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Apr 30 2011, 23:15
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Eutopia
Group: Members
Posts: 2,392
Joined: 15-March 09

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QUOTE(marcho @ Apr 30 2011, 19:58)  do you find str/dex/agi doing you any good? I'm currently massively int/wis gouged and I'm undecided as to if I should be raising my other stats.
Str 125
Dex 125
Agi 125
End 125
Int 214
Wis 204
Its worth a few points every now and then sinbce 1 int cost 20x more to upgrade then dex
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May 1 2011, 00:01
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KrystellaFiasse
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 Group: Members
Posts: 25
Joined: 16-April 11

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hi guys, I've been a mage since I had started playing HV and normallly I am able to get through only 10-15 levels in grindfest normal difficult with hp/mp potion and barrier scroll and netting me about 300-500 credits in profit per grindfest I attempted. I finish mob pretty fast but on the other hand they finish me pretty fast too, especially if theres a mini boss.
I'm actually having problems with elemental AOE spells being repeatedly resisted by certain mobs (eg. Fire vs. Rabid Rat and Fire fox) so I am on the way to find out which elemental works best against grindfest which most or no mobs can resist, and I'm thinking it might be soul element. I tried fire and water so far but didn't try electricity yet because my skill reset cost is getting higher like 853C.
My burden is around 30 right now and I have yet to buy a shoe, and for all my other pieces being cloth I'm thinking if my burden is on the high side at the moment.
The last issue I am having now is the strange increase in mana cost for basically the same spell which I've been using for so long. For eg. Snow storm used to cost 1 mana per cast but it is costing 2 atm, Cure used to cost 3 mana but it is taking 5 per cast now.
This post has been edited by KrystellaFiasse: May 1 2011, 00:03
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May 1 2011, 00:10
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deadman80
Group: Members
Posts: 268
Joined: 5-September 09

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QUOTE(KrystellaFiasse @ Apr 30 2011, 15:01)  The last issue I am having now is the strange increase in mana cost for basically the same spell which I've been using for so long. For eg. Snow storm used to cost 1 mana per cast but it is costing 2 atm, Cure used to cost 3 mana but it is taking 5 per cast now.
I am far from being a master of this game, but I can at least answer this question for you. ^^ The MP cost of spells is affected by player level. So as you level up, your spells will cost more MP to cast. The Wiki has info on what the starting costs of each spell are and how to figure out at what level each spell's MP cost will go up, but I am unsure if that info is up-to-date with all of the recent updates to HV. At the very least, you can get a rough idea of when MP costs will go up for you. ^^ ----------------------- I do have a few questions of my own for those who DO know better than myself XD - The Wiki is woefully out of date these days for any hard numbers that I've looked at. Is there anywhere else to find solid info for this game? I'm mostly looking for equip stat ranges right now, but am also looking for damage formulas, stat formulas, etc.
- From my experience, it seems that "of the Vampire" 2H weapons can only proc the drain effect on the main target even if DS procs. Also seems that I've never gotten both BW/Vamp procs off of the same attack. Does anyone have a different experience? I think that Vamp 2H should have the drain effect able to be triggered off of every DS hit just like every other weapon proc (ie: BW/stun can affect every monster hit by a single DS, but Vamp drain can't.) I haven't tested the other new draining suffix weapons, but imagine they work the same as Vamp weapons. Is this likely to be viewed as a bug or "working as intended"? ^^;;
This post has been edited by deadman80: May 1 2011, 01:04
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May 1 2011, 12:08
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Eutopia
Group: Members
Posts: 2,392
Joined: 15-March 09

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QUOTE(Zeful @ May 1 2011, 02:02)  Um hi...
I just got to level 20 and wanted some advice on how to progress my character, I'm currently building him as a kind of spellblade, advancing pretty much every stat haphazardly but focusing on endurance. I've been getting a lot of use out of the depreciation spells so I've been picking them up. Should I focus Endurance, Strength and Wisdom and keep the other stats even with each other or is there a better way to be good at both blade and spells?
If you wanna be good at both spell and blade you should start collecting kevlar/dragon hide battlecaster gear they will make you decent but not good at either 1 of them, but good news is that TB have said that he is probably going to buff light armor.
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May 1 2011, 13:24
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sonikku2009
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 Group: Members
Posts: 25
Joined: 23-October 09

