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post Jun 8 2011, 02:43
Post #6521
Tsunade_lover



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IMO first level alone isn't great, I assume you have white and black aura already?
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post Jun 8 2011, 02:48
Post #6522
mitsos21



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nop,nothing yet

i said rainbow aura was my first goal,mainly for the 50% extra mana regeneration,which i guess is pretty good with the regen buff and all.

This post has been edited by mitsos21: Jun 8 2011, 02:52
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post Jun 8 2011, 05:03
Post #6523
JJudgement



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Well i need some advices for my build
[imageshack.us] http://imageshack.us/photo/my-images/641/unledtgg.jpg/
when i reach 100, should i keep the melee way or switch to magic?

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post Jun 8 2011, 10:23
Post #6524
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Can anyone tell me how much is this worth? Sold it to my friend
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post Jun 8 2011, 16:32
Post #6526
Annoyed



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QUOTE(yggdrasilseedd @ Jun 8 2011, 08:38) *



You are right, i tried to defeat boss in ring of blood but i loss.
then i remove the ability from cold and holy and gave them to the mana and health.

and i used heavy armor with high mitigation and scythe with max bleed.

and result is all four folks are down. and i used scroll of life while in ring of battle.
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post Jun 8 2011, 18:00
Post #6527
its-just-me



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My question is exactly how is crit damage calculated and is THIS normal
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post Jun 8 2011, 18:20
Post #6528
eovcoo5



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a question for melee weapons

is this good Mace ?

if it is and how worth in fair price ? ( not auction )

Fine Mace of Balance
Hit Proc: 30% chance for Stunned
Duration: 4 turns
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post Jun 8 2011, 18:22
Post #6529
its-just-me



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QUOTE(yggdrasilseedd @ Jun 8 2011, 09:38) *

[..]

I need some advices about my stat and abilities
I often defeated by the boss in ring of blood (IMG:[invalid] style_emoticons/default/cry.gif)


ring of blood is about disabling the enemy and making him die of DoT or old age.

the method i use which most likely will not work for you with your profs is to mace+poison+haste and to keep him stunned while he dies of old age and poison while being equipped with high block shield and block/evade armor, with scrolls of absorption to block his spells and an infusion of whatever element hes weak to. At level 50 this won me all 4 rings of blood with only 1 loss.

it may be worth your while to get get the wind proc on him so he misses more often or cold to make him slower.
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post Jun 8 2011, 18:25
Post #6530
its-just-me



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QUOTE(teeeen @ Jun 8 2011, 12:20) *

a question for melee weapons

is this Mace good?

if does how worth it is in fair price ? ( not auction )

Fine Mace of Balance
Hit Proc: 30% chance for Stunned
Duration: 4 turns


i personally don't use 2h weapons i like my 30% block shield too much but that mace is a great one. statistically the creature your fighting should be stunned all the time after the first proc. which is good for ring of blood and other legendary however since its 2 handed you cant have an offhand bleeding weapon.
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post Jun 8 2011, 18:42
Post #6531
eovcoo5



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QUOTE(its-just-me @ Jun 9 2011, 00:25) *

i personally don't use 2h weapons i like my 30% block shield too much but that mace is a great one. statistically the creature your fighting should be stunned all the time after the first proc. which is good for ring of blood and other legendary however since its 2 handed you cant have an offhand bleeding weapon.


thanks for answer me

and how do you think it worth in fair price ? not auction

if you using mace you wish pay how much for it ?
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post Jun 8 2011, 19:21
Post #6532
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QUOTE(its-just-me @ Jun 8 2011, 18:00) *

My question is exactly how is crit damage calculated and is THIS normal
Attached Image

It's really strange sometimes. I notice it with DW, too. Feels (not seems) like there's a soft damage cap you can't get over. When I offhand strike, it seems like the effect is halved. Either that or the formular has very low minima.

This post has been edited by flint: Jun 8 2011, 19:22
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post Jun 8 2011, 19:43
Post #6533
PK678353



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Crits are straight up x1.5 damage. The normal range is x1.0 to x1.5, so crit has a range of x1.5-x2.25. So, it is possible that you got two very bad crits followed by a very solid normal hit.

I've seen similar myself.
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post Jun 8 2011, 20:31
Post #6534
Tsunade_lover



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QUOTE(its-just-me @ Jun 8 2011, 17:25) *

i personally don't use 2h weapons i like my 30% block shield too much but that mace is a great one. statistically the creature your fighting should be stunned all the time after the first proc. which is good for ring of blood and other legendary however since its 2 handed you cant have an offhand bleeding weapon.


Maces are most useful in larger arenas on higher difficulties, DW or 1H+shield just leaves you very vulnerable and on higher difficulties monsters hit very hard, better to stun them all and quickly, its possible to domino stun 6 at once.

It does leave the problem of Legendaries at the end though, I cleared To Kill a God on Nightmare and the Legendary had 700k HP, took 1200 turns without infusions :S

As for the mace in question, Of Balance isn't particularly great, I think people prefer Slaughter mostly, but I like Illithid the best.
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post Jun 8 2011, 23:42
Post #6535
Sayo Aisaka



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QUOTE(PK678353 @ Jun 8 2011, 18:43) *

Crits are straight up x1.5 damage. The normal range is x1.0 to x1.5, so crit has a range of x1.5-x2.25.

