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post May 25 2011, 07:43
Post #6301
PK678353



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QUOTE(Eutopia @ May 25 2011, 01:39) *

Using shadow veil with IA.


Supportive prof and lots of it, then? Time to start burning through those Lesser pots, 20 isn't gonna cut it.
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post May 25 2011, 07:50
Post #6302
Eutopia



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QUOTE(PK678353 @ May 25 2011, 07:43) *

Supportive prof and lots of it, then? Time to start burning through those Lesser pots, 20 isn't gonna cut it.

Ahhh i remember the pain in doing this ^^

PS check moogle
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post May 25 2011, 13:19
Post #6303
Vasistas



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I read somewhere when training any of Scavenger, Quartermaster or Archaeologist you get less of the other drops.
But since every of them adds different points how should one train them to keep the overall droprate balanced?
0/50 Scavenger +2
0/20 Quartermaster +5
0/10 Archaeologist +10

So for evers training in Archaeologist should one train 2 Level in Quartermaster and 5 Level in Scavenger?


The second question is about "Luck of the draw".
Does it really only give you better chances for higher valued loot?
And what is considered as loot?
    Restoratives
    Infusions
    Scrolls
    Special
    Artifacts
    Trophies
    Crystals

I guess we can cross out Artifacts and Trophies. Am I right with this?

Thx
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post May 25 2011, 17:40
Post #6304
coredumperror



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QUOTE(Vasistas @ May 25 2011, 04:19) *

I read somewhere when training any of Scavenger, Quartermaster or Archaeologist you get less of the other drops.
But since every of them adds different points how should one train them to keep the overall droprate balanced?
0/50 Scavenger +2
0/20 Quartermaster +5
0/10 Archaeologist +10

You're probably misinterpreting the "you get less of the others" effect. It's true that out of 1000 drops, you'll get more Equipment and less Items if you train up Quartermaster, but that's a good thing! Items are far less valuable than Equipment. The same goes for Archaeologist.

However, Scavenger increases your total drop change, such that in the same number of rounds that gave you those 1000 drops before, you might now get 1100. That'd give you more overall items, equipment, and artifacts.

QUOTE(Vasistas @ May 25 2011, 04:19) *
The second question is about "Luck of the draw".
Does it really only give you better chances for higher valued loot?
And what is considered as loot?
    Restoratives
    Infusions
    Scrolls
    Special
    Artifacts
    Trophies
    Crystals

As far as I know, LoTD only affects the quality of non-Elixir Resotratives and Equipment that drop from monsters (it doesn't affect Shrine rewards). And it's exact effect is that it increases the "loot quality bonus" on those drops, giving you a better chance for each drop to be a stronger equipment/restorative.

From my own experience, training LoTD has considerably increases my chance to find Exquisite/Superior/Fine equipment and Godly potions, and significantly reduced my chance to find Crude/Fair equipment and Lesser/Average potions.
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post May 25 2011, 17:48
Post #6305
AglowGolem



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QUOTE(coredumperror @ May 25 2011, 12:40) *

You're probably misinterpreting the "you get less of the others" effect. It's true that out of 1000 drops, you'll get more Equipment and less Items if you train up Quartermaster, but that's a good thing! Items are far less valuable than Equipment. The same goes for Archaeologist.

However, Scavenger increases your total drop change, such that in the same number of rounds that gave you those 1000 drops before, you might now get 1100. That'd give you more overall items, equipment, and artifacts.

If you train Quartermaster or Archeologist, you will be reducing the chances of getting Items Consumables and the one you didn't train (by a small amout). But well in the end you'd be getting less Items Consumables.

This post has been edited by AglowGolem: May 26 2011, 02:56
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post May 25 2011, 22:05
Post #6306
HedonisticFruitcake



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I might be asking a noob question, but what is the base loot, base equipment, and base artifact drop rates?
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post May 25 2011, 22:19
Post #6307
Vasistas



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QUOTE(AglowGolem @ May 25 2011, 17:48) *

If you train Quartermaster or Archeologist, you will be reducing the chances of getting Items and the one you didn't train (by a small amout). But well in the end you'd be getting less Items.