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Hello, all.
I've been playing this for a while now, but I don't seem to be able to last long in battles. I can maybe get 20-30 rounds in at best in a grindfest, but after that the enemies take their toll on me and I have to pull out of the fight. I'll give as much detail as I can on my stats, battle strategies, equips, etc., and I'd like to know what I should do to improve.
Attributes: Str: 24 (+6) Dex: 24 (+5) Agi: 23 (+2) End: 24 (+2) Int: 24 Wis: 24 (+1 permanent)
Abilities: Aura Slot (2 levels) Item Slot Scroll Slot Cure Experience Bonus (9 levels) Health Tank (9 levels) Magic Tank (7 levels - actively working to get to 9 levels)
Equipment: Main: Average Longsword of Slaughter (level 102) Helm: Average Platinum-adorned Dragon Hide Helmet of Warding (level 61) Body: Average Dragon Hide Breastplate of the Thrice-Blessed (level 23) Hands: Fair Dragon hide Gauntlets of Warding (level 50) Legs: Average Leather Leggings of Protection (level 134) Feet: Fine Dragon Hide Boots of Protection (level 25)
And yes, I am aware that I have a penalty on the gear that's above my level, but the reduced stats still seem better than what the enemies are dropping.
Active auras: Red, Green.
General battle strategies I employ: - Attack the highest level monsters (or boss/rare encounter if one has appeared) until it dies to minimize damage taken later in the battle, working down to the weaker monsters as the numbers shrink. - Bring no items into battle until a number of them have been stockpiled outside of battle. (Right now, I don't feel I have enough items and enough of a constant income of items to really use them.) - Use the shield gems immediately after they are dropped or the start of the next battle. - Use the Health and Mystic Gems when HP has dropped to deep critical (death within one or two turns) - Use the Mana Gem whenever mana is low enough to get the full effect. - Use the Spirit Gem whenever spirit is not at full. - Avoid using Spirit Attack until a rare/boss encounter and there are a large number of enemies to fight at once.
(...I seriously hope nobody actually takes that as battle tips, as how I fight is probably horrible. Though I have killed Mithra before, but I think it was just luck.)
...sorry for the lengthy post, but I felt just posting stats and equips wouldn't be enough... ^^'' But I would like to know how I should adjust my strategy, equipment, etc. It's still cheap for me to adjust my abilities if I need to reset those, but I don't have a lot of money to spend on decent equipment if I'm to buy stuff closer to my level. And if you need any other information, let me know.
Edit: Gained a level, so edited stats, abilities, and updated the level on a piece of gear.
This post has been edited by sonikku2009: May 1 2011, 13:43
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May 2 2011, 02:27
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king zeal
Group: Gold Star Club
Posts: 505
Joined: 29-November 09

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(IMG:[ gyazo.com] http://gyazo.com/370d09928c1e6736b11392a6a4c02aa8.png) I am a mage at lv 22. I'm not sure what kind of equipments I should have. Recently, I have been using a lot of heavy equipments because I die too easily at the arena, but I'm not sure if interference and burden will give me hard time with my magics.
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May 2 2011, 03:25
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ForbiddenOne
Group: Members
Posts: 135
Joined: 15-November 06

