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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Mar 17 2015, 01:33
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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QUOTE(Scremaz @ Mar 16 2015, 22:24)  QUOTE Right now I think it costs me 40 tokens to create 2 monsters - 20 tokens for 1 monster oh, and with gold star you will unlock two mobs with those 20 tokens, so cost for 2 mobs is still 20 tokens. just saying... I unlock 2 monsters with 40 tokens with gold star. I think my math is right. Maybe you're right, maybe it was just a coincidence. 1:1000 is pretty unlikely but I want to believe you so I don't have to go hunting for even more information (IMG:[ invalid] style_emoticons/default/smile.gif)
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Mar 17 2015, 02:16
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ale137
Group: Members
Posts: 104
Joined: 26-February 13

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QUOTE(Superlatanium @ Mar 15 2015, 02:36)  350+, some say 400+, though you probably won't be able to play on as high difficulty as you would with 1h until you get very good gear + some forge on the mage gear. By then it'll be taking 100 times as long to level up and you'll understand more about the game - no rush.
You don't have to worry about it for a long time though - right now your goal is probably just getting to 300 as ordinary melee.
then i still have a long way to go
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Mar 17 2015, 04:49
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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QUOTE(Scremaz @ Mar 17 2015, 03:48)  that's one of the advantages of upgrading PL (IMG:[ invalid] style_emoticons/default/rolleyes.gif) scavenging is the most important stat for a monster, and lv4 is already enough to see double gifts on a relatively frequent base. and besides, scavenging 3 only requires PL100 a couple examples i tracked: - Bridget Regan brought you a gift! - PL 772, scavenging lv9
Received some High-Grade Wood. Received some High-Grade Metals. Received some High-Grade Cloth. Received some Mid-Grade Metals. - Lindsay Lohan brought you a gift! - PL 57, scavenging lv2
Received some Low-Grade Wood. Received some Low-Grade Wood. Received some Low-Grade Metals. Received some Low-Grade Leather. Received some Low-Grade Metals. Received some Low-Grade Cloth.
Thanks for this. I now have 25 little pets. and unlocking another slot costs 49 chaos tokens. My guesstimated formula suggests that I should upgrade them all to Scavenge Lv 2 before unlocking more slots. No idea if that's correct, but it seems as good a rule of thumb as any. My formula also fails to take into account higher PL etc. Anyway, it certainly should be better to start upgrading the first level of Scavenge before getting a full complement of 100 monsters. Do you recall how long it was since you last received gifts from these monsters? It seems that your PL 57 monster had held 3 gifts, doubled by scavenging to 6 gifts. And I'm wondering if you received these gifts via the 72-hour automatic gift, or via lucky rolls of the gift-giving dice. So this leads me to my next questions. Are these answers correct? - How frequently should I check my monsters for gifts?
If the monsters are lean, mean killing machines or are really lucky at their dice rolls, the maximum frequency to check without losing gifts is ~ every 3 hours. For regular low PL mobs, once a day is a good compromise in practice. - Where should I keep the hunger bar?
There is no benefit to letting the monsters starve, so keep the hunger bar green. Feeding them once a day is a good compromise. The exception is if you will be away for a long period of time. Even then, letting them starve is unavoidable and isn't detrimental; just feed them when playing actively again. - Where should I keep the morale bar? How frequently should I feed them crystals to make them happy?
I currently use the babysitter to keep them happy once a day. Their PL seems to have grown extraordinarily quickly; my 1-2 month old mobs are now at 50-90 PL. To minimize crystal expenditure, should I only feed them when they go to yellow or even red? But looking at the wiki, there seems to be no benefit in letting the morale bar go to yellow or red. So, feeding them once a day seems to be a good compromise. If the monsters have reached the target PL level and we don't want them to go higher, we might feed just enough crystals to keep them yellow, or happy pills to keep them green?
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Mar 17 2015, 05:09
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clarkiest
Group: Members
Posts: 1,335
Joined: 28-December 12