That's true for magic, but I'm sure I've seen a bigger variation with melee hits, and some normal hits doing more damage than some crits. Never really looked into it in detail, though.
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post Jun 9 2011, 03:02
Post #6536
yggdrasilseedd



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QUOTE(its-just-me @ Jun 8 2011, 18:22) *

ring of blood is about disabling the enemy and making him die of DoT or old age.

the method i use which most likely will not work for you with your profs is to mace+poison+haste and to keep him stunned while he dies of old age and poison while being equipped with high block shield and block/evade armor, with scrolls of absorption to block his spells and an infusion of whatever element hes weak to. At level 50 this won me all 4 rings of blood with only 1 loss.

it may be worth your while to get get the wind proc on him so he misses more often or cold to make him slower.

I don't that method will work for me. My char is mage so why I equip shield (IMG:[invalid] style_emoticons/default/huh.gif)
Another question: how about my stat ? Should I put more point into str,dex,agi ?
[neo.6pix.fr] (IMG:[neo.6pix.fr] http://neo.6pix.fr/thmb/1307581300/bfvs1/61/02.JPG)
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post Jun 9 2011, 04:15
Post #6537
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don't hurry to kill the RoB. if you're really really intent to doing so, check out "how to kill a legendary" for tons of advice. at your current level it won't be cheap/quick imo.

You'll probably need:
spark of life to stop any of his hard hitting special attacks that normally one shot you. (only available through scrolls until you get to level 100. you can use scroll of life or scroll of gods)
*someone correct me if i'm wrong* but absorb does not have a 100% chance of blocking the spell (from scroll). but if it does, that would work as well.

you can do the stun/poison/haste if you want. the process is pretty slow and you'd probably kill the boss faster than its-just-me since your magic rating should be higher than what his was (hence your poison would be stronger)

in which case you would need a 30stun mace or 2x 24+ stun clubs or a 24+ stun club and a high block shield. tmihor has a pretty nice 24+ stun club with mana steal last i checked. only selling it for 1000C

weaken is really useful for boss fights since they all hit pretty hard for their level. bewilder is useful against manbearpig but i'm not sure if it's useful against the rest.

infusions speed up the killing process but imo, monster weaknesses are here:
http://ehwiki.org/wiki/Bestiary#Boss

always keep yourself nice and healed and you should be fine.

if you want to go maging:
with your current spell set available to you, i think the only bosses you'd have a decent time against is manbearpig via maging. tier 2 spells help a lot vs boss fights.

ideal for your circumstance is to probably have about 25+ extra elemental proficiency from gear and maxed out flare/meteor

difficulty setting -> normal
make sure your status -> great
have spark of life
use infusion of their elemental weakenss to boost your spell dmg
shadow veil/haste on yourself
weaken/bewilder on manbearpig
fire-eating gear if you want to play it safe
don't be cheap with the potions. carry greaters or higher (they cost nothing compared to the scrolls you'll be using)
your meteor should cost 7-8 mana. which should allow you for 20-30 casts on him *before* he's Coalesced Mana-ed. (50% discount oce he's Coalesced = go crazy on the meteors!) don't bother with ether-theft imo. at your level most ether thefts will last 1 turn at best and i'd much rather keep the guy perpetually coalesced in this scenario
keep your hp high so you don't get killed by his melee hits (weaken should stop him from crit-ing you)

there are tons of ways to kill the bosses. most high levels eat them for breakfast and consider them weaker than some of the custom mobs kicking around. i personally didn't attempt RoB until i was 100 <- then i could cast my own spark! was definitely a breeze on normal.

as for your stats, i don't think i can advise you on that. someone else will hopefully will. i'm currently doing this for stats though

str/dex/agi = 10 points lower than int/wis/end
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post Jun 9 2011, 05:20
Post #6538
JJudgement



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Please someone give me advices, i'm waiting for it.
https://forums.e-hentai.org/index.php?showt...34&st=6520#

I'm melee so RoB doesn't matter too much, with rapier and 25% block shield, i can finish him with just around 3, 4 spirit attack. not often use scrolls 'cuz i'm always in safe HP due to average & great potions.
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post Jun 9 2011, 05:31
Post #6539
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telling you whether you should go mage or warrior is like telling you what shirt to pick for the day. *it's up to you*
maging is convenient for high mobs and stacks a lot of damage (since aoe hits 9 guys at a time) but with agitation that becomes a double edged sword *unless* your spells literallly wipe them out in 1 shot. mediocre/decent mage gear is pretty cheap to get (you should message teeeen if you want some mage gear, i think he's giving away frees to level 50s-100s) but the godly mage gear is very very expensive.

melee on other hand has been getting some buffs and is still incomplete. naturally they're tougher/tankier but the kill speed is greatly lower unless you have a badass weapon. i find most good melee gear is almost non-existant (either all the high level players are hoarding them or they're simply not dropping at all). lots of decent/mediocre melee stuff floating around though

going pure fighter almost never works out. support/cure spells/some depreciating are too important to neglect

again like i said to the other guy, i'm not in a position to recommend on stats, really. but if no one else would give advice i think you should be pumping the wis a little more. if you seriously don't plan on ever maging, i don't think you really need the int, but wis helps with your depreciating accuracy i think

This post has been edited by dcherry: Jun 9 2011, 05:33
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post Jun 9 2011, 06:35
Post #6540
JJudgement



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Thank you so much. I'm still watching every update, if melee gets buffed a bit more i will go for pure fighter. If not so i'll try switch to mage at lvl 100, i'm not sure but, we'll see...
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