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Is confuse even worth it? Does it have a higher success rate than "Sleep"?
I mean.. I guess if I run into a mob with more than 1 tough enemy, I can confuse them both before I commence the nuking...
It certainly seems like Shield and Barrier aren't worth it at higher levels, and shadow veil is iffy... thoughts?
Hmm, upon further consideration, I could wear lots of "of warding" items and use shadow veil to protect me somewhat from physical attacks.... I guess...
--edit--
Likewise the infusion slot and scroll slot do not seem to be worth it at all.. I already have a self-refilling scroll slot and I haven't yet had THAT much of a need for scrolls, and as a mage I will never ever need infusions, will I?
--edit--
And I've pretty much shifted away from investing in the things that give me more XP (the abilities and the training sessions at the bazaar) because it seems like I end up progressing "too fast".
This post has been edited by ForbiddenOne: May 2 2011, 03:38
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May 2 2011, 04:34
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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QUOTE(sonikku2009 @ May 1 2011, 07:24)  <snip>
Post links to the equipment (I'd guess it's better than mine, but I can't tell). To get a link, mouse over the equipment in inventory and press C. Try dropping some points into Weaken. It's great on anything that hits hard (like custom mobs, minibosses, Whales, Rabid Hamsters and Tentacle Monsters). With 5 points invested and -0.5 effective Deprecating proficiency it lasts 12 turns for me and drastically reduces the amount of incoming I have to deal with. If you feel the need for more potions, drop a line in WTB. So long as you're beating Bazaar prices by enough, you'll get bites. The Arena seems to drop enough for me to keep stocked usually. QUOTE(king zeal @ May 1 2011, 20:27) 
I am a mage at lv 22.
I'm not sure what kind of equipments I should have.
Recently, I have been using a lot of heavy equipments because I die too easily at the arena, but I'm not sure if interference and burden will give me hard time with my magics.
You're right, interference screws with your magic. I might not be completely up to date, but that 45 interference does two things to you. First, it craters your magical proficiencies. To add insult to injury, every point of Interference subtracts 1% from your magic damage. Fridge tank mage just isn't a viable build, nothing will ever die (except you eventually). There is (Light) armor for mages, Battlecaster stuff, but good BC gear is hideously expensive. Either go mage or pick up an Axe and start ripping off heads. Other people can give better advice on low level mage gear, though you have that piece of Phase, that can't suck too horribly (not for level 22 gear anyway).
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May 2 2011, 11:07
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Ballistic9
Group: Members
Posts: 4,761
Joined: 4-January 09

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QUOTE(ForbiddenOne @ May 2 2011, 09:25)  Is confuse even worth it? Does it have a higher success rate than "Sleep"?
Nope and nope. QUOTE(ForbiddenOne @ May 2 2011, 09:25)  It certainly seems like Shield and Barrier aren't worth it at higher levels, and shadow veil is iffy... thoughts?
Shield is only 1 pt for a lot of utility, @Lv169 it's still pretty useful (I mostly play on hard difficulty). It's cheap keeping it on Innate Arcana for automatic supportive proficiency boosts and good for proficiency grinding in cake itemworlds. Barrier is terrible due to the fact that in grinds most enemies never have a chance to fire off a spell, and when they do it doesn't shave off enough damage. Shadow Veil's evade bonus adds multiplicatively, so I've been getting in the range of +10% evade for quite a while now. Still, 60% evade is better than 50% evade. I keep it on Innate Arcana with Shield as Haste isn't that useful on 2 round clears (I only use it when I need to heal/buff). QUOTE(ForbiddenOne @ May 2 2011, 09:25)  Likewise the infusion slot and scroll slot do not seem to be worth it at all.. I already have a self-refilling scroll slot and I haven't yet had THAT much of a need for scrolls, and as a mage I will never ever need infusions, will I?
I can count the number of times I've used a scroll/infusion on one hand, so you can probably skip 'em (first clears in Ring of Blood). They'll probably help for ROB much later when you have enough tokens to fight the Gods regularly. QUOTE(ForbiddenOne @ May 2 2011, 09:25)  And I've pretty much shifted away from investing in the things that give me more XP (the abilities and the training sessions at the bazaar) because it seems like I end up progressing "too fast".
Yeah, I had this problem too. You'll need them later though, so get them then.
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May 2 2011, 18:18
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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I would like to ask something on ether theft. How is the mana absorbed calculated? Does it depend on your base mana, or any other things?
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May 2 2011, 22:35
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Ballistic9
Group: Members
Posts: 4,761
Joined: 4-January 09

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Base mana, monster level (tougher critters cough up more), how much MP the monster has left, AFAIK.
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May 3 2011, 04:28
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ForbiddenOne
Group: Members
Posts: 135
Joined: 15-November 06

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Does "loot quality" training affect artifact drops at all?
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May 3 2011, 05:44
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Cronauron
Group: Members
Posts: 3,406
Joined: 29-November 06

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I don't think so. Archaeologist affects the drop rate of artifacts, and possibly Scavenger (more drop chance, more chance to get an artifact).
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May 3 2011, 05:53
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ForbiddenOne
Group: Members
Posts: 135
Joined: 15-November 06

