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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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May 28 2011, 01:56
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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QUOTE(Sayo Aisaka @ May 27 2011, 17:40)  Short on detail, but it suggests that the chance of gaining proficiency is less than it would be from casting the spells manually. And the more IA slots you have, the less proficiency you gain for each spell.
doh. i need to search the release notes forum more often. usually i do my research on HV questions thread/wiki/this thread/hath perk page and post the questions (in whichever thread makes more sense between HV questions and this one) if no results come up. thx for info guys ^^ but now that i understand how it works, i can guess why regen wasn't allowed to be autocasted(likewise with spark of life) now i just need to get my hands on 150 hath ^^
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May 28 2011, 02:53
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dkplee
Group: Members
Posts: 1,540
Joined: 13-May 10

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QUOTE(Sayo Aisaka @ May 27 2011, 16:40)  Short on detail, but it suggests that the chance of gaining proficiency is less than it would be from casting the spells manually. And the more IA slots you have, the less proficiency you gain for each spell.
This is actually quite interesting. It would suggest that if I were to wear my earth-walker set, I'd actually get a smaller chance to gain proficiency each turn. Conversely, if I jack up my interference with heavy armor, my proficiencies would take a hit and result in higher upkeep costs. I wonder if that would work, or if Tenboro foresaw this and coded in a check for interference-modded upkeep costs. Either way, I don't think it would actually be that helpful, as purposely wearing heavy armor to grind proficiency somewhat goes against the whole "IA automatically grinds support prof. for us" thing. @Raidy I can't remember exactly but I believe your upkeep cost is calculated from the cost of your support spell divided by the number of turns the buff itself lasts. So the higher level you are, the higher the cost of the spell (upkeep goes up), and the higher your prof, the longer your buffs last (upkeep goes down)
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May 28 2011, 03:04
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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If you're behind on your Supportive prof, using IA isn't going to be enough. You're better of spamming. But if you're like me and have it capped or near it, then its more than enough to keep it that way.
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May 28 2011, 04:32
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Raidy
Group: Members
Posts: 12,814
Joined: 8-July 08

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guess i cant avoid the occasional prof grinding
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May 28 2011, 04:51
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coredumperror
Group: Gold Star Club
Posts: 2,750
Joined: 31-January 09

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QUOTE(Raidy @ May 27 2011, 19:32)  guess i cant avoid the occasional prof grinding Supportive prof is the only prof that I never have to grind. That's probably because I use 4 autocast spells at all times (Shield, SV, Spirit Shield, Haste), which is plenty to keep your proficiency high. However, I also save upkeep mana by casting those spells manually under Channeling, when I don't need the proc for an offensive spell. This post has been edited by coredumperror: May 28 2011, 04:53
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May 28 2011, 06:25
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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Sorry if i give the impression that you can use IA alone to grind lots of prof. This is not the case. I have been using cakefest to grind my staff, cloth and supportive prof. at the same time. So it just give me some good amount of prof. (with 2 IA) without the need to use any mana potion. And it's convenient to train 3 prof. at the same time (IMG:[ invalid] style_emoticons/default/smile.gif)
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May 29 2011, 03:15
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c7n88
Group: Gold Star Club
Posts: 322
Joined: 10-January 10

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I don't know if anyone has asked this one before, but do we have data on how long each spell takes to cast? it appears tactical ones take less time than offensive ones, and elemental offensives take less time than holy & dark spells?
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May 29 2011, 08:13
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coredumperror
Group: Gold Star Club
Posts: 2,750
Joined: 31-January 09

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QUOTE(c7n88 @ May 28 2011, 18:15)  I don't know if anyone has asked this one before, but do we have data on how long each spell takes to cast? it appears tactical ones take less time than offensive ones, and elemental offensives take less time than holy & dark spells?
I second this request for information. Though, I'd never heard of holy/dark being slower than elemental. Is that true? All I can recall is that, given a physical attack having a 1.0 multiplier, is that Magic Missile has a 1.1 multiplier.
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May 29 2011, 08:53
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flint
Group: Gold Star Club
Posts: 1,412
Joined: 3-November 08

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My last info was that tier 1 spells also are faster than tier 2. Or was that statement declared untrue while I was away?
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May 29 2011, 14:25
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Ballistic9
Group: Members
Posts: 4,761
Joined: 4-January 09

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Stuff I've found floating around (might be outdated):
- Action specific multipliers: Normal attack = 1.0 Defend = 1.0 Magic Missile = 1.1 X-action multiplier: 0.75 if player has the appropriate X-ability, 1.0 otherwise - Additional ability points invested in the AOE variant of the tiered offensive spells reduce its cast time by 0.1 per point, as fast as single target version when maxed. - Tier 1 single target spell cast time = normal attack swing time. AOE spells are slower to cast. Later tiers are slower to cast. Note T1 Holy/Dark/Soul tier spells have fast cast time but power of equivalent mp cost spells. - Cure2 heals 250% more than Cure1 but costs 275% mana (90% efficiency) and has a 0.6 cast time. - Cure3 heals 400% more than Cure1 but costs 500% mana (80% efficiency) and has a 0.7 cast time.
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May 30 2011, 00:14
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HaliZorat
Group: Members
Posts: 1,258
Joined: 13-February 11

