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post Jul 8 2015, 06:05
Post #68841
kiko159



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Sorry for my bad Engrish. It's Southern. I have found myself without barely magical skills on the 225 level and I can't even play on Nightmare any arena as a Mage(have to flee during stage 1 after consuming all my cure/potions/supportive spells (IMG:[invalid] style_emoticons/default/blink.gif) (IMG:[invalid] style_emoticons/default/cry.gif) ). I am going to strive for normal for now. Then I'll raise elemental spells to T3(right now all are T1 except holy T2). Thanks for the advice.
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post Jul 8 2015, 06:29
Post #68842
Dead-ed



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QUOTE(djackallstar @ Jul 7 2015, 20:49) *

The cost of soulfusing could possibly be lowered in the future, as skillchip (or someone else) suggested Tenb to change the number of needed soul fragments to soulfuse an equipment piece to:
- Magnificent: 85%
- Exquisite and lower: 50%
And irrc Tenb gave a positive response.

i'm under impression that current fusing cost is a trial which was 100 before.
& i think tenboro will lower the cost in concern for newbies, you know well about current mag quality. Such hard decision for legendary users.
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post Jul 8 2015, 06:31
Post #68843
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QUOTE(djackallstar @ Jul 8 2015, 03:36) *
Situation A:
SoL (spell) is on, Health bar is silver, and HP is 1000 -> In Memory Of Dark Mages hits you for 999 crushing damage -> HP is 1 -> In Memory Of Dark Mages hits you for 999 crushing damage -> Will SoL proc?

Situation B:
SoL (spell) is on, Health bar is silver, and HP is 1000 -> In Memory Of Dark Mages hits you for 998 crushing damage -> HP is 2 -> In Memory Of Dark Mages hits you for 998 crushing damage -> Will SoL proc?

Situation C:
SoL (scroll) is on, Health bar is silver, and HP is 1000 -> In Memory Of Dark Mages hits you for 999 crushing damage -> HP is 1 -> In Memory Of Dark Mages hits you for 999 crushing damage -> Will SoL proc?

Situation D:
SoL (scroll) is on, Health bar is silver, and HP is 1000 -> In Memory Of Dark Mages hits you for 998 crushing damage -> HP is 2 -> In Memory Of Dark Mages hits you for 998 crushing damage -> Will SoL proc?
Barring very unexpected coding, I would think the effect of scroll would be the exact same as the effect of the spell, at least for where this is concerned. Surely the test for fulfilling conditions is the same...?

Going from 2 HP to 0 would certainly proc SOL regardless.

? HP -> 1 HP -> one more attack taken is unlikely, but given how many HV rounds are played every single day, it shouldn't be an extraordinarily unusual occurrence. Perhaps in the ballpark of the frequency of 1 in 4000 spark procs (if a player decides the threshold to cast Fullcure is, say, 6000 HP or less, perhaps Spark most commonly activates when last turn's HP was between 6001 and 10,000). The numbers are made-up, but I'd bet they're not more than a third of an order of magnitude away, also accounting for differing total HP amounts. If SoL was bugged like this, it would happen frequently enough for at least some people to complain about it every so often. Since I haven't heard of it before, and since I've never experienced it myself (despite it being not unlikely for me to have been killed by a buggy SoL by now), I am very tempted to assume that SoL does indeed activate as long as last turn's HP was above 1 - the "> 1 HP" condition is not checked against current HP subtotal after taking some hits from monsters, but only against last turn's HP.

Does that sound like a sound thought process? I think it should be believed, unless we find someone who has experienced otherwise, which we should have seen many times by now given the number of HV rounds played daily. If no one objects I think I want to add it to the wiki for clarity purposes.
QUOTE(tetron @ Jul 8 2015, 03:58) *
Tenboro will only do it if he feels like doing it. Like how the obsolete Restoratives are still out there. (IMG:[invalid] style_emoticons/default/duck.gif)
Yeah... I would not be surprised if it went into the "To Be Added" section, most all of which seem to have similar timetables to Duke Nukem Forever... things that don't sound like bad ideas, but require intentional coding effort of a person with significant time constraints.
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post Jul 8 2015, 07:04
Post #68844
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QUOTE(Dead-ed @ Jul 8 2015, 09:59) *

i think tenboro will lower the cost in concern for newbies

(IMG:[invalid] style_emoticons/default/heh.gif)

QUOTE(Superlatanium @ Jul 8 2015, 10:01) *

Barring very unexpected coding, I would think the effect of scroll would be the exact same as the effect of the spell, at least for where this is concerned. Surely the test for fulfilling conditions is the same...?

