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post Jun 30 2015, 11:00
Post #68641
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QUOTE(nobody_xxx @ Jun 30 2015, 16:40) *

next , you should try this new style for PFU DwD (IMG:[invalid] style_emoticons/default/heh.gif)

(IMG:[invalid] style_emoticons/default/duck.gif)


Hmm. Someone reported that monsters hit a lot harder at turn 1000 compared to turn 1. That might be a problem for naked DwD @ PFUDOR, since the only real damage is dealt using OFC every 50 turns. Maybe you'd need the manhattan project perk to do that.
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post Jun 30 2015, 17:43
Post #68642
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Hi, Im lvl 50 and was just playing so and so until now in the past...
i would like to go for 2H weapons .. thus meele.
could you tell me which attributes i have to upgrade for that and which armour i gotta use?
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post Jun 30 2015, 18:15
Post #68643
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Just reach level 120 today but still i dont get the spell name "silence"
Is my account bug? wiki write 110lv?

My play style are 2hand mace with full set of shade light equipment,
the advice from wiki say "Always keep Silence on" when go "ring of blood".
Don't want waste my only few piece of token of blood going there lose..
can i win without silence spell? XD

This post has been edited by ocean818: Jun 30 2015, 18:19
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post Jun 30 2015, 18:28
Post #68644
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QUOTE(Fap.Fap @ Jun 30 2015, 18:43) *

Hi, Im lvl 50 and was just playing so and so until now in the past...
i would like to go for 2H weapons .. thus meele.
could you tell me which attributes i have to upgrade for that and which armour i gotta use?


Light armor. You should upgrade mostly only 5 stats. All, but int. But because at some point its very cheap than try to keep int near 70% of all others. But i d also advise to change style later. If you gonna in future play melee than 1h is much better. Mage is good for very low diff, but mage`s damage is huge. So its incredibly fast

QUOTE(ocean818 @ Jun 30 2015, 19:15) *

Just reach level 120 today but still i dont get the spell name "silence"
Is my account bug? wiki write 110lv?

Probably you can clear without silence. And i think you also need deprecating prof for that. You can get it by casting drain/slow/weaken/sleep. Actually if ll get high damage from that monsters than weaken is quite good skill for reduction.
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post Jun 30 2015, 18:56
Post #68645
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thanks nec1986,

mine deprecating are just 0.16 lolz
except support spell : cure, regen, haste, protection.. i often use spell,
Everyday pure attack plus spirit attack complete arena only (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jun 30 2015, 19:27
Post #68646
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QUOTE(ocean818 @ Jun 30 2015, 18:56) *

thanks nec1986,

mine deprecating are just 0.16 lolz
except support spell : cure, regen, haste, protection.. i often use spell,
Everyday pure attack plus spirit attack complete arena only (IMG:[invalid] style_emoticons/default/biggrin.gif)

for 'silence' spell you need 40 base prof. also, you can win RoB even without it, but at your level it would be quite hard as far as i remember
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post Jun 30 2015, 21:47
Post #68647
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QUOTE(ocean818 @ Jun 30 2015, 16:15) *

Just reach level 120 today but still i dont get the spell name "silence"
Is my account bug? wiki write 110lv?

My play style are 2hand mace with full set of shade light equipment,
the advice from wiki say "Always keep Silence on" when go "ring of blood".
Don't want waste my only few piece of token of blood going there lose..
can i win without silence spell? XD


Yup on 2H will be a bit harder but still very possible. Much easier on 1h because extra block is useful when sp attack is coming (which will most likely kill at your level) not to mention can pretty much perma stun using 'shield bash' on 1h.

Just stick to normal difficulty at your level up otherwise you will find they will have a lot more health than you can reasonably shave off with the damage you are currently doing.

From memory there are only 2 mobs until you get to FSM so it easy.

If you don't have silence try using sleep ( I think that requires 0 prof), be warned it doesn't last very long and consumes lot of mp but gives you some breathing space (if you are using light armor mp should hopefully not be too much of an issue). Pretty much the goal is to kill 1 mob at a time whilst keeping the other either stunned/sleep/silence(if you got it). Another thing is you should have spark of life as insurance policy so that when die you can just heal up and recast spark (also bring an sp pot with you if you think you might die a lot cause spark sucks up sp pretty fast).

If you are some what worried you can infuse your weapon to increase damage via adding an elemental strike before going in ( a bit of a waste but every little bit helps I guess).

I don't think you will have too much problem especially because you mace will help stun them. Lastly keep you health relatively high especially if the mp or sp of mob is max because they will likely do a special attack which does a lot of damage.

