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post Oct 27 2015, 19:22
Post #74521
nec1986



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QUOTE(tetron @ Oct 27 2015, 19:44) *

10% Resist Reduction


How it works? If monster have 27% resist, than 27*(1-prof counter)*(1-gear)*(1-10%)?
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post Oct 27 2015, 19:23
Post #74522
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Is it possible to get enough ability points to max all the abilities?
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post Oct 27 2015, 19:25
Post #74523
nec1986



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Absolutely all? Dont think so. Wiki says its 1278 AP
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post Oct 27 2015, 19:39
Post #74524
Void Domain



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QUOTE(nec1986 @ Oct 28 2015, 01:22) *

How it works? If monster have 27% resist, than 27*(1-prof counter)*(1-gear)*(1-10%)?

Yea it make sens, additive will be too op
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post Oct 27 2015, 19:48
Post #74525
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QUOTE(Nekokon @ Oct 27 2015, 17:16) *
I saw 2 legendary in the auction topic, but they're both around 33%, while my force one is at 39%. People only swap for buckle if they're going to upgrade it a lot right ? (which is not my case here ` A')
On the contrary, buckler (or anything non-force) is almost certainly cheaper and just as effective if you're not going to upgrade it a lot. Of course, it needs base block comparable to force shield first.
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post Oct 27 2015, 19:50
Post #74526
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QUOTE(Nekokon @ Oct 27 2015, 18:16) *

But they arlert me when I'm about to die Q AQ I can't live without that Q xQ

you can use another script like hoverplay, which will block the game when yur HP will go lower than a certain amount. it will also allow you to play simply by hovering the mouse over a mob, btw (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(Nekokon @ Oct 27 2015, 18:16) *

I have 103 fragments now ` 3`

damn, too low. should you be able to soulfuse a mag around lv360, please let me know it. i may be interested in buying souls (IMG:[invalid] style_emoticons/default/cool.gif)

QUOTE(Mantra64 @ Oct 27 2015, 18:23) *

Is it possible to get enough ability points to max all the abilities?

nope.

This post has been edited by Scremaz: Oct 27 2015, 19:52
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post Oct 27 2015, 20:10
Post #74527
tetron



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QUOTE(nec1986 @ Oct 27 2015, 22:42) *

But if we look at wind than dragonkin is also weak to it. Another tanky monster with average population. Thats why wind is better.

Deagonkins are not that much of a threat for mages. Mages already tend to have high Resist. On top of it, get some Fireproof IW and Drgonkins are not so intimidating.
Mechanoids on the other hand only attack with Physical Attacks, which is the weakest point of mages. Mages usually have low PMI, remember?

QUOTE(Nekokon @ Oct 27 2015, 22:46) *

But they arlert me when I'm about to die Q AQ I can't live without that Q xQ

Then use "HV-Stat Slim". it has many of the HV-Stat script's features (including HP-Alert), and doesn't slow you down.

QUOTE(nec1986 @ Oct 27 2015, 22:52) *

How it works? If monster have 27% resist, than 27*(1-prof counter)*(1-gear)*(1-10%)?

Should be something like that. Cause no way in hell it's plain additive. (IMG:[invalid] style_emoticons/default/laugh.gif)

QUOTE(Mantra64 @ Oct 27 2015, 22:53) *

Is it possible to get enough ability points to max all the abilities?

"at the same time" - Nope.
"individually" - Yep. (IMG:[invalid] style_emoticons/default/duck.gif)

This post has been edited by tetron: Oct 27 2015, 20:13
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post Oct 27 2015, 20:18
Post #74528
cappel



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Thinking of buying a rapier, what stat should i prioritize? i got some sample. Can you guys tell me which one would last? meaning hold on till i get lvl 300 and better gear.

