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post Apr 29 2011, 09:02
Post #6041
n125



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212 9 You gain 25036 Credits!
212 8 You gain 1138.05 EXP!
212 7 Your HP and MP have been fully restored!
212 6 Arena Token Bonus! [Token of Blood]
212 5 Arena Clear Bonus! [Average Dagger of the Battlecaster]
212 4 Konata dropped [Lock of Blue Hair]
212 3 You are Victorious!
212 2 Konata has been defeated.
212 1 You crit Konata for 802 wind damage.

Thanks for the advice guys. (IMG:[invalid] style_emoticons/default/laugh.gif) That wasn't too bad, but it took a long time. Petanko Smash only did 1000 damage so Spark of Life turned out to be unnecessary until she became agitated....which I actually forgot about, so only evade and block kept me alive near the end. Judging by what is written on the wiki though, Spark of Life will probably be necessary for Mikuru and up.

I know this is true for Skills and regular attacks, but Spirit Attacks can't be critical hits if Weaken/Bewilder is on, right?

Also, how do mages cope with damage in the Ring of Blood? Right now as a melee I rely on evading and blocking, but whenever I switch to mage (I'm between styles at the moment) that evade and block isn't there due to using Elementalist equipment and not being able to wear a shield. I would imagine that I would be healing every other round, because Regen can't recover enough to keep up with the damage.
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post Apr 29 2011, 09:36
Post #6042
Ballistic9



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Yep, Weaken/Bewilder gets rid of crits.

I use Shield + Shadow Veil + Haste + Slow to reduce the incoming damage. White Bunneh seems awfully quick though. With this, Regen is usually enough (on hard difficulty). For bigger beasties, Blind / Shadow scroll (stacks with Shadow Veil) also used.

This post has been edited by Ballistic9: Apr 29 2011, 09:37
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post Apr 29 2011, 19:45
Post #6043
foolboy



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QUOTE(Eutopia @ Apr 29 2011, 02:05) *

It varies from person to person, i can do easily up to around 800 on normal, if i pay attention a couple of hundreds more if i wanted too, but its easier just dying and doing it again (IMG:[invalid] style_emoticons/default/smile.gif). Besides i think most high lvl players never play on normal for the most part.

Thank you for your reply. I am asking this because I want to know if it is related to my level or my stat or equip set up. I want to up the difficulty so I can get better drops, but the mobs seem to hit pretty hard. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(Ballistic9 @ Apr 29 2011, 03:36) *

Yep, Weaken/Bewilder gets rid of crits.

I use Shield + Shadow Veil + Haste + Slow to reduce the incoming damage. White Bunneh seems awfully quick though. With this, Regen is usually enough (on hard difficulty). For bigger beasties, Blind / Shadow scroll (stacks with Shadow Veil) also used.

Mark, mark. (IMG:[invalid] style_emoticons/default/happy.gif)

To n125: same here, I am in the transformation from melee to mage.

This post has been edited by foolboy: Apr 29 2011, 19:51
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post Apr 29 2011, 20:42
Post #6044
Draylof



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Well, I ended up teching up Silence with 5 ability points, and I'm wondering if I made a mistake? I didn't realize Silence removes Weaken, thereby limiting the true value of Silence since the monster can still pound on me at full physical damage.

Should I keep silence? Or pay to redo my abilities to move those 5 ability points elsewhere?
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post Apr 29 2011, 20:52
Post #6045
Ballistic9



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I have 1 pt in Silence, and I've never used it.
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post Apr 29 2011, 20:55
Post #6046
4EverLost



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QUOTE(Draylof @ Apr 29 2011, 18:42) *

Well, I ended up teching up Silence with 5 ability points, and I'm wondering if I made a mistake? I didn't realize Silence removes Weaken, thereby limiting the true value of Silence since the monster can still pound on me at full physical damage.

Should I keep silence? Or pay to redo my abilities to move those 5 ability points elsewhere?


I use silence when i do Trio&Tree. its also useful in RoB. weaken/blink is used more often at higher levels.
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post Apr 29 2011, 21:02
Post #6047
Draylof



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QUOTE(4EverLost @ Apr 29 2011, 14:55) *

I use silence when i do Trio&Tree. its also useful in RoB. weaken/blink is used more often at higher levels.


