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post May 3 2015, 13:21
Post #65401
nobody_xxx



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QUOTE(dragonandon @ May 3 2015, 18:03) *

I understand people who have earned Dovahkiin still choose to use Godslayer because of the evasion and damage buff. But I'd like to know a bit more about FUS RO DAH or cooldowns in general. Since I'm interested in the potential for infinite stunlocks.

It's my perception that both skills with cooldowns and effects with a duration increment on the turn of the character they apply to. So if a slow monster is stunned they're stunned more of your turns if you're faster even though it only skips the same number of the monster's turns.

So theoretically if one's taking 2 turns for every turn the fastest monster, and getting 200% overcharge amongst it; FUS RO DAH could trivialize any one fight right?

95% melee in HV is 1H now , so they don't need more defensive skill (IMG:[invalid] style_emoticons/default/laugh.gif)

I using FRD in the past to clear hellfest with my 2H heavy ~ spam it in rounds 700+ (IMG:[invalid] style_emoticons/default/heh.gif)


QUOTE(billyismad @ May 3 2015, 18:18) *

when i played previously, i remember 2h estocs being the most wanted weapon at the time what changed that makes it so bad now?

PS: this is probably at least a year or more ago but i couldn't figure the reason from the patch notes.


2H is slowly decaying now (IMG:[invalid] style_emoticons/default/anime_cry.gif)


the glorious estoc now is very cheap even legendary compare when jenga vs HTTP bid war for leg demonic estoc of slaughter (IMG:[invalid] style_emoticons/default/sad.gif)

This post has been edited by nobody_xxx: May 3 2015, 13:25
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post May 3 2015, 13:28
Post #65402
Cleavs



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QUOTE(billyismad @ May 3 2015, 13:18) *

when i played previously, i remember 2h estocs being the most wanted weapon at the time what changed that makes it so bad now?

PS: this is probably at least a year or more ago but i couldn't figure the reason from the patch notes.

i guess this is due to the high number of high-level chaosed mobs. dunno if other styles were specifically buffed and 2H nerfed, but while 1H can rely on perma-spirit stance/block by shield/parry by weapon and DW at least on resist by armors/parry by weapons, 2H can only rely on resist by armors/parry by ability tree (which is anything special, let's say < 1/2 of a mediocre DW set). basically, high damage but low defenses (IMG:[invalid] style_emoticons/default/unsure.gif)
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post May 3 2015, 13:38
Post #65403
nobody_xxx



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QUOTE(Scremaz @ May 3 2015, 18:28) *

i guess this is due to the high number of high-level chaosed mobs. dunno if other styles were specifically buffed and 2H nerfed, but while 1H can rely on perma-spirit stance/block by shield/parry by weapon and DW at least on resist by armors/parry by weapons, 2H can only rely on resist by armors/parry by ability tree (which is anything special, let's say < 1/2 of a mediocre DW set). basically, high damage but low defenses (IMG:[invalid] style_emoticons/default/unsure.gif)

2H still playable in IWBTH ~ I have try that before decide go for 1H (IMG:[invalid] style_emoticons/default/laugh.gif)

2H estoc + heavy is suck in PFU , you will cast cure alot when fight 6mobs + (IMG:[invalid] style_emoticons/default/sad.gif)


estoc + shade of SD/fleet still playable in PFU but need alot of forging (IMG:[invalid] style_emoticons/default/heh.gif)
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post May 3 2015, 13:44
Post #65404
Superlatanium



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QUOTE(billyismad @ May 3 2015, 11:18) *

when i played previously, i remember 2h estocs being the most wanted weapon at the time what changed that makes it so bad now?

