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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jan 5 2015, 17:45
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(nec1986 @ Jan 5 2015, 19:03)  Seems its quite hard to get juggernaut, but probably 14k hp is my weak spot. On PF im using too many times cure (50+, maybe even close to 100). And its 3100-6200 MP. So with 20k hp could i farm without cure? Its nearly 8-9 stuns on third-fourth turn. Very effective and probably even focused 2h attack (with 7 targets) wont be much better.
Mix a leg plate of protection may be necessary at your level to farm without looking at the screen. I did that until ~lv370.
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Jan 5 2015, 18:10
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Superlatanium
Group: Gold Star Club
Posts: 7,639
Joined: 27-November 13

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QUOTE(VeganWerewolf @ Jan 5 2015, 09:20)  Here ya go: -snip-
Usually it's easier if you just post the link to the item directly (eg http://hentaiverse.org/pages/showequip.php...;key=6377a397a7 ) because stats are scaled to the viewer's level. Good equipments usually have as many primary attributes as possible. If you don't have at least Strength and Endurance on everything, you're giving up on having a significant boost to both damage and health, which will really help if you can get it. You can use the Freeshop to get better equips if you want - your current pieces could all stand to be a lot better, except the axe. (No matter your level, if something is below Superior, it's probably not worth using, since you can easily find at least a Superior upgrade just in the bazaar)
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Jan 5 2015, 18:23
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(VeganWerewolf @ Jan 5 2015, 16:20)  Here ya go:
And my stats, for reference's sake:
I'll send you some starting gear. QUOTE(mozilla browser @ Jan 5 2015, 16:20)  I'm looking for (hopefully) cheap ways to improve my crappy mage defence, and am considering bidding for this Magnificent Phase Robe of Fenrir. But, is it really better than my Magnificent Ruby Phase Robe of Fenrir? Not sure if +2% EDB, +0.28% Evade and +15.7 AGI PAB (effectively +0.63% Evade) makes that much difference, cos I managed to put some decent potencies on mine. And, is it good enough to go through the expense of forgeing? Your gear is good enough. Maybe put one good Cotton of the Demon-Fiend with high Forbidden prof (MMax+) somewhere, to lower spell cost and get more counter-resist for your Dark Spells (I believe you are currently using a full set of phase of Fenrir, right?).
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Jan 5 2015, 21:03
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(nec1986 @ Jan 5 2015, 19:39)  Not bad at all. Some pieces may even be better than mine. Regarding the leg, it's a shame that the crush mit is low, but the rest is great (PMI/MMI/END). You may even use it if you need the extra defense.
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Jan 5 2015, 21:06
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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QUOTE(Colman @ Jan 5 2015, 18:45)  Mix a leg plate of protection may be necessary at your level to farm without looking at the screen. I did that until ~lv370.
Thats not big problem. I can clear 80 PF rounds without focus mana restoration, but i also looking for better result. QUOTE(Dan31 @ Jan 5 2015, 22:03)  Regarding the leg, it's a shame that the crush mit is low, but the rest is great (PMI/MMI/END). You may even use it if you need the extra defense.
How often leg+ drops? I have only 10/25 lotd. Once per month? This post has been edited by nec1986: Jan 5 2015, 21:10
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Jan 5 2015, 21:39
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Superlatanium
Group: Gold Star Club
Posts: 7,639
Joined: 27-November 13

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I can handle the Arenas up to around 60 rounds on PFUDOR, but any more than that and I'm out of spirit by the last few rounds and a Celestial eventually gets me. What do you guys think:
If I spend some time getting my Dark prof from 0 to 100, I can use Disintegrate / Ripened Soul / Spirit Theft when spirit is low. I'm 1h melee so the mana cost will be significant, but mana can be regained through Focus, unlike spirit which is gone forever.
If not that, perhaps lessening Spirit Shield to 25% instead of 20% be worth the increased risk and Cure mana drain?
How do you high-level guys handle spirit depletion in long battle series? Do you just have so much bonus HP and mitigation that it's rarely used?
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Jan 5 2015, 22:05
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TygerTyger
Group: Gold Star Club
Posts: 1,952
Joined: 6-January 11

