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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Sep 24 2015, 12:50
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(Frederiksc @ Sep 24 2015, 18:33)  To put it simple: I am of the oppinion that the hath exchange is manipulated by people, who want to get more credits for their hath. They do this by placing "virtual" bids (no buying intention) to raise the demand of hath at a higher price. I explained how this is done with very little amounts of credits and how this could be (not) prevented.
Also the fee is only applied when you sell not when you place the order. So you can change your wall at anytime.
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Sep 24 2015, 13:15
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Frederiksc @ Sep 24 2015, 12:33)  To put it simple: I am of the oppinion that the hath exchange is manipulated by people, who want to get more credits for their hath. They do this by placing "virtual" bids (no buying intention) to raise the demand of hath at a higher price. I explained how this is done with very little amounts of credits and how this could be (not) prevented.
ah, ok. i like recaps (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Sep 24 2015, 13:35
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Frederiksc
Group: Gold Star Club
Posts: 694
Joined: 12-November 08

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QUOTE(Void Domain @ Sep 24 2015, 12:50)  Also the fee is only applied when you sell not when you place the order. So you can change your wall at anytime.
Ah, didn't know that... Checked it by buying and selling -1- hath in the exchange. Confirmed. That could explain a demand of 9,575 Hath @ 6,300 Credits as a "virtual" bid protecting large 1k stacks... Is selling and buying at the same time still allowed ? I mean why should you be able to sell, when you desperately want to buy? Any buy order should cancel your sell immediately and vice-versa This post has been edited by Frederiksc: Sep 24 2015, 13:38
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Sep 24 2015, 13:46
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Frederiksc @ Sep 24 2015, 13:35)  Ah, didn't know that... Checked it by buying and selling -1- hath in the exchange. Confirmed. That could explain a demand of 9,575 Hath @ 6,300 Credits as a "virtual" bid protecting large 1k stacks...
Is selling and buying at the same time still allowed ? I mean why should you be able to sell, when you desperately want to buy? Any buy order should cancel your sell immediately and vice-versa
i agree, it doesn't make sense. but it may still be bypassed by working in tandem, right? (IMG:[ invalid] style_emoticons/default/huh.gif)
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Sep 24 2015, 13:58
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izpekopon
Group: Members
Posts: 1,498
Joined: 27-August 15

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in the near future i plan to try out mage using holy/dark. which of these staffs should i use, considering i will soulbound it. staff 1, staff 2, staff 3, staff 4. is prefix as important as ethereal for melees? thanks in advance.
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Sep 24 2015, 14:08
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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It wont rly work, because you need 310lvl for 0cd imperil. This skill increase damage in 2-3 times. Also it ll be much better to buy cheap (50-500k) legendary staff. For holy you need hallowed oak/katalox staff staff of heaven-sent/heimdall/destruction. The best at the moment is probably hallowed oak staff of destruction with 5 phase, but its also more expensive. Heaven-sent is probably the cheapest, but it still works good, because prof gives monster`s mitg reduction and counter-resist with a bit lower mp spell price and casting speed.
This post has been edited by nec1986: Sep 24 2015, 14:13
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Sep 24 2015, 14:14
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Frederiksc
Group: Gold Star Club
Posts: 694
Joined: 12-November 08

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QUOTE(izpekopon @ Sep 24 2015, 13:58)  in the near future i plan to try out mage using holy/dark. which of these staffs should i use, considering i will soulbound it. staff 1, staff 2, staff 3, staff 4. is prefix as important as ethereal for melees? thanks in advance. Well, staff 4 would be my option, but consider your level below 350, which is the "early mage" level. Your defences just do not fit yet to be clearing rounds as fast as you would like to. Mages do need good gear, and if you read the past 20 pages there was a discussion, what to wear (5 phase, 4+1 phase, etc). I do not play a mage, but ethereal is not as important to a mage. It is the matching prefix to your play-style that matters most. And before you forge that staff, try to get a mag one. Check out the shops with unassigned gear (Dancing Bear, Arialinnoc, etc) and snipe some 3PAB or wis/int phase.
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Sep 24 2015, 14:15
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Superlatanium
Group: Gold Star Club
Posts: 7,639
Joined: 27-November 13

