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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jun 22 2011, 02:59
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paul23
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Posts: 54
Joined: 26-June 09

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QUOTE(MiAla @ Jun 22 2011, 02:44)  By the way, regarding these "misses"... I am currently @ 80% attack accuracy and my Scythe set has 51,1% bonus hit chance, yet sometimes I miss twice in a row. Is there any tricky formula to calculate some "hit cap" for my level? BTW my Niten set does not miss at all. Currently @ +87,6% hit.
The chance for a "twice in a row" to occur is simply 15%.. And for any hit to be the start of a twice in a row mis sequency is 0.15^2 = 2.5%. Not weird at all.
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Jun 22 2011, 04:24
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Lowski
Newcomer
 Group: Recruits
Posts: 12
Joined: 21-June 11

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I'm attempting to build a melee character but I'm kinda lost as what to do and what equipment to look for. So far I'm just punching guys to death.
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Jun 22 2011, 05:28
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handabanana
Group: Members
Posts: 1,198
Joined: 7-June 11

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Abilities questions:
1. Is there a cap on the reset ability cost? It keeps going up and I'm scared it has no limit. 2. When resetting abilities, do you keep all the extra ones from training and artifacts? I'm assuming yes. 3. The only ways to get ability points is gaining a level, offering an artifact at the shrine, or training ability boost, right?
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Jun 22 2011, 09:16
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Mi-Ala Starbreeze
Group: Gold Star Club
Posts: 2,024
Joined: 7-March 09

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QUOTE(paul23 @ Jun 22 2011, 03:59)  The chance for a "twice in a row" to occur is simply 15%.. And for any hit to be the start of a twice in a row mis sequency is 0.15^2 = 2.5%. Not weird at all.
Wait, so to be "hit-capped" I need to get +100% hit from either my raw stats or my equipment? That would be... troublesome. That means I need to find complete set of Power armor of Balance in order to be somewhere near 100%... Alright, thanks.
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Jun 22 2011, 10:55
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streetfelineblue
Group: Members
Posts: 813
Joined: 22-March 09

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QUOTE(MiAla @ Jun 22 2011, 07:16)  Wait, so to be "hit-capped" I need to get +100% hit from either my raw stats or my equipment? That would be... troublesome. That means I need to find complete set of Power armor of Balance in order to be somewhere near 100%... Alright, thanks.
...Or you could jsut accept the chance of missing every once in a while (IMG:[ invalid] style_emoticons/default/laugh.gif) Anyway, I personally dig Power Armor, so I think that's a good choice anyway - but more for the damage bonus than the hit bonus. Well, that, and the fact that it sounds just like this one... (IMG:[ thatguyjames.net] http://thatguyjames.net/wp-content/uploads/2011/02/space_marine_captain.jpg) ...Adn that's AWESOME (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Jun 22 2011, 10:57
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paul23
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QUOTE(MiAla @ Jun 22 2011, 09:16)  Wait, so to be "hit-capped" I need to get +100% hit from either my raw stats or my equipment? That would be... troublesome. That means I need to find complete set of Power armor of Balance in order to be somewhere near 100%... Alright, thanks.
I'm even wondering wether accuracy is cummunlative: is 80% base + 15% equip equally to a 95% chance to hit? Or does that "15% from equip" only counts over the 20% miss chance? - so: 80% + 20%*15% = 85%. In the latter case (which is the case in many games to add some balance to the game to not stack 1 type) you would never ever be able to achieve 100% (except when something is 100% from itself already). As for a more simple question: What auras are "best", I'm currently using the first 3 auras, is that ok?
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Jun 22 2011, 11:29
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Mi-Ala Starbreeze
Group: Gold Star Club
Posts: 2,024
Joined: 7-March 09

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QUOTE(paul23 @ Jun 22 2011, 11:57)  I'm even wondering wether accuracy is cummunlative:
is 80% base + 15% equip equally to a 95% chance to hit?
Or does that "15% from equip" only counts over the 20% miss chance? - so: 80% + 20%*15% = 85%.
In the latter case (which is the case in many games to add some balance to the game to not stack 1 type) you would never ever be able to achieve 100% (except when something is 100% from itself already). As for a more simple question: What auras are "best", I'm currently using the first 3 auras, is that ok?
Found this: Attack Chance to Hit = Attack Accuracy + (Physical +Hit Chance / 100) * (100 - Attack Accuracy) Magic Chance to Hit = Magic Accuracy + (Magical +Hit Chance / 100) * (100 - Magic Accuracy) Spirit Attack Chance to Hit = 100% For Example: With 80% Attack Accuracy and 50% physical +hit chance, your Attack Chance to Hit = 80 + 50/100 * (100 - 80) = 80 + 1/2 * 20 = 90%. Meh~
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Jun 22 2011, 11:43
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paul23
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Posts: 54
Joined: 26-June 09