PS: this is probably at least a year or more ago but i couldn't figure the reason from the patch notes.
2h doesn't have enough defense. Unless you're high level / amazing gear, you'll be forced to Cure way more often on high difficulties, and it's just not anywhere close to as time-efficient as 1h (or mage, on lower difficulty). 2h also has serious problems with mobs' parry, unlike 1h. 2h also can't gain OC anywhere close to 1h. At least DW is playable, though you probably need great Shade to play well on high difficulty.
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post May 3 2015, 16:49
Post #65405
tetron



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QUOTE(Broccolis @ May 2 2015, 22:03) *

Hello everyone (IMG:[invalid] style_emoticons/default/smile.gif)

First of all, I'm really sorry if this isn't a place to ask a question like this (IMG:[invalid] style_emoticons/default/sad.gif) but i remember that few months ago users can access their archived downloads list, but now i couldn't find it anywhere =.= could someone help me with this? it's the one that you pay with credits to download the zip files. There's a page that shows all of the archives zip files that the user payed for.

That feature has been removed in a recent (Well, not so recent actually) patch. Now you can't even see your current archive list, let alone previous ones! But if you have downloaded something within 1 week, you can still re download it without any cost (By manually visiting that gallery again). After 1 week, all the traces of your downloads are automatically erased.

QUOTE(TygerTyger @ May 2 2015, 23:08) *

Full concentration is so hard to play... When I use to grind I couldn't play without watching a video and playing. Best way to afk grind. (IMG:[invalid] style_emoticons/default/biggrin.gif)

My case is a little different, it seems. (IMG:[invalid] style_emoticons/default/duck.gif)

QUOTE(EsotericSatire @ May 3 2015, 05:40) *

Maybe the clear was pre-pfudor fix/buff where players had more action speed.

How much Max Action Speed was there in the past? (IMG:[invalid] style_emoticons/default/huh.gif)

QUOTE(treesloth @ May 3 2015, 15:10) *

those clears were post monster-selection nerf. there are three stages to the consequences of this nerf.

1. prior to nerf,- encounter many 'in memory of dark mage' mobs, fests were more difficult
2. immediately post nerf- encounter 1 'in memeory of dark mage' mobs, the rest of mobs were low chaos'd and weak, so fests were easier. it was more profitable as a monster trainer to use chaos tokens to make more mobs, since there was no limit on how many of your mobs could show up in battle.
3. later on, post nerf- encounter 1 'in memory of dark mage' mob, but now the rest of the mobs are highly chaos'd because it is more profitable to make high level, high chaos'd mobs, since only one of your monsters will show up per round.

I believe it is much more difficult for mage to clear pfufest compared to immediately post nerf.

Speaking of which, is it even "reasonable" to clear PF-GF as a Mage? (Other than bragging rights)

QUOTE(nobody_xxx @ May 3 2015, 16:51) *

the glorious estoc now is very cheap even legendary compare when jenga vs HTTP bid war for leg demonic estoc of slaughter (IMG:[invalid] style_emoticons/default/sad.gif)

What was the final bid in that bid war?

QUOTE(Superlatanium @ May 3 2015, 17:14) *

At least DW is playable, though you probably need great Shade to play well on high difficulty.

Nope. To play smoothly on high difficulty like PFUDOR, what you need are Nimble in Offhand and good Negation set. Also Swift Strike of around lv.7 (total from both weapon).

btw, my memory isn't cooperating. So a noob question: Can the Void SP attacks be Evaded, Resisted or Blocked?

This post has been edited by tetron: May 3 2015, 16:51
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post May 3 2015, 16:55
Post #65406
lwprbf



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QUOTE(Superlatanium @ May 3 2015, 04:20) *

For 1h/heavy, you need a prefixed Exquisite+ Rapier of Slaughter, with decent ADB, PA chance, and not-too-terrible parry. Ethereal is best if you won't be IWing it (due to void damage), but it's pricey, like Hallowed. If you don't aim for Hallowed or Ethereal, they should be pretty cheap.

