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post May 20 2015, 09:16
Post #66481
Cleavs



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just wondering, if 1H nerf is behind the corner, bucklers nowadays are starting to become better than yesterday's force shields, same goes for today's power etc etc... what's the point in not using our old 1H power sets rather than sacrificing a backup one?
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post May 20 2015, 09:28
Post #66482
nec1986



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Scaling is mostly very good only for mages. Lets say shield. Old Lmax shield with 50 forge (for higher difference) for me and for 500lvl:

Block. 59,35 -- 62,84
Phys without suffix. 5,42 -- 5,74
Stat. 86,3 -- 116,55

And also Lmax rapier with 100 forge. 1843 -- 2521

It has some influence, but wait. I wont get 500 soon at all. Its 3,5% additional block and closer to 3% in overall block increase. So its probably not very bad. But also i d get 1,5% with only my proficiency. Defense doesnt makes difference. Even with full set its probably lower than 1% and end gives much better. Stats looks more solid. If we multiply it by 6 than its 180, but also i d get same amount with level and some with arti shrine. So its lower than half. And finally adb and its finally something significant. But probably not vital. I mean 1,5 or 1,8k adb is definitely nice, but that doesnt mean we cant increase it. We still get some stats, we still get prof (and 140*4=560 adb).

So it doesnt looks very-very important. Only adb has pretty scaling.

This post has been edited by nec1986: May 20 2015, 09:52
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post May 20 2015, 09:35
Post #66483
pcsbx



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QUOTE(isavior @ May 20 2015, 09:56) *

Hello, I've been playing the game for a while and am always wondering how to tell whether a piece of equipment is good. If you show me a piece of equip right away, I just have no idea how good it is. Even if you show me two pieces, with comparison I still can't tell which one is better sometimes because it's possible that stat X of piece A is higher than of piece B while stat Y of piece A is lower than of piece B.

Is there any criterion for measuring how good a piece of equip is?

Like, a specific stat reaching a certain point, the piece of equip is categorized as S-rank or A-rank or something.

Quality prefix refers to how high equip's stats can be in relation to its level; behold this simple example:
lvl 35 Avg Club ~80 dmg
lvl 445 Avg Club ~800 dmg
lvl 445 Exq Club ~1000 dmg

Thus higher quality prefix is always preferable.

Material prefix, suffix, PAB, mitigation preference depends on one's playstyle and equips. Unneeded mitigations (such as spell crit chance for melee armor) are likely to stem from non-ideal 'fixes but aren't harmful either.

Picking a melee weapon is pretty easy:
- more damage is the primary concern, chance to hit is another major one
- Ethereal prefix is preferable since monsters cannot have resistance or mitigation against it
- Slaughter suffix is still superior to any others
- for dualwield offhand, Balance suffix is preferable since it greatly enhances chance to hit with offhand

But I'm far from an expert on the matter. Hope this helps to get you started.

This post has been edited by pcsbx: May 20 2015, 09:36
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post May 20 2015, 09:43
Post #66484
Fudo Masamune



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QUOTE(n125 @ May 20 2015, 11:24) *

I no longer intend on using my gear forever now that new legendaries have better rolls than old ones. But the reality is, I am most likely not going to find any upgrades -- in the past three years, I have only found one Freyr legendary, for example. So I have to soulfuse my obsolete gear out of necessity. It's a tough pill to swallow.

EDIT: Mm.. Maybe not so bad. Maybe I can soulfuse everything over the course of the next month and a bit using Soul Fragments from Random Encounters. I already have 16...


If you're content with mag, you could always stuff the shrine with the noodle to obtain mag equip, with some luck it would be something you need.

also...
10b said that the cap for soul shards is 6 shards/day, and if you haven't find 2 in that day you'll have 100% chance to obtain 1 from RE, sadly it's a 4 hours counter decrease instead of daily reset timer, so doing RE 30 minutes after trigering dawn of new day didn't give 100% shard chance if you already got 5 in the past 20 hours.
So, what's the most ideal way to farm it? doing RE as much as you could looking for those 6 drops and wait ~20 hours to drop the counter below 2, or doing it every 4 hours to get that one possible drop as soon as possible?
Well sure you could always do RE anytime you could and wish for the best, but some people don't want those exp anymore, fearing their weapon turned crap (which I think actually not that much justified since it isn't that different except if we're talking about 10+ level difference)
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post May 20 2015, 09:45
Post #66485
clarkiest



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QUOTE(Scremaz @ May 20 2015, 09:16) *
just wondering, if 1H nerf is behind the corner, bucklers nowadays are starting to become better than yesterday's force shields, same goes for today's power etc etc... what's the point in not using our old 1H power sets rather than sacrificing a backup one?

