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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Sep 4 2015, 22:41
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(Scremaz @ Sep 5 2015, 02:07)  Your new Avatar is too distracting. (IMG:[ invalid] style_emoticons/default/ph34r.gif)
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Sep 4 2015, 22:45
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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Hgm price is a ruin now. I guess hd.
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Sep 4 2015, 22:54
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GonRiv
Newcomer
 Group: Recruits
Posts: 15
Joined: 6-January 11

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Hi again, can someone give me an advice on soulfuse? c: (Will be my first i barely got 25 soul fragments)
This post has been edited by GonRiv: Sep 4 2015, 22:54
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Sep 4 2015, 23:01
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Superlatanium
Group: Gold Star Club
Posts: 7,637
Joined: 27-November 13

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QUOTE(GonRiv @ Sep 4 2015, 20:54)  Hi again, can someone give me an advice on soulfuse? c: (Will be my first i barely got 25 soul fragments) Assuming max REs, you get 6 fragments each day, which means the ability to soulfuse one high-quality equip a little less than once a week (assuming it's the same level as you. if not, the cost is higher). So, only soulfuse if you're going to use something for a long period of time (>1 month, hopefully >2 months). But, at your level, there are some problems... you don't have the funds to get anything worth soulfusing (right?), your fighting style will likely change pretty soon (unless you're already 1h/heavy and plan to do that for as long as you can), and you probably don't know quite enough about the game to justify big investments yet. So if I were you, just keep saving your fragments until you're level 230 or so, at which point you might be able to buy and use something nice for a long time. (Mag/Leg rapier? Power Slaughter?) QUOTE(tetron @ Sep 4 2015, 20:22)  Umm, I AM going to fully Forge it. What about that case? (IMG:[ invalid] style_emoticons/default/ph34r.gif) Not just the staff, but all your gear - having a lot of extra Wis across the board is what makes Eco less necessary, but if it's just the staff that's forged then I think you'll definitely prefer having Eco 4 or 5 - which you got, so that's good. This post has been edited by Superlatanium: Sep 4 2015, 23:04
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Sep 4 2015, 23:56
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(Superlatanium @ Sep 5 2015, 02:31)  Not just the staff, but all your gear - having a lot of extra Wis across the board is what makes Eco less necessary, but if it's just the staff that's forged then I think you'll definitely prefer having Eco 4 or 5 - which you got, so that's good.
Actually, I'm planning on fully forging the Staff and Lv.30 on every armor piece. So you're saying that when I'm done shit-forging, I can reforge, omit Eco, and go for full offense potencies? (IMG:[ invalid] style_emoticons/default/huh.gif)
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Sep 5 2015, 00:08
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Superlatanium
Group: Gold Star Club
Posts: 7,637
Joined: 27-November 13

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QUOTE(tetron @ Sep 4 2015, 21:56)  Actually, I'm planning on fully forging the Staff and Lv.30 on every armor piece. So you're saying that when I'm done shit-forging, I can reforge, omit Eco, and go for full offense potencies? (IMG:[ invalid] style_emoticons/default/huh.gif) I don't know enough to be sure, but high Eco will be a lot more optional then. I don't know if Eco 0 would be good, but "always Eco 4 or 5" would be much less necessary. Would it be worth a reforge? IW is annoying and costly, I wouldn't do it myself just for a fractional gain (and a fractional loss). Without hard numbers showing a definite clear speed improvement I'd err on the side of laziness.
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Sep 5 2015, 00:27
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Superlatanium
Group: Gold Star Club
Posts: 7,637
Joined: 27-November 13

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QUOTE(Falbala456 @ Sep 4 2015, 22:21)  I know shit about shields so, is this worth something or just trashy trash ? Very low Pmit for Protection, and also not prefixed or Barrier. Also no End. Pretty meh. Still, it's level 320, so there may be those looking for meh-tier stuff around there anyway. Maybe.
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Sep 5 2015, 00:39
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Falbala456
Group: Members
Posts: 1,176
Joined: 21-April 09

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Maybe I should start a Meh-tier Shop...
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Sep 5 2015, 00:42
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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still on VV topic.
currently my HP bar is 17593 and my base HP 7478 - thus 135% HP Boost
now, tooltip on VV perk says it will raise 10% of my base HP, so which will be the increase? 1759 or 748?
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Sep 5 2015, 00:46
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mondere
Group: Gold Star Club
Posts: 482
Joined: 17-September 08

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I'm running 1h rapier and force shield, with light armor. Should I be going heavy for the extra mitigations, or does the evade/resist/speed/other stats make for a comparable trade off? How about Shielding heavy, is that just objectively better for 1h due to counter procs?
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Sep 5 2015, 00:56
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Superlatanium
Group: Gold Star Club
Posts: 7,637
Joined: 27-November 13

