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post May 31 2011, 10:12
Post #6421
Zero Angel



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QUOTE(Vakuen @ May 31 2011, 16:00) *

1. If you have two different procs, the penetration proc as main and bleeding proc as secondary, does the penetration proc always take precedence? And can they occur on the same turn?

2. If you have two procs, say two procs of 25% for penetrated armor or two procs of 25% for bleeding wound, does that actual proc become 50%? I don't think this conforms to my experience but I haven't specifically been tracking it...

See Dual Wielding:
http://ehwiki.org/wiki/Fighting_Styles

QUOTE

3. I don't get the big idea of what supporting magic is useful for melee. At my level: shield and barrier seem like a waste of mana and they don't do...anything effective. Haste and Shadow Veil are way too mana intensive. Deprecative spells are far more important to me. Poison, slow, weaken, bewilder are like bread and butter. To me so far: Cure>Weaken>Poison>Bewilder>Slow. I don't see any reason for using supportive magics. Is there some hidden benefit I'm not seeing for keeping this up? I find that cure and deprecative magic to be completely effective for my fights against even RoBs and most people talking of the gods talk about deprecative magics not supportive ones. So, what's up with that?

If you intend to stay at Normal difficulty forever, then I guess you don't need any Supportive spells.
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post May 31 2011, 10:31
Post #6422
Vakuen



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QUOTE(Rei-Tenshi @ May 31 2011, 08:12) *

See Dual Wielding:
http://ehwiki.org/wiki/Fighting_Styles
If you intend to stay at Normal difficulty forever, then I guess you don't need any Supportive spells.

Interesting. So with 25 penetrated armor proc on each, it would combine for a 44% proc rate. So many of these things are multiplicative....In terms of proc duration, I wonder if it rounds up or down. Anyway, it seems to me a curious method but if not this formula, then some other...

Anyway, I've only had to use deprecative magic when I play above normal difficulty. At normal, its usually quicker to kill them than put a spell on them and then kill them. I'm curious as to what you're suggesting...
There must be something at higher levels that makes a supportive proficiency desirable. I'm still not clear on what that may be.

-Vakuen

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post May 31 2011, 10:36
Post #6423
buktore



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1. Basically, for 2 different proc on each hand, if your weapon do hit the enemy, it can proc by whatever % chance on that weapon. Also, whenever you do a critical hit, mainhand always proc.

2. It show the chance in your equipment page... 44% is the maximum.

3. Because you're wrong. (Don't ask me why)

4. Same as everyone here...


EDIT:: Ninja'd

This post has been edited by buktore: May 31 2011, 10:37
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post May 31 2011, 10:46
Post #6424
Zero Angel



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QUOTE(Vakuen @ May 31 2011, 16:31) *

There must be something at higher levels that makes a supportive proficiency desirable. I'm still not clear on what that may be.


Believe me, once you're doing Battletoads/IWBTH, you will want most of them on you at all times.
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post May 31 2011, 10:51
Post #6425
Vakuen



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QUOTE(Rei-Tenshi @ May 31 2011, 08:46) *

Believe me, once you're doing Battletoads/IWBTH, you will want most of them on you at all times.


Alright, I can take the point. I'll have to start worrying at it at some point....probably with the stupid shield that's as useful as a sheet of paper. But, I think I'll take on old Real Life soon without that added benefit. If I'm caught unprepared, then at least I'll have tasted the power of a god for the first time. -Vakuen
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post May 31 2011, 11:35
Post #6426
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Shield was a lot more useful before some of the recent changes, including monster lab + agitation and cure buff. I too would rather save my mana for more cures at the current rate if I was melee. But once you get enough hath for the Innate Arcana perks, you'll probably swear by haste and shadow veil.

Not to mention if you ever want to take on any enemies tougher than your regular bosses, you'll want a decent supportive prof for stuff like absorb and spark of life.
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post May 31 2011, 12:58
Post #6427
buktore



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From my character. Using usual DW setup (Lv. 152)

---------
34.1 interference

Curative = 137.25
Supportive = 138.62

Cure = 31 MP / 1,417 HP gained
Shadow veil = 46 MP / +11.5% Evade for 46 turns.

Cure x3 = 93 MP / 4,251 HP gained
Shadow veil x2 = 92 MP / +11.5% Evade for 92 turns.
---------

When each monster can hit you for like 200-1,000 per hit and you have to fight a lot of them at once. 11.5% Evade for 92 turns will reduced incoming damages way more than the 4,251 HP you gained from casting Cure.

And I'm not even counting the benefits you could get from IA ... (IMG:[invalid] style_emoticons/default/sleep.gif)
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post May 31 2011, 12:59
Post #6428
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I managed to save up some hath (about 500) and now I have a dilemma: Rainbow Aura or Innate Arcana III? What do experts think?
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post May 31 2011, 13:04
Post #6429
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QUOTE(odine @ May 31 2011, 18:59) *

I managed to save up some hath (about 500) and now I have a dilemma: Rainbow Aura or Innate Arcana III? What do experts think?


Rainbow Aura
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post May 31 2011, 14:56
Post #6430
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QUOTE(odine @ May 31 2011, 07:59) *

I managed to save up some hath (about 500) and now I have a dilemma: Rainbow Aura or Innate Arcana III? What do experts think?

Crystals perks A_A
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post May 31 2011, 15:17
Post #6431
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QUOTE(odine @ May 31 2011, 12:59) *

I managed to save up some hath (about 500) and now I have a dilemma: Rainbow Aura or Innate Arcana III? What do experts think?