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QUOTE(p3epe @ Jan 6 2015, 06:39)  I can handle the Arenas up to around 60 rounds on PFUDOR, but any more than that and I'm out of spirit by the last few rounds and a Celestial eventually gets me. What do you guys think:
If I spend some time getting my Dark prof from 0 to 100, I can use Disintegrate / Ripened Soul / Spirit Theft when spirit is low. I'm 1h melee so the mana cost will be significant, but mana can be regained through Focus, unlike spirit which is gone forever.
If not that, perhaps lessening Spirit Shield to 25% instead of 20% be worth the increased risk and Cure mana drain?
How do you high-level guys handle spirit depletion in long battle series? Do you just have so much bonus HP and mitigation that it's rarely used?
Pots.
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Jan 5 2015, 22:06
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(p3epe @ Jan 6 2015, 03:39)  I can handle the Arenas up to around 60 rounds on PFUDOR, but any more than that and I'm out of spirit by the last few rounds and a Celestial eventually gets me. What do you guys think:
If I spend some time getting my Dark prof from 0 to 100, I can use Disintegrate / Ripened Soul / Spirit Theft when spirit is low. I'm 1h melee so the mana cost will be significant, but mana can be regained through Focus, unlike spirit which is gone forever.
If not that, perhaps lessening Spirit Shield to 25% instead of 20% be worth the increased risk and Cure mana drain?
How do you high-level guys handle spirit depletion in long battle series? Do you just have so much bonus HP and mitigation that it's rarely used?
Solution 1: Increase your block rate. Solution 2: Increase your output damage. Solution 3: Increase your MMI. PS: PMI is not that useful for arena fight. This post has been edited by Colman: Jan 5 2015, 22:07
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Jan 5 2015, 22:09
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(nec1986 @ Jan 5 2015, 20:06)  Thats not big problem. I can clear 80 PF rounds without focus mana restoration, but i also looking for better result. How often leg+ drops? I have only 10/25 lotd. Once per month?
Well, it depends on many things, like Scavenger/Quartermaster/LotD, difficulty, and how much you play. The lvl 200+ arenas (T&T and above) also have a better equipment clear bonus. The last leg I got was some Leg Leather from clearing DwD on Battletoads. QUOTE(p3epe @ Jan 5 2015, 20:39)  I can handle the Arenas up to around 60 rounds on PFUDOR, but any more than that and I'm out of spirit by the last few rounds and a Celestial eventually gets me. What do you guys think:
If I spend some time getting my Dark prof from 0 to 100, I can use Disintegrate / Ripened Soul / Spirit Theft when spirit is low. I'm 1h melee so the mana cost will be significant, but mana can be regained through Focus, unlike spirit which is gone forever.
If not that, perhaps lessening Spirit Shield to 25% instead of 20% be worth the increased risk and Cure mana drain?
How do you high-level guys handle spirit depletion in long battle series? Do you just have so much bonus HP and mitigation that it's rarely used?
What's your current equipment? I believe you used to use DW/Shade not too long ago, I want to see if your 1H/Power set is good or not. Are you using Silence? I have never used spirit drain btw. I pack 5 spirit pots and that's it.
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Jan 5 2015, 22:13
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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QUOTE(p3epe @ Jan 5 2015, 22:39)  I can handle the Arenas up to around 60 rounds on PFUDOR, but any more than that and I'm out of spirit by the last few rounds and a Celestial eventually gets me. What do you guys think:
If I spend some time getting my Dark prof from 0 to 100, I can use Disintegrate / Ripened Soul / Spirit Theft when spirit is low. I'm 1h melee so the mana cost will be significant, but mana can be regained through Focus, unlike spirit which is gone forever.
If not that, perhaps lessening Spirit Shield to 25% instead of 20% be worth the increased risk and Cure mana drain?
How do you high-level guys handle spirit depletion in long battle series? Do you just have so much bonus HP and mitigation that it's rarely used?
I have similar situation. Focus-Ragnarok-Sp theft is ok, but it req much time. SS 25->20 req less mana and higher sp, so i changed 1 mp pot to sp and that looks fine (more or less, because its mostly only small damage reduction with sp drain). I also started to use first combo with mana overflow from pot. Mostly there is no sense to transfer mp to sp without focus, because it req 200+ mana (maybe even 250+) and gives mostly 100-200 sp. But i got increase with new equip (near +25% to attack with better rapier proc). So i just clear pf and do later iwbth. Probably for better result need better equip (with iw and upgrade, nice base stats, few slots of arcana) or always use focus. Im too lazy for that. I decided to analyze combat a bit better. Final round with 9 mobs. My total hp is 14665 and i prefer to cure with 7-8k and lower. 1. 3 hits for 400-700. Overall near 1.5k 2. 4 hits for 700. Overall near 2.8k 3. 5 hits for 400-2933. Overall near 5k (i used drain, so it was enough. It looks like some threshold a bit) 4. 2 hits for overall 1.2k damage 5. 2 hits for overall 800 6. 3 hits for 350-2933. Overall 3.8k 7. Cure. No incoming (so we can see actually even with stuns i had to cure it). 8. 5 hits for overall 2k. 9. 1 hit for 616. 10. 2 hits for 2.5k. 11. 3 hits for 1.5k. 12. nothing. 13. 2 hits for 3k. 14-16. a bit damage for 300-1400. 17. 4 hits for 4.5k 18. Cure 19. 4 hits for 4.3k 20. 4 hits for 4.2k 21. Cure. 500 damage. 22. 4 hits for 3.5k 23. 2 hits for 4k damage. 24. Cure 25-40 almost no incoming damage So. As i can see there are 2 types. 1. First cures was because huge incoming damage. Could max hp help? A bit, but mostly it req better block+parry and some defense. Damage between 7 and 18 was aroung 15k and regen only 10-11k. 2. Final cures was because lowered hp and after that i didnt get damage or that was small (low amount of mobs, stuns and so on). I cant rly continue because even 3-4 mobs can hit few times in row with skills and 5k health isnt enough. Here max hp rly helps and i can restore full hp back without risk. I have 2 time episodes during each wave. First one after stuns and second one than i face only few last mobs. Thats more than enough for restoration with 1k+ hp per regen tick. This post has been edited by nec1986: Jan 6 2015, 00:42
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Jan 5 2015, 23:29
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Superlatanium
Group: Gold Star Club
Posts: 7,639
Joined: 27-November 13

