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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Nov 22 2014, 09:22
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djackallstar
Group: Gold Star Club
Posts: 8,220
Joined: 23-July 14

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QUOTE(Delques1843 @ Nov 22 2014, 14:16)  Hello experts, so somehow i got a precursor artifact dropped for me and i am wondering what should i do with it. Seeing the chance of getting something nice from the shrine is really low (from wiki), should i just sell it? I see someone post a WTB for 13k, is it a good price? Thanks!
13k is probably the highest or second-highest buying price I've ever seen in the WTB subforum since the first day I started to play HV. As for whether you should sell it or not: 2x Hath = 2*7400c = 14800c 1x Attribute Point = 1*0c = 0c 1x Last Elixir = 1*2500c = 2500c 1x Happy Pills = 1*800c = 800c 1x Energy Drink = 1*45000c = 45000c 1000x Crystal = 1000*7c = 7000c Expected value of credits when shrined = 14800*0.2 + 0*0.1 + ((2500+800)/2)*0.25 + 45000*0.05 + 7000*0.35 = 8072.5 ~ 8k Since 8k < 13k, you should sell it instead of shrine it. Note that after shrining enough amount of artifacts, the expected value will approach 13k or even higher. At that moment, shrining might be a better choice. This post has been edited by djackallstar: Nov 22 2014, 09:41
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Nov 22 2014, 09:49
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malkatmp
Group: Gold Star Club
Posts: 4,102
Joined: 30-April 12

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QUOTE(djackallstar @ Nov 22 2014, 09:22)  13k is probably the highest or second-highest buying price I've ever seen in the WTB subforum since the first day I started to play HV. As for whether you should sell it or not:
2x Hath = 2*7400c = 14800c 1x Attribute Point = 1*0c = 0c 1x Elixir = 1*2500c = 2500c 1x Happy Pills = 1*800c = 800c 1x Energy Drink = 1*45000c = 45000c 1000x Crystals = 1000*7c = 7000c
Expected value of credits when shrined = 14800*0.2 + 0*0.1 + ((2500+800)/2)*0.25 + 45000*0.05 + 7000*0.35 = 8072.5 ~ 8k
Since 8k < 13k, you should sell it instead of shrine it. Note that after shrining enough amount of artifacts, the expected value will approach 13k or even higher. At that moment, shrining might be a better choice.
imo, while it's hard to put a value on "Attribute Point", but those points do come in handy, especially, when you've ~180 extra points spread across 6 PABs. assume the EV(AP@0c) = 8072.5c, which means: EV(AP@???c) = Market Value of Artifacts = 13,000c => AP@???c = ~5,000c ie "free" AP point = ~5,000c though, iirc, the more AP points you've from Artifacts, you're less likely to get AP points from shrining artifacts, hence further bumping up the EV of Artifacts.
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Nov 22 2014, 10:47
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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QUOTE(tetron @ Nov 22 2014, 00:17)  So you want a nerf-patch? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) If it happens, the only thing i'll get is the lulz entertainment. The reason why i like this game.
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Nov 22 2014, 12:15
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Delques1843 @ Nov 22 2014, 07:16)  Hello experts, so somehow i got a precursor artifact dropped for me and i am wondering what should i do with it. Seeing the chance of getting something nice from the shrine is really low (from wiki), should i just sell it? I see someone post a WTB for 13k, is it a good price? Thanks!
i can buy it for that price if you still have it! (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Nov 22 2014, 13:20
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Danchan32A
Newcomer
 Group: Members
Posts: 33
Joined: 16-November 14

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What weapon(s) do i have to use with a light (shade~shadowdancer) armor set & and heavy (power~slaughter) one?
This post has been edited by Danchan32A: Nov 22 2014, 13:25
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Nov 22 2014, 13:31
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Closed Account
Group: Gold Star Club
Posts: 840
Joined: 3-June 08

