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post Jan 31 2015, 22:35
Post #62201
tetron



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QUOTE(mozilla browser @ Jan 31 2015, 12:32) *

Ooo, I thought Holyproof was also considered desirable. I guess it's because of the Celestials.

Sometimess. Mostly in PFUDOR, where Celestials/Sprites build up their MP merer way too fast and sometimes hit mages with MP attack.

QUOTE(m118w11 @ Jan 31 2015, 17:30) *

Here's a more recent one. Told you crystarium is really good.
Attached Image

So how was FoS? (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(treesloth @ Jan 31 2015, 17:54) *

is his credits for real? that would mean he could purchase >1trillion hath. (IMG:[invalid] style_emoticons/default/mellow.gif)

Does this answer your question? (IMG:[invalid] style_emoticons/default/rolleyes.gif)
Attached Image

QUOTE(VriskaSerket @ Jan 31 2015, 18:10) *

there's only ~10-20k hath in ask section. after that hath price will be 9,999,999,999c (max limit for input field)

HuH? I didn't understand whay you're trying to say. (IMG:[invalid] style_emoticons/default/huh.gif)

QUOTE(treesloth @ Jan 31 2015, 18:19) *

I don't know what to believe anymore. (IMG:[invalid] style_emoticons/default/wacko.gif)

Welcome to the club. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(Dammon @ Jan 31 2015, 18:34) *

Photoshop magic (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Inspect Element is more than enough for that. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(VriskaSerket @ Jan 31 2015, 18:40) *

"oh, look, im rich!! who want 10t?" (IMG:[invalid] style_emoticons/default/laugh.gif)
-snip-

Congradulations...Now throw a party in celebration and invite us! (IMG:[invalid] style_emoticons/default/laugh.gif)

QUOTE(treesloth @ Jan 31 2015, 18:45) *

I was about to quit my job and join a monastery.

Just donate me your equipments if you do. I'll take very good care of them. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(mozilla browser @ Jan 31 2015, 18:58) *

80% PMI / MMI still seems to be a pretty good amount right? Monsters can have anti-block/evade/parry/resist chaos upgrades. But there doesn't seem to be anti-PMI/MMI.

Yep. 70% PMI + MMI are easy enough to achieve (even without forging, but you'll have to sacrifice some ADB). From 75% onwards, it takes a hell lot of forging to increase them by a very slim amount.

QUOTE(Scremaz @ Jan 31 2015, 19:00) *

and another reason is that if he owns that amount, what about stony? (IMG:[invalid] style_emoticons/default/rolleyes.gif)

He puts some serious amount of Credits/Haths as Reward for his Bounties.
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post Jan 31 2015, 22:47
Post #62202
Cleavs



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QUOTE(tetron @ Jan 31 2015, 21:35) *

He puts some serious amount of Credits/Haths as Reward for his Bounties.

because she can. atm stony is the richest player here, or at least the one with the highest daily incoming
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post Jan 31 2015, 22:48
Post #62203
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QUOTE(tetron @ Jan 31 2015, 21:35) *

Yep. 70% PMI + MMI are easy enough to achieve (even without forging, but you'll have to sacrifice some ADB). From 75% onwards, it takes a hell lot of forging to increase them by a very slim amount.

is it even worthy? (IMG:[invalid] style_emoticons/default/huh.gif) from 75 to 80, i mean
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post Jan 31 2015, 22:51
Post #62204
nec1986



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QUOTE(DamienCash @ Jan 31 2015, 21:54) *

Where do I stand in grand scheme of things?

Atm 2h is very bad. Best equip for high difficulty is 1h. I thought how it can be better if its only solo target damage, but this solo target has higher damage than overall from 2h. It also has shield with decent block (and block is full immune to any hit) and 1-3 counters (depends on proficiency) which also stuns enemy. So its very safe and allows to use power of slaughter. It also has +50% accuracy and up to 100% counter-parry. Maybe 2h could be better for verylow diff, because its aoe attack. So solo target damage even with 40k damage per hit d be slower because req each hit per each mob while 2h hits all.
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post Jan 31 2015, 23:05
Post #62205
tetron



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QUOTE(Scremaz @ Feb 1 2015, 02:17) *

because she can. atm stony is the richest player here, or at least the one with the highest daily incoming

Guessed so.

