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post May 22 2015, 07:23
Post #66621
karyl123



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QUOTE(Superlatanium @ May 22 2015, 11:56) *

You're right that 1h is the way to go. Non-Slaughter has been slightly buffed. I can't say for certain, but you can probably get by without Slaughter. Balance would be next best, and at your level, Nimble would be good too. Given how much potential damage PA stacks give, I think a rapier is still the best choice, especially against FSM and schoolgirls - though if you prefer to play battle series where monsters die in only a small number of hits (4 or less?), a high ADB Axe or Club of Slaughter might perform as well.

-10/day (or, -1 / 2.4 hour) is the limit. But you still want to keep Wisdom high, since non-mages still cast spells frequently enough. Intel is what needs to be lowered, because it's only (very negligibly) useful for prolonging Spirit Stance.Protection has a low cost and a high duration - putting it on IA rather than manual doesn't give much benefit compared to using Spark or SS or SV (which have higher costs and lower durations).

Spark is my #1 priority on IA because it means I have an extra turn when I'm in trouble (and can Cure or Fullcure while Spark re-activates automatically), and it means I can occasionally take fatal damage a couple turns in a row but still live if Regen procs on that turn. (or, in this patch, if I use a potion; 0 action speed. haven't done that yet though...)

Have you tried a club (Slaughter) for mainhand? I've heard that the stun is quite nice for survivability, as well as having higher weapon damage, and negating enemy parry. (Faster you kill, more XP and other stuff you get per time, even if overall defense is less, after all)


thankyou (IMG:[invalid] style_emoticons/default/biggrin.gif)

never tried club, kinda rare on WTS.
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post May 22 2015, 07:25
Post #66622
orgolove



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QUOTE(Superlatanium @ May 21 2015, 22:13) *

You could probably just drop Int to a level where cost to upgrade is insignificant compared to the other stats. Given the exponential curve, it shouldn't take more than a few days. (it's all right to keep it there instead of going all the way to 0 because it'll add to base SP for Spirit Stance)


You're right - I never used spirit stance while as a mage, and didn't think of that. Thanks. Maybe I'll keep it at around 180 - that should only take 10 days.
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post May 22 2015, 09:55
Post #66623
cipher43



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QUOTE(orgolove @ May 21 2015, 22:01) *

Edit: Just wtf am I doing wrong? I gained my first 200 levels at 2 weeks, and now I'm just shit... I can't even grind the Hell TT arena right now. 18 levels in 8 days... sigh...


You're not doing anything wrong. Between 200 and 250, there's a difficulty spike as higher PL monsters start appearing for you. Generally your options are to scrounge for better gear and/or lower the difficulty to something you can handle.

If you're not already using Imperil or Weaken, you might want to give them a shot and see what works for you.

Switching style to 1H is also recommended, as it's fairly safe but slow.

EDIT: Huh. Slowpoke is slow. And doesn't read ahead.

This post has been edited by cipher43: May 22 2015, 09:56
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post May 22 2015, 10:50
Post #66624
something



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QUOTE(something @ May 20 2015, 20:43) *

has anyone tried out their DW set to see how good the damage buff is? i'm too freaked out by the patch to test mine out without soul binding it


bumping this

in the meantime:


QUOTE(karyl123 @ May 22 2015, 00:52) *

expert, need another help

style dual wield.

now I just activated 2nd IA.

which one should I use ?

the first one is haste, currently for the second I use protection.

-----

another question, for dual wield.

currently I use, rapier of the nimble for both hand. for maximum survability

should I change something ?


if you use shadow veil a lot, putting it on IA will save you more turns in the long run even though it costs slightly more. imo there's no real point in putting protection on IA as DW since evade is more useful to you and protection lasts a ridiculous amount of turns anyway.

ideally you should have a slaughter weapon in the mainhand(for max damage) and either balance(for maximum offhand hit chance) or nimble(for max parry bonus) in offhand.
consider club slaughter/rapier balance or rapier slaughter/waki nimble if your goal is purely survivability; you can probably find a decent set of both for < 300k in WTB
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post May 22 2015, 11:01
Post #66625
Cleavs



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QUOTE(something @ May 22 2015, 10:50) *

bumping this

i'm in the same condition as you. but if the damage buff is limited only to a +30% damage for the offhand (we're speaking about +150~200 ADB for a waki or a rapier out of 5k base ADB, at my level) it won't make that big difference.