Simple. The patch is not final (yet). Bits and pieces are changed in this moment. Until tenboro decide the patch is done, there are still hope and worry. Will it possible for player at my level of training to get upgrade from arena's drop? Will I be able to secure any good equipment from others if drop alone is not enough? Give it one or two week. Being prudent is a virtue.
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post May 20 2015, 10:16
Post #66486
karyl123



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so, new equipment is better than old equipment ?

everybody now grinding for new equipment ?

old equipment is no good now with the new equipment ranges ?
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post May 20 2015, 10:34
Post #66487
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http://hentaiverse.org/pages/showequip.php...;key=34f6799eec

this is my current rapier i got from WTS, how long will it stay usable for or do i have to switch weapons every time i level up?
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post May 20 2015, 10:38
Post #66488
Cleavs



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QUOTE(billyismad @ May 20 2015, 10:34) *

http://hentaiverse.org/pages/showequip.php...;key=34f6799eec

this is my current rapier i got from WTS, how long will it stay usable for or do i have to switch weapons every time i level up?

it has nice stats but no supplemental strike, so it's somehow already not usable (IMG:[invalid] style_emoticons/default/tongue.gif)
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post May 20 2015, 10:39
Post #66489
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QUOTE(karyl123 @ May 20 2015, 16:16) *

so, new equipment is better than old equipment ?

everybody now grinding for new equipment ?

old equipment is no good now with the new equipment ranges ?


yes

yes

yes
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post May 20 2015, 10:47
Post #66490
m118w11



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QUOTE(billyismad @ May 20 2015, 10:34) *

http://hentaiverse.org/pages/showequip.php...;key=34f6799eec

this is my current rapier i got from WTS, how long will it stay usable for or do i have to switch weapons every time i level up?


Assuming you don't find a better one, at around level 300, a decent one (1/4 rapiers of slaughter) will be better. And if somehow you get to level 340 without finding an upgrade, every second rapier of slaughter would be better.

People are really overestimating their how quickly their gear will become obsolete due to leveling.
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post May 20 2015, 11:02
Post #66491
billyismad



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QUOTE(Scremaz @ May 20 2015, 16:38) *

it has nice stats but no supplemental strike, so it's somehow already not usable (IMG:[invalid] style_emoticons/default/tongue.gif)


how much damage does the strike add to the overall damage of the weapon?

@m118w11
thanks, its good to know i can use the rapier for a while, i was imaging cases like switching to shortswords if they drop
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post May 20 2015, 11:13
Post #66492
karyl123



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QUOTE(billyismad @ May 20 2015, 16:02) *

how much damage does the strike add to the overall damage of the weapon?

@m118w11
thanks, its good to know i can use the rapier for a while, i was imaging cases like switching to shortswords if they drop


in my opinion, you can use any equipment you want, but NEVER upgrade them if level not high enough. it would waste of materials.

for mid level focus is, leveling like a boss, till dead (lv 400+).

This post has been edited by karyl123: May 20 2015, 11:14
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post May 20 2015, 11:16
Post #66493
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QUOTE(m118w11 @ May 20 2015, 10:47) *
People are really overestimating their how quickly their gear will become obsolete due to leveling.

2% drop of physical mitigation can be felt. 5% drop is risky. And it's not only PMI that would drop while you're leveling up. The problem is, I do not know how many level it takes for a set to lose that much.

QUOTE(billyismad @ May 20 2015, 11:02) *
how much damage does the strike add to the overall damage of the weapon?