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So it's the second case, you can't achieve "100%" ever (unless you manage to get 100 in your armoury).
Also it means that accuracy at higher levels becomes less and less important, your base accuracy is so high already that the term "(100- attack accuracy)" becomes low & points in attack damage are more worthwhile.
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Jun 22 2011, 12:32
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ToHa_Heavy_Ind
Newcomer
 Group: Recruits
Posts: 12
Joined: 25-April 11

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I was wondering if I have my stats on track for being a mage with the new update: mostly asking if I should continue pumping INT and AGI or if I should try to balance my stats out for a light-armor battlecaster w/ 2H and Dualwield? Also any advice on how which armors I should use if I stick with cloth now that the new update has completely thrown my understanding of the stat distributions would be of great help! Thank you and please PM me if more convenient! Thanks for your CONTINUED SUPPORT!!! Yay!
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Jun 22 2011, 13:42
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Mi-Ala Starbreeze
Group: Gold Star Club
Posts: 2,024
Joined: 7-March 09

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QUOTE(ToHa_Heavy_Ind @ Jun 22 2011, 13:32)  Um... What is that little stat table in the bottom-left corner? And what is that button on the top-right one? Are there some "mods" for this game? Is there any list of possible "client enhancements"?
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Jun 22 2011, 13:51
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Tsunade_lover
Group: Gold Star Club
Posts: 2,719
Joined: 20-July 08

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Jun 22 2011, 22:37
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mitsos21
Group: Members
Posts: 476
Joined: 31-October 10

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I just got the nerf spell,and i didn't see much difference,at least on my damage outpout.
1. how much exactly it lowers the stats it mentions,if anyone knows 2. and is it generally worth having it
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Jun 22 2011, 23:01
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Tsunade_lover
Group: Gold Star Club
Posts: 2,719
Joined: 20-July 08

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You should see that the target inflicts less damage and also takes more damage, the actual % are not given to us.
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Jun 22 2011, 23:16
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mitsos21
Group: Members
Posts: 476
Joined: 31-October 10

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i used it on random mobs,but they didn't last long enough to give satisfying results since the damage itself varies.I guess i have to check it on FSM or something.
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Jun 22 2011, 23:50
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Cronauron
Group: Members
Posts: 3,406
Joined: 29-November 06

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It may only be a slight advantage, but it's better than nothing. Not to mention it stacks with all the other debuffs. Because of the cost and duration, it's best saved for bosses and up.
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Jun 23 2011, 00:41
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Mi-Ala Starbreeze
Group: Gold Star Club
Posts: 2,024
Joined: 7-March 09

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So, weapon procs (bleeds, stuns, armor pen) do apply on Domino hits, but does that work for "Vampire/Illithid" weapon types? I mean, is it possible to have two drain procs at once if I hit two or more targets via Domino cleave?
Also I sort of fail to understand this Karma/Power concept. What is Power, actually? What profit can I receive from it?
This post has been edited by MiAla: Jun 23 2011, 00:47
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Jun 23 2011, 00:59
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streetfelineblue
Group: Members
Posts: 813
Joined: 22-March 09

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QUOTE(MiAla @ Jun 22 2011, 22:41)  So, weapon procs (bleeds, stuns, armor pen) do apply on Domino hits, but does that work for "Vampire/Illithid" weapon types? I mean, is it possible to have two drain procs at once if I hit two or more targets via Domino cleave?
Also I sort of fail to understand this Karma/Power concept. What is Power, actually? What profit can I receive from it?
For procs I don't know for sure, but it never happened to me to activate an absorption proc more than once per round. Power measures how many points you can imbue to other players any time you do it, how many points your tags get in the e-hentai galleries, and a fraction of it increases your Spirit points in the Hentaiverse (1 Spirit point for every 7 Power points). This post has been edited by streetfelineblue: Jun 23 2011, 01:03
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Jun 23 2011, 01:06
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Tsunade_lover
Group: Gold Star Club
Posts: 2,719
Joined: 20-July 08

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QUOTE(MiAla @ Jun 22 2011, 23:41)  So, weapon procs (bleeds, stuns, armor pen) do apply on Domino hits, but does that work for "Vampire/Illithid" weapon types? I mean, is it possible to have two drain procs at once if I hit two or more targets via Domino cleave?
Also I sort of fail to understand this Karma/Power concept. What is Power, actually? What profit can I receive from it?
don't worry about the karma/power trainings, they help little/none in HV. The drain procs are limited to 1 per hit no matter if you domino strike. Would be lovely (and probably a bit OP) if it could proc per monster
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Jun 23 2011, 03:36
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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I'm at the point where I want to get some Hath Perks, like the Spectral Auras and Innate Arcana, but Hath just seems to be coming in at a very slow trickle. I can consistently get maybe 1 or 2 each day. So, what's the most efficient way to accumulate a lot of Hath? I'm looking at some options, like H@H, donating, or AAS (without spending a lot), and it still seems like it would take a long while to gather the hundreds of Hath needed for those perks.
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