Going from 2 HP to 0 would certainly proc SOL regardless.

? HP -> 1 HP -> one more attack taken is unlikely, but given how many HV rounds are played every single day, it shouldn't be an extraordinarily unusual occurrence. Perhaps in the ballpark of the frequency of 1 in 4000 spark procs (if a player decides the threshold to cast Fullcure is, say, 6000 HP or less, perhaps Spark most commonly activates when last turn's HP was between 6001 and 10,000). The numbers are made-up, but I'd bet they're not more than a third of an order of magnitude away, also accounting for differing total HP amounts. If SoL was bugged like this, it would happen frequently enough for at least some people to complain about it every so often. Since I haven't heard of it before, and since I've never experienced it myself (despite it being not unlikely for me to have been killed by a buggy SoL by now), I am very tempted to assume that SoL does indeed activate as long as last turn's HP was above 1 - the "> 1 HP" condition is not checked against current HP subtotal after taking some hits from monsters, but only against last turn's HP.

Does that sound like a sound thought process? I think it should be believed, unless we find someone who has experienced otherwise, which we should have seen many times by now given the number of HV rounds played daily. If no one objects I think I want to add it to the wiki for clarity purposes.Yeah...

Speaking of which, I have witnessed something some months ago. Some monster hit me with exactly "My remaining HP - 1" damage. SoL didn't trigger. Until that time, I was under the impression that "HP = 1" and "HP = 0" was the same case.
And anyway, after a player gets defeated, don't their HP becomes 1? (IMG:[invalid] style_emoticons/default/huh.gif)

QUOTE(Superlatanium @ Jul 8 2015, 10:01) *

I would not be surprised if it went into the "To Be Added" section, most all of which seem to have similar timetables to Duke Nukem Forever... things that don't sound like bad ideas, but require intentional coding effort of a person with significant time constraints.

Yeah, and he said in the patch thread that he doesn't like to do more tedious coding nowadays.
I'm wondering if Elemental Mitigation crystals will become more valuable as the Primary Attributes crystals or not (after the next patch). (IMG:[invalid] style_emoticons/default/ph34r.gif)

This post has been edited by tetron: Jul 8 2015, 07:05
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post Jul 8 2015, 07:17
Post #68845
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QUOTE(tetron @ Jul 8 2015, 05:04) *
Speaking of which, I have witnessed something some months ago. Some monster hit me with exactly "My remaining HP - 1" damage. SoL didn't trigger. Until that time, I was under the impression that "HP = 1" and "HP = 0" was the same case.
That is interesting to know. So perhaps Spark only activates when HP goes to 0, so someone could theoretically go from 10k hp -> 1 HP -> dead on sequential turns, without Spark ever activating - if the player does not have the low-HP alert.
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post Jul 8 2015, 07:26
Post #68846
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QUOTE(Superlatanium @ Jul 8 2015, 10:47) *

That is interesting to know. So perhaps Spark only activates when HP goes to 0, so someone could theoretically go from 10k hp -> 1 HP -> dead on sequential turns, without Spark ever activating - if the player does not have the low-HP alert.

I've only seen it once. Getting into that kind of situation sequentially should be extremely rare. My Max HP was around 16k when that happened. and the attack I got was around 9k.
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post Jul 8 2015, 07:26
Post #68847
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QUOTE(Superlatanium @ Jul 8 2015, 12:31) *

? HP -> 1 HP -> one more attack taken is unlikely, but given how many HV rounds are played every single day, it shouldn't be an extraordinarily unusual occurrence. Perhaps in the ballpark of the frequency of 1 in 4000 spark procs (if a player decides the threshold to cast Fullcure is, say, 6000 HP or less, perhaps Spark most commonly activates when last turn's HP was between 6001 and 10,000). The numbers are made-up, but I'd bet they're not more than a third of an order of magnitude away, also accounting for differing total HP amounts. If SoL was bugged like this, it would happen frequently enough for at least some people to complain about it every so often. Since I haven't heard of it before, and since I've never experienced it myself (despite it being not unlikely for me to have been killed by a buggy SoL by now), I am very tempted to assume that SoL does indeed activate as long as last turn's HP was above 1 - the "> 1 HP" condition is not checked against current HP subtotal after taking some hits from monsters, but only against last turn's HP.

