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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jul 7 2015, 22:04
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Superlatanium
Group: Gold Star Club
Posts: 7,633
Joined: 27-November 13

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QUOTE(Scremaz @ Jul 7 2015, 19:51)  well, it's not like i don't use them, tbh (IMG:[ invalid] style_emoticons/default/unsure.gif) Assuming one uses spirit potions around 55% SP, the only time you'd die would be if you got exceedingly unlucky (3 or 4 heavily draining SP attacks at once) or if you were trying to hold off on potion to hopefully let draught take care of it. Or was there some other cause? (IMG:[ invalid] style_emoticons/default/ohmy.gif) I usually use spirit potion at 50% SP but when I do that, I can't remember having died, even in PF-fest.
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Jul 7 2015, 22:19
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Cleavs
Group: Gold Star Club
Posts: 24,314
Joined: 18-January 07

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QUOTE(Superlatanium @ Jul 7 2015, 22:04)  Assuming one uses spirit potions around 55% SP, the only time you'd die would be if you got exceedingly unlucky (3 or 4 heavily draining SP attacks at once) or if you were trying to hold off on potion to hopefully let draught take care of it. Or was there some other cause? (IMG:[ invalid] style_emoticons/default/ohmy.gif) I usually use spirit potion at 50% SP but when I do that, I can't remember having died, even in PF-fest. well, judging by the log it was due to a half dozen regular attacks under the spirit shield threshold (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Jul 7 2015, 22:26
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09

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QUOTE(djackallstar @ Jul 7 2015, 07:10)  Q1 (Item Shop Bot) When there is only person bidding on an item where the highest bid price is X credits, how much will one earn when selling the item to the Item Shop?
Q2 (Item Shop Bot) When there are two or more people bidding on an item where the highest bid prices are X credits, how much will one earn when selling the item to the Item Shop? QUOTE(tetron @ Jul 7 2015, 10:18)  50% of the displayed price. Correction: It's half the second highest bid +1c. No bidders = half the default bot price. The only way to know what you're going to get is to sell something and check the credit log.
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Jul 7 2015, 22:33
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Superlatanium
Group: Gold Star Club
Posts: 7,633
Joined: 27-November 13

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QUOTE(Scremaz @ Jul 7 2015, 20:19)  well, judging by the log it was due to a half dozen regular attacks under the spirit shield threshold (IMG:[ invalid] style_emoticons/default/unsure.gif) Oh... so perhaps it is Spark that was forgotten? (IMG:[ invalid] style_emoticons/default/sad.gif) After getting "unlucky" too many times I've been using Spark absolutely everywhere since level 200-something. I remember deciding to do so after dying after the first turn in a RE. I wonder if the Spark mechanism takes into consideration the possibility that your HP is taken down to exactly 1 by an attack. It is not 0, so Spark might not activate since your HP isn't depleted. But then, if the next attack hits you, Spark might not proc because it's ordinarily only supposed to activate when you start with more than 1 HP. Might have something to do with integer/float as well. It would be quite unlikely for an HP pool of more than 10k to land on exactly 1, but I wonder if it has happened to anyone... or if the variable Spark checks before it activates is HP at the beginning of the turn. I don't know.
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Jul 7 2015, 22:44
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09

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Jul 7 2015, 22:51
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Superlatanium
Group: Gold Star Club
Posts: 7,633
Joined: 27-November 13

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QUOTE(qw3rty67 @ Jul 7 2015, 20:44)  Yeah, which is why I'm thinking about the alternative - if an attack takes the target down to exactly 1 HP (so the target doesn't get one-shot to 0 HP = death, so Spark might not activate, depending on how its mechanism works) - and then the next attack in the same turn kills, since Spark has not activated and full damage immunity is not in effect, and the target does not have 2 or more HP. But I do not know if this is something that can happen or not. The chances of an attack taking you down to exactly 1 are very low, so it's hard to test for as well.
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Jul 7 2015, 22:56
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09

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"It kicks in at under 2 hp" is the proper reading. Also it has been tested before, a long time ago.
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Jul 7 2015, 23:09
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(Superlatanium @ Jul 7 2015, 22:45)  Figuring out the number within a couple of percentage points should be very easy, if someone is willing to spend a couple of blood tokens on fighting Konata twice. Use no phase, use max proficiency gear once, and no proficiency gear the other time. Check total magic damage each time to account for the effects of slightly different intel/wis. Figure out average damage done for crits and non-crits each time and we have an answer.
You do it. Frankly speaking, I've lost interest in the 2x Prof factor. 4+1 Armor combo gives me a good satisfactory result. Getting 2x Prof Factor while maintaining good Magic Score is a pain in the backside. QUOTE(Superlatanium @ Jul 7 2015, 22:45)  Do you have a link to the prior discussion?
Nope. And I will not be digging it up. Year old posts are just like needles in haystack. QUOTE(jenga201 @ Jul 8 2015, 00:28)  tetron, you don't have to reply to everybody. (IMG:[ invalid] style_emoticons/default/blink.gif) How the heck did you come to that conclusion? (IMG:[ invalid] style_emoticons/default/heh.gif) QUOTE(Superlatanium @ Jul 8 2015, 01:14)  It is true. Especially if replies are "Dunno." "Ask Tenboro." "This I'd like to know myself too." "Donate me a full Radiant" etc. (IMG:[ invalid] style_emoticons/default/dry.gif) There are other threads that exist for spam. LMAO. You guys are being waaaaaaaaaaaaay too serious. Calm your tits, will ya? (IMG:[ invalid] style_emoticons/default/heh.gif) Anyway, you're telling me that that post was fully Spam, and I only post Spams? (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Jul 7 2015, 23:14
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09

