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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Apr 30 2011, 07:27
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dkplee
Group: Members
Posts: 1,540
Joined: 13-May 10

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Yeah, those 50 hath I spent took me like 2 monthes of artifact offerings to gather. Granted, it's much easier to gain hath nowadays from artifacts, so I figure, why not spend it now.
But yeah, I already bought IA before I asked my question. I was just wondering because I couldn't notice any +supportive gains from it.
So, with multiple IA active, does that mean multiple chances per turn?
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Apr 30 2011, 07:35
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(dkplee @ Apr 30 2011, 13:27)  Yeah, those 50 hath I spent took me like 2 monthes of artifact offerings to gather. Granted, it's much easier to gain hath nowadays from artifacts, so I figure, why not spend it now.
But yeah, I already bought IA before I asked my question. I was just wondering because I couldn't notice any +supportive gains from it. So, with multiple IA active, does that mean multiple chances per turn?
Yes, you will have multiple chances, at least when i looked at how much more my supportive prof. gain when comparing IA1 with IA2
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Apr 30 2011, 08:47
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Ballistic9
Group: Members
Posts: 4,761
Joined: 4-January 09

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Yeah, I've gained supportive prof twice in a turn when I had 2 IA spells up.
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Apr 30 2011, 10:03
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noccio
Group: Members
Posts: 2,530
Joined: 3-October 09

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Is it normal that now monsters never miss?
with my shield before easter I got an overall chance of getting hit around 20/25%, in this days is going up to 40/50% with the same equipment. (I use the Cmal'STAT v4.3.1).
Is this another great thing of the new update? Becouse I didn't read that in the changelog...
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Apr 30 2011, 10:12
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Ballistic9
Group: Members
Posts: 4,761
Joined: 4-January 09

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Maybe the custom monster's DEX boosts their hit accuracy?
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Apr 30 2011, 17:17
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Sayo Aisaka
Group: Members
Posts: 4,556
Joined: 27-September 08

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Hmm, yes, that's a good point. High DEX would probably boost their crit chance, too.
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Apr 30 2011, 17:18
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Msgr. Radixius
Group: Gold Star Club
Posts: 30,859
Joined: 15-May 06

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Dear experts:
Why are so many people being such fucking crybabies?
From, Pissed in Pasadena
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Apr 30 2011, 17:27
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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QUOTE(radixius @ Apr 30 2011, 10:18)  Dear experts:
Why are so many people being such fucking crybabies?
From, Pissed in Pasadena
People like to know that when they are unhappy, everyone else is unhappy too. By voicing their unhappiness incessantly, they try to find either sympathy indicating similar unhappiness, or anger/disgust/annoyance at their bitching, indicating unhappiness.
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Apr 30 2011, 17:44
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(radixius @ Apr 30 2011, 23:18)  Dear experts:
Why are so many people being such fucking crybabies?
From, Pissed in Pasadena
Dear Pissed in Pasadena, I have many reasons to explain that, but the easiest way to answer is to ask a question: why are you complaining that people are crybabies? If you can answer that, then you probably know why that act in such a way. Yours, Retarded expert P.S. This is not something related to HV, so we better stop here.
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Apr 30 2011, 18:33
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noccio
Group: Members
Posts: 2,530
Joined: 3-October 09

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QUOTE Maybe the custom monster's DEX boosts their hit accuracy? QUOTE Hmm, yes, that's a good point. High DEX would probably boost their crit chance, too. maybe, but after doing several item world and arenas my STAT says Defensive Statistics: Overall chance of getting hit: 43.95% Miss chance: 0.00% Evade chance: 32.24% Block chance: 12.29% Parry chance: 8.62% Resist chance: 3.45% so every monster don't miss anymore. And I'm not crying for this, I only want to know if is the update o samething is wrong (like the damage bug that found Tenboro).
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Apr 30 2011, 18:38
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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Huh, thats interesting. Yeah I'm getting the 0% readout as well. I wonder if thats a glitch with the stat tracker or mosters did have their base wiff chance removed.
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Apr 30 2011, 18:43
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(marcho @ May 1 2011, 00:38)  Huh, thats interesting. Yeah I'm getting the 0% readout as well. I wonder if thats a glitch with the stat tracker or mosters did have their base wiff chance removed.
Just grindfesting. Should be a glitch i think, since i get a miss from monsters but STAT still says miss chance = 0 1 25 Regen II restores 171 points of health. 1 24 Cookie Monster misses the attack against you. 1 16 Cookie Monster resists your spell. 0 9 Spawned Monster H: MID=9 (Cookie Monster) LV=152 HP=1576 MP=180 SP=30 NA=176 Type=hostile
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Apr 30 2011, 18:43
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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Its a bug.
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Apr 30 2011, 19:00
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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Question for ya'll 200+ players. How balanced are your stats? Do you keep them all relatively level, put a few stats moderately higher than the rest, or truly all out gouge into the melee or magic stats based on your style?
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Apr 30 2011, 19:29
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Eutopia
Group: Members
Posts: 2,392
Joined: 15-March 09

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QUOTE(marcho @ Apr 30 2011, 19:00)  Question for ya'll 200+ players. How balanced are your stats? Do you keep them all relatively level, put a few stats moderately higher than the rest, or truly all out gouge into the melee or magic stats based on your style?
Dunno what others have but im far from balanced. Str 203 Dex 225 Agi 240 End 264 Int 306 Wis 286
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Apr 30 2011, 19:30
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noccio
Group: Members
Posts: 2,530
Joined: 3-October 09

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QUOTE Its a bug. Shit! I was hoping for a game bug. Now I'm 100% sure that the game is really hard after 0.5.2 (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Thank you for your help guys.
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Apr 30 2011, 19:46
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(marcho @ Apr 30 2011, 13:00)  Question for ya'll 200+ players. How balanced are your stats? Do you keep them all relatively level, put a few stats moderately higher than the rest, or truly all out gouge into the melee or magic stats based on your style?
I'm a spellsword, so I keep them balanced in my own way. This may or may not change depending on if I can go back to full-time melee somewhere in the future.
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Apr 30 2011, 19:56
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ootoro
Group: Members
Posts: 5,460
Joined: 19-March 09

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I keep STR/DEX/END/AGI at the same level, WIS 10 levels higher, and INT 20 levels higher. For no particular reason.
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Apr 30 2011, 19:58
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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do you find str/dex/agi doing you any good? I'm currently massively int/wis gouged and I'm undecided as to if I should be raising my other stats.
Str 125
Dex 125
Agi 125
End 125
Int 214
Wis 204
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Apr 30 2011, 20:27
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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QUOTE(marcho @ Apr 30 2011, 17:58)  do you find str/dex/agi doing you any good? I'm currently massively int/wis gouged and I'm undecided as to if I should be raising my other stats.
When I started to get hit more then I liked I put more points into those stats. I like the higher shield/barrier ratings it gives me too and the cost to add a point is very little vs INT/WIS. When I do T&T spark only goes off 1-2. Now I have 300 STR/DEX/AGI/END with the rest in INT/WIS. You can see what I did at lower levels Here (links to other pics too)
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