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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jul 9 2015, 09:24
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kiko159
Newcomer
 Group: Members
Posts: 47
Joined: 15-February 13

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Haven't played in a while.
Is 1H + Block still good?
Also, how do pots work now? It only lets me set 1 unique pot at most in my battle inventory slots.
1H + Block is good for surviving.
But is DW better than 1H+ Block? I have a good parry.
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Jul 9 2015, 09:28
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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QUOTE(qw3rty67 @ Jul 9 2015, 09:06)  I fooled around a lot just to make sure, and you never get hit before your attacks land no matter what you do. I'm saying: - you choose slow action
- monster hits you
- action resolves
- monster hits you again if he's fast enough
Instead of: - you choose slow action
- what monsters? lol
This will affect melees too, albeit less drastically. You seem to think that mages spend the long cast time waving their hands/staves and reciting some mumbo jumbo, and the spell gets cast at the end. But maybe in HV, spells are instantaneously cast and the remaining time is spent fapping. Because, well, Hentaiverse. I really don't understand your motive for suggesting changes when, imo, you don't understand the current balance. QUOTE(djackallstar @ Jul 9 2015, 14:45)  As of 0.77 the battle system will do three seperate rolls for resist for offensive spells. How do the three rolls work with the player's counter-resist? Which of the following scenarios is correct?
I believe none of them are correct. Counter-resist is applied to the monster's resist, ie. counter-resist bonus of 30% would reduce a monster's 10% resist to 7% resist. 3 rolls are made using the adjusted resist. This post has been edited by mozilla browser: Jul 9 2015, 09:33
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Jul 9 2015, 09:30
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(djackallstar @ Jul 9 2015, 14:45)  As of 0.77 the battle system will do three seperate rolls for resist for offensive spells. How do the three rolls work with the player's counter-resist? Which of the following scenarios is correct?
Scenario 1 (counter-resist kicks in between seperate rolls for resist, and completely nullifies the damage if succeeded) The player casts an offensive spell -> 1st roll for resist -> successful -> A roll for counter-resist -> counter-resist is successful -> 0% resisted (no 2nd and 3rd rolls for resist because counter-resist succeeded)
Scenario 2 (counter-resist kicks in between seperate rolls for resist, and partially nullifies the damage if succeeded) The player casts an offensive spell -> 1st roll for resist -> successful -> A roll for counter-resist -> counter-resist is successful -> 50% resisted (no 2nd and 3rd rolls for resist because counter-resist succeeded)
Scenario 3 (counter-resist kicks in after all rolls for resist, and completely nullifies the damage if succeeded) The player casts an offensive spell -> 1st roll for resist -> successful -> 2nd roll for resist -> successful ->3rd roll for resist -> successful -> A roll for counter-resist -> counter-resist is successful -> 0% resisted.
none of the above. counter resist should be just like counter evade and counter parry. Its just a multiplier for the resist %
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Jul 9 2015, 09:32
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Cleavs
Group: Gold Star Club
Posts: 24,314
Joined: 18-January 07

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QUOTE(kiko159 @ Jul 9 2015, 09:24)  Is 1H + Block still good?
yup. still the best melee style available for lv200+ QUOTE(kiko159 @ Jul 9 2015, 09:24)  Also, how do pots work now? It only lets me set 1 unique pot at most in my battle inventory slots.
you can carry infinite amount - well, let's say your maximum possible stock - but can use each type only within a 50-turns cooldown QUOTE(kiko159 @ Jul 9 2015, 09:24)  But is DW better than 1H+ Block? I have a good parry.
at mid-levels surely not. it's still decent and way better than 2H, but 1H is simply OP. maybe at higher levels - stony and mantra are shade/DW users, just FYI - but still...
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Jul 9 2015, 09:43
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(kiko159 @ Jul 9 2015, 14:24)  Haven't played in a while.
Is 1H + Block still good?
Also, how do pots work now? It only lets me set 1 unique pot at most in my battle inventory slots.
1H + Block is good for surviving. But is DW better than 1H+ Block? I have a good parry.
nope , 1H is the best defensive style in HV (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Jul 9 2015, 10:11
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Superlatanium
Group: Gold Star Club
Posts: 7,633
Joined: 27-November 13