But to keep the chance original balanced, need I to train for one level archaeologist two levels quartermaster?
And Scavenger does imporve the overall dropchance?
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post May 25 2011, 22:31
Post #6308
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Jeezus christ. Why would you want to keep the chances balanced, the whole point of training those is so you find more artifacts and equipment. The numbers we're talking about here are so small it doesn't make a difference the way you seem to think it does.

Training up quartermaster and archaeologist won't make a dent in how much of the other you find - I'm almost positive it's taken out of the consumables tree. You won't be getting less items at all, period. And if you train up scavenger then you'll find more of everything.


[img215.imageshack.us] (IMG:[img215.imageshack.us] http://img215.imageshack.us/img215/123/h0qkw.png)


Those numbers aren't completely accurate anymore since he's updated the drop rates many times since then, but the statement and general idea hold true.

This post has been edited by DemonEyesBob: May 25 2011, 22:38
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post May 25 2011, 22:32
Post #6309
hgbdd



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QUOTE(Vasistas @ May 25 2011, 21:19) *

But to keep the chance original balanced, need I to train for one level archaeologist two levels quartermaster?
I just train the cheapest, and repeat.
QUOTE(Vasistas @ May 25 2011, 21:19) *

And Scavenger does imporve the overall dropchance?
Yes.
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post May 26 2011, 02:57
Post #6310
AglowGolem



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QUOTE(DemonEyesBob @ May 25 2011, 17:31) *

Jeezus christ. Why would you want to keep the chances balanced, the whole point of training those is so you find more artifacts and equipment. The numbers we're talking about here are so small it doesn't make a difference the way you seem to think it does.

Training up quartermaster and archaeologist won't make a dent in how much of the other you find - I'm almost positive it's taken out of the consumables tree. You won't be getting less items at all, period. And if you train up scavenger then you'll find more of everything.
[img215.imageshack.us] (IMG:[img215.imageshack.us] http://img215.imageshack.us/img215/123/h0qkw.png)
Those numbers aren't completely accurate anymore since he's updated the drop rates many times since then, but the statement and general idea hold true.


Sorry by items i meant consumables (IMG:[invalid] style_emoticons/default/tongue.gif)
Also Tenb never specified about if it's taken out from the consumables tree, as well as he never mentioned how much it increases the quality drop by level

This post has been edited by AglowGolem: May 26 2011, 03:01
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post May 26 2011, 07:37
Post #6311
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Could any higher level mage experts post their ability page for 0.5.3? I'm trying to plan out my build so that I don't have to spend tons of credits respeccing a bajillion times.

Also is it a good idea to train adept learner? Will my proficiencies get left behind if I level too fast?

Here's what my training page looks like:

(IMG:[sadpanda.us] http://sadpanda.us/images/499635-0S8221H.jpg)

After refining aura is finished, I have about 200,000 credits dedicated towards training only. How would you suggest I spend it? Sorry for so many questions!

Fixed the link by using sad panda. Thanks Coredumperror (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by frostyb2003: May 26 2011, 09:26
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post May 26 2011, 09:15
Post #6312
coredumperror



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QUOTE(frostyb2003 @ May 25 2011, 22:37) *

Could any higher level mage experts post their ability page for 0.5.3? I'm trying to plan out my build so that I don't have to spend tons of credits respeccing a bajillion times.

Also is it a good idea to train adept learner? Will my proficiencies get left behind if I level too fast?

Here's what my training page looks like:

[imgur.com] direct link

After refining aura is finished, I have about 200,000 credits dedicated towards training only. How would you suggest I spend it? Sorry for so many questions!

For some reason I get a "403 Forbidden" error on your training page link.

