Welcome Guest ( Log In | Register )

5153 Pages V « < 316 317 318 319 320 > »   
Closed TopicStart new topic
> Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions

 
post May 28 2011, 01:56
Post #6341
Slobber



On a Bounty Mission
**********
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11
Level 490 (Godslayer)


QUOTE(Sayo Aisaka @ May 27 2011, 17:40) *

Short on detail, but it suggests that the chance of gaining proficiency is less than it would be from casting the spells manually. And the more IA slots you have, the less proficiency you gain for each spell.


doh. i need to search the release notes forum more often. usually i do my research on HV questions thread/wiki/this thread/hath perk page and post the questions (in whichever thread makes more sense between HV questions and this one) if no results come up.

thx for info guys ^^
but now that i understand how it works, i can guess why regen wasn't allowed to be autocasted(likewise with spark of life)

now i just need to get my hands on 150 hath ^^
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 28 2011, 02:53
Post #6342
dkplee



Active Poster
*******
Group: Members
Posts: 1,540
Joined: 13-May 10
Level 216 (Destined)


QUOTE(Sayo Aisaka @ May 27 2011, 16:40) *

Short on detail, but it suggests that the chance of gaining proficiency is less than it would be from casting the spells manually. And the more IA slots you have, the less proficiency you gain for each spell.



This is actually quite interesting. It would suggest that if I were to wear my earth-walker set, I'd actually get a smaller chance to gain proficiency each turn. Conversely, if I jack up my interference with heavy armor, my proficiencies would take a hit and result in higher upkeep costs. I wonder if that would work, or if Tenboro foresaw this and coded in a check for interference-modded upkeep costs. Either way, I don't think it would actually be that helpful, as purposely wearing heavy armor to grind proficiency somewhat goes against the whole "IA automatically grinds support prof. for us" thing.


@Raidy
I can't remember exactly but I believe your upkeep cost is calculated from the cost of your support spell divided by the number of turns the buff itself lasts. So the higher level you are, the higher the cost of the spell (upkeep goes up), and the higher your prof, the longer your buffs last (upkeep goes down)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 28 2011, 03:04
Post #6343
grumpymal



I hate everything >:C
***********
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08
Level 362 (Godslayer)


If you're behind on your Supportive prof, using IA isn't going to be enough. You're better of spamming. But if you're like me and have it capped or near it, then its more than enough to keep it that way.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 28 2011, 04:32
Post #6344
Raidy



Lightning Warrior
***********
Group: Members
Posts: 12,814
Joined: 8-July 08
Level 265 (Godslayer)


guess i cant avoid the occasional prof grinding
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 28 2011, 04:51
Post #6345
coredumperror



Ah ah ah... Vista is bad for you!
********
Group: Gold Star Club
Posts: 2,750
Joined: 31-January 09
Level 304 (Godslayer)


QUOTE(Raidy @ May 27 2011, 19:32) *
guess i cant avoid the occasional prof grinding

Supportive prof is the only prof that I never have to grind. That's probably because I use 4 autocast spells at all times (Shield, SV, Spirit Shield, Haste), which is plenty to keep your proficiency high.

However, I also save upkeep mana by casting those spells manually under Channeling, when I don't need the proc for an offensive spell.

This post has been edited by coredumperror: May 28 2011, 04:53
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 28 2011, 06:25
Post #6346
varst



Peerless perverted long-hair-con of the Hentaiverse
***********
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10
Level 478 (Godslayer)


Sorry if i give the impression that you can use IA alone to grind lots of prof. This is not the case.