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QUOTE(n125 @ Nov 20 2014, 23:00)  Karma is worthless, but Forge Experience is very important because it counts towards your Forge Upgrade Level, which dictates how many times a stat may be upgraded. Forge Experience doesn't count towards your character level, if that's what you were thinking.
Those Gear Potency points are no different from the potency experience an item gets by completing its item world. Both contribute to the item's potency level.
That answered everything, thanks! (IMG:[ invalid] style_emoticons/default/smile.gif)
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Nov 22 2014, 14:00
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(Delques1843 @ Nov 22 2014, 07:16)  Hello experts, so somehow i got a precursor artifact dropped for me and i am wondering what should i do with it. Seeing the chance of getting something nice from the shrine is really low (from wiki), should i just sell it? I see someone post a WTB for 13k, is it a good price? Thanks!
Sell it, you need the credits more, at low level.
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Nov 22 2014, 14:17
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something
Group: Members
Posts: 1,106
Joined: 14-January 07

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QUOTE(Danchan32A @ Nov 22 2014, 06:20)  What weapon(s) do i have to use with a light (shade~shadowdancer) armor set & and heavy (power~slaughter) one?
shade shadowdancer can pretty much use any weapon except staff, but DW is a popular choice. power slaughter is almost always used for 1H but some people use it with a beast niten set + a few power protection pieces. 2H heavy is dead; DW heavy is suicide.
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Nov 22 2014, 14:34
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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So i continue to check some mechanics. Not something special, but some useful info.
Easy way to count defense/mits/spec.mitg ratio. So i saw few similar items i didnt know which one is better. F.e. first item has 8phys defense and 2spec.mitg and second has 7phys and 4smitg. Actually its quite easy to compare. Each % of defense reduce full amount of damage. So with 55% defense we have 1000-->450 reduction. Each mitg reduces this amount similar way. 55% defense with 10% mitg gonna reduce to 450-->405. So we can see it depends on first full defense and gives us from 10 to 0 reduction per each 1% mitg. With 50% defense 0,5phys = 1mitg.
Sometimes we have difference in type of damage/mitg. But again atm piercing and crushing have almost equal damage and both have 90% of total. So if 0.5 phys has equal to 1 mitg than we should have all 3 by 1, or by summing each pier/crus by 0.45. So 1 total mitg = 2.22 pier/crus.
Specially this way we can see specific mitg has low increase with high amount of defense, but it also has the fact of reduction. I bit abstract example. We have 60 defense with 40 piercing and 0 crushing mitg and each hit deals to us 10k unmitg damage. I mean pier gonna deal 10--4--2,4 and its nothing special, but crushing gonna deal 4k and it could req cure which means additional mp consumption. In reality crushing strikes has mid frequency, but rly powerful damage. And we actually has to reduce mostly burst damage because low constant we can just overheal with regen.
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Nov 22 2014, 19:29
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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Anybody knows exactly what the "Limit" of Bazaar is? I mean, after receiving how many equipments does the bazaar starts the clean up (deleting them)? I'm curious.
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Nov 22 2014, 21:59
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Krabhus
Newcomer
 Group: Recruits
Posts: 11
Joined: 19-November 14

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How do I get bether dmg mitigation as a cloth user? I'am using cure too frequently even with protection up, and there is any gear that is heavy and gives int or is cloth and gives str?
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Nov 22 2014, 22:20
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Cats Lover
Group: Gold Star Club
Posts: 2,800
Joined: 18-April 13

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QUOTE(Krabhus @ Nov 23 2014, 04:59)  How do I get bether dmg mitigation as a cloth user? I'am using cure too frequently even with protection up, and there is any gear that is heavy and gives int or is cloth and gives str?
Mages need "Kill first before mobs hit you". So they forge their staff and gears to get more firepower and the least defense to endure monster's first attacks after their Imperil -> Tier-3 offensive spell combo. But it's so premature for you to do that at your level. 1. Level up to 310 at least to make Imperil's cooldown 0. 2. Use Protection, Haste, Regen, Shadow Veil (+Arcane Focus) always. Spark of Life or Spirit Shield is also required to avoid one-shot. Get more Pack Rats and level up if you feel lack of mana. 3. Raise HP through VV (250 Hath) and Juggernaut (IW potency) when you get decent gear and assets. tl;dr: Level up more and gather more credits to keep maging. Or change to melee and get 310 level, switch to mage then.
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Nov 22 2014, 22:55
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Krabhus
Newcomer
 Group: Recruits
Posts: 11
Joined: 19-November 14