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tetron-senpai didn't notice me (IMG:[ invalid] style_emoticons/default/cry.gif) This post has been edited by qw3rty67: Jul 7 2015, 23:14
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Jul 7 2015, 23:18
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Fap.Fap
Group: Gold Star Club
Posts: 1,554
Joined: 19-October 11

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Iam using 2H Weapons right now ... should I rather stay on light armour or use heavy ones? i feel like heavy armour is a lot stronger .. the Burden goes up too at least 30 points more ( even tho i still dont know what it decreases for me than) my light armour proficiency is at 66 right now while my heavy one is at 13 and I feel like heavy can be a lot better if they have equal stats.  (light armour on ) thats how my attributes look like, I hope i chose them right ^^ also.. how I start my fights is mostly like: haste/protection/regen - if its a longer fight or something tough i will use also a health and mana draught in the beginning so that nothing can happen. This post has been edited by Fap.Fap: Jul 7 2015, 23:19
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Jul 7 2015, 23:39
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Cleavs
Group: Gold Star Club
Posts: 24,314
Joined: 18-January 07

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QUOTE(Superlatanium @ Jul 7 2015, 22:33)  Oh... so perhaps it is Spark that was forgotten? (IMG:[ invalid] style_emoticons/default/sad.gif) After getting "unlucky" too many times I've been using Spark absolutely everywhere since level 200-something. I remember deciding to do so after dying after the first turn in a RE. i stopped using spark a while ago. but i guess i'll throw in some scrolls of life to use towards the end of a IW (IMG:[ invalid] style_emoticons/default/dry.gif) QUOTE(tetron @ Jul 7 2015, 23:09)  LMAO. You guys are being waaaaaaaaaaaaay too serious. Calm your tits, will ya? (IMG:[ invalid] style_emoticons/default/heh.gif) who said 'tits'? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE(Fap.Fap @ Jul 7 2015, 23:18)  Iam using 2H Weapons right now ... should I rather stay on light armour or use heavy ones? i feel like heavy armour is a lot stronger .. the Burden goes up too at least 30 points more ( even tho i still dont know what it decreases for me than) my light armour proficiency is at 66 right now while my heavy one is at 13 and I feel like heavy can be a lot better if they have equal stats.  (light armour on ) thats how my attributes look like, I hope i chose them right ^^ also.. how I start my fights is mostly like: haste/protection/regen - if its a longer fight or something tough i will use also a health and mana draught in the beginning so that nothing can happen. personally i suggest you to stick with leather armors. maybe raise your WIS a bit. also, i'd start with protection/haste/regen
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Jul 7 2015, 23:44
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09

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QUOTE(tetron @ Jul 7 2015, 17:18)  Who is who's senpai? You joined at 2009, while I joined last year. (IMG:[ invalid] style_emoticons/default/laugh.gif) Anyone with a gold star or leg is senpai to me. I didn't really start posting until late 2013 (IMG:[ invalid] style_emoticons/default/lurk.gif) QUOTE(Fap.Fap @ Jul 7 2015, 17:18)  should I rather stay on light armour or use heavy ones If you want to play on higher difficulties and don't have a great weapon, use heavy. Proficiency gain gets a boost until level 250 so there's no harm in building up everything.
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Jul 8 2015, 00:37
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teenyman45
Group: Gold Star Club
Posts: 1,588
Joined: 12-July 10

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Which high players (besides the ones at level 500) are avoiding soul-fusing their equipment?
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Jul 8 2015, 01:04
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Superlatanium
Group: Gold Star Club
Posts: 7,633
Joined: 27-November 13