Half if it's void. If it's elemental, depend on mob's specific mitigation. But it's about half, yeah.
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post May 20 2015, 11:18
Post #66494
karyl123



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QUOTE(clarkiest @ May 20 2015, 16:16) *

2% drop of physical mitigation can be felt. 5% drop is risky. And it's not only PMI that would drop while you're leveling up. The problem is, I do not know how many level it takes for a set to lose that much.
Half if it's void. If it's elemental, depend on mob's specific mitigation. But it's about half, yeah.



I am using lv 219 set, now lv 227.

when lv 219 I normally take 200-300 damage, now I take 400-550 damage.

it hurts so bad.
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post May 20 2015, 11:19
Post #66495
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QUOTE(karyl123 @ May 20 2015, 18:16) *

so, new equipment is better than old equipment ?

everybody now grinding for new equipment ?

old equipment is no good now with the new equipment ranges ?


Only legendaries+ and non-slaughter power/1H/2H. Everything else got a PAB nerf.

Yes, there's no other choice

Old Mag and Exq are better than new Mag and Exq
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post May 20 2015, 11:26
Post #66496
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Not all new mag and exq are worse than the old ones but yeah I had to be unlucky enough to get a decent mag dark phase when I'm a wind mage and dark is pretty much dead/useless. (IMG:[invalid] style_emoticons/default/cry.gif)

This post has been edited by Kazuki3: May 20 2015, 11:28
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post May 20 2015, 11:31
Post #66497
nec1986



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Some is ok and some got high upgrade. Its hard to say, because we dont know new ranges. Most powerful upgrade probably got power of protection. Also rapier of nimble can be quite decent too for 1h.

Also now legendaries can have peerless stats. Its not vital, because difference isnt big, but overall result can be solid. So, here is exq buckler.
http://hentaiverse.org/pages/showequip.php...;key=3b6a028a10

Its already 35,4 block for me with some random roll. With 50 forge its something near 46,5 and i mean my Mmax force with 32 forge (its actually can be even more expensive) has 51%. Im sure Mmax buckler is very-very close to same result and its quite cheap and has no interference. It could be new main item. Also new Mmax force could be much closer to old Lmax. But thats not very-very big difference compare to non slaughter upgrade.

This post has been edited by nec1986: May 20 2015, 11:40
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post May 20 2015, 11:39
Post #66498
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QUOTE(clarkiest @ May 20 2015, 17:16) *

2% drop of physical mitigation can be felt. 5% drop is risky. And it's not only PMI that would drop while you're leveling up. The problem is, I do not know how many level it takes for a set to lose that much.


But your PMI wouldn't drop just because you're leveling up. It's just not scaling up further.

Also, you'd need quite a lot of levels to make a difference of 2% PMi right?

QUOTE(karyl123 @ May 20 2015, 17:18) *

I am using lv 219 set, now lv 227.

when lv 219 I normally take 200-300 damage, now I take 400-550 damage.

it hurts so bad.


Somehow, I don't think this is due to lack of level scaling. 8 levels makes your PMi stats go up by 8/2000 of the base stat. Which should be pretty little, I think.

What difficulty are you playing at? Maybe you're suddenly seeing monsters above PL 1000. You're roughly at the level where things get harder, fast.
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post May 20 2015, 11:50
Post #66499
Cleavs



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oh, another thing: now that holy doesn't affect cure bonus anymore, for a melee there's no point in going for holy rather than dark, right?
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post May 20 2015, 11:52
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nec1986



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Its almost not possibly for high lvl to get 2% pmi with scaling.

My old set had 76,92% PMI with 696 end and 448 agi. I have 18,05% additional from scale and with 500lvl i d get 25%. With 5,89% higher phys i d get 78%. So its only 1,08% additional PMI without stats. A bit harder to count stats. So i d get near 80,43% with gear stat scaling and probably 82,37% with my base stat increase from exp and also a bit from shrine. Final result d be closer to 83% PMI.

You can see increase from direct scaling is quite equal to leveling with gaining stats and shrine. Because defense has 2000 in formula. Without scaling i d have 76,92-->80,2 increase.

This post has been edited by nec1986: May 20 2015, 11:56
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