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post Nov 21 2014, 11:38
Post #59421
kuro-chan



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umm how much is the effect of potency overpower for the monster is it any good?

and what is it overpower do, decrease monster parry or give bonus to player's parry?
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post Nov 21 2014, 11:56
Post #59422
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QUOTE(kuro-chan @ Nov 21 2014, 10:38) *

umm how much is the effect of potency overpower for the monster is it any good?

and what is it overpower do, decrease monster parry or give bonus to player's parry?

It decreases monster's parry by 4% per level. For example, if a monster has 20% parry and you have Overpower lvl 5 (= 20% counter-parry), it's like the monster has only 16% parry (ie you hit it 5% more often). The greater the parry, the greater the effect. It is especially useful at PFUDOR difficulty where monsters get +10% parry, and even more so if you don't use stun (if you use an Estoc for example). It isn't very useful if you use 1H style since the style has stun with counters, and Overwhelming Strikes (-20% counter-parry per stack).
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post Nov 21 2014, 12:37
Post #59423
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QUOTE(SPoison @ Nov 20 2014, 20:04) *

Item World now unlocks potencies on the equip instead of leveling up the equipment. Here's some info on the wiki:http://ehwiki.org/wiki/potency#Potencies

But basically, for melee weapons a potency can increase damage, attack speed, counter-parry, or crit damage. You can read more in the wiki.


I am not sure about that. I was talking about: "Grants 123 Forge Exp and 13 Gear Potency. Required Items for Next Upgrade Tier..."

I know that Forge Exp is basically worthless (like Karma) but I was wondering about those Gear Potency points one gets when updating.
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post Nov 21 2014, 12:53
Post #59424
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QUOTE(crazy3d @ Nov 21 2014, 02:37) *

I am not sure about that. I was talking about: "Grants 123 Forge Exp and 13 Gear Potency. Required Items for Next Upgrade Tier..."

I know that Forge Exp is basically worthless (like Karma) but I was wondering about those Gear Potency points one gets when updating.


What IW does is give you pxp points and when you meet the requirement it increases the level of the equip, a max of 10 times.

So that gear potency you see there is actually 13 pxp points.
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post Nov 21 2014, 12:58
Post #59425
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QUOTE(Danchan32A @ Nov 21 2014, 01:26) *

No, I got this a few months ago with my other account, but i dont remember how...(I forgot the password of my other account and can't access it anymore).

what about resetting the password?

QUOTE(Danchan32A @ Nov 21 2014, 01:26) *

Do you have a price in mind for the weapon? Maybe i can sell it to someone in WTS or as you said, give it to dreamophobia and... The other one (IMG:[invalid] style_emoticons/default/rolleyes.gif)

no, sorry, not interested. to play niten i'd rather prefer go with an ethereal katana and a hallowed waki. i'm a bit picky when it comes to shade and BUR. i may still buy it to IW it, but when it comes to 2H i find quite confusing to understand which potencies are required by the market
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post Nov 21 2014, 13:00
Post #59426
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QUOTE(crazy3d @ Nov 21 2014, 02:37) *

I am not sure about that. I was talking about: "Grants 123 Forge Exp and 13 Gear Potency. Required Items for Next Upgrade Tier..."

I know that Forge Exp is basically worthless (like Karma) but I was wondering about those Gear Potency points one gets when updating.


Karma is worthless, but Forge Experience is very important because it counts towards your Forge Upgrade Level, which dictates how many times a stat may be upgraded. Forge Experience doesn't count towards your character level, if that's what you were thinking.

