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post Nov 15 2014, 00:30
Post #59161
nec1986



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QUOTE(Dan31 @ Nov 15 2014, 01:15) *

Everything seems fine.


I unlocked 3 more battle slots. So now its 8 mana and 1 spirit. Wanna check this setup tomorrow with new equip.
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post Nov 15 2014, 00:35
Post #59162
Cleavs



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QUOTE(nec1986 @ Nov 14 2014, 23:30) *

I unlocked 3 more battle slots. So now its 8 mana and 1 spirit. Wanna check this setup tomorrow with new equip.

good luck. if you do long arenas and SoL triggers too often, you may want to raise the number of SP
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post Nov 15 2014, 01:15
Post #59163
derp-z2



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QUOTE(Dan31 @ Nov 15 2014, 00:15) *

Everything seems fine.
1. Same thing. It consumes one of your Energy Drinks that you got from the shrine.

You should sell your Energy Drinks to Kyoko Hori instead of using them. Kyoko buy them for 45k each.


Greetings Dan31

Thanks for the information will keep it in mind but

Question : if i consume energy drink say at 89 stamina to keep it in range of 80-99 will it deduct the cost of energy drink from my credits or not ! ?

(if answer to former one is NO) Then how often does this energy drink tab refill or what is criteria of the HV system awarding energy drink to player as a restorative (not shrine object) ?

P.S it takes 1 stamina unit per hour to recharge so a skip of day will restore under 80 [75 -80] range to recharge back up to 99

This post has been edited by derp-z2: Nov 15 2014, 01:15
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post Nov 15 2014, 01:18
Post #59164
Cleavs



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QUOTE(derp-z2 @ Nov 15 2014, 00:15) *

Question : if i consume energy drink say at 89 stamina to keep it in range of 80-99 will it deduct the cost of energy drink from my credits or not ! ?

(if answer to former one is NO) Then how often does this energy drink tab refill or what is criteria of the HV system awarding energy drink to player as a restorative (not shrine object) ?

P.S it takes 1 stamina unit per hour to recharge so a skip of day will restore under 80 [75 -80] range to recharge back up to 99

check here
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post Nov 15 2014, 01:21
Post #59165
Dan31



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QUOTE(derp-z2 @ Nov 15 2014, 00:15) *

Greetings Dan31

Thanks for the information will keep it in mind but

Question : if i consume energy drink say at 89 stamina to keep it in range of 80-99 will it deduct the cost of energy drink from my credits or not ! ?

(if answer to former one is NO) Then how often does this energy drink tab refill or what is criteria of the HV system awarding energy drink to player as a restorative (not shrine object) ?

P.S it takes 1 stamina unit per hour to recharge so a skip of day will restore under 80 [75 -80] range to recharge back up to 99

There is no "deducting from credits". There is no refill. You just use one of your Energy Drink (if you have some) when selecting the option.

I thought that the answer to the second and third questions would be obvious after I answered the first.
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post Nov 15 2014, 01:57
Post #59166
Dead-ed



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QUOTE(Dead-ed @ Nov 14 2014, 09:14) *

the stats, especially the damage & pab, & it's such bad luck to get fire/holy strike. For waki, even with max burden the shard can remove it completely. The reason is much the same for my negation & warding set.
It's impossible to check the price in busy hours, maybe later.

just checked, the price is much the same with leg temp katana in auction. Better to spend credits in evade to cover the loss instead for slaughter & pab bindings. I like shade upgrade cost now.

Forgot to ask, so lv 5 butcher = 10 slaughter upgrade?
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post Nov 15 2014, 02:00
Post #59167
TygerTyger



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Though will probably sell a gold star in a month but increase the price because of shitty dollar.
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post Nov 15 2014, 02:03
Post #59168
kumosu



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QUOTE(nec1986 @ Nov 15 2014, 03:56) *

Thx guys. I changed style to 1h and now it has almost same damage as 2h, but i also got some additional protection with my shield.

But i noticed last time problem with stamina. It cost almost all 24 per day only for clearing arena on normal. So i cant get much exp after that in high level fest. I started to change arena difficulte to higher one, but its quite hard to clear long runs with 40+ rounds and i can even die. Maybe there is something for fast leveling? Or i should just stay in this way and gain more profience? I also got some gold and maybe i should spend on something useful?

How about doing RE (random encounter), the fastest way to Lv up for low/mid level?
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post Nov 15 2014, 02:11
Post #59169
Dan31



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QUOTE(Dead-ed @ Nov 15 2014, 00:57) *

Forgot to ask, so lv 5 butcher = 10 slaughter upgrade?

Less than 10 actually. It's not +1% per upgrade anymore, early upgrades give more than late ones.
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post Nov 15 2014, 02:18
Post #59170
Cleavs



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QUOTE(Dan31 @ Nov 15 2014, 01:11) *

QUOTE(Dead-ed @ Nov 15 2014, 00:57) *

Forgot to ask, so lv 5 butcher = 10 slaughter upgrade?
Less than 10 actually. It's not +1% per upgrade anymore, early upgrades give more than late ones.

actually way less. 10 slaughter upgrade = 19.3% bonus ADB
maybe you meant 5 slaughter upgrade = 11,3% bonus ADB, which is more similar (but still superior and cheaper)?
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post Nov 15 2014, 02:37
Post #59171
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So what is the advantage in having butcher for 2h since swift strike is more useful for frd user? I use jenga's estoc as reference.
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post Nov 15 2014, 02:51
Post #59172
Cleavs