Does that sound like a sound thought process? I think it should be believed, unless we find someone who has experienced otherwise, which we should have seen many times by now given the number of HV rounds played daily. If no one objects I think I want to add it to the wiki for clarity purposes.


It seems sound. But, I'm not sure if it is sufficiently important to clarify in the wiki, especially since it is based on (albeit sound) conjecture, and I don't think anyone would change their play strategy just because intermediate attacks dropping HP to 1 does not prevent a Spark.
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post Jul 8 2015, 08:34
Post #68848
nec1986



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QUOTE(kiko159 @ Jul 8 2015, 07:05) *

Sorry for my bad Engrish. It's Southern. I have found myself without barely magical skills on the 225 level and I can't even play on Nightmare any arena as a Mage(have to flee during stage 1 after consuming all my cure/potions/supportive spells (IMG:[invalid] style_emoticons/default/blink.gif) (IMG:[invalid] style_emoticons/default/cry.gif) ). I am going to strive for normal for now. Then I'll raise elemental spells to T3(right now all are T1 except holy T2). Thanks for the advice.


You started to deal with powerful mobs. Its hard, specially without all t3-t1 spells. Also it means low proficiency and its another weak spot for mage. You can choice any of two ways:
1. Upgrade mage. With capped proficiency its gonna be a bit better. Maybe a bit gear. Btw, you use all buffs?
2. Reroll to 1h style. Easy, safe. You also need a bit proficiency here, but rapier+force shield is easy way to play pf difficulty on any arena.
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post Jul 8 2015, 14:09
Post #68849
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In the current 0.82 world, how usable is this drop?

http://hentaiverse.org/pages/showequip.php...;key=bbec267d68
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post Jul 8 2015, 14:45
Post #68850
notocon



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30 13 You gain 6011323 EXP!
30 12 You obtained a [Soul Fragment]
30 11 Kyoko Hori dropped [Health Draught]
30 10 Noel The Celestial dropped [Superior Kite Shield of Stoneskin]
30 9 Nikubenki Sona dropped [9x Crystal of Corruption]
30 8 Ena Seishuin dropped [530 Credits]
30 7 Deadly Moth dropped [320 Credits]
30 6 In Memory Of Dark Mages Anonym dropped [Health Potion]
30 5 You are Victorious!
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post Jul 8 2015, 14:56
Post #68851
Cleavs



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QUOTE(Aegnor Alkarin @ Jul 8 2015, 14:09) *

In the current 0.82 world, how usable is this drop?

http://hentaiverse.org/pages/showequip.php...;key=bbec267d68

quite decent drop, i'd say. interested in selling it?
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post Jul 8 2015, 15:36
Post #68852
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I recently got this shield, should I soulfuse it and spend my bindings on it, or should I wait until I get a Force one?

Also, is this staff worth auctioning?
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post Jul 8 2015, 16:19
Post #68853
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QUOTE(CapableScoutMan @ Jul 8 2015, 15:36) *

I recently got this shield, should I soulfuse it and spend my bindings on it, or should I wait until I get a Force one?

personally i think this one is worth enough. it's a M+1 pre-patch force block, but you don't have to use matrixes, so most likely you will forge it more than a force
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post Jul 8 2015, 17:17
Post #68854
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QUOTE



For light armor, look for Leather of Protection, or Shade of Shadowdancer or Fleet if you think you already have enough defense. All must have Endurance.

In this patch I don't think there's all that much of an incentive to prefer light over heavy, or vice versa, for low-level players. You can probably go with whichever feels nicest. Though, once you get to level 150+, you'll probably be best off switching to 1h for the substantial extra defense, and then switching to Heavy/Power armor for offense. 2h becomes quite bad at any but the lowest of levels/difficulties.