http://hentaiverse.org/pages/showequip.php...;key=39e8554056
http://hentaiverse.org/pages/showequip.php...;key=dee7504f47
http://hentaiverse.org/pages/showequip.php...;key=cd6d9c1e74
http://hentaiverse.org/pages/showequip.php...;key=23af96e052
http://hentaiverse.org/pages/showequip.php...;key=69d2cbf861
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post Oct 27 2015, 20:20
Post #74529
tetron



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QUOTE(cappel @ Oct 27 2015, 23:48) *

This one: http://hentaiverse.org/pages/showequip.php...;key=cd6d9c1e74
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post Oct 27 2015, 20:30
Post #74530
nobody_xxx



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QUOTE(tetron @ Oct 28 2015, 01:20) *

this (IMG:[invalid] style_emoticons/default/laugh.gif)

we should get some fee from super since we become his shop salesman (IMG:[invalid] style_emoticons/default/heh.gif)

(IMG:[invalid] style_emoticons/default/duck.gif)
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post Oct 27 2015, 20:32
Post #74531
cappel



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Im also wondering how many melee build are there. So far i ve seen people talked about:
1h+ power armor(slaughter/protection)
DW+ Shade( fleet/shadow dancer)

And i dont know much about 2h build or niten ichiryuu.


Another thing , is using leather armor not viable? Im using a full legendary ver 0.81 leather armor of protection with my rapier and force shield. Now im having doubt weather i should just ditch the leather build and try to find power armor(slaughter/protection)

Thanks for helping btw!
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post Oct 27 2015, 20:34
Post #74532
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QUOTE(Nekokon @ Oct 27 2015, 18:16) *

But they arlert me when I'm about to die Q AQ I can't live without that Q xQ

You can use the script in my sig for that.
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post Oct 27 2015, 20:49
Post #74533
tetron



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QUOTE(nobody_xxx @ Oct 28 2015, 00:00) *

we should get some fee from super since we become his shop salesman (IMG:[invalid] style_emoticons/default/heh.gif)

Hell Yeah! @Super, I demand commission! (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Oct 27 2015, 20:54
Post #74534
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QUOTE(cappel @ Oct 27 2015, 19:32) *

Im also wondering how many melee build are there. So far i ve seen people talked about:
1h+ power armor(slaughter/protection)
DW+ Shade( fleet/shadow dancer)

And i dont know much about 2h build or niten ichiryuu.
Another thing , is using leather armor not viable? Im using a full legendary ver 0.81 leather armor of protection with my rapier and force shield. Now im having doubt weather i should just ditch the leather build and try to find power armor(slaughter/protection)

Thanks for helping btw!

2H is mostly for newbies and low difficulty runs, IMHO. There is that combo with estoc + light armor + attack speed + Fus Roh Dah, but it requires more effort than 1H.
Niten is seldom used.

1H is a style that benefits greatly from the additionnal attack damage, crit, crit damage, and str of power armor. If going for light armor, pick shade, it has attack damage too and the evade and resist make you tanky as hell. Block + Evade + Parry + Resist, what else? And it's cheaper, too. However, you won't be as fast as 1H/power (in terms of real time), as you will do less damage and counters per turn.
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post Oct 27 2015, 21:00
Post #74535
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What i should i prioritize in a power armor? I mean does 3PAB> the attack damage or do we focus more atck damge and just str/end PAB?
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post Oct 27 2015, 21:07
Post #74536
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After two or so years without playing, I came back to the game and daggers seems to be "deprecated" now. My build at the time was relying in DW daggers (main and off hand), shade armor and as much evade (now at 27.4%), pary/resist (52.5%/59.2%) and attack speed (27%). Should I jump ships for another DW build? Is there any downside to keep using them?
I mainly play on hell and normal and the ocasional random encounter on Nintendo, if that helps.
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post Oct 27 2015, 21:24
Post #74537
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QUOTE(_bodi @ Oct 27 2015, 20:07) *

