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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Apr 16 2015, 12:16
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clarkiest
Group: Members
Posts: 1,335
Joined: 28-December 12

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nvm
This post has been edited by clarkiest: Apr 16 2015, 12:22
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Apr 16 2015, 12:30
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(nec1986 @ Apr 16 2015, 05:59)  There is also option. Its difficulty. I mean main gain from full clear is always crystalls. So why not to play something very-very easy? Full clear on normal gives something like 16k crystals and its faster than any other. Full hell clear gives 25k and its better, but not so much in crystal/time ratio.
Oh. I forgot about penalties.
QUOTE(mozilla browser @ Apr 16 2015, 18:13)  Are these (16k crystals from normal-grindfest and 25k crystals from hell-grindfest) with any crystarium perks?
Besides the penalty, mage clearing speed is highly depended on cool down of T3 spell. In my case, the average turns different per round for Normal and Nintendo GF respectively is less than 0.5 turn. Since the different in income is greater than different in speed, I always go for Nintendo GF.
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Apr 16 2015, 13:59
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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QUOTE(mozilla browser @ Apr 16 2015, 13:13)  Are these (16k crystals from normal-grindfest and 25k crystals from hell-grindfest) with any crystarium perks?
With full. As i remember without any perk hellfest is near 0 profit, because full run cost 70k+ only as stamina spending. Maybe its 15k-20k per hour with full clear, because gear/arti/inf/scrolls and some shards is still decent amount and even 5k crystals is near another 25k credits. But anyway there is no point to play it without perks. UPD. Btw, its possible to clear full bt fest without any damage perk? This post has been edited by nec1986: Apr 16 2015, 14:10
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Apr 16 2015, 14:08
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(nec1986 @ Apr 16 2015, 13:59)  As i remember without any perk hellfest is near 0 profit, because full run cost 70k+ only as stamina spending. Maybe its 15k-20k per hour with full clear, because gear/arti/inf/scrolls and some shards is still decent amount and even 5k crystals is near another 25k credits. But anyway there is no point to play it without perks.
consider that nowadays scrolls and infusions cost nearly 0, provided you even are able to sell them also, personally i'd shrine artifacts to go for EDs to auto-substain my runs This post has been edited by Scremaz: Apr 16 2015, 14:09
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Apr 16 2015, 14:32
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Hard to say. Infusions is good for own use and allows to play faster, stay longer. Even without selling it has good value. Scrolls maybe also. I ve never used it, but it has some sense, because any 500+ pf fest round gives near 60 crystals. Its already 300 credits without any other loot and it has no mana price. The big problem of last rounds is too high mana consumption. Many cures, many sp absorbs. Its even hard to use focus, because focus req charges. Turn off spirit stance and get painful hits because its already time for powerful mob`s attacks. But scroll not only has no mana price, but also gives better effect. F.e. 60% haste instead 50% or 50% reduction with protection instead 30%.
UPD. But its mostly for very-very powerful players, because its not so easy to play high diff fest.
This post has been edited by nec1986: Apr 16 2015, 14:33
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Apr 16 2015, 15:01
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(nec1986 @ Apr 16 2015, 19:32)  Hard to say. Infusions is good for own use and allows to play faster, stay longer. Even without selling it has good value. Scrolls maybe also. I ve never used it, but it has some sense, because any 500+ pf fest round gives near 60 crystals. Its already 300 credits without any other loot and it has no mana price. The big problem of last rounds is too high mana consumption. Many cures, many sp absorbs. Its even hard to use focus, because focus req charges. Turn off spirit stance and get painful hits because its already time for powerful mob`s attacks. But scroll not only has no mana price, but also gives better effect. F.e. 60% haste instead 50% or 50% reduction with protection instead 30%.
UPD. But its mostly for very-very powerful players, because its not so easy to play high diff fest.
for deeper PFUfest , you maybe need cat advice (IMG:[ invalid] style_emoticons/default/laugh.gif) since that cat doing alot of PFUfest daily (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Apr 16 2015, 15:06
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clarkiest
Group: Members
Posts: 1,335
Joined: 28-December 12

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QUOTE(nec1986 @ Apr 16 2015, 14:32)  Hard to say. Infusions is good for own use and allows to play faster, stay longer. Even without selling it has good value. Scrolls maybe also. I ve never used it, but it has some sense, because any 500+ pf fest round gives near 60 crystals. Its already 300 credits without any other loot and it has no mana price. The big problem of last rounds is too high mana consumption. Many cures, many sp absorbs. Its even hard to use focus, because focus req charges. Turn off spirit stance and get painful hits because its already time for powerful mob`s attacks. But scroll not only has no mana price, but also gives better effect. F.e. 60% haste instead 50% or 50% reduction with protection instead 30%.