Those Gear Potency points are no different from the potency experience an item gets by completing its item world. Both contribute to the item's potency level.
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post Nov 21 2014, 15:03
Post #59427
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QUOTE(Dan31 @ Nov 21 2014, 16:56) *

It decreases monster's parry by 4% per level. For example, if a monster has 20% parry and you have Overpower lvl 5 (= 20% counter-parry), it's like the monster has only 16% parry (ie you hit it 5% more often). The greater the parry, the greater the effect. It is especially useful at PFUDOR difficulty where monsters get +10% parry, and even more so if you don't use stun (if you use an Estoc for example). It isn't very useful if you use 1H style since the style has stun with counters, and Overwhelming Strikes (-20% counter-parry per stack).



oh ok thanks, ugh so it worthless with 1h (IMG:[invalid] style_emoticons/default/cry.gif) always got this every time IWed a weapon (IMG:[invalid] style_emoticons/default/sad.gif)
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post Nov 21 2014, 15:26
Post #59428
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QUOTE(Scremaz @ Nov 20 2014, 21:44) *

woah! was doing BT eternal darkness and it has been the first time i emptied my potion slots since the dovahkiin quest. also, first leg drop: worth something?


Well, it's a Leg Katana altough the preferred suffix is obviously Slaugther. The stats are good too, aside from Attack Accuracy and Burden.

Looks like auction material to me.
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post Nov 21 2014, 15:27
Post #59429
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It might not be worth much. Most likely less than 1m, unless someone is looking for a balance katana with L range crit.
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post Nov 21 2014, 16:46
Post #59430
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QUOTE(Hoheneim @ Nov 21 2014, 14:26) *

Well, it's a Leg Katana altough the preferred suffix is obviously Slaugther. The stats are good too, aside from Attack Accuracy and Burden.

Looks like auction material to me.

QUOTE(cirrux @ Nov 21 2014, 14:27) *

It might not be worth much. Most likely less than 1m, unless someone is looking for a balance katana with L range crit.

1M is always good. thanks to both (IMG:[invalid] style_emoticons/default/smile.gif)
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post Nov 21 2014, 17:17
Post #59431
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QUOTE(holy_demon @ Nov 21 2014, 09:26) *

For mage to be playable, you will need defense up until a point where casting T3 doesn't automatically proc sparks. And when you want to make runs faster, there's 2 way, either kill stuffs faster, or use less heal. The old mage logic "kill it before it kills you" is no longer applicable. It will kill you if you don't have enough defense.

The "Defense" that you're pointing out is different from what I'm talking about. (IMG:[invalid] style_emoticons/default/rolleyes.gif)


QUOTE(n125 @ Nov 21 2014, 10:02) *

I remember EsotericSatire doing the math and presenting that a 10% resist reduction worked out to only a 2 ~ 4% increase in overall damage. Shock Spike Shield doesn't seem worth it in that light.

So you're saying that +2~4% extra damage is not better than +10% Miss Chance? (IMG:[invalid] style_emoticons/default/huh.gif)

QUOTE(n125 @ Nov 21 2014, 10:02) *

Oh good, I'm not alone. (IMG:[invalid] style_emoticons/default/laugh.gif) I'm in North America and I think it's just shit routing.

This week's lag was awful. I couldn't play for two days! (IMG:[invalid] style_emoticons/default/dry.gif)

QUOTE(Scremaz @ Nov 21 2014, 16:28) *

when it comes to 2H i find quite confusing to understand which potencies are required by the market

For 2H, this should be the potency ranking:

Overpower > Swift Strike = Fatality > Butcher

QUOTE(kuro-chan @ Nov 21 2014, 18:33) *

oh ok thanks, ugh so it worthless with 1h (IMG:[invalid] style_emoticons/default/cry.gif) always got this every time IWed a weapon (IMG:[invalid] style_emoticons/default/sad.gif)

You play 1H? Aren't you a Light Armor user? (IMG:[invalid] style_emoticons/default/huh.gif)
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post Nov 21 2014, 18:07
Post #59432
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QUOTE(tetron @ Nov 21 2014, 16:17) *

For 2H, this should be the potency ranking:

Overpower > Swift Strike = Fatality > Butcher

is it true for the mainhand of niten as well?
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post Nov 21 2014, 18:26
Post #59433
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QUOTE(Scremaz @ Nov 21 2014, 09:07) *

is it true for the mainhand of niten as well?

