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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jul 10 2015, 19:35
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Crush85
Group: Members
Posts: 312
Joined: 5-February 15

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QUOTE(tetron @ Jul 10 2015, 17:06)  Why the flying fuck does this idea sounds so damn similar to GC's??? (IMG:[ invalid] style_emoticons/default/blink.gif) I have no idea who/what GC is, but it's probably similar to a lot of systems. QUOTE(tetron @ Jul 10 2015, 17:06)  Tenboro wants you to notice the Crude and Average gears. They are asking: "Notice me senpai!" (IMG:[ invalid] style_emoticons/default/laugh.gif) Oh course I notice them. That's why they go into the big smelting furnace. (IMG:[ invalid] style_emoticons/default/heh.gif)
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Jul 10 2015, 20:21
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Fap.Fap
Group: Gold Star Club
Posts: 1,554
Joined: 19-October 11

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I dropped 2 One handed weapons in a single arena, which I think arent really that bad... but... how do I equip them right ? i put the Rapier on the Main Hand, so that the piercing/penetrating effect actives. are 2 offensive weapons now, One handing style or Dual wilding? or should I increase both abilitiy points of those? or should I wait until i find a shield for my Off Hand ? also showing my 2H weapon that i used until now... the damage with 2 weapons right now is a lot stronger even the much less proficiency, since i only used 2H until now, but I miss the slashing damage : ( thanks for the advices. 
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Jul 10 2015, 20:50
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(Fap.Fap @ Jul 11 2015, 01:21)  I dropped 2 One handed weapons in a single arena, which I think arent really that bad... but... how do I equip them right ? i put the Rapier on the Main Hand, so that the piercing/penetrating effect actives. are 2 offensive weapons now, One handing style or Dual wilding? or should I increase both abilitiy points of those? or should I wait until i find a shield for my Off Hand ? also showing my 2H weapon that i used until now... the damage with 2 weapons right now is a lot stronger even the much less proficiency, since i only used 2H until now, but I miss the slashing damage : ( thanks for the advices.  1H is better for high difficulty while 2H is faster for hell below (IMG:[ invalid] style_emoticons/default/smile.gif)
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Jul 10 2015, 20:55
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Superlatanium
Group: Gold Star Club
Posts: 7,633
Joined: 27-November 13

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QUOTE(Fap.Fap @ Jul 10 2015, 18:21)  I dropped 2 One handed weapons in a single arena, which I think arent really that bad...
but... how do I equip them right ? i put the Rapier on the Main Hand, so that the piercing/penetrating effect actives.
are 2 offensive weapons now, One handing style or Dual wilding? or should I increase both abilitiy points of those?
or should I wait until i find a shield for my Off Hand ?
also showing my 2H weapon that i used until now... If you wish to play dual-wielding with those weapons, put rapier in mainhand and waki in offhand. Wakizashis in particular are basically designed only for offhand - they have high parry, and offhand weapons get parry bonus, while having low damage (effective offhand weapon damage is lower than listed on the weapon) and high accuracy (useful for proccing offhand strike). Mainhand weapon should really be "of Slaughter", but if you can't find one that's not a huge problem yet. If you play high difficulty (many turns needed to kill each monster), rapier is great (Penetrated Armor gets many chances to proc and be helpful). If you play low difficulty only, axe or club might be better (for the high plain weapon damage, despite the less useful weapon proc). Since you probably don't need all that extra defense that 1h gives you - yet - you can probably continue playing 2h or play DW, whichever you want, at least until level 150-something (at which point it's usually recommended to switch to 1h so a shield can give you enough defense to survive difficult monsters, even on high difficulty). QUOTE(Fap.Fap @ Jul 10 2015, 18:21)  but I miss the slashing damage : Slashing damage is poor unless there's something else that makes up for it (like the weapon in question having high ADB).
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Jul 10 2015, 21:23
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Fap.Fap
Group: Gold Star Club
Posts: 1,554
Joined: 19-October 11

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yeah I like to play on higher Difficulties ^^
so do I have to skill my abilities for one handed + dual wielding now or just dual wielding if I use 2 weapons instead of a weapon + shield? also those 2 weapons have a quite high parry chance together, cant they be compared to a shield's blocking that way?
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Jul 10 2015, 21:38
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Superlatanium
Group: Gold Star Club
Posts: 7,633
Joined: 27-November 13

