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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Sep 18 2015, 12:08
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jacquelope
Group: Members
Posts: 10,456
Joined: 28-July 15

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QUOTE(Scremaz @ Sep 17 2015, 14:49)  mind you, non-slaughter suffixes were heavily buffed in these last patches. and even slaughter were improved, albeit at a much inferior rate. thus, it's highly possible that you already reached that stage in which only slaughter pieces are a decent improvement to your current build. or maybe post-0.82 non-slaughters, but at your level better to start to focus on ADB...
*scratches head* You know, I've been dreading the Eternal Darkness/End of Days runs because even at normal, it's downright ultra tedious. But... if I swap in power slaughter gear for those battles, the defense isn't much less but the hitting power will be greater, which means less time to get through the boss-level fights. I could stand to get a full alternate gear set of all power slaughter...
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Sep 18 2015, 12:42
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(jacquelope @ Sep 18 2015, 12:08)  *scratches head* You know, I've been dreading the Eternal Darkness/End of Days runs because even at normal, it's downright ultra tedious.
But... if I swap in power slaughter gear for those battles, the defense isn't much less but the hitting power will be greater, which means less time to get through the boss-level fights.
I could stand to get a full alternate gear set of all power slaughter...
yup. the big deal in a 1H build is that the most part of defense is given by the block stat (thus the shield), which is also a good offensive chance (thanks to counter-stun). for all the rest there is Spirit Shield (which you should have maxed by now), Protection and when everything else fails PMI/MMI. on though fights, Spark may be a valid option as well. all that's left is big room to improve ADB, thus power of slaughter. no need to look for Mgs, Exq pieces are good enough (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Sep 18 2015, 14:36
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qberg
Group: Members
Posts: 762
Joined: 12-September 13

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Two questions: 1). Physical Hit Chance upgrade does upgrade Attack Accuracy of a weapon, is that right? 2). Is that thing worth something, or should I just Bazaar it?
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Sep 18 2015, 14:40
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(qberg @ Sep 18 2015, 14:36)  Two questions: 1). Physical Hit Chance upgrade does upgrade Attack Accuracy of a weapon, is that right?
1) Attack Accuracy of a weapon upgrades your overall Physical Hit Chance
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Sep 18 2015, 14:46
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qberg
Group: Members
Posts: 762
Joined: 12-September 13