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I meant, are artifacts on the same list (and just considered higher "quality") or not, and are all artifacts created equal?
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May 3 2011, 06:19
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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QUOTE(ForbiddenOne @ May 2 2011, 22:53)  I meant, are artifacts on the same list (and just considered higher "quality") or not, and are all artifacts created equal?
Once upon a time they weren't, but currently all artifacts are identical aside from the name.
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May 3 2011, 07:51
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sonikku2009
Newcomer
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Posts: 25
Joined: 23-October 09

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QUOTE(PK678353 @ May 1 2011, 22:34)  Try dropping some points into Weaken. It's great on anything that hits hard (like custom mobs, minibosses, Whales, Rabid Hamsters and Tentacle Monsters). With 5 points invested and -0.5 effective Deprecating proficiency it lasts 12 turns for me and drastically reduces the amount of incoming I have to deal with.
The main problem I have with this is that I do not focus on the damage I'm taking from individual monsters, but rather the damage I receive as a whole. As a result, I only know when I'm taking hard hits. When I do glance down to see what hit me, it's usually the very monster I'm already targeting. No monster I'm actively trying to kill would last long enough for the spell to get its maximized effects. Plus, it uses mana I'm actively using to cure. 6 mana (soon 7) per cure cast is quite a bit. It's also another proficiency I'd have to focus on leveling, and I already have dual-wield (as suggested in a PM I received well before this post) and support started. (And yes, I'm cakefesting.) QUOTE(PK678353 @ May 1 2011, 22:34)  If you feel the need for more potions, drop a line in WTB. So long as you're beating Bazaar prices by enough, you'll get bites. The Arena seems to drop enough for me to keep stocked usually.
As a personal rule of thumb I employ in RPGs, I tend to avoid the usage of items except in emergencies. Here, an emergency would denote critical HP and no mana to cast a cure. A situation which I rarely fall into since I usually wind up dying to a critical hit with a decent amount of mana left for cures. I'm also trying to save up money for the trainer so I can better my loot drop rates and quality of loot. As of this post, I do have five AP to spare. I removed the EXP increases so I can gain proficiencies easier and used six of the nine points to get the next set of HP and Mana tanks as well as shield (which I have now to better my supportive prof) and a fifth item slot. And upon request, here's links to my current equipment (which has changed since my last post): 2-handed style: Average Longsword of SlaughterMain hand (dual wield): Fine Shortsword of SlaughterOff hand (dual wield): Average Shortsword of BalanceHead: Average Platinum-Adorned Dragon Hide Helmet of WardingBody: Average Dragon Hide Breastplate of the Thrice-BlessedHands: Average Dragon Hide Gauntlets of ProtectionLegs: Average Leather Leggings of ProtectionFeet: Fine Dragon Hide Boots of ProtectionNote that my current credit count is low and I may not be able to purchase new equips for a good while. Edit: It seems my arena battles today resulted in an artifact gain as a result of an arena clear bonus which resulted in one additional ability point. Plus, I leveled. Which means I now have 5 unspent AP instead of 3. This post has been edited by sonikku2009: May 3 2011, 08:20
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May 3 2011, 08:37
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Lorien
Newcomer
 Group: Recruits
Posts: 18
Joined: 15-September 10

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May 3 2011, 08:53
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Namespoofer
Group: Members
Posts: 1,056
Joined: 10-March 09

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QUOTE(Lorien @ May 3 2011, 08:37)  Change to cloth armor completely whilst gradually getting elementalist gear, any interference lowers proficiency and magic damage at your level. Get a focus staff; you have really crappy accuracy when your level is <250. Invest in Fire+Elec at this stage, most efficient combo. If you have credits, max out the ratings. I'd suggest you swap at a later stage when you can use lightning magic though. I switched at around level 50 In terms of stats.. I dunno, its fickle. People usually focus on int, neglect str+dex so its several points behin,then wis secondary and end+agi at your level; but I'd suggest you keep them slightly close until you reach high levels when you have a lot of stat bonuses before you completely prioritise.
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May 3 2011, 08:58
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Lorien
Newcomer
 Group: Recruits
Posts: 18
Joined: 15-September 10

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I can already use Lightning and Thunderstorm in battle, in fact it's my main spell after Cure.
I'll switch over to cloth asap, and my proficiency is kinda sucky atm. How would you suggest I spend my 47 ability points for better mage?
Thanks,
This post has been edited by Lorien: May 3 2011, 09:00
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