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post May 24 2015, 21:55
Post #66761
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Just got this Leg:

http://hentaiverse.org/pages/showequip.php...;key=15721c4ef9


Do I equip it and the soulfuse it, or do I keep it until I level high enough (which is like 200 levels)?
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post May 24 2015, 21:57
Post #66762
nec1986



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You cant equip/soulforge this. Its 394lvl bound.
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post May 24 2015, 22:04
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If you rename an equipment after reaching Potency Tier 10, does it become Untradeable?
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post May 24 2015, 22:56
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QUOTE(nec1986 @ May 24 2015, 21:57) *

You cant equip/soulforge this. Its 394lvl bound.


You're right about the soulforge part, I forgot I checked. But I'm pretty sure I can equip it, however its attributes will be scaled to my level. Then again, I suppose I can try selling it as well.

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post May 24 2015, 23:05
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QUOTE(Unsibscribed @ May 24 2015, 16:56) *
But I'm pretty sure I can equip it, however its attributes will be scaled to my level.

(IMG:[b.thumbs.redditmedia.com] http://b.thumbs.redditmedia.com/SyE9uCDmt9SjAOVg.png)
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post May 24 2015, 23:08
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QUOTE(hitokiri84 @ May 24 2015, 22:04) *

If you rename an equipment after reaching Potency Tier 10, does it become Untradeable?


At least the ones named before the update doenst. And to be honest, i cant see why they should be it after the update.
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post May 24 2015, 23:24
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QUOTE(CronoBoA @ May 24 2015, 23:05) *

Yup. Fuck it, I'll keep it.
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post May 24 2015, 23:44
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What was the highest grindfest level reached before the cap? I don't remember if it was actually limitless or if it stopped at 5k.
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post May 25 2015, 00:07
Post #66769
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QUOTE(Stulpen @ May 24 2015, 16:08) *

At least the ones named before the update doenst. And to be honest, i cant see why they should be it after the update.

I know tenboro was contemplating this before the renaming feature was even added, but if they didn't become untradeable before this update, then they shouldn't afterwards either. At any rate, I suppose I can double check with one of my phase pieces that I'm sure to salvage, if I can ever replace it.

Edit: Yup, renamed equip can be attached to Moogle.

This post has been edited by hitokiri84: May 25 2015, 00:13
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post May 25 2015, 00:19
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QUOTE(Scootaloot @ May 24 2015, 19:19) *
Is this worth IWing? I started off using this to run IW on my Exquisite Mace, but then decided it'd be easier to use my Exquisite to IW this. Less damage, but it has 3 PAB and a decent proc which seems rare as hell nowadays.
It's only Superior, and it has no prefix. (Prefix means 25% more damage or so due to extra strike) It's not worth it.
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post May 25 2015, 02:18
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QUOTE(teenyman45 @ May 25 2015, 01:35) *

You must have a much better gear set and/or hath perks than mine. The three times I've done PFUDOR DwD it's taken about two hours each time. I get about 2-3 attacks per second, but was finding it takes the same amount of time to clear a round using the t1 and t2 abilities (and recharge the overchannel bar) as it does to just stay in spirit stance and keep the number key depressed.
Somebody will probably release an automated script for it soon, but for now you can mouseover to see the the individual base stats of level assigned gear and then compare it to the mouseover stats of your current gear. Multiplication is tedious.

I got 9k+ ADB in my poor 1H set (IMG:[invalid] style_emoticons/default/sad.gif)
my target is reach 10k now (IMG:[invalid] style_emoticons/default/laugh.gif)


@nec
Thanks for the info , maybe I will begin playing GF again if my drop still super / exq in arena (IMG:[invalid] style_emoticons/default/cry.gif)
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post May 25 2015, 02:30
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QUOTE(qw3rty67 @ May 24 2015, 15:44) *

What was the highest grindfest level reached before the cap? I don't remember if it was actually limitless or if it stopped at 5k.

It indeed used to be limitless.
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post May 25 2015, 03:09
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Quick question related to the new potions

For a high level mage, how does the mp recovery from a mana draught compare to the per turn usage of your normal spell.