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QUOTE(Dead-ed @ Nov 15 2014, 01:37) *

So what is the advantage in having butcher for 2h since swift strike is more useful for frd user? I use jenga's estoc as reference.

more firepower is always a good thing, but i can't understand his choice either: given the fact that he can spend 100 bindings of slaughter without problems i would've gone for fatality + something other (don't know if swift or overpower), but not butcher. even without that 5 levels he would've had 131.37 ADB: at my level it means 2622 instead of 2963, it's still a huge value...
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post Nov 15 2014, 04:28
Post #59173
crute



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Iirc lv 100 phy dmg is around 4x%, which makes butcher desirable, moreover I heard that it stacks with forge.
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post Nov 15 2014, 06:01
Post #59174
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Need help from experienced 1H+Heavy players.

I'm considering buying a better mag rapier, and I have some choices.
Rapier A (Demonic): WD E-0.85, Parry E+0.04, PA 16%.
Rapier B (Demonic): WD E+0.02, Parry S-0.80, PA 22%.
Rapier C (Hallowed): WD E-0.85, Parry E+0.92, PA 19%.

All stats above are unIWed and unforged.
And you may consider stats not listed here the same. (PAB, PA turns, etc)
I don't care the price.

Which one should I choose? I'm thinking B>C>A.

This post has been edited by djackallstar: Nov 15 2014, 08:36
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post Nov 15 2014, 06:20
Post #59175
Dead-ed



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QUOTE(Scremaz @ Nov 14 2014, 17:51) *

more firepower is always a good thing, but i can't understand his choice either: given the fact that he can spend 100 bindings of slaughter without problems i would've gone for fatality + something other (don't know if swift or overpower), but not butcher. even without that 5 levels he would've had 131.37 ADB: at my level it means 2622 instead of 2963, it's still a huge value...

i'd go for overpower, no binding can replace that.
QUOTE(cirrux @ Nov 14 2014, 19:28) *

Iirc lv 100 phy dmg is around 4x%, which makes butcher desirable, moreover I heard that it stacks with forge.

any details about 'it stacks'? Say, with max butcher would it be 5x%?
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post Nov 15 2014, 06:20
Post #59176
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Twinpost

This post has been edited by Dead-ed: Nov 15 2014, 06:23
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post Nov 15 2014, 07:17
Post #59177
TygerTyger



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QUOTE(djackallstar @ Nov 15 2014, 15:01) *

Need help from experienced 1H+Heavy players.

I'm considering buying a better mag rapier, and I have some choices.
Rapier A: WD E-0.85, Parry E+0.04, PA 16%.
Rapier B: WD E+0.02, Parry S-0.80, PA 22%.
Rapier C: WD E-0.85, Parry E+0.92, PA 19%.

Which one should I choose? I'm thinking B>C>A.


It's also counts on turns for PA and cost.

Going to work, will be back in a couple hours stuck in IW, would probably sell you a cheaper one thats better or a better one thats a bit more.

This post has been edited by TygerTyger: Nov 15 2014, 07:21
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post Nov 15 2014, 07:31
Post #59178
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QUOTE(djackallstar @ Nov 15 2014, 06:01) *

Need help from experienced 1H+Heavy players.

I'm considering buying a better mag rapier, and I have some choices.
Rapier A: WD E-0.85, Parry E+0.04, PA 16%.
Rapier B: WD E+0.02, Parry S-0.80, PA 22%.
Rapier C: WD E-0.85, Parry E+0.92, PA 19%.

Which one should I choose? I'm thinking B>C>A.


imo, WD> PA% & turns > Parry (because Block should be your main defense, though, those extra Parry do come in handy for high difficulty fest).

others things to consider:
-Prefix, 1) Hallowed are good for SGs + slight regen bonus, 2) Demonic/Wind(?) are somewhat good for SGs, 3) any other Prefix
-PABs also contribute to Damage/SP/etc, sometimes Rapier A/C with Mmax Str+Dex might provide the same amount of Damage as Rapier B.
-Price & availability. (IMG:[invalid] style_emoticons/default/heh.gif)

This post has been edited by malkatmp: Nov 15 2014, 14:18
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post Nov 15 2014, 07:35
Post #59179
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I've got kind of a more generalized question for you guys. I've started playing HV again after a long time away. I've tailored my character from the get-go as a DW with light armor, but I'm getting concerned about the long-term feasibility. Frankly, I find it slightly worrying that the Weapon Lottery is almost always for a staff or 2H, while the Armor Lottery is almost always Heavy or Cloth. (IMG:[invalid] style_emoticons/default/sad.gif)

Does DW play reasonably well at the higher levels? And light armor? It might be too late to switch to a mage build at this point, but I suppose I could go DW heavy or 2H heavy if necessary...

I dunno, am I over-thinking this...?

UF
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post Nov 15 2014, 07:50
Post #59180
crute



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QUOTE(Dead-ed @ Nov 15 2014, 12:20) *

i'd go for overpower, no binding can replace that.

any details about 'it stacks'? Say, with max butcher would it be 5x%?


Seems like the max was wrong after some maths with the wiki formula it's close to 64.5%.

Quoting colman
Quality bonus + [ base ADB * (1+ butcher bonus %) * (1 + forge bonus %)]

So plugging 5 butch @2% in it would be

81%.
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