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QUOTE(mozilla browser @ Mar 17 2015, 04:49)  Thanks for this. I now have 25 little pets. and unlocking another slot costs 49 chaos tokens. My guesstimated formula suggests that I should upgrade them all to Scavenge Lv 2 before unlocking more slots. No idea if that's correct, but it seems as good a rule of thumb as any. My formula also fails to take into account higher PL etc.
25 mobs? That's neat (I think..)! I don't know the standard, but how many monster player usually have when they're on my level (300)? What's the highest suggested PL, how many monster to be raised to that PL, and what about the rest? Currently I have six, four of them at 150-ish and 2 other under 100. Am I good for my level if I want them to supply me with forge material later on?
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Mar 17 2015, 05:46
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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I think - raise as many mobs as you have chaos tokens for, since there are few other uses for chaos tokens anyway.
- Upgrade scavenge at certain points in time when slot unlock cost means that expected gift from the new monster is lower than the expected return in double gifts.
- Don't worry about how many mobs you have vs others.
This depends on Tokenizer perks and your pattern of play (whether you clear lots of high-round arenas). The former is, IMHO, not worthwhile to invest in, and the latter is probably not something you would want to change just to get more tokens. - Additional investments in crystals are unlikely to yield positive returns, so feed them just enough crystals and food so that they are green and happy. Touch them once a day or so.
I don't expect them to provide me enough forge materials to meet my needs, so I'm not planning to sell any materials. Which means this is a credit sink which I'm investing in to reduce the size of future credit sinks when doing intensive forging.
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Mar 17 2015, 06:03
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trutta
Newcomer
  Group: Members
Posts: 91
Joined: 28-July 10

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Is there any sanity in dual wielding/parry or is it better to go with 1h/block at lvl 200+ ? I have a reasonably nice setup that works fine at my level, but I was mostly wondering for the future. (So that I might start skilling in the right direction) It looks to be going well at my current level with club/rapier.
Dualwield (void/void) 67% offhand strike.
1900 Atk 127,7% hit 22.8% crit +50% Dmg 8.5% Atk speed bonus
46.7% phys mit 40.4% mag mit 28.4% evade 43.7% parry 44.9% resist
51.1 interference 0 burden
285 str 261 dex 334 agi 254 end 155 int 205 wis
Finished Invis Pink Unicorn just now at Hell difficulty, not very challenging as long as Stun and penetrate armor procs.
218 6 You are Victorious! 218 5 Invisible Pink Unicorn drops a Mystic Gem powerup! 218 4 Invisible Pink Unicorn has been defeated. 218 3 Iris Strike hits Invisible Pink Unicorn for 30773 void damage 218 2 You gain the effect Chain 1. 218 1 You use Iris Strike. 217 4 Void Strike hits Invisible Pink Unicorn for 954 void damage. 217 3 Your offhand hits Invisible Pink Unicorn for 2519 void damage. 217 2 Void Strike hits Invisible Pink Unicorn for 2633 void damage. 217 1 You hit Invisible Pink Unicorn for 3677 void damage. 216 4 Void Strike hits Invisible Pink Unicorn for 1056 void damage. 216 3 Your offhand hits Invisible Pink Unicorn for 2293 void damage. 216 2 Void Strike hits Invisible Pink Unicorn for 1907 void damage. 216 1 You hit Invisible Pink Unicorn for 3677 void damage.
This post has been edited by trutta: Mar 17 2015, 07:05
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Mar 17 2015, 09:03
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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QUOTE(mozilla browser @ Mar 17 2015, 02:49)  Where should I keep the morale bar? How frequently should I feed them crystals to make them happy? I currently use the babysitter to keep them happy once a day. Their PL seems to have grown extraordinarily quickly; my 1-2 month old mobs are now at 50-90 PL. To minimize crystal expenditure, should I only feed them when they go to yellow or even red? But looking at the wiki, there seems to be no benefit in letting the morale bar go to yellow or red. So, feeding them once a day seems to be a good compromise. If the monsters have reached the target PL level and we don't want them to go higher, we might feed just enough crystals to keep them yellow, or happy pills to keep them green? Without green morale, gift rate is decreased. Putting off increasing their morale when it's low doesn't decrease your overall crystal expenditure, since you'll have to increase their morale anyway soon enough. So I don't see anything wrong with feeding them the max food and crystals every time. QUOTE(trutta @ Mar 17 2015, 04:03)  Is there any sanity in dual wielding/parry or is it better to go with 1h/block at lvl 200+ ? I have a reasonably nice setup that works fine at my level, but I was mostly wondering for the future. (So that I might start skilling in the right direction) It looks to be going well at my current level with club/rapier.
If what you're doing works for you and you don't have much desire to go to a higher difficulty, then it sounds fine, especially since you've already hit the big PL bump. 1h has significantly higher survivability than other styles, but if you're not having problems with that then there isn't much need to change. Only 28.4% evade with 0 burden and all Shade sounds low, but I don't have much experience with Shade armor.
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Mar 17 2015, 09:42
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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QUOTE(FruitSmoothie @ Mar 17 2015, 07:27)  I've never used the WTB or WTS threads here, but I think I should try. The problem is that I don't really know what's worth anything, I've just been saving Exquisite gear with over 310ish item potency at level 0. So I don't know what to price things at, can someone let me know if any of this is worth anything? I figure at least the Shade piece might be. All bazaar fodder. Except for a few pretty rare types - prefixed Rapiers of Slaughter, Power Slaughter, Force Shield with nearly emax block, 3 PAB ~emax edb Phase, etc - Exquisites aren't good enough to be worth selling, most of the time. If the Freeshop is giving anything like it away for free instead of the original owner having sold it, the equipment is probably not very worthwhile. There were some detailed posts on that subject in this thread a few weeks ago.
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Mar 17 2015, 10:27
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CrimsonClown
Group: Members
Posts: 125
Joined: 26-August 11