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QUOTE(Fap.Fap @ Jul 10 2015, 19:23)  so do I have to skill my abilities for one handed + dual wielding now or just dual wielding if I use 2 weapons instead of a weapon + shield? also those 2 weapons have a quite high parry chance together, cant they be compared to a shield's blocking that way? If one uses two one-handed weapons, your fighting style is dual-wielding, and not one-handed, so your bonuses will come from dual-wielding abilities, and one-handed abilities will do nothing. Yes, dual-wielding does give you the ability to have very high parry. It's good for defense, definitely much better than 2h's defense. But 1h's block is even better - block also blocks magical attacks, and counter-attacks when blocked, and those counter-attacks stun monsters for a few turns as well. Block is notably better. But until level 140+ or so you don't have to worry much about defense because monsters are very easy.
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Jul 10 2015, 21:38
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Darukunesu
Group: Gold Star Club
Posts: 216
Joined: 20-September 14

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QUOTE(Fap.Fap @ Jul 10 2015, 21:23)  yeah I like to play on higher Difficulties ^^
so do I have to skill my abilities for one handed + dual wielding now or just dual wielding if I use 2 weapons instead of a weapon + shield? also those 2 weapons have a quite high parry chance together, cant they be compared to a shield's blocking that way?
You can reset for free ability points of unused abilities (2h i.e.) and assign them to the desired ability. For DW you don't need 1H ability tree, and viceversa. Parry does not compare to block, since block can stun and stop melee and magic attacks (parry only melee) and with a good shield is easier to achieve a higher chance anyways.
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Jul 10 2015, 21:47
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omgwtflolfaggot
Group: Members
Posts: 980
Joined: 25-September 11

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QUOTE(Darukunesu @ Jul 10 2015, 13:38)  You can reset for free ability points of unused abilities (2h i.e.) and assign them to the desired ability.
For DW you don't need 1H ability tree, and viceversa.
Parry does not compare to block, since block can stun and stop melee and magic attacks (parry only melee) and with a good shield is easier to achieve a higher chance anyways.
And @Fap.Fap Just make sure that for whatever equipment set you have equipped (1h + shield, DW or 2h), you have the correct abilities equipped for that slot. Hotbars and Abilities are also swapped out with equipment sets. The AP you've spent, however, does not. It's easy to get enough AP to max all of the weapon specs through training, the first 30 or so levels of Ability Point training are quite cheap and easy to afford. Most of your AP should be spent on things that apply to ALL builds first, such as the HP/MP/SP tank/pot improvements, and Improved Haste/Protection/Spirit Shield/Spark of Life.
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Jul 10 2015, 22:04
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Fap.Fap
Group: Gold Star Club
Posts: 1,554
Joined: 19-October 11

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QUOTE(omgwtflolfaggot @ Jul 10 2015, 21:47)  And @Fap.Fap
Just make sure that for whatever equipment set you have equipped (1h + shield, DW or 2h), you have the correct abilities equipped for that slot.
Hotbars and Abilities are also swapped out with equipment sets. The AP you've spent, however, does not. It's easy to get enough AP to max all of the weapon specs through training, the first 30 or so levels of Ability Point training are quite cheap and easy to afford. Most of your AP should be spent on things that apply to ALL builds first, such as the HP/MP/SP tank/pot improvements, and Improved Haste/Protection/Spirit Shield/Spark of Life.
thanks guys, figured that out already ^^ a bit difficult to choose at the start, since mastery points are needed to equip further abilities, but now i have optimal abilities choosen. I will contuine with DW until i find a good shield. It's not worth buying anything with credits from other players until I reach a high level right? since credits arent that easy to farm at the beginning... arenas give less and less 1000 isnt a lot for so many rounds
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Jul 10 2015, 22:29
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LaifuWithWaifu
Lurker
Group: Recruits
Posts: 5
Joined: 9-July 15

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When does the Niten Ichiryuu fighting style get good/start to fall off. Would I just be better off just using two-handed?
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Jul 10 2015, 22:45
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Superlatanium
Group: Gold Star Club
Posts: 7,633
Joined: 27-November 13

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QUOTE(Fap.Fap @ Jul 10 2015, 20:04)  I will contuine with DW until i find a good shield. It's not worth buying anything with credits from other players until I reach a high level right? since credits arent that easy to farm at the beginning... arenas give less and less 1000 isnt a lot for so many rounds It depends. If I were starting from level 0 and had all the knowledge of the game I have currently, then once I had 50+ soul fragments, I would probably buy the most expensive and long-term piece of equipment I could find - probably a prefixed Rapier of Slaughter for 200k+ (the best choice for 1h, which is currently the most efficient melee playstyle for all levels above 150ish, and also OK for DW mainhand), and soulfuse it, so I would never have to think about upgrading my weapon again, at least until I gain another 150+ levels, which would take ages. But for equipment that would be used only temporarily - anything that wouldn't be soulfused - you're right, best not to spend many credits on it. You don't have to completely avoid spending, just don't spend a lot in comparison to your daily income. Eg. if you were getting 20k/day from arenas, spending 5k or 10k every so often on cheap unassigned Protection plate or leather to replace your worst piece wouldn't be a bad idea. QUOTE(LaifuWithWaifu @ Jul 10 2015, 20:29)  When does the Niten Ichiryuu fighting style get good/start to fall off. Would I just be better off just using two-handed? Niten only becomes that usable at higher levels, probably level 300+, because you do not gain any proficiency while using it (and proficiency adds quite a lot to your character's power). So, at a low level, unless you're willing to switch out with DW and 2h very frequently to let proficiency get closer to your level so you can play Niten effectively, it's not worth it. 2-handed is definitely easier to play, and works fine on low levels.
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Jul 11 2015, 01:16
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makotor
Newcomer
 Group: Recruits
Posts: 13
Joined: 3-July 13