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QUOTE(izpekopon @ Sep 24 2015, 11:58)  in the near future i plan to try out mage using holy/dark. which of these staffs should i use, considering i will soulbound it. staff 1, staff 2, staff 3, staff 4. is prefix as important as ethereal for melees? thanks in advance. Like nec said, better to wait. You'll do little damage, have little defense (AP), and will spend tens of thousands (or much more) on potions alone. Both MDB and EDB on all of those staves is terrible, just bazaar them. At least the Demonic one has a useful prefix and suffix, but that's not enough to make up for S-2 MDB and EDB. Ethereal not only isn't important for mage, it's also quite undesirable, because it means missing out on a ton of EDB.
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Sep 24 2015, 14:19
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Superlatanium @ Sep 24 2015, 14:15)  - snip -
oh, cache has refreshed and finally i can see your new avatar (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Sep 24 2015, 14:26
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izpekopon
Group: Members
Posts: 1,498
Joined: 27-August 15

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QUOTE(Superlatanium @ Sep 24 2015, 20:15)  Like nec said, better to wait. You'll do little damage, have little defense (AP), and will spend tens of thousands (or much more) on potions alone.
Both MDB and EDB on all of those staves is terrible, just bazaar them. At least the Demonic one has a useful prefix and suffix, but that's not enough to make up for S-2 MDB and EDB.
Ethereal not only isn't important for mage, it's also quite undesirable, because it means missing out on a ton of EDB.
how to gauge if the MDB or EDB is good? compare base value with the one on the wiki? also, would it be harder to gain proficiency at higher levels?
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Sep 24 2015, 14:30
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Falbala456
Group: Members
Posts: 1,176
Joined: 21-April 09

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Ah yeah, forgot about H@H and donators. Maybe because I'm not ~~.
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Sep 24 2015, 14:31
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Superlatanium
Group: Gold Star Club
Posts: 7,639
Joined: 27-November 13

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QUOTE(izpekopon @ Sep 24 2015, 12:26)  how to gauge if the MDB or EDB is good? compare base value with the one on the wiki? also, would it be harder to gain proficiency at higher levels? HV Equipment Comparison is easier - no typing numbers and alt-tabbing or anything silly like that, just press W while on the equipment page and each stat will be compared to the possible range of stats for each quality of equip (Superior, Exq, etc). Starting from a low amount, proficiency is easier to gain at higher levels (though it takes longer to max out). This is because the closer your proficiency gets to your level, the more slowly it grows - so at a high level with low proficiency, it will grow very quickly, compared to having a low level and low proficiency.
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Sep 24 2015, 14:32
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(izpekopon @ Sep 24 2015, 14:26)  how to gauge if the MDB or EDB is good? compare base value with the one on the wiki?
yup. even though it seems Equipment Comparison script is more accurate... QUOTE(izpekopon @ Sep 24 2015, 14:26)  also, would it be harder to gain proficiency at higher levels?
gaining proficiency becomes harder as you approach its cap, which is basically your level. therefore, if you start from zero it will be surely easier to do it at higher levels because there's a more difference between start level and level cap (read: more time in which you can take advantage of higher gain rolls, so quicker to achieve high proficiencies) apart from this, it seems that grinding staff proficiency is hard anyways
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Sep 24 2015, 14:32
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izpekopon
Group: Members
Posts: 1,498
Joined: 27-August 15

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QUOTE(Superlatanium @ Sep 24 2015, 20:31)  HV Equipment Comparison is easier - no typing numbers and alt-tabbing or anything silly like that, just press W while on the equipment page and each stat will be compared to the possible range of stats for each quality of equip (Superior, Exq, etc).
Starting from a low amount, proficiency is easier to gain at higher levels (though it takes longer to max out). This is because the closer your proficiency gets to your level, the more slowly it grows - so at a high level with low proficiency, it will grow very quickly, compared to having a low level and low proficiency.
oh ic, thanks all.
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Sep 24 2015, 14:33
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-Daiki-
Group: Gold Star Club
Posts: 298
Joined: 7-September 15