Good point, I might use silence for those later.

However, since I'm melee, when I'm going up against bosses, they tend to hurt more now since eventually they'll get that 50% bonus vs me when they're agitated. This will be especially devastating if they manage to crit hit me, while agitated, without being weakened. So doesn't that limit the value silence?

By the way, I've been using dual rapiers ever since the patch came out to avoid domino striking multiple monsters (to avoid agitating multiple monsters at the same time) with a 2-hander. I'm currently a cloth armor user with 39.8% evade and 34.7% parry, so when the monsters do hit, they hit hard.
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post Apr 29 2011, 22:02
Post #6048
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What is the main stat you look for gear on melee and also what as a caster

This post has been edited by monkey08881: Apr 29 2011, 22:03
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post Apr 29 2011, 22:37
Post #6049
4EverLost



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Did the base rate of Proficiency gain change now that we have Assimilator? And If it did what level of Assimilator would you need to have same Proficiency gains as before the patch?
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post Apr 30 2011, 00:04
Post #6050
Sayo Aisaka



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QUOTE(n125 @ Apr 29 2011, 08:02) *

Also, how do mages cope with damage in the Ring of Blood?

By being at a higher level, basically. Attempting the level 75 enemies as a mage is probably pretty hard. I certainly didn't try it that way until I was well over level 100, and even then it was slower than going melee (though the balance may have shifted a little now that PA no longer boosts Poison damage).

QUOTE(Draylof @ Apr 29 2011, 19:42) *

Should I keep silence? Or pay to redo my abilities to move those 5 ability points elsewhere?

I've only ever found Silence useful in one situation, which is against RL/IPU/FSM. It saves on the need to stock Last Elixirs to replenish your SP after Spark triggers. But there are other ways to handle the Spirit attacks, such as Scrolls of Absorption. Also, you need good armour if you want to avoid burning your MP on Cure all the time. And there's Agitation. Don't know yet how much of a problem that is with those three.

QUOTE(4EverLost @ Apr 29 2011, 21:37) *

Did the base rate of Proficiency gain change now that we have Assimilator? And If it did what level of Assimilator would you need to have same Proficiency gains as before the patch?

How would anyone know this if it wasn't mentioned in the Release Notes?
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post Apr 30 2011, 00:45
Post #6051
4EverLost



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QUOTE(Sayo Aisaka @ Apr 29 2011, 22:04) *

How would anyone know this if it wasn't mentioned in the Release Notes?


by testing.
If someone recalls how many points they got by doing 100 rounds melee before the patch and then now, or by using 13 godly mana. If they are the same then it hasn't changed. If its different then train Assimilator until its the same.

Deprecating would be the easiest to test but i cant do that anymore. I could test it on Weapon proficiency but I don't recall how many points I use to get doing 100 rounds of a grindfest.
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post Apr 30 2011, 02:59
Post #6052
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Is it even worth it to face manbearpig and his ilk repeatedly, given the limited supply of tokens of blood?

1000c may not be worth it, at least not until I get spark of life so I don't need to use a scroll...
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post Apr 30 2011, 03:03
Post #6053
4EverLost



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QUOTE(ForbiddenOne @ Apr 30 2011, 00:59) *

Is it even worth it to face manbearpig and his ilk repeatedly, given the limited supply of tokens of blood?

1000c may not be worth it, at least not until I get spark of life so I don't need to use a scroll...


no, just save them all up until you can do FSM everyday, and if you can the other gods.
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post Apr 30 2011, 03:29
Post #6054
dkplee



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So can anyone tell me how exactly Innate Arcana helps boost supportive?

It gets one chance at the start of the arena/IW/grindfest? then never again?
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post Apr 30 2011, 04:35
Post #6055
Sayo Aisaka



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QUOTE(Tenboro @ Dec 11 2009, 12:04) *

- You can now gain proficiency for autocast spells. It will be calculated randomly every turn, with the actual chance depending on the upkeep cost.