I have been using cakefest to grind my staff, cloth and supportive prof. at the same time.
So it just give me some good amount of prof. (with 2 IA) without the need to use any mana potion.
And it's convenient to train 3 prof. at the same time (IMG:[invalid] style_emoticons/default/smile.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 29 2011, 03:15
Post #6347
c7n88



Risako Fan
****
Group: Gold Star Club
Posts: 322
Joined: 10-January 10
Level 144 (Ascended)


I don't know if anyone has asked this one before, but do we have data on how long each spell takes to cast? it appears tactical ones take less time than offensive ones, and elemental offensives take less time than holy & dark spells?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 29 2011, 08:13
Post #6348
coredumperror



Ah ah ah... Vista is bad for you!
********
Group: Gold Star Club
Posts: 2,750
Joined: 31-January 09
Level 304 (Godslayer)


QUOTE(c7n88 @ May 28 2011, 18:15) *
I don't know if anyone has asked this one before, but do we have data on how long each spell takes to cast? it appears tactical ones take less time than offensive ones, and elemental offensives take less time than holy & dark spells?

I second this request for information. Though, I'd never heard of holy/dark being slower than elemental. Is that true?

All I can recall is that, given a physical attack having a 1.0 multiplier, is that Magic Missile has a 1.1 multiplier.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 29 2011, 08:53
Post #6349
flint



Dat ain't no pony.
*******
Group: Gold Star Club
Posts: 1,412
Joined: 3-November 08
Level 468 (Godslayer)


My last info was that tier 1 spells also are faster than tier 2. Or was that statement declared untrue while I was away?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 29 2011, 14:25
Post #6350
Ballistic9



(*¯~¯)╯彡┻━┻
********
Group: Members
Posts: 4,761
Joined: 4-January 09
Level 331 (Godslayer)


Stuff I've found floating around (might be outdated):

- Action specific multipliers:
Normal attack = 1.0
Defend = 1.0
Magic Missile = 1.1
X-action multiplier: 0.75 if player has the appropriate X-ability, 1.0 otherwise
- Additional ability points invested in the AOE variant of the tiered offensive spells reduce its cast time by 0.1 per point, as fast as single target version when maxed.
- Tier 1 single target spell cast time = normal attack swing time. AOE spells are slower to cast. Later tiers are slower to cast. Note T1 Holy/Dark/Soul tier spells have fast cast time but power of equivalent mp cost spells.
- Cure2 heals 250% more than Cure1 but costs 275% mana (90% efficiency) and has a 0.6 cast time.
- Cure3 heals 400% more than Cure1 but costs 500% mana (80% efficiency) and has a 0.7 cast time.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 30 2011, 00:14
Post #6351
HaliZorat



Active Poster
*******
Group: Members
Posts: 1,258
Joined: 13-February 11
Level 336 (Godslayer)


Probably gonna sound dumb for asking this. Does Intelligence or Wisdom increase the amount of HP that Cure restores, or did I spend thousands of EXP points on stats I probably don't need?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 30 2011, 00:17
Post #6352
dolphinslow



Regular Poster
******
Group: Members
Posts: 816
Joined: 26-September 09
Level 284 (Godslayer)


question about archaeologist and quartermaster

how much of a difference does training these skills make? i remember being told about 2 years ago that its just a waste of time since a less than 1 percent chance being increased by 10 percent is still less than 1 percent. however im wondering if the formula has changed since then.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 30 2011, 00:24
Post #6353
Eutopia



Active Poster
*******
Group: Members
Posts: 2,392
Joined: 15-March 09
Level 438 (Godslayer)


QUOTE(dolphinslow @ May 30 2011, 00:17) *

question about archaeologist and quartermaster

how much of a difference does training these skills make? i remember being told about 2 years ago that its just a waste of time since a less than 1 percent chance being increased by 10 percent is still less than 1 percent. however im wondering if the formula has changed since then.

Does it make a difference, yes it does, but only if you have alot of credits to put in them. The formula havent been changed since then at least noone have yet to say it has.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 30 2011, 00:29
Post #6354
dolphinslow



Regular Poster
******
Group: Members
Posts: 816
Joined: 26-September 09
Level 284 (Godslayer)


QUOTE(Eutopia @ May 29 2011, 15:24) *

Does it make a difference, yes it does, but only if you have alot of credits to put in them. The formula havent been changed since then at least noone have yet to say it has.



what level do you recommend i stop at (since i hear it gets rather expensive really fast) or should i go for the max

This post has been edited by dolphinslow: May 30 2011, 00:29
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 30 2011, 00:29
Post #6355
eleeinos



Veteran Poster
********
Group: Gold Star Club
Posts: 3,720
Joined: 22-December 08
Level 500 (Ponyslayer)


I don't know about Quartermaster but Archaeologist seems to be a waste of credits. I have 4/10 trained right now and the difference is literally zero. The change so far is so insiginficant that sometimes I feel as if I'm finding less artifacts than before. (IMG:[invalid] style_emoticons/default/dry.gif) Something like a 1/3000 rounds chance became 1/2950 rounds..