UPD. But its mostly for very-very powerful players, because its not so easy to play high diff fest.
Furthest I've gone is 300 rounds in, ummm, hell or nintendo, I forgot. By that time, I simply can't see the benefit of going further. Therefore, no focus, no spirit theft, and no other trick to try finishing a few more rounds. I simply flee as the last pot consumed. I think, at least crystarium 2 must be had before considering braving the deep GF.
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Apr 16 2015, 15:25
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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QUOTE(nobody_xxx @ Apr 16 2015, 16:01)  for deeper PFUfest , you maybe need cat advice (IMG:[ invalid] style_emoticons/default/laugh.gif) since that cat doing alot of PFUfest daily (IMG:[ invalid] style_emoticons/default/laugh.gif) The answer probably is quite simple. Get perfect gear, forge it and buy perks. I easy did hellfest after 66-->73% defense increase. So with 80% and good block/parry nintendo should be done.
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Apr 16 2015, 15:56
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(nec1986 @ Apr 16 2015, 21:25)  The answer probably is quite simple. Get perfect gear, forge it and buy perks. I easy did hellfest after 66-->73% defense increase. So with 80% and good block/parry nintendo should be done.
You only need 65%+ block chance to do the BTfest. Your PMI can be as low as 60%. (IMG:[ invalid] style_emoticons/default/cool.gif) If you do not want to wear shielding plate, you need a Leg force shield and forge it. For higher, it require focus/thief. Unless you have very high attack power. This post has been edited by Colman: Apr 16 2015, 15:57
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Apr 16 2015, 16:13
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(Colman @ Apr 16 2015, 20:56)  You only need 65%+ block chance to do the BTfest. Your PMI can be as low as 60%. (IMG:[ invalid] style_emoticons/default/cool.gif) If you do not want to wear shielding plate, you need a Leg force shield and forge it. For higher, it require focus/thief. Unless you have very high attack power. that crazy cat have 12k atk + 30% damage perk (IMG:[ invalid] style_emoticons/default/laugh.gif) 40k HP very impressive stats (IMG:[ invalid] style_emoticons/default/wub.gif) This post has been edited by nobody_xxx: Apr 16 2015, 16:26
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Apr 16 2015, 20:59
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Are you sure about block? Its definitely better, because its full immune to damage (phys+magical), but not so much.
Lets say 1st type is 65% block with 50% parry and 60%/40% prot/mitg. Then phys income damage is 0,175*0,4*0,6 = 4,2%. With 55% block, 40% parry, 80%/40% prot/mitg we have 0,27*0.2*0,6= 3.24%
Or its something with regen restoration? More blocks - easier to regen.
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Apr 16 2015, 21:08
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(nec1986 @ Apr 16 2015, 20:59)  Are you sure about block? Its definitely better, because its full immune to damage (phys+magical), but not so much.
Lets say 1st type is 65% block with 50% parry and 60%/40% prot/mitg. Then phys income damage is 0,175*0,4*0,6 = 4,2%. With 55% block, 40% parry, 80%/40% prot/mitg we have 0,27*0.2*0,6= 3.24%
Or its something with regen restoration? More blocks - easier to regen.
shouldn't it be more block - easier to counter-attack i guess. at our levels to be able to block more magical attacks is quite nice
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Apr 16 2015, 21:17
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Definitely i ll test higher block. Its quite intresting.
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Apr 16 2015, 23:23
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(nec1986 @ Apr 17 2015, 02:59)  Are you sure about block? Its definitely better, because its full immune to damage (phys+magical), but not so much.
Lets say 1st type is 65% block with 50% parry and 60%/40% prot/mitg. Then phys income damage is 0,175*0,4*0,6 = 4,2%. With 55% block, 40% parry, 80%/40% prot/mitg we have 0,27*0.2*0,6= 3.24%
Or its something with regen restoration? More blocks - easier to regen.
