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post Jun 17 2015, 02:22
Post #68081
CronoBoA



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QUOTE(karyl123 @ Jun 16 2015, 20:11) *
http://hentaiverse.org/pages/showequip.php...;key=9ca8d6426f
price check ? bazzar fodder or can be sold ?
Salvage. High Grade Cloth is worth 6k+.

QUOTE(Acer37 @ Jun 16 2015, 20:11) *
I just found my first Mag (Plate Helmet). it was on a Nintendo RE. Is it worth anything?
No.
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post Jun 17 2015, 02:34
Post #68082
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QUOTE(karyl123 @ Jun 16 2015, 20:11) *

http://hentaiverse.org/pages/showequip.php...;key=9ca8d6426f

price check ? bazzar fodder or can be sold ?

DON'T SALVAGE
I'll buy it for 10k. Moogle me with cod.

This post has been edited by qw3rty67: Jun 17 2015, 02:35
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post Jun 17 2015, 04:16
Post #68083
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QUOTE(Colman @ Jun 17 2015, 07:15) *

-Use 1080 res monitor to play 720 movie.
-Set the movie is always on top.
-Make sure the monsters' are not overlapped.


Life is good. That's what I always do too haha (IMG:[invalid] style_emoticons/default/biggrin.gif)


IS RR perks useful? I'm thinking about purchasing it. Or should I just take the Force of Nature or IA5?

This post has been edited by kdrt: Jun 17 2015, 04:18
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post Jun 17 2015, 05:14
Post #68084
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http://hentaiverse.org/pages/showequip.php...;key=7ef4bf4fa1
i assume this is goes to salvage or is it sellable?
edit: salvaged for 1HG cloth + 6 scrap cloth

are there any guides which tell you what equipment to salvage/sell because im just salvaging most of my drops right now?

This post has been edited by billyismad: Jun 17 2015, 05:41
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post Jun 17 2015, 05:30
Post #68085
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QUOTE(billyismad @ Jun 17 2015, 10:14) *

http://hentaiverse.org/pages/showequip.php...;key=7ef4bf4fa1
i assume this is goes to salvage or is it sellable?

are there any guides which tell you what equipment to salvage/sell because im just salvaging most of my drops right now?


salvage it (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jun 17 2015, 05:36
Post #68086
mozilla browser



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QUOTE(qw3rty67 @ Jun 17 2015, 08:34) *

DON'T SALVAGE
I'll buy it for 10k. Moogle me with cod.


I suppose that means the way to maximise credits is to send to auction with lowered starting bid (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Level 299 cotton of protection might be useful for fragile low-level mages.
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post Jun 17 2015, 07:54
Post #68087
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QUOTE(mozilla browser @ Jun 17 2015, 11:36) *

I suppose that means the way to maximise credits is to send to auction with lowered starting bid (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Level 299 cotton of protection might be useful for fragile low-level mages.

It is not useful. As cotton of protection cannot increase the deference more than 10% but reduce the damage by 10%+.
If cotton of protection have END, it would be much better.
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post Jun 17 2015, 08:02
Post #68088
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I IWed these on a whim before the patch. Are these decent enough for soul-binding?

http://hentaiverse.org/pages/showequip.php...;key=58e6eefe46
http://hentaiverse.org/pages/showequip.php...;key=0e51f6f699

Number of Amnesia Shards used in IW production = 0 (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jun 17 2015, 08:08
Post #68089
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not really
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post Jun 17 2015, 08:59
Post #68090
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QUOTE(RibbonsCan @ Jun 17 2015, 13:02) *

I IWed these on a whim before the patch. Are these decent enough for soul-binding?

http://hentaiverse.org/pages/showequip.php...;key=58e6eefe46
http://hentaiverse.org/pages/showequip.php...;key=0e51f6f699

Number of Amnesia Shards used in IW production = 0 (IMG:[invalid] style_emoticons/default/tongue.gif)


even tho the IW is perfect, but its only exquisite. :/
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post Jun 17 2015, 09:10
Post #68091
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QUOTE(kdrt @ Jun 17 2015, 10:16) *

Life is good. That's what I always do too haha (IMG:[invalid] style_emoticons/default/biggrin.gif)
IS RR perks useful? I'm thinking about purchasing it. Or should I just take the Force of Nature or IA5?

If I have to choose one, I will go for Force of Nature.
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post Jun 17 2015, 13:16
Post #68092
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Im playing a bit more with mage and some maybe useful noticed things.

T3 spell should be casted only on new round. Even if average is like 10 turns/round. Its definitely better for mp, but somehow its even better for damage also. Dont know why, maybe some out of place situations. Probably casting without full potential is bigger disadvantage than advantage from t2-->t3 damage increase or something. I just checked few times result and with cast only once in new round i have lower turns/round.