are there any other buffs that i forgot?
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post May 22 2015, 12:29
Post #66626
karyl123



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QUOTE(something @ May 22 2015, 15:50) *

bumping this

in the meantime:
if you use shadow veil a lot, putting it on IA will save you more turns in the long run even though it costs slightly more. imo there's no real point in putting protection on IA as DW since evade is more useful to you and protection lasts a ridiculous amount of turns anyway.

ideally you should have a slaughter weapon in the mainhand(for max damage) and either balance(for maximum offhand hit chance) or nimble(for max parry bonus) in offhand.
consider club slaughter/rapier balance or rapier slaughter/waki nimble if your goal is purely survivability; you can probably find a decent set of both for < 300k in WTB


I will go with club slaughther for stun
and rapier nimble for parry.
-------

about DW in 0.82

30 buff quite good. before I only have 29xx attack, now 3310 atk

quite nice.

for addition, in 0.81 I am having hard time doing RE in battletoads.
now in .82 I can do RE IWTBH

too bad. even on iwtbh drop also bad

This post has been edited by karyl123: May 22 2015, 12:30
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post May 22 2015, 13:09
Post #66627
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QUOTE(something @ May 22 2015, 19:50) *

bumping this


I'm afraid of equipping anything and have only equipped one of the shitty slaughter sets I had lying around... (IMG:[invalid] style_emoticons/default/unsure.gif)
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post May 22 2015, 13:37
Post #66628
Cleavs



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QUOTE(TygerTyger @ May 22 2015, 13:09) *

I'm afraid of equipping anything and have only equipped one of the shitty slaughter sets I had lying around... (IMG:[invalid] style_emoticons/default/unsure.gif)

yup, same here. if tenboro wanted to reduce incoming connections, i guess he was successful
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post May 22 2015, 13:53
Post #66629
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Just equip your things. Almost everything old is obsolete now so you'll need to replace it all eventually. Besides, think back to before the patch -- remember how little the stats on your equipment actually increased whenever you leveled up. Hell, I remember whenever I leveled up, my total EDB would go up by like ... 0.6. It will take a long time for your to really out-level your gear and feel the effects, especially if you don't power-level, and hopefully by then everything will be sorted out and acquiring upgrades will be easier.

And if you really want, you can soulfuse your old equipment just by collecting Soul Fragments from random encounters. I'm already up to 30 and it has only been a few days since the patch. (IMG:[invalid] style_emoticons/default/mellow.gif)
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post May 22 2015, 14:04
Post #66630
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QUOTE(n125 @ May 21 2015, 23:53) *

Just equip your things. Almost everything old is obsolete now so you'll need to replace it all eventually. Besides, think back to before the patch -- remember how little the stats on your equipment actually increased whenever you leveled up. Hell, I remember whenever I leveled up, my total EDB would go up by like ... 0.6. It will take a long time for your to really out-level your gear and feel the effects, especially if you don't power-level, and hopefully by then everything will be sorted out and acquiring upgrades will be easier.

And if you really want, you can soulfuse your old equipment just by collecting Soul Fragments from random encounters. I'm already up to 30 and it has only been a few days since the patch. (IMG:[invalid] style_emoticons/default/mellow.gif)


I am only playing to get the soul crap. It will take a while tho. 50 per item. I have 21. Tenboro should listen. He should at least give us the chance to soul bind, like 1 entire set from the beginning.
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post May 22 2015, 14:19
Post #66631
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Anybody still consider to total-forge full set?

People can't reach maximum clearing speed anymore because forging contradicts the self-found upgrades.
Simulation: Full forged then get self-found upgrades: can't salvage due catalysts & 10% mats loss. Hurt to keep depends on levelling speed.
This patch severely limits clearing speed. As intended?
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post May 22 2015, 14:27
Post #66632
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QUOTE(Superlatanium @ May 21 2015, 17:53) *

All but the highly equipped mages are going to have serious problems in this patch


They might have to buy some pots... but Tenboro also gave us a month to use the old pots...