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QUOTE(Fap.Fap @ Jul 7 2015, 21:18)  Iam using 2H Weapons right now ... should I rather stay on light armour or use heavy ones? i feel like heavy armour is a lot stronger .. the Burden goes up too at least 30 points more ( even tho i still dont know what it decreases for me than) my light armour proficiency is at 66 right now while my heavy one is at 13 and I feel like heavy can be a lot better if they have equal stats.  (light armour on ) thats how my attributes look like, I hope i chose them right ^^ also.. how I start my fights is mostly like: haste/protection/regen - if its a longer fight or something tough i will use also a health and mana draught in the beginning so that nothing can happen. Used to be, it was probably best to avoid heavy armor at low levels due to very high interference, and with low level players with few to no extra item slots, it was too difficult. But now that we have unlimited draughts, using heavy armor is probably not a bad idea anymore. Plate of Protection is great, as is Power Slaughter/Balance (if you're lucky enough to find any). Plate of Warding is also usable, as is other Power. All must have Endurance. For light armor, look for Leather of Protection, or Shade of Shadowdancer or Fleet if you think you already have enough defense. All must have Endurance. In this patch I don't think there's all that much of an incentive to prefer light over heavy, or vice versa, for low-level players. You can probably go with whichever feels nicest. Though, once you get to level 150+, you'll probably be best off switching to 1h for the substantial extra defense, and then switching to Heavy/Power armor for offense. 2h becomes quite bad at any but the lowest of levels/difficulties. If you use heavy armor, you can drop Agility down to close to the level of Intel, since it's near useless when you already have lots of burden. QUOTE(teenyman45 @ Jul 7 2015, 22:37)  Which high players (besides the ones at level 500) are avoiding soul-fusing their equipment? I have not soulfused anything yet. I'll probably soulfuse my 1h/heavy set within a month or two, just because I will have lots of extra fragments, assuming the fuse price is not increased. I was planning on waiting until I could find a set of forge-and-soulfuse-worthy mage gear, but given the uncertainty of which elements/fighting types may turn to (relative) trash in 0.83, the only thing I can justify to myself is to save everything for later, after I know for sure whether an investment in X would be wise long-term or not. But since it seems likely I'll have more fragments than I know what to do with soon, I guess I might as well soulfuse the melee set I'm using, since there's no downside and I plan to never upgrade it again.
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Jul 8 2015, 01:40
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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I haven't soulfused anything either. I have enough Soul Fragments to cover my entire set, but I just haven't felt the need to do so. I will once I find or buy upgrades, or when it becomes obvious that monsters have become too powerful.
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Jul 8 2015, 05:36
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djackallstar
Group: Gold Star Club
Posts: 8,219
Joined: 23-July 14

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Thanks for ppl who answered my previous questions. QUOTE(qw3rty67 @ Jul 8 2015, 04:56)  "It kicks in at under 2 hp" is the proper reading. Also it has been tested before, a long time ago.
Situation A: SoL (spell) is on, Health bar is silver, and HP is 1000 -> In Memory Of Dark Mages hits you for 999 crushing damage -> HP is 1 -> In Memory Of Dark Mages hits you for 999 crushing damage -> Will SoL proc? Situation B: SoL (spell) is on, Health bar is silver, and HP is 1000 -> In Memory Of Dark Mages hits you for 998 crushing damage -> HP is 2 -> In Memory Of Dark Mages hits you for 998 crushing damage -> Will SoL proc? Situation C: SoL (scroll) is on, Health bar is silver, and HP is 1000 -> In Memory Of Dark Mages hits you for 999 crushing damage -> HP is 1 -> In Memory Of Dark Mages hits you for 999 crushing damage -> Will SoL proc? Situation D: SoL (scroll) is on, Health bar is silver, and HP is 1000 -> In Memory Of Dark Mages hits you for 998 crushing damage -> HP is 2 -> In Memory Of Dark Mages hits you for 998 crushing damage -> Will SoL proc? This post has been edited by djackallstar: Jul 8 2015, 05:37
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Jul 8 2015, 05:39
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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Soulfuse something as guarantee before the cost (probably) rise up.
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Jul 8 2015, 05:49
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djackallstar
Group: Gold Star Club
Posts: 8,219
Joined: 23-July 14

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QUOTE(Dead-ed @ Jul 8 2015, 11:39)  Soulfuse something as guarantee before the cost (probably) rise up.
The cost of soulfusing could possibly be lowered in the future, as skillchip (or someone else) suggested Tenb to change the number of needed soul fragments to soulfuse an equipment piece to: - Magnificent: 85% - Exquisite and lower: 50% And irrc Tenb gave a positive response. This post has been edited by djackallstar: Jul 8 2015, 06:17
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Jul 8 2015, 05:58
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(djackallstar @ Jul 8 2015, 09:19)  The cost of soulfusing could possibly be lowered in the future, as skillchip (or someone else) suggested Tenb to change the number of needed soul fragments to soulfuse a equipment piece to: - Magnificent: 85% - Exquisite and lower: 50% And irrc Tenb gave a positive response.
Tenboro will only do it if he feels like doing it. Like how the obsolete Restoratives are still out there. (IMG:[ invalid] style_emoticons/default/duck.gif)
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