Small defense increase can have high reduction for cures. Another interesting thing. Probably because its always incoming damage against passive regeneration. I mean lets say we get 10m unmitg damage for 600 regeneration ticks. With 45% evade, 20% parry and 55% pmi and ordinary protection buff its 1.5m damage. Our regeneration is 600*1500 = 900k and we have to restore other 600k with cures (84 for 7k health). But with 50% evade and 60% pmi we already use only 42 cures. And the smaller difference between incoming damage and regeneration the stronger reduction we get with increased defense. But if incoming damage is very high, than our difference is lower. For example same but with 20m d be 295 and 214. Its still big, but not double.

Damage is incredible important for reduction incoming damage. First step is mp attacks with 1.5x times difference. Second is fast kill weak-mid mobs. Maybe it also explains t3 power as first attack.
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post Jun 17 2015, 13:43
Post #68093
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QUOTE(nec1986 @ Jun 17 2015, 13:16) *
I just checked few times result and with cast only once in new round i have lower turns/round.

Uh oh, he found out about it. What should we do people?
(IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jun 17 2015, 13:46
Post #68094
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QUOTE(clarkiest @ Jun 17 2015, 18:43) *

Uh oh, he found out about it. What should we do people?
(IMG:[invalid] style_emoticons/default/laugh.gif)


we should screeeaaaammmmm (IMG:[invalid] style_emoticons/default/ohmy.gif) (IMG:[invalid] style_emoticons/default/ohmy.gif) (IMG:[invalid] style_emoticons/default/ohmy.gif) (IMG:[invalid] style_emoticons/default/ohmy.gif) (IMG:[invalid] style_emoticons/default/ohmy.gif) (IMG:[invalid] style_emoticons/default/ohmy.gif) (IMG:[invalid] style_emoticons/default/ohmy.gif) (IMG:[invalid] style_emoticons/default/ohmy.gif) (IMG:[invalid] style_emoticons/default/ohmy.gif)
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post Jun 17 2015, 13:57
Post #68095
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If you dont play mage or do other way, than no problem. Someone can increase their cleerspeed just with more optimal hover settings.
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post Jun 17 2015, 14:00
Post #68096
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i usually just imperil everything first and then T3->T2->T1->T3->T2->T1 until everything is dead.

and then do the same thing all over again in the next round. imperil->T3->T2->T1...
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post Jun 17 2015, 14:01
Post #68097
Dead-ed



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They're just being sarcastic. Mage should be that way.
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post Jun 17 2015, 14:29
Post #68098
mozilla browser



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QUOTE(nec1986 @ Jun 17 2015, 19:16) *

T3 spell should be casted only on new round. Even if average is like 10 turns/round. Its definitely better for mp, but somehow its even better for damage also. Dont know why, maybe some out of place situations. Probably casting without full potential is bigger disadvantage than advantage from t2-->t3 damage increase or something. I just checked few times result and with cast only once in new round i have lower turns/round.


Hmm. I used to play like that - T3 only at beginning of round after Imperil. But it seems to me that it's faster now that I'm just applying T3 as soon as I can. Just seems from feeling - I haven't done any formal comparisons.

Does your simulation assume 4 turn or 5 turn cooldown?

QUOTE(hentai_fusion @ Jun 17 2015, 20:00) *

i usually just imperil everything first and then T3->T2->T1->T3->T2->T1 until everything is dead.

and then do the same thing all over again in the next round. imperil->T3->T2->T1...


But but but... there's a 4 turn cooldown, so you can't go T3, T2, T1, T3! And at your level, you should have a 5 turn cooldown.

This post has been edited by mozilla browser: Jun 17 2015, 14:31
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post Jun 17 2015, 14:57
Post #68099
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i never really bother with the cool down cos i use spell spam for the T3->T2->T1 rotation. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jun 17 2015, 15:03
Post #68100
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QUOTE(nec1986 @ Jun 17 2015, 21:16) *

Im playing a bit more with mage and some maybe useful noticed things.

T3 spell should be casted only on new round. Even if average is like 10 turns/round. Its definitely better for mp, but somehow its even better for damage also. Dont know why, maybe some out of place situations. Probably casting without full potential is bigger disadvantage than advantage from t2-->t3 damage increase or something. I just checked few times result and with cast only once in new round i have lower turns/round.


Did you take into account of the cases with 2 straggling monster number 1 and 9? In those sceanrio, T3 is always the best choice. Also, how is your targeting done, do you pick out the monster with highest hp first to focus with T1, or you just attack everything randomly?

This post has been edited by holy_demon: Jun 17 2015, 15:06
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