After two or so years without playing, I came back to the game and daggers seems to be "deprecated" now. My build at the time was relying in DW daggers (main and off hand), shade armor and as much evade (now at 27.4%), pary/resist (52.5%/59.2%) and attack speed (27%). Should I jump ships for another DW build? Is there any downside to keep using them?
I mainly play on hell and normal and the ocasional random encounter on Nintendo, if that helps.

first of all, now custom monsters became quite strong, so a rapier is highly advised.
second, daggers are obsolete because somehow redundant with wakis, and however all equip ranges were buffed with last patch, so you may want to replace them anyways.
then, DW style may still be useful at all levels, but the best style around is undoubtly 1H. should you want to go on with DW, most suggested combos are (rapier of slaughter + waki of nimble) and (club of slaughter + rapier of balance)
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post Oct 27 2015, 21:29
Post #74538
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QUOTE(cappel @ Oct 27 2015, 20:00) *

What i should i prioritize in a power armor? I mean does 3PAB> the attack damage or do we focus more atck damge and just str/end PAB?

Your call.

QUOTE(_bodi @ Oct 27 2015, 20:07) *

After two or so years without playing, I came back to the game and daggers seems to be "deprecated" now. My build at the time was relying in DW daggers (main and off hand), shade armor and as much evade (now at 27.4%), pary/resist (52.5%/59.2%) and attack speed (27%). Should I jump ships for another DW build? Is there any downside to keep using them?
I mainly play on hell and normal and the ocasional random encounter on Nintendo, if that helps.

Daggers are kinda bad. Try a rapier (main or off hand) (penetrated armor is great) and either a club of slaughter (main hand) (stun is a great defensive proc), axe of slaughter (main hand) (to focus on damage) or waki (main or off hand) (parry, attack speed).
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post Oct 27 2015, 21:30
Post #74539
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Ive did some calculation. Seems imperil way is a bit different (and i used to 3+2 style with no imperil). Actually new ranges is quite good, so if we have good prof than almost there are no mobs who makes additional turns for any elemental style. And this way all depends on spike shield. Defense from our attacks isnt very good, because its usually only few last turns (we cast imperil, spell and only after that it can proc). It affects only very insignificantly. But same way on pf even with not very big reduction (i have 34 from prof and 8 from staff) i got only ~2% difference in same ideal conditions for "average damage". And it also has weak side, because we can do overdamage. I mean if monster have 23% resist than its 31%-->28,8% with 50% resisted damage in my case. In perfect conditions its 2,2% additional turns, but in reality my T2 spell can blast for 140k (and i still have no phase forged) and even resisted 70k is enough for kill for many monsters. And because our procs is usually last turns, than overdamage is common. It can also doesnt proc at all. So in reality that number is much lower. And thats all difference.
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post Oct 27 2015, 21:33
Post #74540
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QUOTE(cappel @ Oct 27 2015, 18:18) *
I should abstain on this question, but - whichever one you choose, it won't retain its decent stats for long at all unless you soulfuse. But if you do soulfuse, you'll be able to use it for quite a long time. I used my Exquisite Hallowed Rapier of Slaughter until around level 400, for example.

Of course, for something you're going to soulfuse and use for a long time, it's probably a good idea to get as good an equip as you can afford. This would be true regardless of the equip / seller.
QUOTE(cappel @ Oct 27 2015, 19:00) *
What i should i prioritize in a power armor? I mean does 3PAB> the attack damage or do we focus more atck damge and just str/end PAB?
First make sure your level is high enough to be able to reap the benefits from power armor in the first place - for those under 250, you'll probably be better off using leather, or whatever happens to drop for you. The main benefit of Power Armor is the ability to use Power Slaughter, which provides an incredible ADB boost - but unless you can get that, or at least 0.82+ Power Protection (better ADB than 0.81 Power Protection), there isn't much benefit to using heavy armor at all, given its weaknesses at low level (mana usage, vulnerability to magic attacks).
QUOTE(_bodi @ Oct 27 2015, 19:07) *
Level 133
You can probably do whatever you want and still come out fine, at least until level 150 or so. Before that, monsters are just pathetic.
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