QUOTE(tailor64 @ Jan 20 2015, 10:47)

I have a PL 278 monster that is out of food and happy pills.
Are they worth pumping full of food, crystals, and happy pills or do they not break even until much higher levels?
I have 17 mobs and mostly its 25 lvl. Sometimes 70-90 and only 1 is 390 (it was 200-250 until 300lvl), because its celestial and i wanna try one with 750+. First of all you should get many mobs. They can bring useless low-grade, but they also can bring binding of destruction (i have 3 from em). Its random and the more you have the better chance without much effort. High lvl cost very much and do well only if can beat ppl in current popular range (mostly its 1k power level).
QUOTE(tailor64 @ Jan 20 2015, 10:47)

How are my stat weightings?
I am keeping STR/DEX/END high(1.1~) , AGI / WIS a bit lower (~.80), and INT half my level.
More or less ok. Maybe a bit higher wis (near lvl).
QUOTE(tailor64 @ Jan 20 2015, 10:47)

Currently using 2hand mace and heavy plate, how long could I drag out using a 2handed mace before having to drop money on an etheral rapier, force shield, and power armor of slaughter?
Its already much better to change.
QUOTE(tailor64 @ Jan 20 2015, 10:47)

Gearing for the switch to rapier + force shield I should be aiming for these MINIMUM, right?:
- Exq+(?) Ethereal Rapier of Slaughter (3 PAB or at least DEX/STR) - what would the minimum be? 25% proc?
- Power armor of Slaughter (3 PAB) - Am I looking for Slaughter or Protection here?
- Force shield of ??? (???) - All I know is to prioritize high block.
Proc isnt very important (if its near 20% its already ok). Much better to aim for duration (up to 6-7 with proficiency). The reason is fact "any crit hit has 100% proc". With 1h you ll have 30%+ crit chance later. 2 pab is ok too. Both ok. Protection is cheaper and slaughter gives a bit better result. And shield with high block chance.
QUOTE(tailor64 @ Jan 20 2015, 10:47)

How does Rapier + shield mitigate without stuns? Only thing that saves my ass is Domino strike stunning with a 30% proc 4 turn stun mace, even on battletoads if I get unlucky I can get my spark vaporized in 1 turn with bad procs (random battles).
Much better. Once i changed to 2h+heavy and i had to cure every single move. With 1h im doing its once per round. 1h gives counter attacks and it also has stun.
QUOTE(tailor64 @ Jan 20 2015, 10:47)

Silence and Imperil are only worth using on bosses / school girls right? not for trash? Seems to miss a lot. Are Silence and Imperil the ONLY detrimental spells worth using or are others worth looking at (weaken, blind, slow, etc).
I ve never used silence. Imperil worth nothing with rapier. Maybe weaken on ROB`s bosses. So i prefer to use cure if mob hited me instead constant spam depr spells. Maybe im wrong.
QUOTE(tailor64 @ Jan 20 2015, 10:47)

Are Scavenger, Archaeologist, LotD, and Quartermaster worth investing into?
Should I be selling spare equip to the equipment shop of salvaging it?
Its quite usefull. At least first 1/3 of each cost not so big. But its quite long-term investment.
QUOTE(tailor64 @ Jan 20 2015, 10:47)

Is it worth item worlding any of my shit gear? (sup mace of slaughter, exq plate of prot with low PAB)
If set cost 1m+ than it worth to iw a bit.