For reference, I'm a lvl 125 mage and use shockblast as my primary spell (1-3 times per round). It's costing me 6 mp per cast, but the draught is only restoring 4mp per turn. Does it get better or worse at higher tiers?
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post May 25 2015, 04:01
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QUOTE(omgwtflolfaggot @ May 24 2015, 17:30) *

It indeed used to be limitless.


Makes me wonder what is the highest round anyone has ever reached in grindfest. (IMG:[invalid] style_emoticons/default/ph34r.gif)
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post May 25 2015, 04:07
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QUOTE(mozilla browser @ May 24 2015, 20:29) *

Thanks milannews and m118. Looks like it would not be worthwhile to shrine my meager stockpile of noodles. Well, 2% legendary isn't too bad, but all of them were not of the extremely valuable kind.


Forgot to mention.
Maybe it's not a good data to refer coz I shrined 249 Noodles when there was a bug.

QUOTE(milannews @ May 23 2015, 21:35) *

@Tenboro

I've just shrined some Noodles.
ALL Legendaries and many Mags have no PABs (IMG:[invalid] style_emoticons/default/cry.gif)
Bug?


QUOTE(Tenboro @ May 23 2015, 21:42) *

It was very briefly bugged again for staffs. I deleted all the buggy ones and turned them back into noodles.


I got only 3 Legs from 249 noodles and then Tenb turned them and 30 Mags back into noodles.
After the bug is fixed, I shrined remaining 223 noodles and got 9 Legs.

Maybe that bug affected qualties too, not only PABs (IMG:[invalid] style_emoticons/default/huh.gif)

Noodly is difinitely not worth 50k anyway.

This post has been edited by milannews: May 25 2015, 11:04
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post May 25 2015, 04:36
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QUOTE(Dammon @ May 24 2015, 21:01) *

Makes me wonder what is the highest round anyone has ever reached in grindfest. (IMG:[invalid] style_emoticons/default/ph34r.gif)

Depends on what Era of HV you're talking about. Just before the 1000 round cap was added? I don't know, but it probably wasn't that high considering monsters still had damage growth. Once upon a time, there was no Monster Lab, no damage growth, no monster resist, and no spell cooldowns. You could 1-shot every monster, every round on Normal. It was pretty easy to reach over 10k rounds. Of course, I think those were also the days before Energy, and GF had a 3,000 daily credit limit. It was mostly about farming items and artifacts (crystals didn't exist either; no monster lab.)

This post has been edited by hitokiri84: May 25 2015, 04:37
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post May 25 2015, 06:53
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QUOTE
3,000 daily credit limit

That must be the number I'm recalling.
I thought monsters grew in GF as well as IW, too.
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post May 25 2015, 07:48
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Now that I got IA1 and IA2, I'm having trouble choosing which Hath perk to work towards. Is there another cost-efficient perk that I should try to get?

The next level of IA costs 250, so I'm not getting that...

Should I start saving my credits and try to get better equipment rather than exchanging more hath?
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post May 25 2015, 08:41
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thinking of finally giving 1H a try cos right now i can't even do a 25 round PFUDOR arena without spamming pots... so how to use 1H?

attack a few times to get some OC, then switch on SS and cast HS and regen. then switch off SS and hold down number key?

and how much block and mitigation should i aim for?
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post May 25 2015, 08:52
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QUOTE(hentai_fusion @ May 25 2015, 09:41) *

attack a few times to get some OC, then switch on SS and cast HS and regen. then switch off SS and hold down number key?
and how much block and mitigation should i aim for?


1h has endless spirit stance. Actually i never wait for stance to cast buffs, but its better a bit. Also its better to use something like hover or spellspam for attacks.

With my slaughter set i have 67% PMI and almost all 40 mitg or a bit higher. Block could be 45-65% and depends on quiality/forge. If you gonna do only arenas than maybe even whole crude set at your level d be enought for pf difficulty. Its very easy style, but you need prof. Prof is very important for 1h. Not so much heavy, because thats only mitg and some hp. But 1h prof gives huge amount of adb and also amount of counters. After 100 prof you ll notice thats very-very useful and after 200 its gonna be like in 3 times lower incoming damage only because counters.

This post has been edited by nec1986: May 25 2015, 08:56
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