Rainbow if you have trouble staying alive/getting lvl ups. Innate Arcana III if you have enough useful spells to put there or if your upkeep is unbelievably high. Crystal perks if you want to get good money from the buying players.

My personal vote would go to the rainbow aura, though.

This post has been edited by flint: May 31 2011, 15:18
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post May 31 2011, 20:04
Post #6432
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Q: In the Level 180 arena, is the god monster randomly picked out of RL/IPU/FSM?

Also, is the strength of the monster the same as in RoB? (so normal arena = normal RoB)

Thanks

This post has been edited by Tsunade_lover: May 31 2011, 20:05
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post May 31 2011, 20:06
Post #6433
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QUOTE(Tsunade_lover @ May 31 2011, 20:04) *

Q: In the Level 180 arena, is the god monster randomly picked out of RL/IPU/FSM?

Also, is the strength of the monster the same as in RoB? (so normal arena = normal RoB)

Thanks

http://ehwiki.org/wiki/Arena

Strength are the same ya or at least i notice no difference.

This post has been edited by Eutopia: May 31 2011, 20:07
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post May 31 2011, 21:23
Post #6434
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QUOTE(Tsunade_lover @ May 31 2011, 20:04) *

Q: In the Level 180 arena, is the god monster randomly picked out of RL/IPU/FSM?

Also, is the strength of the monster the same as in RoB? (so normal arena = normal RoB)

Thanks


Gods aren't RL/IPU/FSM. They are those from Konata to Yuki Nagato. Yes, this is wildly confusing. Those you meant are actually called 'Ultimate', officially. It hasn't been updated to the Wiki.
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post May 31 2011, 21:45
Post #6435
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QUOTE(flint @ May 31 2011, 21:23) *

Gods aren't RL/IPU/FSM. They are those from Konata to Yuki Nagato. Yes, this is wildly confusing. Those you meant are actually called 'Ultimate', officially. It hasn't been updated to the Wiki.

uhm just use these 2 links and there can be no confusion

http://ehwiki.org/wiki/Arena
http://ehwiki.org/wiki/monster
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post May 31 2011, 21:45
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Thanks guys, I confused myself because the arena is called "To Kill a God" but actually the arena wiki is correct in that a random Legendary is just 1 of the 4 girls.

Which makes my life easier (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post May 31 2011, 21:57
Post #6437
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QUOTE(Eutopia @ May 31 2011, 21:45) *

uhm just use these 2 links and there can be no confusion

http://ehwiki.org/wiki/Arena
http://ehwiki.org/wiki/monster


Uhm just look again there is confusion.

The fist one calls the girls 'Legendaries', while RL and up are called 'Gods'. Since the arena he mentioned is called 'To kill a God', he thought there was a RL sitting at the end.

The second link got it right. I guess (IMG:[invalid] style_emoticons/default/smile.gif)

Ed: In the end, we should settle for the official name on all pages. Is it 'Legendary', then? Can anyone confirm with a scan? Don't have any spare Blood tokens otherwise I'd look for myself.

This post has been edited by flint: May 31 2011, 22:01
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post May 31 2011, 22:13
Post #6438
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QUOTE(flint @ May 31 2011, 21:57) *

Uhm just look again there is confusion.

The fist one calls the girls 'Legendaries', while RL and up are called 'Gods'. Since the arena he mentioned is called 'To kill a God', he thought there was a RL sitting at the end.

The second link got it right. I guess (IMG:[invalid] style_emoticons/default/smile.gif)

Ed: In the end, we should settle for the official name on all pages. Is it 'Legendary', then? Can anyone confirm with a scan? Don't have any spare Blood tokens otherwise I'd look for myself.

What i meant was not the name. It was the arena numbers which indicates what monster will appear.
a = Common (Blue)
b = Uncommon (Gray)
c = Rare (Orange)
d = Legendary (Red)
e = Ultimate (Purple)
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post May 31 2011, 23:21
Post #6439
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QUOTE(eleeinos @ May 31 2011, 03:40) *

Yeah, I already picked some cheap fair/average dragonhide armor "of the thrice blessed" from the shop, built up a holy mitigation of 40.1%. I'll try to use those for fighting IPU and I'll make a more thorough search for Kevlar armor that will be used for all other fights.

I've got, like, three pieces of Thrice-Blessed DH in my shop right now with ~20 base mitigation and probably cheaper and better quality than the shop. You seriously need to stop going into the Bazaar and start looking in WTS. Or you could keep wasting your money. Your choice.
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post Jun 1 2011, 01:34
Post #6440
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QUOTE(cmal @ Jun 1 2011, 00:21) *

I've got, like, three pieces of Thrice-Blessed DH in my shop right now with ~20 base mitigation and probably cheaper and better quality than the shop. You seriously need to stop going into the Bazaar and start looking in WTS. Or you could keep wasting your money. Your choice.

Well.. it was already past 7am here when I made those posts and I really didn't have the courage to search through the entire WTS sub-forum. X_X But I checked your thread just now.

Well.. the Dragon Hide Breastplate I got from the Bazaar was only level 22 but it has 24.26 holy mitigation.. Of course yours has seriously better stats but it only gives me 12.69 holy mitigation.. Isn't that the only thing important agains IPU, or did I misunderstand something? Is regular Physical absorption/mitigation also important when the attacks do only holy damage? If not, then should I just keep the one I have?

I'll send you a PM about the other two items though, thanks for letting me know that you had them. (IMG:[invalid] style_emoticons/default/smile.gif)
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