you sure know how a wakizashi works (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Nov 21 2014, 19:01
Post #59434
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QUOTE(Scremaz @ Nov 21 2014, 11:07) *

is it true for the mainhand of niten as well?


for niten main i'd say it's closer to:

OP > butcher = fatality > SS

for offhand switch butcher for SS
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post Nov 21 2014, 19:38
Post #59435
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QUOTE(something @ Nov 21 2014, 18:01) *

for niten main i'd say it's closer to:

OP > butcher = fatality > SS

for offhand switch butcher for SS

basically overpower and fatality then, thanks.

QUOTE(Dead-ed @ Nov 21 2014, 17:26) *

you sure know how a wakizashi works (IMG:[invalid] style_emoticons/default/rolleyes.gif)

yep, it's very good for shaving (IMG:[invalid] style_emoticons/default/tongue.gif)
btw, it seems your main waki is the slaughter one, a choice that i would have not done (i'd rather prefer nimble, which may also be recycled for DW) may i ask you why?
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post Nov 21 2014, 20:05
Post #59436
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QUOTE(Scremaz @ Nov 21 2014, 10:38) *

basically overpower and fatality then, thanks.
yep, it's very good for shaving (IMG:[invalid] style_emoticons/default/tongue.gif)
btw, it seems your main waki is the slaughter one, a choice that i would have not done (i'd rather prefer nimble, which may also be recycled for DW) may i ask you why?

it's the best one i have for now, wanna switch to nimble/swiftness whichever gets the most ideal potencies combination (I can't play much for IW).
The dex amazed me, it even exceeds what my katana has.
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post Nov 21 2014, 20:06
Post #59437
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So i finally got 200 prof. with 1h and dont rly wanna return to 2h. Tested it again few days ago with solid evoid+parry+resist chance. With 1h i have better damage, better defense, accuracy, counterparry and still solid stun chance. So seems its better in any direction.
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post Nov 21 2014, 20:30
Post #59438
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QUOTE(nec1986 @ Nov 21 2014, 19:06) *

So i finally got 200 prof. with 1h and dont rly wanna return to 2h. Tested it again few days ago with solid evoid+parry+resist chance. With 1h i have better damage, better defense, accuracy, counterparry and still solid stun chance. So seems its better in any direction.

Yeah, 1H trumps any other melee style at that point.

Have you tried clearing Random Encounters at PFUDOR difficulty? You should be able to do that with 1H/Light. Cast Spark of Life first, followed by Haste, Protection, and the other buffs, then use weaken and silence, and start pounding monsters one by one, immediately activating Spirit Stance at 50 OC.

You can also try 1H/power, which is less tanky but faster.
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post Nov 21 2014, 20:47
Post #59439
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Yeah. A bit tough with 8-10 mobs, but possible (its more than enough mp pots). And exp gain is awesome. Also i noticed a bit strange thing. Atm i can clear x9 80 rounds and maybe a bit more, but 10-20 levels ago i couldnt even 50. I have same gear or strategy, only difference is a bit more stats. Now i clear 50 on x12.

Is it rly so important?
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post Nov 21 2014, 21:00
Post #59440
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QUOTE(nec1986 @ Nov 21 2014, 19:47) *

Yeah. A bit tough with 8-10 mobs, but possible (its more than enough mp pots). And exp gain is awesome. Also i noticed a bit strange thing. Atm i can clear x9 80 rounds and maybe a bit more, but 10-20 levels ago i couldnt even 50. I have same gear or strategy, only difference is a bit more stats. Now i clear 50 on x12.

Is it rly so important?

You don't just have better stats, your equipment is leveling up with you, and you have more proficiency as well. Also, more Overwhelming Strike and counter/stun procing.

You can bring a Heroic Health pot or two to help you in Random Encounters btw.

Also, nice peerless leather of protection you got there. You should probably auction it.

This post has been edited by Dan31: Nov 21 2014, 21:09
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