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QUOTE(TygerTyger @ Jan 5 2015, 14:05)  Pots. My problem is after 12 or so pots have been used, around round 55-60. QUOTE(Dan31 @ Jan 5 2015, 14:09)  What's your current equipment? I believe you used to use DW/Shade not too long ago, I want to see if your 1H/Power set is good or not.
Are you using Silence?
I have never used spirit drain btw. I pack 5 spirit pots and that's it. Now I feel stupid. I've just been using trash I found from the Bazaar like http://hentaiverse.org/pages/showequip.php...;key=b7390cf1a4I've been thinking way too much about how to play more efficiently during battle and too little about how I actually do have to exchange credits in order to get good stats from equipment. Once I grind enough so I have the credits I'll be getting Power Slaughter. I've been using both Silence and Sleep. I should probably change to only using one or the other depending on the number/type of mobs left, since the mana required feels too high.
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Jan 5 2015, 23:49
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Mecha Xanatos
Group: Gold Star Club
Posts: 1,360
Joined: 12-May 13

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Most experts recommend 1h + power slaughter...wouldnt be power savage balance be a better choice, especially when crit chance forged? And someone know whats the cap for crit chance??
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Jan 6 2015, 00:08
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Superlatanium
Group: Gold Star Club
Posts: 7,639
Joined: 27-November 13

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QUOTE(Mecha Xanatos @ Jan 5 2015, 15:49)  Most experts recommend 1h + power slaughter...wouldnt be power savage balance be a better choice, especially when crit chance forged?
In my mostly uninformed opinion, wouldn't Balance (+crit chance) be good synergy only with higher crit damage (like Fatality on weapon) rather than with more plain crit chance? Otherwise the benefit of additional crit chance is nothing special, especially if you have >70 burden reducing the effect of additional CC on your equips.
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Jan 6 2015, 00:11
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Dont think so. Why? Because even if you get high crit damage and awesome chance, that its still only chance. I mean 6k damage with 35% crit and 65% crit damage is better than something like 4k with 80% crit and 100% crit damage. You can count it
6*0,65+6*0,35*1,65=7,365 4*0.2+4*0,8*2=7.2
Maybe some mistakes in correct numbers, but we can see huge difference in power and crits.
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Jan 6 2015, 00:16
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(Mecha Xanatos @ Jan 5 2015, 22:49)  Most experts recommend 1h + power slaughter...wouldnt be power savage balance be a better choice, especially when crit chance forged? And someone know whats the cap for crit chance??
Counters can't crit, crits need attack damage to multiply, and you should have enough hit chance with Overwhelming Strikes. That said, something like 3 Slaughter/1 Balance/1 defensive sounds good. Or 4 Slaughter/1 Balance, or 3 Slaughter/2 Balance. Besides, crit always inflicts the weapon's proc, and Penetrated Armor means more damage, so yeah, it does help. The cap is 100%, but you will never be able to reach it because crit chance stacks multiplicatively (ie total_crit_chance = 1 - ((1 - crit_chance1)*(1 - crit_chance2))). This post has been edited by Dan31: Jan 6 2015, 00:23
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Jan 6 2015, 00:28
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TygerTyger
Group: Gold Star Club
Posts: 1,952
Joined: 6-January 11

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QUOTE(p3epe @ Jan 6 2015, 08:29)  My problem is after 12 or so pots have been used, around round 55-60.
You carry 1 health couple spirit and rest mana, you don't really run out...
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Jan 6 2015, 00:39
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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Oh, I forgot to ask, but how high is your 1H prof, p3epe? You get a nice defensive boost at 100 (+1 counter/turn) and 200 prof (same).
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Jan 6 2015, 00:47
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Superlatanium
Group: Gold Star Club
Posts: 7,639
Joined: 27-November 13

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QUOTE(Dan31 @ Jan 5 2015, 16:39)  Oh, I forgot to ask, but how high is your 1H prof, p3epe? You get a nice defensive boost at 100 (+1 counter/turn) and 200 prof (same).
(IMG:[ i.imgur.com] http://i.imgur.com/emHUgUl.png) I'm pretty sure my problem is just that I need to buy better equipment.
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