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QUOTE(Scremaz @ Sep 18 2015, 15:40)  1) Attack Accuracy of a weapon upgrades your overall Physical Hit Chance To make it clear. I currently have an "of Balance" secondary weapon and my offhand strike on hit chance is 99% due to high Attack Accuracy of a secondary weapon being transfered into offhand strike on hit. Now I consider to change my secondary weapon with an "of Slaughter" item for more damage, yet that item would have half as much Attack Accuracy. So I want to know if it will be still possible for me to rise my offhand strike on hit chance back to 99% with bindings and weapon upgrades.
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Sep 18 2015, 14:57
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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If i got right, than offhand Strike Chance capped at 75% + half of the offhand weapon's attack accuracy. So you need 48% acc with slaughter suffix and its probably not possibly. Even waki with full forge probably closer to 35%.
You also can replace it with shield and you ll get higher damage.
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Sep 18 2015, 14:57
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(qberg @ Sep 18 2015, 14:46)  To make it clear. I currently have an "of Balance" secondary weapon and my offhand strike on hit chance is 99% due to high Attack Accuracy of a secondary weapon being transfered into offhand strike on hit. Now I consider to change my secondary weapon with an "of Slaughter" item for more damage, yet that item would have half as much Attack Accuracy. So I want to know if it will be still possible for me to rise my offhand strike on hit chance back to 99% with bindings and weapon upgrades.
nope. at your level you will have most likely all the offhand ACC from stats capped, so your actual offhand should have 50% ACC or so to have such a chance. if you want to switch to a slaughter one with half ACC (25%) you will have something like 12.5% boost to your offhand ACC, thus 87.5%. even with max ACC forging you would earn 'only' 35% base stat, so 34% ACC on offhand weapon, which means 92% offhand chance - that's the maximum you can reach (and still, i would stop at 90% for economic reasons, too many credits needed for so little upgrade). not 100%, but still high enough.
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Sep 18 2015, 15:03
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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Energy Drink price = 56k Artifact buy price = 14.1k
Hmm. At what point should I stop selling artifacts and just shrine them instead?
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Sep 18 2015, 15:04
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(nec1986 @ Sep 18 2015, 14:57)  If i got right, than offhand Strike Chance capped at 75% + half of the offhand weapon's attack accuracy. So you need 48% acc with slaughter suffix and its probably not possibly. Even waki with full forge probably closer to 35%.
exactly. this would mean 93% offhand chance. and by full-forging the most accurate non-balance weapon of the whole game. and ACC scales very badly with levels, so expect 93% even at lv500 (IMG:[ invalid] style_emoticons/default/rolleyes.gif) however offhand weapons see their ADB reduced by 20%, but with recent non-slaughter weapons it's not that bad of a situation anymore. personally i'd stick with a balance for higher crit chance, or nimble for higher parry QUOTE(mozilla browser @ Sep 18 2015, 15:03)  Energy Drink price = 56k Artifact buy price = 14.1k
Hmm. At what point should I stop selling artifacts and just shrine them instead?
from a mathematical point of view, when your artifact shrining chance is exactly 25%. but since hath price is quite close to half artifact's, i guess whenever your PABs are (almost) capped it's always a good moment This post has been edited by Scremaz: Sep 18 2015, 15:07
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Sep 18 2015, 15:16
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Superlatanium
Group: Gold Star Club
Posts: 7,639
Joined: 27-November 13

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QUOTE(Scremaz @ Sep 18 2015, 13:04)  from a mathematical point of view, when your artifact shrining chance is exactly 25%. but since hath price is quite close to half artifact's, i guess whenever your PABs are (almost) capped it's always a good moment This assumes that the average value of the rest of the artifact rewards is (close to) 0.
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Sep 18 2015, 15:31
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Superlatanium @ Sep 18 2015, 15:16)  This assumes that the average value of the rest of the artifact rewards is (close to) 0.
yup, and that PABs are capped. but since LE don't sell even for 1k and 1k crystal price is around 3~4k (or even less in crystal packs @30k), it's not even that big of an assumption - maybe only a bit precautionary. capped PABs is somehow stronger of an hypothesis, right? (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Sep 18 2015, 15:31
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qberg
Group: Members
Posts: 762
Joined: 12-September 13

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QUOTE(nec1986 @ Sep 18 2015, 15:57)  If i got right, than offhand Strike Chance capped at 75% + half of the offhand weapon's attack accuracy. So you need 48% acc with slaughter suffix and its probably not possibly. Even waki with full forge probably closer to 35%. Just to make it super clear. Let's say I have a weapon with base Attack Accuracy of 22%. It says in the forge that one level of Physical Hit Chance upgrade should give +1% base physical hit chance. So now I get it that means base Attack Accuracy of 22% + one level of Physical Hit Chance upgrade = base Attack Accuracy of 22,22% and not base Attack Accuracy of 23%. Is that correct? This post has been edited by qberg: Sep 18 2015, 15:35
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Sep 18 2015, 15:39
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(qberg @ Sep 18 2015, 15:31)  Just to make is super clear. Let's say I have a weapon with base Attack Accuracy of 22%. It says in the forge that one level of Physical Hit Chance upgrade should give +1% base physical hit chance. So now I get it that means base Attack Accuracy of 22% + one level of Physical Hit Chance upgrade = base Attack Accuracy of 22,22% and not base Attack Accuracy of 23%. Is that correct?
that tooltip is wrong. the actual increasing is logarithmic, and this is the reason because forging past a certain threshold (20 levels? 30? it depends on your budget/target) is only a bragging right matter - otherwise, should it be linear it will be the whole opposite case (IMG:[ invalid] style_emoticons/default/rolleyes.gif) actual formula is this one, and according to that the first level of forging would give you ~2% upgrade, thus your base ACC will become 22.4. note that this gain rate will slow down as you increase forge level on that stat: for example, with the first five levels you're at a 8% increase, which means an average 1.6% increase per level This post has been edited by Scremaz: Sep 18 2015, 15:42
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Sep 18 2015, 16:04
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qberg
Group: Members
Posts: 762
Joined: 12-September 13