QUOTE(Fap.Fap @ Jun 30 2015, 15:43) *

Hi, Im lvl 50 and was just playing so and so until now in the past...
i would like to go for 2H weapons .. thus meele.
could you tell me which attributes i have to upgrade for that and which armour i gotta use?


Even distribution is good I guess but you can safely ignore INT as melee. Some people even keep INT zero as melee but keep WIS at like 0.6 of other main stats like STR, DEX and AGI. Stick to light armor at start mostly because the burden and interference on heavy can put you off at low level, I remember not being very use to having less effective mana due to the modifier. That and you can sometime see 4PAB unassigned leather/shade floating around the bazaar for cheap. Also remember you can decrease 10 stats point worth of exp everyday for reallocations so making a mistake in allocating attributes is not a big issue.

If you change to 1h sheild heavy you can start decreasing AGI because it doesn't help very much.

This post has been edited by rfEH: Jun 30 2015, 21:52
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post Jun 30 2015, 22:16
Post #68648
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QUOTE(mozilla browser @ Jun 30 2015, 05:00) *
Hmm. Someone reported that monsters hit a lot harder at turn 1000 compared to turn 1. That might be a problem for naked DwD @ PFUDOR, since the only real damage is dealt using OFC every 50 turns. Maybe you'd need the manhattan project perk to do that.

We just need a true naked style, and I know just how to do it.
Naked style needs innate bonuses to evade and parry, and an additional prof bonus. They can wear gloves and boots, but adb needs to be changed so they get the biggest bonus instead of armor. Shields are forbidden!
In combat, each attack has a chance to give you a second attack, at full damage. That attack can also roll for a third attack, that does additional damage and has a chance to stun, and charges oc, all based on prof. Parried and evaded attacks also give counterattacks, also based on prof. For skills, the first tier gives you a shield bash-like stunning grapple. The second tier is a whirlwind toss that hits two targets above and below the chosen target, and does massive damage if the chosen target is stunned. The third tier is a ki blast that uses all remaining oc to damage, weaken, imperil, slow, confuse, and magnet everyone, and deals additional damage based on how much extra oc is available.

If everyone salvages all their gear and goes naked now, we can get this by the next patch! Do it!
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post Jun 30 2015, 22:16
Post #68649
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Just finish clear all of those RoB that in my level with difficult normal,
cast spark of life and shadow veil for insurance (IMG:[invalid] style_emoticons/default/biggrin.gif)
I choose cast weaken on boss, only this..

Which difficult do you all run for RoB everytime?
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post Jun 30 2015, 22:44
Post #68650
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QUOTE(ocean818 @ Jun 30 2015, 22:16) *

Which difficult do you all run for RoB everytime?

PFUDOR (IMG:[invalid] style_emoticons/default/cool.gif)
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post Jun 30 2015, 23:07
Post #68651
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QUOTE(qw3rty67 @ Jun 30 2015, 22:16) *

We just need a true naked style, and I know just how to do it.
Naked style needs innate bonuses to evade and parry, and an additional prof bonus. They can wear gloves and boots, but adb needs to be changed so they get the biggest bonus instead of armor. Shields are forbidden!
In combat, each attack has a chance to give you a second attack, at full damage. That attack can also roll for a third attack, that does additional damage and has a chance to stun, and charges oc, all based on prof. Parried and evaded attacks also give counterattacks, also based on prof. For skills, the first tier gives you a shield bash-like stunning grapple. The second tier is a whirlwind toss that hits two targets above and below the chosen target, and does massive damage if the chosen target is stunned. The third tier is a ki blast that uses all remaining oc to damage, weaken, imperil, slow, confuse, and magnet everyone, and deals additional damage based on how much extra oc is available.

If everyone salvages all their gear and goes naked now, we can get this by the next patch! Do it!

To play naked efficiently, you hold the shield with your middle leg. (IMG:[invalid] style_emoticons/default/heh.gif)
Then you imperil all, use and abuse 1H skills and OFC. You may also need silence on powerful mobs...
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post Jun 30 2015, 23:30
Post #68652
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I'm playing Elemental Mage and I'm wondering what prefix and suffix are best for a staff. Should I search for an Ethereal or Elemental prefix? What about suffix? Is Damage Bonus, Hit/Crit Bonus or Proficiency bonus the best? Should I look for matching suffix and prefix? I currently have a Mag Fiery Redwood of Niflheim, should I match my main spells with the prefix?
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post Jun 30 2015, 23:34
Post #68653
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QUOTE(Unsibscribed @ Jun 30 2015, 11:30) *

should I match my main spells with the prefix?