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QUOTE(djackallstar @ Jul 9 2015, 06:19)  And maybe Legendary/Peerless focus staffs as well? 1. This Legendary Hallowed Oak Staff of Focus is priced at 20m in StonyCat's shop. 2. Irrc hentai_fusion bought a Peerless Ethereal Oak Staff of Focus with millions of credits. (tho it happened before 0.82) 3. This Legendary Hallowed Oak Staff of Focus is priced at 600k in milannews' shop. 4. I sold a 0.82 Legendary Ethereal Oak Staff of Focus at 200k in my shop. 5. I forgot his complete ID, but there is a player named "f..." who has/had been collecting Leg+ focus staffs. It makes sense that something with a good EDB prefix (or suffix) would indeed be somewhat worthwhile. And at the Leg+ level, getting matching/good staffs is so rare that Focus can be fine if the other prefix is good. The issue is useless prefix (eg. Ethereal) + less-useful suffix (eg. Earth-walker, Focus). Well, it might be bought, if Peerless or by someone who doesn't understand EDB well enough yet, but I don't think that would be reliable enough to count on as a good price indicator... But maybe if he gets a shop he can put it in there and hope that a chump sees the "LEGENDARY!" part and buys it (IMG:[ invalid] style_emoticons/default/tongue.gif) QUOTE(djackallstar @ Jul 9 2015, 06:45)  Scenario 1 (counter-resist kicks in between seperate rolls for resist, and completely nullifies the damage if succeeded) The player casts an offensive spell -> 1st roll for resist -> successful -> A roll for counter-resist -> counter-resist is successful -> 0% resisted (no 2nd and 3rd rolls for resist because counter-resist succeeded)
Scenario 2 (counter-resist kicks in between seperate rolls for resist, and partially nullifies the damage if succeeded) The player casts an offensive spell -> 1st roll for resist -> successful -> A roll for counter-resist -> counter-resist is successful -> 50% resisted (no 2nd and 3rd rolls for resist because counter-resist succeeded)
Scenario 3 (counter-resist kicks in after all rolls for resist, and completely nullifies the damage if succeeded) The player casts an offensive spell -> 1st roll for resist -> successful -> 2nd roll for resist -> successful ->3rd roll for resist -> successful -> A roll for counter-resist -> counter-resist is successful -> 0% resisted. Based on how other HV mechanics work, I would think that each Resist roll has counter-resist effects integrated as well, before the RNG is called. Eg., if the base resist chance after other factors is 0.1000, and counter-resist is 20%, then the threshold for successful resist would be set to 0.0800. That would also be quite simple to program, much more than Scenario 2. Scenario 3 is a possibility, but it doesn't seem right. Still, it could be tested for without too much trouble. One would use a couple of blood tokens on Konata, once without counter-resist and once with a good amount, and see if the sum of (0, 1, 2, 3 successful) resist rolls decrease by the expected amount if the scenario in the above paragraph is correct, or if the proportion of (3 successful to 2 successful to 1 successful resist rolls) remains similar (without a notable decrease in 75% and 90% resists compared to 50% resists), in which case (3) may be correct. QUOTE(mozilla browser @ Jul 9 2015, 07:28)  I really don't understand your motive for suggesting changes when, imo, you don't understand the current balance. This is an accurate assessment of those many "suggestions". I'd be willing to bet that poster spent 3x as long or more working up suggestions to post in the past few months than actually playing (IMG:[ invalid] style_emoticons/default/dry.gif) QUOTE(kiko159 @ Jul 9 2015, 07:24)  But is DW better than 1H+ Block? I have a good parry. Parry is nice, but it doesn't stun like 1h's counter-attacks do, which is a huge help. DW also cannot endlessly spirit stance like 1h can. 1h is the best choice for anyone trying to play high difficulty past low-levels.
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Jul 9 2015, 10:30
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hentai_fusion
Group: Gold Star Club
Posts: 33,644
Joined: 14-August 09

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QUOTE(Superlatanium @ Jul 9 2015, 16:11)  It makes sense that something with a good EDB prefix (or suffix) would indeed be somewhat worthwhile. And at the Leg+ level, getting matching/good staffs is so rare that Focus can be fine if the other prefix is good. The issue is useless prefix (eg. Ethereal) + less-useful suffix (eg. Earth-walker, Focus). Well, it might be bought, if Peerless or by someone who doesn't understand EDB well enough yet, but I don't think that would be reliable enough to count on as a good price indicator...
back then monster evade and resist was really crazy so the extra accuracy and counter-resist helps. ethereal is due to my obsession with 0 burden and 0 interference, and i think interference used to cause a lot more negative effects than it does now.
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Jul 9 2015, 14:29
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,729
Joined: 31-July 10