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QUOTE(Superlatanium @ Mar 17 2015, 15:03)  Only 28.4% evade with 0 burden and all Shade sounds low, but I don't have much experience with Shade armor.
It's actually difficult to get a high evade, my full shadowdancer gives me 33% evade right now. Resist at 47.9% and parry at 42.3% which are much higher. Makes me want to change into a rapier/wakizashi combo.
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Mar 17 2015, 11:04
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Hoheneim
Group: Members
Posts: 1,245
Joined: 4-January 09

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QUOTE(Superlatanium @ Mar 17 2015, 00:33)  oh, and with gold star you will unlock two mobs with those 20 tokens, so cost for 2 mobs is still 20 tokens. just saying...I unlock 2 monsters with 40 tokens with gold star. I think my math is right. Maybe you're right, maybe it was just a coincidence. 1:1000 is pretty unlikely but I want to believe you so I don't have to go hunting for even more information (IMG:[ invalid] style_emoticons/default/smile.gif) Looking for info on this subject is complicated because the same mechanic was once called Affection, then Double Gift, then Scavenging. So the relevant informations are scattered around. QUOTE(clarkiest @ Mar 17 2015, 04:09)  25 mobs? That's neat (I think..)! I don't know the standard, but how many monster player usually have when they're on my level (300)? What's the highest suggested PL, how many monster to be raised to that PL, and what about the rest?
Currently I have six, four of them at 150-ish and 2 other under 100. Am I good for my level if I want them to supply me with forge material later on?
If you're looking for self sustaining your forge needs, six critters of that level ain't enough. Twice that number with twice the PL won't be enough either. Around level 300 I used to have one monster per type. As for the recommended PL I aimed for lvl 400 (reduced drain), with lvl 720 as the max (HG materials). Don't raise every monster to PL 400, though, leave some at around PL 200ish so they stay in a different food tier. Now the minimum PL to get HG materials is around lvl 750, so I'd aim for lvl 756 as the (bare minimum) max for just a handful of critters. Being a casual player myself, PL 1000 is still just a mirage...
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Mar 17 2015, 11:25
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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QUOTE(clarkiest @ Mar 17 2015, 03:09)  25 mobs? That's neat (I think..)! I don't know the standard, but how many monster player usually have when they're on my level (300)? What's the highest suggested PL, how many monster to be raised to that PL, and what about the rest?
Currently I have six, four of them at 150-ish and 2 other under 100. Am I good for my level if I want them to supply me with forge material later on?
I agree with mozilla. Get as many low-level, zero-chaos monsters as you can. 10 monsters at Pl 25 will probably provide almost double the frequency of gifts as 5 PL 150 monsters - as well as being 100 times cheaper. Given how much is required for significant forging, and given that you'll likely be in demand of only one type (metal? cloth?), I wouldn't expect a player's own monsters to ever supply enough before you're done forging... except maybe if you're Teana Lanster. To be efficient, you'll be selling the types you don't need while buying the types you do need.
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Mar 17 2015, 12:43
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clarkiest
Group: Members
Posts: 1,335
Joined: 28-December 12