Yes. You either want both prefix and suffix to be the same element (which is your main element) or you want the element prefix and destruction suffix. Proficiency suffix can work as well but it requires the right build of your other gear.
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post Jul 1 2015, 02:43
Post #68654
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...And another brush with Economizer 5. Economizer 4/Archmage 2/ Spellweaver 2. (IMG:[invalid] style_emoticons/default/faint.gif)

I think if I could get Economizer 4 and Penetrator 5 or Archmage 5, I'd stick with that.
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post Jul 1 2015, 06:33
Post #68655
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QUOTE(ocean818 @ Jun 30 2015, 20:16) *

Just finish clear all of those RoB that in my level with difficult normal,
cast spark of life and shadow veil for insurance (IMG:[invalid] style_emoticons/default/biggrin.gif)
I choose cast weaken on boss, only this..

Which difficult do you all run for RoB everytime?


I choose normal generally. I've only played FSM RoB on Nintendo which was relatively easy on 1H set, it just seems to take forever to kill the spaghetti monster because I don't do enough damage.

BTW before you go spending your tokens too quickly, imho you should just save for FSM LvL200 RoB because noodles are more worth it in terms of money (I think market price died down to 40k a piece) or even for shrining (I don't recommend this since I've never got anything good from shrining them but its all luck i guess and its from memory guaranteed exquisite which is trash but also a healthy chance for magnificients).

The reason i'm saying this even though you are not lvl200 yet is because by the time you get there (which is very quickly) and start saving noodles you probably won't have too many tokens. Also most other trophies are pretty crap, shrined like 100 of the Schoolgirl trophies (i.e. Lock of blue hair/bunny girl costume/hinamasturi doll/broken glasses) and none were even magnificent. Also you begin to easily get schoolgirl trophies in later arenas, so its not worth paying token to get them.

EDIT: Black T-Shirt wasn't great either but I only shrined these before the patch (where I got averages) so don't know. Unicorn horn wasn't too bad got three of them netted me two exquisite and one magnificient surprising since they normally should get superior I think.

OK I'll stop rambling now back to AFK

This post has been edited by rfEH: Jul 1 2015, 06:40
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post Jul 1 2015, 07:09
Post #68656
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just wondering , how much different between dark/holy strike with elemental strike for damage ?

maybe I will reforge my rapier if damage different is good (IMG:[invalid] style_emoticons/default/heh.gif)
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post Jul 1 2015, 07:16
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How does set bonuses work? For example do I lose out on the bonuses when mixing and matching different types of rarity?

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post Jul 1 2015, 07:29
Post #68658
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QUOTE(kyouri @ Jun 30 2015, 23:16) *

How does set bonuses work? For example do I lose out on the bonuses when mixing and matching different types of rarity?


Rarity doesn't matter, nor does material, just armor class.
Go All Cloth/All Light/All Heavy if you want prof bonuses.
You can mix Cotton/Phase, Leather/Shade, and Plate/Power, since there are (currently) two materials to each armor class.
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post Jul 1 2015, 07:52
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QUOTE(omgwtflolfaggot @ Jul 1 2015, 15:29) *

Rarity doesn't matter, nor does material, just armor class.
Go All Cloth/All Light/All Heavy if you want prof bonuses.
You can mix Cotton/Phase, Leather/Shade, and Plate/Power, since there are (currently) two materials to each armor class.


Ahh thanks. Was slightly confused as to why some people stacking crude/magnificent sets.
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post Jul 1 2015, 09:07
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I am returning to the idea of maging. I know it may be not the best time to do it, but i have to decide before it'll become impossible to find a decent unassigned gear.

So, let's say my budget is about 2m.

As far as I know, at my level and budget, holy/dark mage is clearly inferior to the elemental, am I right?

Second: best set - is it full phase of the one element (surtr\freyr\niflheim\mjolnir) or adding some cotton is better?

Finally: the staff for elementalist - the only thing I know that shocking\tempestous\fiery\arctic is better because it adds MDB. But the suffix? Destruction vs focus vs surtr (or other element) vs Elementalist? Same for the type: Katalox, oak, willow, redwood, I don't even know?

I have read the wiki, but I wasn't able to see a clear picture. Looks like some practical advice is in order.

P.S. And I know that will have to carefully grind proficiency first, but it goes with any change of style.

This post has been edited by Paarfi: Jul 1 2015, 09:24
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