QUOTE(Scremaz @ Feb 1 2015, 02:18) *

is it even worthy? (IMG:[invalid] style_emoticons/default/huh.gif) from 75 to 80, i mean

Those who can afford enough mats to reach 80 are already rich. so... (IMG:[invalid] style_emoticons/default/duck.gif)
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post Jan 31 2015, 23:07
Post #62206
Cleavs



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QUOTE(tetron @ Jan 31 2015, 22:05) *

Those who can afford enough mats to reach 80 are already rich. so... (IMG:[invalid] style_emoticons/default/duck.gif)

alright, but what does it change 5% difference in general mitigations?

and another question, if i take a holy magical hit how would mitigations behave? would i take something like (1-MMI)*(1-holy_mit) of the starting hit?
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post Jan 31 2015, 23:14
Post #62207
nec1986



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Yeap. So difference between 75% and 80% is pretty.

P.S. i have only 65%(
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post Jan 31 2015, 23:27
Post #62208
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QUOTE(nec1986 @ Jan 31 2015, 22:14) *

Yeap. So difference between 75% and 80% is pretty.

P.S. i have only 65%(

in this case we should have - let's assume that holy_mit = cost = 20% (only one prefixed armor, no IW) in every case and MMI = 65% as start (can be achieved with a full power of slaughter set at lv~330):
  • MMI = 65% -> (1-0.65)*(1-0.2) = 28% hit remaining
  • MMI = 70% -> (1-0.70)*(1-0.2) = 24% hit remaining
  • MMI = 75% -> (1-0.75)*(1-0.2) = 20% hit remaining
  • MMI = 80% -> (1-0.80)*(1-0.2) = 16% hit remaining
globally it doesn't seem so bad (damage halved), but what's the amount of credits required to bring MMI from 65 to 80? (IMG:[invalid] style_emoticons/default/heh.gif)
the difference between one step and the next one isn't so big though...
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post Jan 31 2015, 23:44
Post #62209
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Dunno. Its more than 75%+ without forge, but with scaling and full peerless set. Looks more or less ok, because peerless is same as Smax with 25 forge or Mmax with 10.

Or...maybe i counted power of protection. With slaughter its much harder.

This post has been edited by nec1986: Feb 1 2015, 00:06
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post Feb 1 2015, 02:23
Post #62210
treesloth



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QUOTE(Scremaz @ Feb 1 2015, 05:47) *

because she can. atm stony is the richest player here, or at least the one with the highest daily incoming


why do you refer to StonyCat as 'she?' I always assumed 'he.'
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post Feb 1 2015, 02:27
Post #62211
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QUOTE(treesloth @ Feb 1 2015, 01:23) *

why do you refer to StonyCat as 'she?' I always assumed 'he.'

it seems he is a she (IMG:[invalid] style_emoticons/default/rolleyes.gif)
dunno exactly how busty, but i saw various times people referring to that entity as a girl
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post Feb 1 2015, 02:43
Post #62212
treesloth



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QUOTE(Scremaz @ Feb 1 2015, 09:27) *

it seems he is a she (IMG:[invalid] style_emoticons/default/rolleyes.gif)
dunno exactly how busty, but i saw various times people referring to that entity as a girl


fascinating.... I would never have imagined someone of the female sex to be enthralled with a stupid game and porn. also, StonyCat never publicly complained about how 'shitty' FoS is, which is commendable, (IMG:[invalid] style_emoticons/default/laugh.gif) considering 'she' probably threw in hundreds of millions of noodles before 10B buffed it.
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post Feb 1 2015, 02:52
Post #62213
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QUOTE(treesloth @ Feb 1 2015, 01:43) *

fascinating.... I would never have imagined someone of the female sex to be enthralled with a stupid game and porn. also, StonyCat never publicly complained about how 'shitty' FoS is, which is commendable, (IMG:[invalid] style_emoticons/default/laugh.gif) considering 'she' probably threw in hundreds of millions of noodles before 10B buffed it.

oh, well, i don't read all her posts so i'm not sure about the second part. however she isn't the only girl here: everyone has a D cup behind a monitor (not me. i have an E (IMG:[invalid] style_emoticons/default/cool.gif) ) but there should be another 4 girl, at least afaik...
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post Feb 1 2015, 03:54
Post #62214
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QUOTE(DamienCash @ Jan 31 2015, 12:54) *

Without going into the specifics (hard numbers), my current build is full Heavy Power armour and a 2h Ethereal Mace of the Vampire with an eye towards tanking. I rely heavily on my Mace's Stun proc, Regen, Protection, and the occasional Cure to get me through most fights. I generally buff up, build up Overcharge through basic attacks, then turn that Overcharge into MP through Focus (before buffing up and starting the process again). Wisdom is my highest stat to facilitate this playstyle, while Agility and Intelligence are virtually ignored (they are both raised to 100 to contribute to the Spirit formulas).