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I see..., so it's still quite far to go..
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Mar 17 2015, 15:41
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Koaen
Group: Catgirl Camarilla
Posts: 2,225
Joined: 7-April 12

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Question about Holy EDB vs Prof
I have about 26.5k magic score with full phase. Take off pants and put on prof (+127 at my level), and magic score drops to 22.3k.
Is 4200 magic score worth 127 prof?
I'm using this set on SG arenas and didn't really notice a difference in clear speed (if anything, prof was a bit slower).
With Prof: 377.5% Holy 815 Divine
Without Prof: 436.5% Holy 688 Divine
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Mar 17 2015, 15:53
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(jenga201 @ Mar 17 2015, 21:41)  Question about Holy EDB vs Prof
I have about 26.5k magic score with full phase. Take off pants and put on prof (+127 at my level), and magic score drops to 22.3k.
Is 4200 magic score worth 127 prof?
I'm using this set on SG arenas and didn't really notice a difference in clear speed (if anything, prof was a bit slower). With Prof: 377.5% Holy 815 Divine
Without Prof: 436.5% Holy 688 Divine
I think prof build is always slower than full phase build if you are using imperil. High prof build is for lazy player like me who do not use imperil. BTW, I know you just want to take your pants off. (IMG:[ invalid] style_emoticons/default/tongue.gif) This post has been edited by Colman: Mar 17 2015, 15:53
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Mar 17 2015, 16:28
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Koaen
Group: Catgirl Camarilla
Posts: 2,225
Joined: 7-April 12

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QUOTE(Colman @ Mar 17 2015, 09:53)  I think prof build is always slower than full phase build if you are using imperil. High prof build is for lazy player like me who do not use imperil.
So prof only limits the amount of resists. I guess that might be better for any GF runs. QUOTE(Colman @ Mar 17 2015, 09:53)  BTW, I know you just want to take your pants off. (IMG:[ invalid] style_emoticons/default/tongue.gif) Ohh la laaa. Yeah, bb! (IMG:[ invalid] style_emoticons/default/cool.gif)
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Mar 17 2015, 16:36
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(jenga201 @ Mar 18 2015, 00:41)  Question about Holy EDB vs Prof
I have about 26.5k magic score with full phase. Take off pants and put on prof (+127 at my level), and magic score drops to 22.3k.
Is 4200 magic score worth 127 prof?
I'm using this set on SG arenas and didn't really notice a difference in clear speed (if anything, prof was a bit slower). With Prof: 377.5% Holy 815 Divine
Without Prof: 436.5% Holy 688 Divine
That's because the 3 SGs are already weak against holy (with -1 holy resist, they're even weaker against holy than custom mobs). And I know you also use Magnet. Prof has pretty much little to no effect on them. If you want to compare efficiency, you should do it with custom mobs battle, like T&T, though the difference is pretty small (700 rds prof vs 750 rds phase for me) or IW. I can clear pfudor 95-100 pfudor rounds on prof (my chance of peerless clear is 60-40), and only 80-90 rounds on phase. This post has been edited by holy_demon: Mar 17 2015, 16:38
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Mar 17 2015, 18:29
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watisit
Newcomer
  Group: Members
Posts: 85
Joined: 1-April 11