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QUOTE(Scremaz @ Sep 18 2015, 16:39)  that tooltip is wrong. the actual increasing is logarithmic, and this is the reason because forging past a certain threshold (20 levels? 30? it depends on your budget/target) is only a bragging right matter - otherwise, should it be linear it will be the whole opposite case (IMG:[ invalid] style_emoticons/default/rolleyes.gif) actual formula is this one, and according to that the first level of forging would give you ~2% upgrade, thus your base ACC will become 22.4. note that this gain rate will slow down as you increase forge level on that stat: for example, with the first five levels you're at a 8% increase, which means an average 1.6% increase per level So not only the tooltip is confusing, but also plain wrong. I guess that is why I was not quite able to understand the logic behind the system. Also my brain starts melting from just looking at the actual formula, I guess I'll just accept it that my "of Slaughter" 99% offhand strike dream is not gonna happen and I should probably just stick with an "of Balance" secondary weapon. Thanks for your explanation!
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Sep 18 2015, 16:06
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Yep. 1 - 1,9% 5 - 8,1% 10 - 13,9% 20 - 22% 30 - 27,7% 50 - 35,8%
So if accuracy is 22% (actually same way we can count scaled also), than with max 50 forge its gonna be 29,9%.
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Sep 18 2015, 16:10
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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A total of how many Turns does it usually take for you guys to clear the entire Arena? Including SG ones. In which Difficulty?
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Sep 18 2015, 16:14
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qberg
Group: Members
Posts: 762
Joined: 12-September 13

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QUOTE(nec1986 @ Sep 18 2015, 17:06)  Yep. 1 - 1,9% 5 - 8,1% 10 - 13,9% 20 - 22% 30 - 27,7% 50 - 35,8%
So if accuracy is 22% (actually same way we can count scaled also), than with max 50 forge its gonna be 29,9%. Thanks, that's a comprehensive answer!
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Sep 18 2015, 16:26
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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QUOTE(tetron @ Sep 18 2015, 17:10)  A total of how many Turns does it usually take for you guys to clear the entire Arena? Including SG ones. In which Difficulty?
Im not sure, but probably ~20k turns for all arenas with sg on pf. Maybe 25k turns. But my set is quite bad. QUOTE(qberg @ Sep 18 2015, 17:14)  Thanks, that's a comprehensive answer!
You welcome! This post has been edited by nec1986: Sep 18 2015, 16:29
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Sep 18 2015, 17:24
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(nec1986 @ Sep 18 2015, 19:56)  Im not sure, but probably ~20k turns for all arenas with sg on pf. Maybe 25k turns. But my set is quite bad.
Mage or Melee?
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Sep 18 2015, 17:35
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djackallstar
Group: Gold Star Club
Posts: 8,220
Joined: 23-July 14

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QUOTE(nec1986 @ Sep 18 2015, 22:26)  Im not sure, but probably ~20k turns for all arenas with sg on pf. Maybe 25k turns. But my set is quite bad. You welcome!
Just curious, how many turns does it take for you guys to clear FSM@PF and DwD@PF? The best record of FSM@PF I heard is MidNightPass's 53 turns. I know that his magic score is more than 33k, but I have no idea about his level of damage perk. I need about 80 turns for FSM@PF and about 2800 turns for DwD@PF. (Those are old stats. At that time my magic score was less than 30k, and I'm at 32k now. I only have level one of damage perk)
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