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QUOTE(Falbala456 @ Sep 4 2015, 22:39)  Maybe I should start a Meh-tier Shop... Same as mine (it's near dead anyway) QUOTE(Scremaz @ Sep 4 2015, 22:42)  now, tooltip on VV perk says it will raise 10% of my base HP, so which will be the increase? 1759 or 748? Base HP, so +748. It's worth it. QUOTE(mondere @ Sep 4 2015, 22:46)  I'm running 1h rapier and force shield, with light armor. Should I be going heavy for the extra mitigations, or does the evade/resist/speed/other stats make for a comparable trade off? How about Shielding heavy, is that just objectively better for 1h due to counter procs? I think light armor is fine until you get to higher levels of Spirit Shield and get to a level where you can use Power Slaughter (rather than defensive Plate or Power of defensive suffix). If you already have a reasonable set of light armor, it'll be a lot easier to stay with it for a while, than to spend funds and take time getting proficiency up by switching to heavy. Low level heavy armor users also have serious mana problems. It's true that heavy armor with low evade synergizes better with the 1h style (1h usually wants to block, or take damage, but not evade), but since defense is still a very serious consideration for you, sticking with Light leather is fine. But you will likely want to switch to heavy eventually (probably between level 230-250) - but by then you'll be more capable of handling the switch, I think. Shielding heavy is quite nice for defense, but getting even passably decent ones will likely cost more than you should be willing to spend on an equip you'll only use for a handful of levels. This post has been edited by Superlatanium: Sep 5 2015, 01:00
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Sep 5 2015, 03:04
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jacquelope
Group: Members
Posts: 10,456
Joined: 28-July 15

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On a hunch I did a test run to see what's wrong with my spirit shield. [ pastebin.com] http://pastebin.com/AspVeFY8I went from close to 10185 health to 2421 just like that. No spirit shield trigger at all.
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Sep 5 2015, 03:40
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Superlatanium
Group: Gold Star Club
Posts: 7,637
Joined: 27-November 13

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QUOTE(jacquelope @ Sep 5 2015, 01:04)  On a hunch I did a test run to see what's wrong with my spirit shield. [ pastebin.com] http://pastebin.com/AspVeFY8I went from close to 10185 health to 2421 just like that. No spirit shield trigger at all. As intended. The way it works is, if an attack would take away more than (40%? 20%? depends on AP) of your HP, the rest is absorbed. So normal attacks will always go through, as will most MP attacks, as will the weaker SP attacks. Also, cast Haste and Protection before Heartseeker if you're having any trouble at all with damage taken.
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Sep 5 2015, 03:43
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SPoison
Group: Gold Star Club
Posts: 4,135
Joined: 20-July 10

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QUOTE(jacquelope @ Sep 4 2015, 18:04)  On a hunch I did a test run to see what's wrong with my spirit shield. [ pastebin.com] http://pastebin.com/AspVeFY8I went from close to 10185 health to 2421 just like that. No spirit shield trigger at all. The way spirit shield works is that no single attack can do over x amount of damage to you. (x being determined by your health and how far leveled that ability is) What happened to you was you were attacked several times but by smaller amounts of damage, the thing to remember is that this shield doesn't make it so 1 turn at most you lose x health, it makes it so each attack cannot exceed x damage done to you but as you know there are many monsters attacking and if you cast a long enough spell they can attack multiple times.
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Sep 5 2015, 04:07
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Crush85
Group: Members
Posts: 312
Joined: 5-February 15

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QUOTE(Superlatanium @ Sep 5 2015, 03:40)  As intended. The way it works is, if an attack would take away more than (40%? 20%? depends on AP) of your HP, the rest is absorbed. So normal attacks will always go through, as will most MP attacks, as will the weaker SP attacks.
Also, cast Haste and Protection before Heartseeker if you're having any trouble at all with damage taken.
Considering his level it's most likely 30% of his max. In short, a single attack has to do more than 3056 damage for spirit shield to activate, and it'll only activate for that attack.
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Sep 5 2015, 04:11
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jacquelope
Group: Members
Posts: 10,456
Joined: 28-July 15

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QUOTE(Superlatanium @ Sep 4 2015, 18:40)  As intended. The way it works is, if an attack would take away more than (40%? 20%? depends on AP) of your HP, the rest is absorbed. So normal attacks will always go through, as will most MP attacks, as will the weaker SP attacks.
Also, cast Haste and Protection before Heartseeker if you're having any trouble at all with damage taken.
I was intending to do a damage-taken experiment this time around to see what was going on, so I needed to take damage for this test; normally I do use those spells before Heartseeker. So the mobs have gotten smarter now; where they triggered my Spirit Shield before, they're taking care to hit me just hard enough to damned near kill me in one turn but NOT enough to trigger the shield. Wow. Well played, mobs, well played. This post has been edited by jacquelope: Sep 5 2015, 04:12
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