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QUOTE(qw3rty67 @ Jul 8 2015, 15:06)  I fooled around a lot just to make sure, and you never get hit before your attacks land no matter what you do. I'm saying: - you choose slow action
- monster hits you
- action resolves
- monster hits you again if he's fast enough
Instead of: - you choose slow action
- what monsters? lol
This will affect melees too, albeit less drastically. Casting T3, Imperil, Full heal, Arcane focus etc you get hit once or a few times afterwards. Your suggestion seems to not be serious at all. If you are playing on any reasonable difficulty its very unlikely to instagib all monsters unless you have godly dark gear or something. Farewell qw3rty67, I knew thee briefly.
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Jul 9 2015, 15:32
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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I'm trying to figure out whether to bazaar or salvage trashy exquisite/magnificent equipment. Is there any market for MG/HG Leathers and Metals?
WTB appears to be empty for these materials (at least, not threads that have been active in the past couple of months). WTS exists, but I don't know whether those materials actually move. It seems to be a buyer's market anyway, so I don't know see why anyone would buy at WTS prices.
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Jul 9 2015, 15:34
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Aegnor Alkarin
Group: Members
Posts: 917
Joined: 27-January 12

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QUOTE(Scremaz @ Jul 8 2015, 13:56)  quite decent drop, i'd say. interested in selling it?
You have an offer?
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Jul 9 2015, 17:48
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Cleavs
Group: Gold Star Club
Posts: 24,314
Joined: 18-January 07

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QUOTE(Aegnor Alkarin @ Jul 9 2015, 15:34)  You have an offer?
you have a price into your mind?
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Jul 9 2015, 18:22
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(jacksonville @ Jul 9 2015, 05:56)  When did obsolete prices get so high? (IMG:[ invalid] style_emoticons/default/blink.gif) When you were hibernating. (IMG:[ invalid] style_emoticons/default/duck.gif) QUOTE(holy_demon @ Jul 9 2015, 07:22)  infusion should become infinite stacking and each use will reset duration! It should also gives some bonus to melee if casted during battle.
We need an infinity scaling mechanism so we can all enjoy being temporarily OP at an affordable price xD
Wrong thread. (IMG:[ invalid] style_emoticons/default/laugh.gif) QUOTE(djackallstar @ Jul 9 2015, 11:49)  And maybe Legendary/Peerless focus staffs as well? 1. This Legendary Hallowed Oak Staff of Focus is priced at 20m in StonyCat's shop. 2. Irrc hentai_fusion bought a Peerless Ethereal Oak Staff of Focus with millions of credits. (tho it happened before 0.82) 3. This Legendary Hallowed Oak Staff of Focus is priced at 600k in milannews' shop. 4. I sold a 0.82 Legendary Ethereal Oak Staff of Focus at 200k in my shop. 5. I forgot his complete ID, but there is a player named "f..." who has/had been collecting Leg+ focus staffs. Focus Staffs in this Patch has got a pretty big buff. It's like as if you're always on Aether. (IMG:[ invalid] style_emoticons/default/laugh.gif) QUOTE(Dead-ed @ Jul 9 2015, 11:50)  Knowing the nature of the highest bidder it's obvious.
Frankly speaking, I didn't except him to bid that much on that lot. Guess he really is a hardcore collector. (IMG:[ invalid] style_emoticons/default/ph34r.gif)
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Jul 9 2015, 18:31
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Superlatanium
Group: Gold Star Club
Posts: 7,633
Joined: 27-November 13