Oh..Long way to go but you show me the right direction.
Thanks a lot.
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post May 3 2015, 16:56
Post #65407
nobody_xxx



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QUOTE(tetron @ May 3 2015, 21:49) *

That feature has been removed in a recent (Well, not so recent actually) patch. Now you can't even see your current archive list, let alone previous ones! But if you have downloaded a something within 1 week, you can still re download it without any cost (By manually visiting that gallery again). After 1 week, all the traces of your downloads are automatically erased.
My case is a little different, it seems. (IMG:[invalid] style_emoticons/default/duck.gif)
How much Max Action Speed was there in the past? (IMG:[invalid] style_emoticons/default/huh.gif)
Speaking of which, is it even "reasonable" to clear PF-GF as a Mage? (Other than bragging rights)
What was the final bid in that bid war?
Nope. To play smoothly on high difficulty like PFUDOR, what you need are Nimble in Offhand and good Negation set. Also Swift Strike of around lv.7 (total from both weapon).

btw, my memory isn't cooperating. So a noob question: Can the Void SP attacks be Evaded, Resisted or Blocked?

for action speed , just read the old HV patch threads (IMG:[invalid] style_emoticons/default/laugh.gif)


around 50M for that leg demonic estoc beat HTTP bid (IMG:[invalid] style_emoticons/default/wub.gif)

nearly same price when HTTP buy legendary demonic katalox staff of destruction from irvine/vriska serket (IMG:[invalid] style_emoticons/default/heh.gif)

I think everlost and xtech estoc is more better than jenga leg demonic estoc , but still below his peerless estoc (IMG:[invalid] style_emoticons/default/heh.gif)

This post has been edited by nobody_xxx: May 3 2015, 17:09
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post May 3 2015, 16:57
Post #65408
Colman



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QUOTE(tetron @ May 3 2015, 22:49) *

Nope. To play smoothly on high difficulty like PFUDOR, what you need are Nimble in Offhand and good Negation set. Also Swift Strike of around lv.7 (total from both weapon).
My rapier of slaughter + waki of nimble + full shade of fleet work well. But slow...........
QUOTE
btw, my memory isn't cooperating. So a noob question: Can the Void SP attacks be Evaded, Resisted or Blocked?
Yes. Sp attack can be Evaded, Resisted or Blocked.
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post May 3 2015, 19:11
Post #65409
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QUOTE(Kazuki3 @ May 3 2015, 12:46) *

I'm just kinda taking a stab in the dark here but could it be you are at max equips? You can only hold up to 1000 equips in your inventory and since you get equips from trophies.


Well, what do you know, i actually had maximum junk reached in my inventory and didn't even notice. Sold off everything to the bazaar and i can now shrine trophies again (IMG:[invalid] style_emoticons/default/laugh.gif)
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post May 3 2015, 19:35
Post #65410
tetron



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QUOTE(Colman @ May 3 2015, 20:27) *

My rapier of slaughter + waki of nimble + full shade of fleet work well. But slow...........

How many Levels of Swift Strike? And how much total Attack Speed?

QUOTE(Colman @ May 3 2015, 20:27) *

Yes. Sp attack can be Evaded, Resisted or Blocked.

HuH? "Void" SP attacks can be Resisted? (IMG:[invalid] style_emoticons/default/huh.gif)

QUOTE(Zaesha @ May 3 2015, 22:41) *

Well, what do you know, i actually had maximum junk reached in my inventory and didn't even notice. Sold off everything to the bazaar and i can now shrine trophies again (IMG:[invalid] style_emoticons/default/laugh.gif)

Wait, what?? If I remember correctly, we could still shrine successfully even if our inventory was full just a few months ago. I suspect a ninja patch happened recently then! (IMG:[invalid] style_emoticons/default/ph34r.gif)
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post May 3 2015, 20:14
Post #65411
Colman



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QUOTE(tetron @ May 4 2015, 01:35) *