I'm considering switching from Power to Plate armour to lower my Interference, but I'm not sure how much that will affect my Action Speed or damage output. As well, I am wondering if a Battlecaster or Illthid Mace will generate more HP (through more affordable Cures/Regen) than my current Vampire Mace. I have no particular Stat goals other than raising my main stats to 200. I have a slow drip of 1 Hath/Dawn that I half-want to dedicate to a Haste-flavoured Innate Arcana perk.

I am fairly well-versed in how HV's mechanics work. I typically play on Hell or Nintendo difficulty to balance the rewards with how many consumables I end up using. Using consumables/maging is against my mindset, so Domino Strike'ing for sustainable AoE (and widespread hard CC through 4-turn Stuns) instead seemed like a perfect fit. I figured that I can recoup the Agility/Burden hit from my equipment choices with defense and healing. However, I'm wondering how viable my approach is in the late®-game, especially when up against 9 or 10 monsters. Where do I stand in grand scheme of things?

Like Scremaz said, if you switch from 2h to 1h you'll be able to handle even higher difficulties significantly easier. Getting a weapon "of Slaughter" is very important: most of the other weapon suffixes are pretty bad, including Vampire. If you like seeing most monsters stunned most of the time, then you'll love 1h, even if you aren't using a club. At 200+ prof you can counter attack and stun 3! monsters every turn, and still issue some other command (Cure, recast buff, standard attack) as well in one turn.

2h is subpar compared to 1h, especially after you start encountering PL 400+ monsters at your level. 1h gives you a whole lot more defensive power with Block (allows you to play PFUDOR), and you don't sacrifice much firepower because of counter-attack. The advantages significantly outweigh the disadvantages.
QUOTE
I'm considering switching from Power to Plate armour to lower my Interference, but I'm not sure how much that will affect my Action Speed or damage output. As well, I am wondering if a Battlecaster or Illthid Mace will generate more HP (through more affordable Cures/Regen) than my current Vampire Mace.

A Slaughter weapon will probably generate even more - the faster you kill, the less damage you take, the less Cures you need, the more rounds your buffs last.
QUOTE
I have a slow drip of 1 Hath/Dawn that I half-want to dedicate to a Haste-flavoured Innate Arcana perk.

You can also convert credits to hath if you don't want to wait and if you aren't doing anything with your funds atm. One can get 100k+ /day just through Arenas, which is enough for 50 hath after only a couple days, less if you already have some hath.
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post Feb 1 2015, 04:16
Post #62215
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QUOTE(tetron @ Jan 28 2015, 22:33) *

Grindfest.
Max amount of PMI/MMI that anyone can have is capped at 80%. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

That is the cap for stats (happens at 2400 endurance and agility), mainly there for high level monsters (although with everyone having rapiers it doesn't matter).

You can get more than 80% with equipment.


QUOTE(nec1986 @ Jan 31 2015, 23:14) *

Yeap. So difference between 75% and 80% is pretty.

P.S. i have only 65%(


For things like mitigations/evade/parry/block, I like think of them in terms of EHP.

You can calculate EHP by taking the inverse of the remaining value: 1/(1-New Stat). Since most of the things in HV are multiplicative, you can simply multiply the numbers.

Simple example:

If you have 33% parry, you have 1.49 EHP [1/(1-0.33)=1.4925].

Now if you equip a weapon with 20% parry, you can simply calculate the EHP gain [(1/(1-0.2)=1.25] and just look at the number '1.25' and you are 25% stronger.

Complicated example (warning number heavy):

Let's say you have a shield with 10% PMI and 40% block. And you want to replace it with a shield with 5% PMI and 60% block. (ignoring the fact that block stuns, and magic attacks).

