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post Jul 21 2011, 11:38
Post #7201
streetfelineblue



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QUOTE(dkplee @ Jul 21 2011, 08:09) *

Sorry to correct you, but I feel this is the most misdirected piece of advice to give. In almost all cases, using a potion so you can get a little furthur in your grindfests/itemworlds/arenas will pay off several times the sale price of the potion. Of course, you don't want to chug away your godly potions when a lesser would accomplish the same thing.

Otherwise, I can't disagree with the rest of your advice. I'd give my input, but I feel too many changes have taken place since I was last melee.


But Stamina is to take into the equation too. Grinding too many rounds produces exhaustion, so I prefer to finish up all the Arenas (I currently can do it without a single potion/external help, sometime a Health or Mana potion when monsters in Killzone turn out particularly nasty), and about Grindfest, I prefer to kick up the difficulty to the maximum I can afford (Battletoads currently), Grind 3/4 rounds, then flee and do it again when the stats are replenished. Dunno for sure if it's the most effective strategy, but I'm totalling 1/2 levels a day without dedicating all my time to it.
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post Jul 21 2011, 11:49
Post #7202
dkplee



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If you're talking about stamina, then it supports my argument as well; you want to stay in your grindfest or itemworld as long as possible. The beginning rounds only come with 1-3 enemies whereas later rounds come consistently with 7-9 enemies, and both cost the same amount of stamina. Which would you rather do?


I too have done my share of high difficulty grinding, doing IWBTH on exquisite itemworld. My objective was experience, and not credits, so I can't say it was profitable in terms of credits to use potions then, but I definitely earned a lot more experience, which would translate to more credits earned in the long run.
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post Jul 21 2011, 12:11
Post #7203
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Dunno, maybe you're right, but I'm not planning any change in strategy in the immediate future.
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post Jul 22 2011, 03:55
Post #7204
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what do we now exactly gett from INT stat?

edit
does it still lower 1 interference for every 25 points on int?

This post has been edited by Vasistas: Jul 22 2011, 04:08
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post Jul 22 2011, 05:24
Post #7205
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I got to Level 100, and another set of potential abilities because of it, including Cure II. I just used it in battle and... I'm not seeing that much use to it? It's over twice of the cost of Cure, but only seems to heal about twice the amount of Cure does. The only time I'd imagine using it is when I have Channeling active, but it'd heal me for more than the amount of HP I have.

I mean, I suppose it'd help in higher difficulties and in the Arena of Blood when Cure probably isn't enough to outheal the damage you take. But is that really it?
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post Jul 22 2011, 06:27
Post #7206
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QUOTE(HaliZorat @ Jul 22 2011, 11:24) *

I got to Level 100, and another set of potential abilities because of it, including Cure II. I just used it in battle and... I'm not seeing that much use to it? It's over twice of the cost of Cure, but only seems to heal about twice the amount of Cure does. The only time I'd imagine using it is when I have Channeling active, but it'd heal me for more than the amount of HP I have.

I mean, I suppose it'd help in higher difficulties and in the Arena of Blood when Cure probably isn't enough to outheal the damage you take. But is that really it?


Pretty much. I only use it when grinding in my regular gear and a freak hit knocks me down to around ~5% health.
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post Jul 22 2011, 06:42
Post #7207
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QUOTE(Vasistas @ Jul 21 2011, 19:55) *

what do we now exactly gett from INT stat?

edit
does it still lower 1 interference for every 25 points on int?


QUOTE(cmdct @ Jul 13 2011, 02:40) *

No, interference can't be reduced with INT or proficiency any more since a few patches ago.


i believe it doesn't. as for the full benefits of int, i'm not 100% sure on that no more so hopefully someone can confirm (IMG:[invalid] style_emoticons/default/sad.gif)

QUOTE(HaliZorat @ Jul 21 2011, 21:24) *

I got to Level 100, and another set of potential abilities because of it, including Cure II. I just used it in battle and... I'm not seeing that much use to it? It's over twice of the cost of Cure, but only seems to heal about twice the amount of Cure does. The only time I'd imagine using it is when I have Channeling active, but it'd heal me for more than the amount of HP I have.

I mean, I suppose it'd help in higher difficulties and in the Arena of Blood when Cure probably isn't enough to outheal the damage you take. But is that really it?


yeah cure 2 sux pretty bad. i dont use it. probably one of the biggest waste of AP ever.
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post Jul 22 2011, 08:09
Post #7208
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QUOTE(dcherry @ Jul 22 2011, 04:42) *
yeah cure 2 sux pretty bad. i dont use it. probably one of the biggest waste of AP ever.


Well, it's just a single Ability point after all... But now I'm puzzled whether to allocate it ^^ (It should become available to me today).
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post Jul 22 2011, 09:48
Post #7209
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I use it in emergencies, say getting gimped down to 100hp, then blast a cureII (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jul 22 2011, 10:07
Post #7210
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Anyone knows how over charge contributes to damage? A formula perhaps?
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post Jul 22 2011, 10:30
Post #7211
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What 3 auras is best for the mage? I use Indigo and Violet. With the third yet hasn't solved.
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post Jul 22 2011, 10:31
Post #7212
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QUOTE(MidNightPass @ Jul 22 2011, 10:07) *

Anyone knows how over charge contributes to damage? A formula perhaps?


Here

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post Jul 22 2011, 10:46
Post #7213
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After a stats reset, here are the attributes and abilities.

Are they looking normal...? I am a melee player. (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Jul 22 2011, 12:59
Post #7214
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What's the maximum number of monsters per wave? There's gotta be a maximum, right? I haven't seen it written anywhere...

edit: Sorry, I meant the maximum number of monsters you might face in a wave of Grindfest, Arena, RoB, IW, etc.

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post Jul 22 2011, 13:04
Post #7215
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I think the only limitation are the tokens of chaos you got to open new slots.

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post Jul 22 2011, 13:31
Post #7216
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QUOTE(MidNightPass @ Jul 22 2011, 10:07) *

Anyone knows how over charge contributes to damage? A formula perhaps?


1/3 ocercharge is added to your melee damage


QUOTE(Lezard Valeth @ Jul 22 2011, 10:30) *

What 3 auras is best for the mage? I use Indigo and Violet. With the third yet hasn't solved.


Definitely Yellow for evasion, because those like 10 Wis from Blue won't help you as much as the total 5% Evasion from Yellow when maxed.
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post Jul 22 2011, 14:33
Post #7217
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Meanwhile, I have 5 auras on:

Red, orange, yellow - rank 3
Green - rank 2
Blue - rank 1

Both indigo and violet aura have rank 1, but not activated.

Is it feasible to get an extra level of refined aura for the EXP boost?
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post Jul 22 2011, 14:42
Post #7218
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You dont get more exp for higher level Auras.
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post Jul 22 2011, 14:51
Post #7219
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QUOTE(Ichy @ Jul 22 2011, 14:42) *

You dont get more exp for higher level Auras.


it says "7% Exp / power"

what does that exactly mean?

btw, I have 7 activated Auras, upgrading from left to right mostly. (IMG:[invalid] style_emoticons/default/biggrin.gif)
can't wait to reach 350 to max them all. (IMG:[invalid] style_emoticons/default/anime_cry.gif)
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post Jul 22 2011, 14:55
Post #7220
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Exp explains itself and Power means your Karma Imbue Power and does something for comments in Galleries (I think)
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