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Daily credit farming tips?
I was thinking of clearing just the arenas with schoolgirls for their trophies and selling them to players. Maybe if I have time I'll move on to those with multiple bosses at the end.
Focus here is on earning credits/things to sell for credits. I'll do random encounters as often as I can of course.
Also, is there really much of a point in Spirit Tanks since SoL takes away half of my base spirit points anyway? Or is the boost from abilities not counted towards that base?
This post has been edited by watisit: Mar 17 2015, 18:33
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Mar 17 2015, 18:44
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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QUOTE(watisit @ Mar 17 2015, 16:29)  Daily credit farming tips?
I was thinking of clearing just the arenas with schoolgirls for their trophies and selling them to players. Maybe if I have time I'll move on to those with multiple bosses at the end.
Focus here is on earning credits/things to sell for credits. I'll do random encounters as often as I can of course.
Also, is there really much of a point in Spirit Tanks since SoL takes away half of my base spirit points anyway? Or is the boost from abilities not counted towards that base? Do all but the top 5 arenas on as high a difficulty as you can manage. Do SG arenas on Normal or Hard, since otherwise they take too long, and sell trophies. Due to your level you may not be able to earn as much as most - you need more level scaling before you'll be able to handle PF/IWBTH everywhere as 1h. SP tank increases your max spirit, but has no effect on your base spirit. 500 base spirit with 100% spirit tank means 1000 total spirit pool, and Spark would take 250 spirit whether you have SP tank or not - just like MP tank and HP tank, base value is unaffected.
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Mar 17 2015, 21:35
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Superlatanium @ Mar 17 2015, 00:33)  oh, and with gold star you will unlock two mobs with those 20 tokens, so cost for 2 mobs is still 20 tokens. just saying...I unlock 2 monsters with 40 tokens with gold star. I think my math is right. Maybe you're right, maybe it was just a coincidence. 1:1000 is pretty unlikely but I want to believe you so I don't have to go hunting for even more information (IMG:[ invalid] style_emoticons/default/smile.gif) i misread that 40 tokens thing. my bad (IMG:[ invalid] style_emoticons/default/heh.gif) and as i told you, this is what happened to me once. fell free to believe it or not (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE(mozilla browser @ Mar 17 2015, 03:49)  Do you recall how long it was since you last received gifts from these monsters? It seems that your PL 57 monster had held 3 gifts, doubled by scavenging to 6 gifts. And I'm wondering if you received these gifts via the 72-hour automatic gift, or via lucky rolls of the gift-giving dice.
usually i check every day. opening hv and then monster lab isn't a big burden, since i have only 8 mobs... QUOTE(trutta @ Mar 17 2015, 05:03)  Is there any sanity in dual wielding/parry or is it better to go with 1h/block at lvl 200+ ? I have a reasonably nice setup that works fine at my level, but I was mostly wondering for the future. (So that I might start skilling in the right direction) It looks to be going well at my current level with club/rapier.
you may want to go with 1H, since 200 prof unlocks the 3-counters thing. and sorry if i say it, but your stats as shade aren't so brilliant as well. do you own all 4PABs armors? QUOTE(Hoheneim @ Mar 17 2015, 10:04)  Now the minimum PL to get HG materials is around lvl 750
722 is more than enough. ~750 is required for LG not to appear anymore QUOTE(jenga201 @ Mar 17 2015, 14:41)  - snip -
speaking of which, how long until lv494?
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