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Probably gonna sound dumb for asking this. Does Intelligence or Wisdom increase the amount of HP that Cure restores, or did I spend thousands of EXP points on stats I probably don't need?
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May 30 2011, 00:17
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dolphinslow
Group: Members
Posts: 816
Joined: 26-September 09

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question about archaeologist and quartermaster
how much of a difference does training these skills make? i remember being told about 2 years ago that its just a waste of time since a less than 1 percent chance being increased by 10 percent is still less than 1 percent. however im wondering if the formula has changed since then.
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May 30 2011, 00:24
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Eutopia
Group: Members
Posts: 2,392
Joined: 15-March 09

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QUOTE(dolphinslow @ May 30 2011, 00:17)  question about archaeologist and quartermaster
how much of a difference does training these skills make? i remember being told about 2 years ago that its just a waste of time since a less than 1 percent chance being increased by 10 percent is still less than 1 percent. however im wondering if the formula has changed since then.
Does it make a difference, yes it does, but only if you have alot of credits to put in them. The formula havent been changed since then at least noone have yet to say it has.
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May 30 2011, 00:29
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dolphinslow
Group: Members
Posts: 816
Joined: 26-September 09

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QUOTE(Eutopia @ May 29 2011, 15:24)  Does it make a difference, yes it does, but only if you have alot of credits to put in them. The formula havent been changed since then at least noone have yet to say it has.
what level do you recommend i stop at (since i hear it gets rather expensive really fast) or should i go for the max This post has been edited by dolphinslow: May 30 2011, 00:29
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May 30 2011, 00:29
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eleeinos
Group: Gold Star Club
Posts: 3,720
Joined: 22-December 08

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I don't know about Quartermaster but Archaeologist seems to be a waste of credits. I have 4/10 trained right now and the difference is literally zero. The change so far is so insiginficant that sometimes I feel as if I'm finding less artifacts than before. (IMG:[ invalid] style_emoticons/default/dry.gif) Something like a 1/3000 rounds chance became 1/2950 rounds.. And someone around here told me that Level 8 (I think) for Archaeologist costs around 1,300,000 credits.. isn't that a bit insanely much? o_o; Wouldn't it be best to just buy off 1,3 million worth of artifacts from the bazaar? (That would be 65 artifacts guaranteed)
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May 30 2011, 00:33
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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QUOTE(HaliZorat @ May 29 2011, 16:14)  Probably gonna sound dumb for asking this. Does Intelligence or Wisdom increase the amount of HP that Cure restores, or did I spend thousands of EXP points on stats I probably don't need?
I'll give you a tentative "No" to everything you said. No, it doesn't increase amount of HP that Cure restores. And no, you may end up needing it so you didn't spend thousands of EXP on points you "probably don't need". Post 6237 probably helps. Next time try a search. I searched "cure"
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May 30 2011, 00:39
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HaliZorat
Group: Members
Posts: 1,258
Joined: 13-February 11

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QUOTE(dcherry @ May 29 2011, 18:33)  I'll give you a tentative "No" to everything you said. No, it doesn't increase amount of HP that Cure restores. And no, you may end up needing it so you didn't spend thousands of EXP on points you "probably don't need". Post 6237 probably helps. Next time try a search. I searched "cure" Hm, forgot about having results as posts. I just searched cure and didn't see a topic directly related it. Thanks for answering though.
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May 30 2011, 00:41
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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QUOTE(HaliZorat @ May 29 2011, 16:39)  Hm, forgot about having results as posts. I just searched cure and didn't see a topic directly related it.
Thanks for answering though.
I searched in this topic. (Bottom left of page has the search function for "within" the topic). Probably one of the greatest assets for noobs like us
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May 30 2011, 00:48
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HaliZorat
Group: Members
Posts: 1,258
Joined: 13-February 11

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QUOTE(dcherry @ May 29 2011, 18:41)  I searched in this topic. (Bottom left of page has the search function for "within" the topic). Probably one of the greatest assets for noobs like us
Oh wow. Didn't notice that. Thanks again.
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May 30 2011, 00:52
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Eutopia
Group: Members
Posts: 2,392
Joined: 15-March 09

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QUOTE(dolphinslow @ May 30 2011, 00:29)  what level do you recommend i stop at (since i hear it gets rather expensive really fast) or should i go for the max
It all depends on your level of income. QUOTE(eleeinos @ May 30 2011, 00:29)  And someone around here told me that Level 8 (I think) for Archaeologist costs around 1,300,000 credits.. isn't that a bit insanely much? o_o; Wouldn't it be best to just buy off 1,3 million worth of artifacts from the bazaar? (That would be 65 artifacts guaranteed)
You are assuming 1.3 million is alot based on yourself but some ppl can actually earn that within a week or less if they play hard. This post has been edited by Eutopia: May 30 2011, 00:53
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