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After playing for a couple weeks, I ran into my first questions: 1. When's an equip worth IW/soulfusing/upgrading? Anything you plan to use for a long time? Or only pieces with nice quality-preffix-suffix? Recently got my first mag drop, and I'm gonna use since it's better than anything I have, but I'm not sure if I should invest more effort to improve it, or look for a better piece. 2. What's the more efficient way to get credits at low levels? Clearing all arenas every day? Grindfest? I already got every first clear bonus I could, and do as many as REs as possible, but training sucks every credit of my income. 3. At my level, do you recommend aiming for a nice equipment set, or something like the IA1 perk? If the former, how much could it cost? My current drop only shit equipment is: [Weapon] [Shield] [Helmet] [Body] [Hands] [Legs] [Feet]4. For a 1H, is it better Hoverplay or Spellspam? Or are both equivalent? Thanks in advance!
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Jul 11 2015, 02:13
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Superlatanium
Group: Gold Star Club
Posts: 7,633
Joined: 27-November 13

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QUOTE(makotor @ Jul 10 2015, 23:16)  1. When's an equip worth IW/soulfusing/upgrading? Anything you plan to use for a long time? Or only pieces with nice quality-preffix-suffix? Recently got my first mag drop, and I'm gonna use since it's better than anything I have, but I'm not sure if I should invest more effort to improve it, or look for a better piece. 2. What's the more efficient way to get credits at low levels? Clearing all arenas every day? Grindfest? I already got every first clear bonus I could, and do as many as REs as possible, but training sucks every credit of my income. 3. At my level, do you recommend aiming for a nice equipment set, or something like the IA1 perk? If the former, how much could it cost? Soulfusing may be worth it when you have equipment that is at least pretty good, and that you can see yourself using for a very long time. It also depends on how many fragments you have. If you have a whole lot extra that you don't really see yourself using (like me) you're much more free to soulfuse on a whim if you wish, but if you have only around 50 or less, you have to think much harder before doing so. Your first soulfuse should probably be (good) weapon - definitely not that drop you posted. Forging all your normal-tier gear to 5 is not a bad idea, as long as you see yourself continuing to use it for 30+ levels. Forging is pretty cheap for the first few levels, doesn't require any expensive special materials, provides the best benefits per upgrade, and you'll get 90% minus catalysts back when you salvage. Even if only Superior or Exquisite, I would forge to 5 if nothing better is likely to come along soon. Item World is near essential on weapon for the sake of Void damage type at level 10. As soon as you get a halfway decent weapon worth 200k+ that you'll probably use for a while, IW to 10 ASAP (either yourself, or more likely, by getting someone else to do it). Item worlding armor and shields is significantly less important, especially since you're more likely to be replacing armor every so often, wasting your IW investment (unless you soulfuse). I'd wait until level 250+ to IW armor. (Juggernaut 4 or 5 > all) Daily arenas as fast as possible on lowish difficulty is best way to get credits at low levels. Grindfest doesn't give enough credits, and you don't have crystal perks yet (or deep clearing power) for GF to work. QUOTE(makotor @ Jul 10 2015, 23:16)  but training sucks every credit of my income. You are likely training too much. Common mistake for lower-level players to train upgrades that will take 150+ levels to pay off. If I were you I'd save up until I could get an OK 1h weapon (prefixed rapier of Slaughter, even if only Exquisite), IW to 10, soulfuse, forge to 5. Cost of around 100k-300k base, plus 1.5k per forge * to level 5 * 3 areas to upgrade = 22k, plus cost of IW to 10 ~= 280k. Then you can use that for a very long time and never worry about weapon slot again until you have many millions (and tbh you probably won't even play enough to get to that point). (By the way, wakizashi is not good for 1h's weapon. It has lowest weapon damage and the slashing effect is useless) After that, IA1 and maybe IA2 as well, cost of 300k +? 600k. Hopefully you've found a decent shield by this point, but if you haven't, an unassigned one with OK block might cost 50k-150k. Getting a good full set of armor you can use for a long time will be much more time-consuming. You'll eventually want Power Slaughter or Balance, or possibly Power Protection if you can't find either. You'll have to be balancing defense and offense up until level 300-something to successfully play PFUDOR, so probably don't try to purchase worthwhile armor for quite a while (just go with whatever you happen to find, or really cheap junk in shops).
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Jul 11 2015, 03:14
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Superlatanium
Group: Gold Star Club
Posts: 7,633
Joined: 27-November 13