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QUOTE(tetron @ Jul 9 2015, 16:22)  Focus Staffs in this Patch has got a pretty big buff. It's like as if you're always on Aether. Their numbers were buffed, but they're also notably less useful for high-level players, right? Net result is pretty negative since mana consumption only means more potion usage, which isn't that big a deal for someone with fast-clearing gear, especially if forge-worthy.
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Jul 9 2015, 18:32
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(Superlatanium @ Jul 9 2015, 13:41)  It makes sense that something with a good EDB prefix (or suffix) would indeed be somewhat worthwhile. And at the Leg+ level, getting matching/good staffs is so rare that Focus can be fine if the other prefix is good. The issue is useless prefix (eg. Ethereal) + less-useful suffix (eg. Earth-walker, Focus). Well, it might be bought, if Peerless or by someone who doesn't understand EDB well enough yet
Focus is not that bad as people fear. It has some solid Crit Chance, and you can easily get Penetrator Lv.5. Ethereal or non matching Prefixes are the real Drag. QUOTE(Superlatanium @ Jul 9 2015, 13:41)  I don't think that would be reliable enough to count on as a good price indicator...
Gears in some shop are just overpriced. Simply ignore them. (IMG:[ invalid] style_emoticons/default/duck.gif) QUOTE(hentai_fusion @ Jul 9 2015, 14:00)  and i think interference used to cause a lot more negative effects than it does now.
What "Negative Effect"? And what kind of Staff had "Interference" in the first place? (IMG:[ invalid] style_emoticons/default/huh.gif) QUOTE(mozilla browser @ Jul 9 2015, 19:02)  I'm trying to figure out whether to bazaar or salvage trashy exquisite/magnificent equipment. Is there any market for MG/HG Leathers and Metals?
WTB appears to be empty for these materials (at least, not threads that have been active in the past couple of months). WTS exists, but I don't know whether those materials actually move. It seems to be a buyer's market anyway, so I don't know see why anyone would buy at WTS prices.
Ever since the patch, mat market has been pretty down. Though its not dead, since the price in WTS has dropped, people no longer have to open WTB to buy them at the lower price.
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Jul 9 2015, 18:34
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(Superlatanium @ Jul 9 2015, 22:01)  Their numbers were buffed, but they're also notably less useful for high-level players, right? Net result is pretty negative since mana consumption only means more potion usage, which isn't that big a deal for someone with fast-clearing gear, especially if forge-worthy.
The main benefit of Focus Staff is the big increase in Crit Chance. Combined with Annihilator Lv.4/Lv.5, it's pretty solid firepower. Not to mention getting Penetrator Lv.5 is extremely easy on a Focus Staff. Of course Destruction Staff is still the Boss. This post has been edited by tetron: Jul 9 2015, 18:36
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Jul 9 2015, 18:45
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(tetron @ Jul 9 2015, 23:34)  The main benefit of Focus Staff is the big increase in Crit Chance. Combined with Annihilator Lv.4/Lv.5, it's pretty solid firepower. Not to mention getting Penetrator Lv.5 is extremely easy on a Focus Staff.
Of course Destruction Staff is still the Boss.
I still waiting for my 1st leg staff drop (IMG:[ invalid] style_emoticons/default/cry.gif) it's extremely hard for me to get leg staff drop (IMG:[ invalid] style_emoticons/default/wacko.gif)
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Jul 9 2015, 22:27
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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QUOTE(tetron @ Jul 9 2015, 19:34)  Of course Destruction Staff is still the Boss.
Only with very high edb amount. At least for elemental its true. For example with 4+1 i have only something like 310 edb. It means edb staff still better. And with 3+2 its definitely better. And also easier to forge, because main power here is cheap elemental bindings instead destruction. This post has been edited by nec1986: Jul 9 2015, 22:38
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Jul 9 2015, 23:18
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09

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QUOTE(mozilla browser @ Jul 9 2015, 03:28)  I really don't understand your motive for suggesting changes when, imo, you don't understand the current balance. QUOTE(EsotericSatire @ Jul 9 2015, 08:29)  Your suggestion seems to not be serious at all. Thank you for your input. If you're capable of pulling your heads out of your asses and coming up with meaningful criticism, you are welcome to try again.
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Jul 9 2015, 23:54
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Crush85
Group: Members
Posts: 312
Joined: 5-February 15

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QUOTE(EsotericSatire @ Jul 9 2015, 14:29)  Casting T3, Imperil, Full heal, Arcane focus etc you get hit once or a few times afterwards. Your suggestion seems to not be serious at all.
If you are playing on any reasonable difficulty its very unlikely to instagib all monsters unless you have godly dark gear or something.
Farewell qw3rty67, I knew thee briefly.
It seems pretty serious to me. As far as I can tell, there's no delay between casting a spell and the spell actually happening; it's always immediate. It just take longer for your next turn to happen.
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Jul 10 2015, 00:22
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Superlatanium
Group: Gold Star Club
Posts: 7,633
Joined: 27-November 13

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Unless one is playing a stupidly-low difficulty, monsters will remain alive for at least a couple of turns and will likely get some hits in. It sounds like you're suggesting mages don't get hit as often/hard as they should be, but they're plenty fragile already. Is there a reason, or should this just be taken as seriously as your other "suggestions"? (IMG:[ invalid] style_emoticons/default/tongue.gif)
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