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I want to ask between light armor and heavy armor, which type is better for defense and which is better for attack ?? I see the heavy armor have high physical/magical mitigation, and I think that's only side it's better than light armor. The remaining sides, I think light armor is much better than heavy armor, it increases resist, evade, speed, crit, accurary, and spell cost is lower (IMG:[ invalid] style_emoticons/default/smile.gif)
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Sep 24 2015, 14:33
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Falbala456 @ Sep 24 2015, 14:30)  Ah yeah, forgot about H@H and donators. Maybe because I'm not ~~.
lol. you know, it's not really needed to be a donator to have a gold star. a WTB is all you need (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE(-Daiki- @ Sep 24 2015, 14:33)  I want to ask between light armor and heavy armor, which type is better for defense and which is better for attack ?? I see the heavy armor have high physical/magical mitigation, and I think that's only side it's better than light armor. The remaining sides, I think light armor is much better than heavy armor, it increases resist, evade, speed, crit, accurary, and spell cost is lower (IMG:[ invalid] style_emoticons/default/smile.gif) rather than 'better for defense' and 'better for attack' you should think about 'which armor goes better with which style?' as you said light - especially shade - armor increases speed and evade, so it can be proficiently paired with DW style (even at high levels), which usually already has decent speed and evade stats. though they have low or zero piercing mitigation, so you should really use them only when you're able to bear with this on the other hand, heavy armors tend to lower evade and speed, which is really good if you plan to go with 1H style, that is best used when nothing procs before block. in this situation you will basically be a fixed point in space, so having higher ADB is also good as for 2H style currently is broken, so you may be able to use it only at low difficulties, when pretty much everything works This post has been edited by Scremaz: Sep 24 2015, 14:41
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Sep 24 2015, 14:36
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Yea, check wiki ranges. And also yea, it ll be harder, but without imperil only 3phase+2prof cloth possibly and its quite expensive and works only on hell and lower diff. Maybe even 2phase+3prof cloth (because forge is expensive), but this way edb gonna be very-very low and you ll do many turns to clear even on low diff. So its not rly good idea.
Also i dont think defense is critical for mages. My 1h has in 20 times better defense (im serious, its rly in 20 times) and still with mage i can clear rounds. Its more important to increase attack and dont let monster to use even mp spell. Oneshot most of em and deal with only few monsters in few turns. Dead monster cant deal damage and thats why mage can live with so weak defense.
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Sep 24 2015, 14:39
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Superlatanium
Group: Gold Star Club
Posts: 7,639
Joined: 27-November 13

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QUOTE(-Daiki- @ Sep 24 2015, 12:33)  I want to ask between light armor and heavy armor, which type is better for defense and which is better for attack ?? I see the heavy armor have high physical/magical mitigation, and I think that's only side it's better than light armor. The remaining sides, I think light armor is much better than heavy armor, it increases resist, evade, speed, crit, accurary, and spell cost is lower (IMG:[ invalid] style_emoticons/default/smile.gif) Heavy armor is the best for offense by far because of the potential for Power / Power Slaughter. With all Power Slaughter your damage output rises by a whole lot, probably 1.6x multiplier overall or more. But that also means little defense - and most lower level players can't handle that while still playing on high difficulty. Shade also has little defense, so that's out as well - the main decision before level 250 or so is between Plate armor and Leather armor. I think leather is better, due to less vulnurability to magic SP attacks (very dangerous before you get high levels of Spirit Shield), and because with heavy armor you'll have mana trouble before level 250-something.
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Sep 24 2015, 14:52
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-Daiki-
Group: Gold Star Club
Posts: 298
Joined: 7-September 15

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QUOTE(Superlatanium @ Sep 24 2015, 14:39)  Heavy armor is the best for offense by far because of the potential for Power / Power Slaughter. With all Power Slaughter your damage output rises by a whole lot, probably 1.6x multiplier overall or more. But that also means little defense - and most lower level players can't handle that while still playing on high difficulty. Shade also has little defense, so that's out as well - the main decision before level 250 or so is between Plate armor and Leather armor. I think leather is better, due to less vulnurability to magic SP attacks (very dangerous before you get high levels of Spirit Shield), and because with heavy armor you'll have mana trouble before level 250-something.
Do you mean that the light armor is only better before level 250, and what's about after level 250 ??
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Sep 24 2015, 14:58
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Superlatanium
Group: Gold Star Club
Posts: 7,639
Joined: 27-November 13

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QUOTE(-Daiki- @ Sep 24 2015, 12:52)  Do you mean that the light armor is only better before level 250, and what's about after level 250 ?? After level 250 or so, you'll start feeling like you're reasonably tough enough just from innate defense and leveling up, likely, which means you'll feel comfortable sacrificing some armor defense in exchange for better clearing power, likely via Power or Power Slaughter. Assuming the player is 1h, that is. (Non-1h will have trouble using only offensive gear - even higher level players find it too lacking in defense to play it normally.)
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