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Whoever was having trouble grinding staff proficiency on Trio and Tree earlier: you're right.
512 4 Yggdrasil hits you for 778 void damage. 511 5 Skuld hits you for 468 crushing damage.
1835 7 Skuld hits you for 2712 crushing damage. 1835 3 Yggdrasil hits you for 3322 void damage.
2099 5 Skuld hits you for 3087 crushing damage. 2099 3 Yggdrasil hits you for 4023 void damage.
2102 4 Yggdrasil hits you for 3987 void damage.
This was only on Nightmare. Won't work.
So I'll continue to do what I was doing before and only grind proficiency in Crude IWBTH IWs. It takes many hundreds of turns per round, which is fine.
This post has been edited by Superlatanium: Jul 11 2015, 03:18
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Jul 11 2015, 04:01
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Cats Lover
Group: Gold Star Club
Posts: 2,800
Joined: 18-April 13

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Yes, the mob's damage increases as turns go now, so we can't easily use the last round of TT&T to get massive proficiency with infinite turns anymore (IMG:[ invalid] style_emoticons/default/sad.gif) I also think that IWing a crude equip on IWBTH is the best spot to grind proficiency now.
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Jul 11 2015, 05:06
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djackallstar
Group: Gold Star Club
Posts: 8,220
Joined: 23-July 14

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1. About staff proficiency: Staff +Spell Damage 0.2 / 0.4 / 0.5 +Spell Accuracy 0.01% / 0.02% +Physical Damage 3 What are the prof factors to gain the extra 0.2/0.4/0.5 spell damage? My staff proficiency is 422 while my level is 435 (prof factor is about 0.97), what's my spell damage bonus? 2. How does the 0.2/0.4/0.5 bonus work with the following (presumably outdated) formula? Spell Damage = max(1, (damage_range * spell_data * ((base_bonus) * (1 + elem_bonus) * (1 + hath_bonus)) * critmod * channel_mod) * defense_mit) Is it simply Spell Damage*1.2/1.4/1.5? This post has been edited by djackallstar: Jul 11 2015, 05:07
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Jul 11 2015, 05:18
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Superlatanium
Group: Gold Star Club
Posts: 7,633
Joined: 27-November 13

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QUOTE(djackallstar @ Jul 11 2015, 03:06)  1. About staff proficiency: Staff +Spell Damage 0.2 / 0.4 / 0.5 +Spell Accuracy 0.01% / 0.02% +Physical Damage 3 What are the prof factors to gain the extra 0.2/0.4/0.5 spell damage? My staff proficiency is 422 while my level is 435 (prof factor is about 0.97), what's my spell damage bonus? 2. How does the 0.2/0.4/0.5 bonus work with the following (presumably outdated) formula? Spell Damage = max(1, (damage_range * spell_data * ((base_bonus) * (1 + elem_bonus) * (1 + hath_bonus)) * critmod * channel_mod) * defense_mit) Is it simply Spell Damage*1.2/1.4/1.5? Too complicated. It's super easy, just straight multiplicative with the ability factor (0.2, 0.4, 0.5) then additive with base magic damage. 1900 base magic damage + (400.0 staff proficiency) * (0.5 staff spell damage ability) = 2100 base magic damage. QUOTE(djackallstar @ Jul 11 2015, 03:06)  My staff proficiency is 422 while my level is 435 (prof factor is about 0.97), what's my spell damage bonus? 422 * .5 = 221 base magic damage added via ability
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Jul 11 2015, 05:20
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,744
Joined: 31-July 10

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QUOTE(Superlatanium @ Jul 10 2015, 15:14)  Whoever was having trouble grinding staff proficiency on Trio and Tree earlier: you're right.
So I'll continue to do what I was doing before and only grind proficiency in Crude IWBTH IWs. It takes many hundreds of turns per round, which is fine.
*slaps Superlatanium* You are over 400. You should know that to train staff prof effectively you need to use Voidseeker's Blessing
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Jul 11 2015, 05:30
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Superlatanium
Group: Gold Star Club
Posts: 7,633
Joined: 27-November 13

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QUOTE(EsotericSatire @ Jul 11 2015, 03:20)  *slaps Superlatanium*
You are over 400. You should know that to train staff prof effectively you need to use Voidseeker's Blessing
Eh? I didn't think I even indicated whether I was using it or not. But I'm not, and When a player attacks an enemy (even if the monster evades), there is a chance that they will gain proficiency with their active fighting style.Or is the wiki wrong yet again (IMG:[ invalid] style_emoticons/default/faint.gif)
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