QUOTE(Superlatanium @ May 21 2015, 17:53) *

, especially if the player is a low level. You likely won't be able to get Power Slaughter for a reasonable price anymore though.Nothing, the boss has just made low-level mage nearly unplayable. (unless the player is fine only comfortably playing Hard/Nightmare)



Dark is about where it was before but a bit less efficient eg higher mana consumption

Holy got a nerf bat to the face unless you had a Oak staff with good supportive stats.

After the adjustments, elemental is about where it was before.
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post May 22 2015, 14:28
Post #66633
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QUOTE(crazy3d @ May 22 2015, 02:04) *

I am only playing to get the soul crap. It will take a while tho. 50 per item. I have 21. Tenboro should listen. He should at least give us the chance to soul bind, like 1 entire set from the beginning.


To soulbind an item costs about 1m credits from the shop. If its not worth 1m credits to soulbind it, then its not worth the credits to forge it... etc etc.
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post May 22 2015, 14:55
Post #66634
karyl123



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expert question.

I still confused with new ranges.

is the ranges affected in 0.82 patch only ADB ?

ranges like PMI, MMI, resist, parry, etc and friends not affected, still same max as 0.81 ?
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post May 22 2015, 15:40
Post #66635
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QUOTE(karyl123 @ May 22 2015, 14:55) *

expert question.

I still confused with new ranges.

is the ranges affected in 0.82 patch only ADB ?

ranges like PMI, MMI, resist, parry, etc and friends not affected, still same max as 0.81 ?


The data isn't known yet but I suspect that every quality range rolls slightly higher, except peerless.

ADB was buffed specifically, every roll is additionally 33% higher, except of slaughter which might only get the tiny quality bonus.
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post May 22 2015, 15:52
Post #66636
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Don't know if it's the good thread to post this, but:

Anyone else here need to clear a captcha before login?



(HV is so slow sometimes I have to shut down firefox and then relogin)
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post May 22 2015, 15:58
Post #66637
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QUOTE(n125 @ May 22 2015, 13:53) *

Just equip your things. Almost everything old is obsolete now so you'll need to replace it all eventually. Besides, think back to before the patch -- remember how little the stats on your equipment actually increased whenever you leveled up. Hell, I remember whenever I leveled up, my total EDB would go up by like ... 0.6. It will take a long time for your to really out-level your gear and feel the effects, especially if you don't power-level, and hopefully by then everything will be sorted out and acquiring upgrades will be easier.

And if you really want, you can soulfuse your old equipment just by collecting Soul Fragments from random encounters. I'm already up to 30 and it has only been a few days since the patch. (IMG:[invalid] style_emoticons/default/mellow.gif)

tbh, you have quite some reason - especially if we consider old power of slaughter/force shields. though it still sounds a bit dodgy to me...
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post May 22 2015, 16:04
Post #66638
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QUOTE(EsotericSatire @ May 22 2015, 20:27) *

Dark is about where it was before but a bit less efficient eg higher mana consumption

Holy got a nerf bat to the face unless you had a Oak staff with good supportive stats.

After the adjustments, elemental is about where it was before.


Don't quite agree.

Everyone got relatively buffed because they have unlimited spirit pots now. Dark is relatively nerfed because the spirit theft benefit is pointless now. Dark mages used katalox or willow, which means they've going from having possible having holy edb for cure, to absolutely having no supportive proficiency boost for cure. And with restoratives as they are, Dark has been relatively badly nerfed, as if it wasn't already nerfed before.

Everyone has unlimited mana pots too. But among mages, only elemental has sufficiently low mana costs that the draughts and pots will be sufficient on their own. So elemental effectively gets buffed because there's no need / much less need for tapping.

Holy lost their edb cure perk which theoretically would hurt, but they are probably using oak anyway so they still have ▲▲ cure perk. And if the restoratives aren't good enough, they can just supplement with a bit of ether theft.

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post May 22 2015, 16:07
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QUOTE(orgolove @ May 22 2015, 13:25) *

You're right - I never used spirit stance while as a mage, and didn't think of that. Thanks. Maybe I'll keep it at around 180 - that should only take 10 days.


Huh? I don't think mages use spirit stance. That's just another melee perk.
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post May 22 2015, 16:10
Post #66640
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QUOTE(mozilla browser @ May 22 2015, 07:07) *

Huh? I don't think mages use spirit stance. That's just another melee perk.

Yeah, I'm thinking of changing to melee.
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