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post Apr 30 2011, 05:19
Post #6056
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failed my 1st try vs Ryouko

What's a good strategy?

I used katana and wakizashi niten ichiryu

slow bewilder weaken poison all at lvl 5 also have lvl 5 sleep but didn't use
DHBC gear with 2 kevlar parts and my BP is just DH protection

have windblast maxed through storm field from respec'ing to kill Konata on first try on my own without asking for help.

killed mikuru 1st try without respec'ing

but should i respec those points out for condemn though redemption max?

or 1h plus shield?

or how do i make pictures or screen shots of my set up to show ya?
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post Apr 30 2011, 05:35
Post #6057
n125



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QUOTE(Sayo Aisaka @ Apr 29 2011, 15:04) *

By being at a higher level, basically. Attempting the level 75 enemies as a mage is probably pretty hard. I certainly didn't try it that way until I was well over level 100, and even then it was slower than going melee (though the balance may have shifted a little now that PA no longer boosts Poison damage).


Yeah... Today I managed to complete all of my arenas up to Apocalypse Soon as a mage, and while the rounds went by very quickly (which is quite nice), there were many turns where I instantly lost 25-30% of my total health due to taking strong hits from multiple enemies. It felt like I could die at any turn. I had to waste so many Greater Mana Potions due to all of the supportive and curative spells I had to cast. It just seems like I'll need more MP, higher proficiencies, and equipment that is better than the Elementalist stuff I scraped from the floor of the Bazaar.

QUOTE(xano727 @ Apr 29 2011, 20:19) *
or how do i make pictures or screen shots of my set up to show ya?


Press the Print Screen key, paste into Paint or some other image editing program, save, and add as a file attachment to your post (or upload to Imageshack or wherever and provide links). You can also probably find an extension for your browser which can take screenshots of webpages, which simplifies the process.

How did you take out Mikuru? I tried earlier with rapier and shield but I couldn't do enough damage to her per hit so my MP eventually ran out.

This post has been edited by n125: Apr 30 2011, 05:42
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post Apr 30 2011, 06:03
Post #6058
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DW these guys

http://hentaiverse.org/pages/showequip.php...;key=203b947908

http://hentaiverse.org/pages/showequip.php...;key=a8c3ad4688

Stacked all debuffs had 4godly manna pots 2 sup health and for some reason my last elixir vanished from my inventory !! hand had 20 scroll avatar and 10 scroll gods ready used 8 avatar 4 gods
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post Apr 30 2011, 06:05
Post #6059
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Ah, thanks Sayo. I hadn't read any of the older patch notes from before I joined.


But it seems like a really low chance every turn. Certainly much lower than if I had manually cast a supportive spell. Kinda makes my decision to ignore supportive prof until I got innate arcana real moot. Now I have 110+ curative and depreciative with sub-90 supportive proficiencies.


Oh well, I'll be picking up frost spikes to spam with in arenas when I reach level 130, so that should help.
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post Apr 30 2011, 06:29
Post #6060
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QUOTE(dkplee @ Apr 30 2011, 12:05) *

Ah, thanks Sayo. I hadn't read any of the older patch notes from before I joined.
But it seems like a really low chance every turn. Certainly much lower than if I had manually cast a supportive spell. Kinda makes my decision to ignore supportive prof until I got innate arcana real moot. Now I have 110+ curative and depreciative with sub-90 supportive proficiencies.
Oh well, I'll be picking up frost spikes to spam with in arenas when I reach level 130, so that should help.


I would say it probably worths after you get IA2, but IA1 for mages still have some advantage.

1. You can really think less in battles. There should be times when you almost die and need a spark of life/cure, when you find that your shield's expiring, right? IA should probably help you in this situation.

2. It's much cheaper than rainbow aura. You may want to save for those auras, but when you get to higher levels you will get more artifacts and thus more hath. Better to go for the easy thing that you can afford right now.

3. When you get to IA2, the total upkeep cost will be reduced by 15%. You can save much mana from that.

Supportive Prof. is really important. Remember, for each 10 prof. you can get 3 more damage absorbed from shield, 4 action speed boost from haste, and 1% evade boost from Shadow Veil.
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