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QUOTE(Cats Lover @ Nov 22 2014, 22:20)  2. Use Protection, Haste, Regen, Shadow Veil (+Arcane Focus) always.
This helped a lot, but now I'am having mana problems, I can only use one mana potion per turn? My wis is bigger than my int
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Nov 22 2014, 22:55
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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I think its better to switch. Mage style req good basic protection from stats.
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Nov 23 2014, 05:42
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Cats Lover
Group: Gold Star Club
Posts: 2,800
Joined: 18-April 13

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QUOTE(Krabhus @ Nov 23 2014, 05:55)  This helped a lot, but now I'am having mana problems, I can only use one mana potion per turn? My wis is bigger than my int
One potion per slot in a battle. So you need to get more slots by training Pack Rat. - The most important thing is level up to ~300 lv at least. You can't get benefits from ability now since you can't even open it for your low level. - To level up fast, train some Adept Learner, play as many Random Encounter as possible at highest difficulty where you can clear. Post one reply a day on any spam thread. Do not wrong answer on riddlemaster (pony quiz), it will decrease your stamina. (You get x2 bonus exp when your stamina is >= 80) - Train as many Pack Rat as you can. More Pack Rats are available as you get more level. Maximum 10 training at 200 level = 15 potion slots - Toggle Spirit Stance on when you cast spell which requires much mana. It reduces mana cost by 25% - Raise your Supportive proficiency to lower mana cost and duration of buffs.
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Nov 23 2014, 06:04
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connecting
Newcomer
 Group: Members
Posts: 27
Joined: 23-June 12

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QUOTE(Cats Lover @ Nov 22 2014, 21:42)  Toggle Spirit Stance on when you cast spell which requires much mana. It reduces mana cost by 25%
I learn something new everyday here on the forums, it seems.
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Nov 23 2014, 11:07
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4126
Group: Members
Posts: 679
Joined: 19-July 12

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hello experts
is it realy okay whether the TS bid in his own auction ?
This post has been edited by 4126: Nov 23 2014, 11:08
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Nov 23 2014, 11:39
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tomokoe
Group: Members
Posts: 201
Joined: 28-August 10

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Can someone explain what this means from the wiki? When a player casts a spell their proficiency is compared to the power level of the effected monsters to grant a counter-resist bonus of up to 50% and a specific mitigation reduction of up to 50 points for the spell's element. The proficiency factor used on specific mitigation is scaled exponentially to the power of 1.5. Does this mean at a certain really high proficiency, monsters like Flying Spaghetti Monster that normally have say 95% wind mitigation will have 45% wind mitigation? And what exactly is the formula? I don't really understand what it means by the proficiency factor is scaled exponentially. (IMG:[ invalid] style_emoticons/default/blink.gif) Mainly trying to figure out why people suggest 1-2 pieces of proficiency cloth vs full phase for spellcasting. Thanks a lot (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Nov 23 2014, 11:52
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(tomokoe @ Nov 23 2014, 17:39)  Can someone explain what this means from the wiki? When a player casts a spell their proficiency is compared to the power level of the effected monsters to grant a counter-resist bonus of up to 50% and a specific mitigation reduction of up to 50 points for the spell's element. The proficiency factor used on specific mitigation is scaled exponentially to the power of 1.5. Does this mean at a certain really high proficiency, monsters like Flying Spaghetti Monster that normally have say 95% wind mitigation will have 45% wind mitigation? And what exactly is the formula? I don't really understand what it means by the proficiency factor is scaled exponentially. (IMG:[ invalid] style_emoticons/default/blink.gif) Mainly trying to figure out why people suggest 1-2 pieces of proficiency cloth vs full phase for spellcasting. Thanks a lot (IMG:[ invalid] style_emoticons/default/laugh.gif) Your is partly correct . As 50% off from 95% is 47.5%. The benefit of prof equipment are : -lower mana cost -faster cast speed (thus less incoming damage ) -lower monster resist /specific mitigation ----you can have more stable damage across different classes of monsters . So that the chance of having a single nearly full hp monster that wasting your time and mp will be lower . ----it also allow no imperil grinding @PF if you are strong enough . PS: prof factor is equal to your prof/target monster's level . Peaked at 2.0 This post has been edited by Colman: Nov 23 2014, 11:54
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