You forgot the counter and stun? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) It is very unlikely that a normal monster can hit you more than 3 times in a round. It will become 2- if your block is high enough. Defense (PMI) is for reducing the chance for SP damage only. Your hp will be recovered by regen when all monsters are stunned. Simple maths here: When your block is 60%. If the monster have 20% counter block. Your effective block chance will be 48%. With 75% counter chance, the actual counter (stun) chance is 36%. Or you can say there is 36% chance a monster will skip the next 3 attacks. This post has been edited by Colman: Apr 16 2015, 23:49
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Apr 16 2015, 23:25
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Inu Sakuya
Group: Gold Star Club
Posts: 829
Joined: 4-December 13

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QUOTE(Superlatanium @ Apr 16 2015, 05:54)  Power Slaughter is quite a lot faster, but it has no resist and no evade. With Shade, you'll kill more slowly, but you'll have lots of resist and lots of evade, so there's less damage taken, especially from magic attacks.
One also chooses fighting style - if 1h, you might have so much defense from shield that shade isn't useful enough (maybe depending on how much attention you plan to pay to HV while playing). To play non-1h + Power, without shield or shade, one probably needs to be quite a high level to play on PF reliably.
Alright, let's say I don't really pay much attention to HV, then what's better? Shade or Power? Cause if it's Shade, I think I need to go shopping for some.
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Apr 17 2015, 00:23
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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QUOTE(Inu Sakuya @ Apr 16 2015, 21:25)  Alright, let's say I don't really pay much attention to HV, then what's better? Shade or Power? Cause if it's Shade, I think I need to go shopping for some. Given your level, you probably don't quite yet have enough innate toughness from level scaling / abilities alone - you'll have to use 1h regardless to play on high difficulty (if that's something you want), and PFUDOR is probably still barely out of reach. So the choice is between 1h + shade, or 1h + power slaughter / plate. Although shade could be a little safer, and thus a little better for playing-while-not-paying-attention, you don't need that many more levels before the additional defense would be unnecessary with 1h. Especially given the speed you could level up with the awards, I don't think going through the effort of finding an entirely new Shade set would be a wise use of time / credits. After all, starting somewhere between 250 - 300, barely decent 1h + Power Slaughter gear is good enough to handle IWBTH on all arenas without paying much attention (soon followed by PFUDOR capability). (20% Spirit Shield helps a ton) If I were you, if too much damage is taken frequently to play mindlessly, either temporarily lower the difficulty (until you get to higher level), or mix in one or two (Shielding?) Plate of (Protection?) until defense seems sufficient. This way you don't have to go buy an entirely new set that may only be that useful for a handful of levels. Another option, the best for long-term if you have the funds, would be to get a high block force shield (Emax block, hopefully higher) and forge block 15 or so times. The extra block will give you a ton of extra defense without any need to change equipment, probably enough to play without thinking. Screamaz probably has more experience than me in comparing Shade/Power Slaughter, maybe he has something to say. This post has been edited by Superlatanium: Apr 17 2015, 00:27
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Apr 17 2015, 00:44
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Superlatanium @ Apr 17 2015, 00:23)  Screamaz probably has more experience than me in comparing Shade/Power Slaughter, maybe he has something to say.
i'm feeling like a boss (IMG:[ invalid] style_emoticons/default/cool.gif) QUOTE(Inu Sakuya @ Apr 16 2015, 23:25)  Alright, let's say I don't really pay much attention to HV, then what's better? Shade or Power? Cause if it's Shade, I think I need to go shopping for some.
it shouldn't be too difficult to assemble a power set with some slaughter piece, even with auctions' leftovers. when you'll unlock 'better block' at lv250 it will be even smoother. apart for REs - in which pretty much everything is good enough - nowadays shade pieces need to be really good to stand a chance, and you need quite high level to make them work. obviously, the few good ones are literally assaulted at auctions, way more than decent powers of slaughter. furthermore, good luck with finding a decent savage of shadowdancer (IMG:[ invalid] style_emoticons/default/rolleyes.gif) tl;dr: keep going with power, especially if you want to play mindlessly. it's really better to rely on (block + ADB + mitigations) than on (evade + speed + 0 piercing) This post has been edited by Scremaz: Apr 17 2015, 00:47
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Apr 17 2015, 01:34
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Valheran
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Are the drops better on high count rounds in GF? Or is is just staying means one doesn't have to redo rounds with less than 10 mobs?
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Apr 17 2015, 01:42
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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QUOTE(Valheran @ Apr 16 2015, 23:34)  Are the drops better on high count rounds in GF? Or is is just staying means one doesn't have to redo rounds with less than 10 mobs? I think equipment quality very slightly increases between rounds 1 and 100, and maybe stays constant after. nec1986 was looking into this. But I don't think anything other than quality and crystals is different.
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Apr 17 2015, 06:39
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TheRapture
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Joined: 22-November 10

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I realized durability's a thing now.
Is there a post somewhere explaining how repairs and such work? My search-fu is weak.
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