First Shield has:
PMI: 1.11 [1/(1-0.1)=1.111]
Block: 1.67 [1/(1-0.4)=1.667]
Which is total: 1.85 (1.11*1.67)

Second Shield has:
PMI: 1.05 [1/(1-0.05)=1.05]
Block: 2.5 [1/(1-0.6)=2.5]
Which is total: 2.62

Since you are comparing gear, you divide the new piece by the old piece.
2.62/1.85= 1.42
So you are 42% stronger, technically you are exactly as strong as if you were to increase your base hp by 42% (on average).
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post Feb 1 2015, 04:21
Post #62216
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QUOTE(Scremaz @ Feb 1 2015, 04:48) *

is it even worthy? (IMG:[invalid] style_emoticons/default/huh.gif) from 75 to 80, i mean

Not worth it. You need to bring both PMI and MMI to high value or it is useless.
On the other hand, ADB and Evade can do the job solely.

ADB can also make the game go faster (IMG:[invalid] style_emoticons/default/smile.gif)


QUOTE(Scremaz @ Feb 1 2015, 08:27) *

it seems he is a she (IMG:[invalid] style_emoticons/default/rolleyes.gif)
dunno exactly how busty, but i saw various times people referring to that entity as a girl

Should be He AFAIK.
Some people use he/she depended on the avatar. So I should be IT. And 10b is also IT. (IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by Colman: Feb 1 2015, 04:22
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post Feb 1 2015, 04:29
Post #62217
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QUOTE(Colman @ Jan 31 2015, 18:21) *

Some people use he/she depended on the avatar. So I should be IT. And 10b is also IT. (IMG:[invalid] style_emoticons/default/laugh.gif)


But Tenboro once confirmed that he was a male stripper. (IMG:[invalid] style_emoticons/default/ohmy.gif)
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post Feb 1 2015, 05:28
Post #62218
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hvstat imports/exports a monster scan db with the following columns:
ID LAST_SCAN_DATE NAME MONSTER_CLASS POWER_LEVEL TRAINER MELEE_ATTACK DEF_CRUSHING DEF_SLASHING DEF_PIERCING DEF_FIRE DEF_COLD DEF_ELEC DEF_WIND DEF_HOLY DEF_DARK DEF_SOUL DEF_VOID DEBUFFS_AFFECTED

Any idea what DEF_SOUL, DEF_VOID and DEBUFFS_AFFECTED mean? As far as I can tell, all of my entries have blank values for DEF_SOUL and DEF_VOID. For DEBUFFS_AFFECTED, some of my entries have things like IMPERILED... but I don't understand why it makes sense to store transient values like this in the hvstat db. It'd be like storing the hp value - doesn't have meaning outside of a particular fight.

Also, is there a public db that I can import from or contribute to?

QUOTE(Scremaz @ Feb 1 2015, 05:07) *

and another question, if i take a holy magical hit how would mitigations behave? would i take something like (1-MMI)*(1-holy_mit) of the starting hit?


Yes, according to http://ehwiki.org/wiki/damage#Damage_Reduction.

QUOTE(m118w11 @ Feb 1 2015, 10:16) *

So you are 42% stronger, technically you are exactly as strong as if you were to increase your base hp by 42% (on average).


I think it should be much more effect than increasing base hp by 42%. It would be like increasing your HP over the entire battle series (inclusive of cures, regen etc) by 42%, and it reduces the turns spent curing, which would further reduce damage taken, etc.

This post has been edited by mozilla browser: Feb 1 2015, 05:48
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post Feb 1 2015, 06:28
Post #62219
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speaking of monster tracking does anyone know if skills tracking for monsters is broken in HVstat?

file returns nothing and never logs.
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post Feb 1 2015, 06:29
Post #62220
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QUOTE(mozilla browser @ Feb 1 2015, 06:28) *

hvstat imports/exports a monster scan db with the following columns:
ID LAST_SCAN_DATE NAME MONSTER_CLASS POWER_LEVEL TRAINER MELEE_ATTACK DEF_CRUSHING DEF_SLASHING DEF_PIERCING DEF_FIRE DEF_COLD DEF_ELEC DEF_WIND DEF_HOLY DEF_DARK DEF_SOUL DEF_VOID DEBUFFS_AFFECTED

Any idea what DEF_SOUL, DEF_VOID and DEBUFFS_AFFECTED mean? As far as I can tell, all of my entries have blank values for DEF_SOUL and DEF_VOID. For DEBUFFS_AFFECTED, some of my entries have things like IMPERILED... but I don't understand why it makes sense to store transient values like this in the hvstat db. It'd be like storing the hp value - doesn't have meaning outside of a particular fight.


i've just read some oooold hentaiverses releases notes, seems soul damage was some king of mix between holy and dark that got removed
as for def_void well tecnically we can't mitigate void damage so it's always 0... wonder why it's there

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