How many Levels of Swift Strike? And how much total Attack Speed?
they are not important at all.
QUOTE
HuH? "Void" SP attacks can be Resisted? (IMG:[invalid] style_emoticons/default/huh.gif)
Void spell can be resisted. Void physical attack can be parried. All void attack can be evaded/blocked.
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post May 3 2015, 23:52
Post #65412
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QUOTE(tetron @ May 3 2015, 16:49) *

Nope. To play smoothly on high difficulty like PFUDOR, what you need are Nimble in Offhand and good Negation set.

why negation? wouldn't fleet/shadowdancer be better? furthermore, they already provide a good enough resist chance (IMG:[invalid] style_emoticons/default/huh.gif)

QUOTE(tetron @ May 3 2015, 19:35) *

HuH? "Void" SP attacks can be Resisted? (IMG:[invalid] style_emoticons/default/huh.gif)

sure. the only important thing about Void attacks is their nature (thus which mitigations have to be considered in order to calculate damage), but before that they are attacks as all other ones, so can be evaded, blocked, parried/resisted... even mitigated - albeit on a lesser extent than the other ones, since void doesn't have a specific mitigation

QUOTE(tetron @ May 3 2015, 16:49) *

Also Swift Strike of around lv.7 (total from both weapon).

QUOTE(Colman @ May 3 2015, 20:14) *

they are not important at all.
Void spell can be resisted. Void physical attack can be parried. All void attack can be evaded/blocked.

so, which potencies are best on a DW set? fatality as a jolly, butcher on mainhand only, swift strike appreciated as well? (IMG:[invalid] style_emoticons/default/unsure.gif)
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post May 4 2015, 03:04
Post #65413
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QUOTE(Scremaz @ May 4 2015, 05:52) *

so, which potencies are best on a DW set? fatality as a jolly, butcher on mainhand only, swift strike appreciated as well? (IMG:[invalid] style_emoticons/default/unsure.gif)

I do not feel any different with/without swift strike. With full fleet and offhand waki of nimble, the evade could easily reach 50% and parry can be 70%+. In addition, this set give ~16-20% attack speed bonus from agi/light armor proficiency. The defense should be enough, at least for arena.
Since DW is slow, better go for fatality/overpower.

This post has been edited by Colman: May 4 2015, 03:10
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post May 4 2015, 07:02
Post #65414
something



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QUOTE(Scremaz @ May 3 2015, 17:52) *

why negation? wouldn't fleet/shadowdancer be better? furthermore, they already provide a good enough resist chance (IMG:[invalid] style_emoticons/default/huh.gif)
sure. the only important thing about Void attacks is their nature (thus which mitigations have to be considered in order to calculate damage), but before that they are attacks as all other ones, so can be evaded, blocked, parried/resisted... even mitigated - albeit on a lesser extent than the other ones, since void doesn't have a specific mitigation



so, which potencies are best on a DW set? fatality as a jolly, butcher on mainhand only, swift strike appreciated as well? (IMG:[invalid] style_emoticons/default/unsure.gif)


it's good to keep a spare negation set around for SG that way you only have to worry about one of the SGs one-shotting you. savage prefix is more important than what kind of armor it is though

depends on your weapons.
rapier/waki doesn't really need SS, so fatality and OP
club/rapier doesn't really need OP, so fatality and SS
axe/rapier needs all 3 imo, so SS 5/OP 7/fatality 6 would probably be ideal.
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post May 4 2015, 13:01
Post #65415
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how do i get low grade metal i want to upgrade my swords but i cant seem to find any from drops or in the shop
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post May 4 2015, 13:05
Post #65416
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QUOTE(darkflame666 @ May 4 2015, 21:01) *

how do i get low grade metal i want to upgrade my swords but i cant seem to find any from drops or in the shop

You either get it from your monsters or by salvaging a superior type weapon (not stafff) or heavy armor

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post May 4 2015, 13:06
Post #65417
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thank you very much for the quick reply and the help
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post May 4 2015, 13:08
Post #65418
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QUOTE(darkflame666 @ May 4 2015, 11:01) *

how do i get low grade metal i want to upgrade my swords but i cant seem to find any from drops or in the shop
First make sure the equipment is worth forging though - given the price of forging mats and catalysts, something should be worth more than ~200k (hopefully more than 500k) before forging. (otherwise you'll very likely be able to get something with better stats just by buying outright for less cost). At your level, you'll be better off just saving credits for Pack Rat and Adept Learner while using cheap gear.