And someone around here told me that Level 8 (I think) for Archaeologist costs around 1,300,000 credits.. isn't that a bit insanely much? o_o; Wouldn't it be best to just buy off 1,3 million worth of artifacts from the bazaar? (That would be 65 artifacts guaranteed)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 30 2011, 00:33
Post #6356
Slobber



On a Bounty Mission
**********
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11
Level 490 (Godslayer)


QUOTE(HaliZorat @ May 29 2011, 16:14) *

Probably gonna sound dumb for asking this. Does Intelligence or Wisdom increase the amount of HP that Cure restores, or did I spend thousands of EXP points on stats I probably don't need?


I'll give you a tentative "No" to everything you said.
No, it doesn't increase amount of HP that Cure restores. And no, you may end up needing it so you didn't spend thousands of EXP on points you "probably don't need".

Post 6237 probably helps. Next time try a search. I searched "cure"
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 30 2011, 00:39
Post #6357
HaliZorat



Active Poster
*******
Group: Members
Posts: 1,258
Joined: 13-February 11
Level 336 (Godslayer)


QUOTE(dcherry @ May 29 2011, 18:33) *

I'll give you a tentative "No" to everything you said.
No, it doesn't increase amount of HP that Cure restores. And no, you may end up needing it so you didn't spend thousands of EXP on points you "probably don't need".

Post 6237 probably helps. Next time try a search. I searched "cure"


Hm, forgot about having results as posts. I just searched cure and didn't see a topic directly related it.

Thanks for answering though.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 30 2011, 00:41
Post #6358
Slobber



On a Bounty Mission
**********
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11
Level 490 (Godslayer)


QUOTE(HaliZorat @ May 29 2011, 16:39) *

Hm, forgot about having results as posts. I just searched cure and didn't see a topic directly related it.

Thanks for answering though.


I searched in this topic. (Bottom left of page has the search function for "within" the topic). Probably one of the greatest assets for noobs like us
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 30 2011, 00:48
Post #6359
HaliZorat



Active Poster
*******
Group: Members
Posts: 1,258
Joined: 13-February 11
Level 336 (Godslayer)


QUOTE(dcherry @ May 29 2011, 18:41) *

I searched in this topic. (Bottom left of page has the search function for "within" the topic). Probably one of the greatest assets for noobs like us


Oh wow. Didn't notice that. Thanks again.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 30 2011, 00:52
Post #6360
Eutopia



Active Poster
*******
Group: Members
Posts: 2,392
Joined: 15-March 09
Level 438 (Godslayer)


QUOTE(dolphinslow @ May 30 2011, 00:29) *

what level do you recommend i stop at (since i hear it gets rather expensive really fast) or should i go for the max

It all depends on your level of income.

QUOTE(eleeinos @ May 30 2011, 00:29) *

And someone around here told me that Level 8 (I think) for Archaeologist costs around 1,300,000 credits.. isn't that a bit insanely much? o_o; Wouldn't it be best to just buy off 1,3 million worth of artifacts from the bazaar? (That would be 65 artifacts guaranteed)

You are assuming 1.3 million is alot based on yourself but some ppl can actually earn that within a week or less if they play hard.

This post has been edited by Eutopia: May 30 2011, 00:53
User is offlineProfile CardPM
Go to the top of the page
+Quote Post


5153 Pages V « < 316 317 318 319 320 > » 
Closed TopicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 


Lo-Fi Version Time is now: 30th August 2025 - 00:11