So should I go for heavy + 1H set then? or doesnt it matter if ill play with light or armour in high level?
what pair of one handed weapons should i use later on?
also the one above said, the proficiency increases until lvl 250... so it wont get any higher once i reach lvl 250? should I level really slowly and increase all proficiencies to its max before reaching lvl 250? or was he refering to the proficiencies max lvl of 250?

is there something else to watch out for while leveling ?
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post Jul 8 2015, 17:29
Post #68855
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QUOTE(Fap.Fap @ Jul 8 2015, 17:17) *

So should I go for heavy + 1H set then? or doesnt it matter if ill play with light or armour in high level?
what pair of one handed weapons should i use later on?
also the one above said, the proficiency increases until lvl 250... so it wont get any higher once i reach lvl 250? should I level really slowly and increase all proficiencies to its max before reaching lvl 250? or was he refering to the proficiencies max lvl of 250?

is there something else to watch out for while leveling ?

heavy (power) + 1H is something that works really good for lv > 200, but you still have to reach that milestone someway. 2H (mace?) + leather/plate armors may be a good choice for low levels

when you'll start with 1H you may find that an axe (for high ADB) or a club (to make up for the low number of counter-stuns) may be viable, but sooner or later you will want to switch to rapier

proficiency will continue to raise until you reach level cap - so if your level is 250, maximum threshold is 250; if it is 400 then 400

while leveling you should really watch out for the loss in ADB/PABs due to level-bounding. i don't know how much you will lose for every level up, but i guess that every 10~20 you'd better replace weapon
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post Jul 8 2015, 17:30
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QUOTE(CapableScoutMan @ Jul 8 2015, 21:36) *

I recently got this shield, should I soulfuse it and spend my bindings on it, or should I wait until I get a Force one?

Also, is this staff worth auctioning?

The real cost is in the high woods (IMG:[invalid] style_emoticons/default/ohmy.gif)
just forge it +5 and wait for a force shield
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post Jul 8 2015, 18:51
Post #68857
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QUOTE(Fap.Fap @ Jul 8 2015, 15:17) *

So should I go for heavy + 1H set then? or doesnt it matter if ill play with light or armour in high level?
what pair of one handed weapons should i use later on?
also the one above said, the proficiency increases until lvl 250... so it wont get any higher once i reach lvl 250? should I level really slowly and increase all proficiencies to its max before reaching lvl 250? or was he refering to the proficiencies max lvl of 250?

is there something else to watch out for while leveling ?


Imho Heavy or Light won't feel much difference in terms of defense at your current level however you will notice the difference as you get higher. Before 0.82 patch superior light very often have 4 PAB but now after patch everything less than magnificent are 2 PAB max. I switched to heavy at about lvl 150 didn't feel really any better (actually feels worse since mana cost increased substantially and most of my armor were 1 PAB compared to my old 4 PABs light set) at the time especially since prof was 0. But it does get a LOT better I guess as you level prof up and get power.

Speaking of prof as Scremaz said you prof caps at your current lvl but the lvl 250 is the limit for Newb Bonus which is great to take advantage of at you level. So basically your prof trains much quicker when you are below lvl 250. Actually I find the prof slowed down close to lvl 200. How this work from my experience is: from memory when I trained my magic prof I got 0.05 prof gain on spell cast instead of the usual max of 0.03 due to the Newbie Bonus. Also the chances for prof gain appears to be increased.

So really what you want to do is like train up all you magic prof and staff prof up to your lvl cap whilst you are below this lvl250 threshold otherwise it take slightly longer to train later on. I only mentioned the magic prof because they seem to take forever to train and that you may or may not want to start maging later on.

EDIT: Lol at contradictory sentences in my post. Forgot to mention one more thing. I will take a 1h weapon that has parry (if you don't have rapier even something like the hated shortsword) rather than get high ADB (like axes). I say this because I've tried wielding weapons with no parry on high difficulty RE and it seems to = higher chance of getting one-shotted on first turn (at least at low levels).

Sorry for rambling again

This post has been edited by rfEH: Jul 8 2015, 19:27
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post Jul 8 2015, 20:03
Post #68858
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QUOTE(Void Domain @ Jul 8 2015, 22:30) *

The real cost is in the high woods (IMG:[invalid] style_emoticons/default/ohmy.gif)
just forge it +5 and wait for a force shield

I'm still using this buckler (IMG:[invalid] style_emoticons/default/heh.gif)

force shield need DMM , so poor player like me prefer something more cheaper to forge (IMG:[invalid] style_emoticons/default/cry.gif)
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post Jul 8 2015, 20:35
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QUOTE(nobody_xxx @ Jul 8 2015, 14:03) *

I'm still using this buckler (IMG:[invalid] style_emoticons/default/heh.gif)

force shield need DMM , so poor player like me prefer something more cheaper to forge (IMG:[invalid] style_emoticons/default/cry.gif)


Buckler is better than force for light armor (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jul 8 2015, 21:00
Post #68860
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Top mages: how many t1 and t2 spells does it take to kill pfudor mobs without imperil?
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