As for abilities, here's my page: [sadpanda.us] Abiltites.

I've got a bit of an unusual spread, since I play a Dark mage, but at the very least I strongly recommend having all the supportive and deprecating spells I've got except Sleep. And Slow isn't important until you start fighting Bosses regularly, once you get to level 100.

As for Adept Learner, here's my take. People take "outleveling your proficiencies" way too seriously. It's really never an issue for anything outside of the armor and weapons types you don't use regularly. You'll have no problem keeping your primary offensive magic prof, staff prof, and cloth armor profs high as a mage. And you can blow your extra mana pots every dozen or so levels to bring your straggling magic profs in line. I don't bother going out of my way to grind any profs unless they drop significantly lower than 80% of my level.

Thus, I highly recommend training as much Adept Learner as you want. Leveling faster makes you more powerful faster. The 30 or so levels I've gained since I last got a significant equipment upgrade have seen me pumping up my arena difficulty from Heroic to Nintendo, and clearing each arena up to Trio and the Tree with equal ease.

As for what, specifically, to spend your 200k on besides AL, I can't say without seeing your training page. I'd recommend uploading it to [www.sadpanda.us] SadPanda; they're a solid image host.
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post May 26 2011, 09:39
Post #6313
Zero Angel



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QUOTE(frostyb2003 @ May 26 2011, 13:37) *

After refining aura is finished, I have about 200,000 credits dedicated towards training only. How would you suggest I spend it? Sorry for so many questions!

Get all the auras. You'll want them all eventually anyway.

And then start spending on:
1) Adept Learner
or
2) Scavenger, Luck of the Draw, Quartermaster.
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post May 26 2011, 09:43
Post #6314
n125



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For the past few months, every time I have had enough credits over my baseline, I have been going for Ability Boost. I'm waiting for 52/100 to complete right now. I look at my abilities page and there's just so much stuff I want to pick up. And ever since I went mage, that amount increased significantly due to how many different elements I want to pick up. I actually can't wait until I'm 110 so that I can enjoy 20 AP between new tiers.
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post May 26 2011, 10:09
Post #6315
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QUOTE(coredumperror @ May 26 2011, 03:15) *

For some reason I get a "403 Forbidden" error on your training page link.

As for abilities, here's my page: [sadpanda.us] Abiltites.

You deviant! Putting all your elemental ratings into EXP bonuses because of the patch!

I think I'll do that later tomorrow (IMG:[invalid] style_emoticons/default/happy.gif) I'll be able to completely fill up the EXP and finish filling the SP.

PS: Did you use something other than printscreen to take that screenshot?
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post May 26 2011, 10:18
Post #6316
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Does Ether Theft drain more mana from monsters on higher difficulties?
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post May 26 2011, 10:27
Post #6317
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QUOTE(Ballistic9 @ May 26 2011, 04:18) *

Does Ether Theft drain more mana from monsters on higher difficulties?

No. But it will drain more from bosses, gods, legendaries etc. It will also drain more from higher level custom mobs (conquest, lisi etc).
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post May 26 2011, 14:17
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I'm now 80. Should I up blind or X-item or ignore?


v
v
Thx

This post has been edited by MetalNoa: May 26 2011, 14:58
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post May 26 2011, 14:36
Post #6319
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QUOTE(MetalNoa @ May 26 2011, 05:17) *

I'm now 80. Should I up blind or X-item or ignore?


I asked the same question when I hit 80, and I was told to definitely take X-Item, and that Blind is very useful against bosses and beyond. I ended up taking both.
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post May 26 2011, 17:32
Post #6320
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Does LotD affected the quality of arena monster dropped loots? Someone mentioned that it would not affect the arena reward, so I wonder how about the quality of the regular monsters dropped loots inside the arena.
Grindfest or IW, is there a difference in the quality of loots?
Higher the difficulty, higher the chances to have better loots. Is this statement correct?
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