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post May 4 2015, 13:44
Post #65419
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QUOTE(Colman @ May 4 2015, 03:04) *

I do not feel any different with/without swift strike. With full fleet and offhand waki of nimble, the evade could easily reach 50% and parry can be 70%+. In addition, this set give ~16-20% attack speed bonus from agi/light armor proficiency. The defense should be enough, at least for arena.

true enough

QUOTE(Colman @ May 4 2015, 03:04) *

Since DW is slow, better go for fatality/overpower.

QUOTE(something @ May 4 2015, 07:02) *

depends on your weapons.
rapier/waki doesn't really need SS, so fatality and OP
club/rapier doesn't really need OP, so fatality and SS
axe/rapier needs all 3 imo, so SS 5/OP 7/fatality 6 would probably be ideal.

alright, many thanks. it seems OP is more important than what i think and butcher a bit overestimated

QUOTE(something @ May 4 2015, 07:02) *

it's good to keep a spare negation set around for SG that way you only have to worry about one of the SGs one-shotting you. savage prefix is more important than what kind of armor it is though

yay! another set to build! =.=

QUOTE(Superlatanium @ May 4 2015, 13:08) *

First make sure the equipment is worth forging though - given the price of forging mats and catalysts, something should be worth more than ~200k (hopefully more than 500k) before forging. (otherwise you'll very likely be able to get something with better stats just by buying outright for less cost). At your level, you'll be better off just saving credits for Pack Rat and Adept Learner while using cheap gear.

i agree, but a few LG isn't all that bad to burn. sooner or later he won't even know what to do with them (IMG:[invalid] style_emoticons/default/laugh.gif)
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post May 4 2015, 18:17
Post #65420
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How do mages survive in deep high difficulty GF or IW?

In IWBTH IW, past round 70 or so, Spark often activates during a round, sometimes more than once. Even when I make sure to go in with full HP, the round often goes like this:

Imperil (HP down to 3/5)
Imperil (HP down to 1/5)
Cure (HP up, then down to 2/5)
T3 (HP to 1, Spark)
Fullcure (HP up, then down to 1/2)
T2 (HP below 10%, or Spark again)

By then, usually enough monsters are dead that I don't have to worry about dying due to all Cures being on CD, and if I really feel like it I can Ragnarok/Spirit Theft/Weaken/Ether Tap over 50 turns to regain what I've lost, but that's so tedious and time-consuming I might as well play melee instead while paying less attention.

I thought about trying to get 1.8+ prof gear to see how it compares, in the hope of being able to avoid Imperil and maybe save a turn, but I'm unsure of its effectiveness with elemental, even if it's good with holy/dark. Plus, damage-dealing spells have around double the cast time of Imperil, so I'd be scared of taking way more damage than Cures could make up for before most monsters are dead. This is with L or better evade.

This is with IW - but in GF, damage scales up much much higher in later rounds, according to the wiki. And if playing GF on PF rather than IWBTH, that's another big multiplier to damage taken - wouldn't Spark activate literally every battle turn? I don't see how those few people are able to do it. (even if playing on lower difficulties would be more profitable per time) Clearly I'm missing something (IMG:[invalid] style_emoticons/default/tongue.gif) It's not like I've forgotten to slot any abilities or equipment, though it kind of feels like there's something big I'm forgetting to do. I don't see perks or forging helping a lot if a player is nearly dead before they start casting damage spells.
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