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post Nov 11 2014, 17:57
Post #59021
gc00018



A poor old monster trainer
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QUOTE(Cinnac @ Nov 11 2014, 15:03) *

Woh fellow slayers!

At what Luck of the draw level do magnificent equips start appearing? Can seem to get a drop.... (IMG:[invalid] style_emoticons/default/sad.gif)


Theoretically, Luck of the draw mainly reduce the crude-super you get, and not really affect so much mag+ drop.
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post Nov 11 2014, 18:12
Post #59022
malkatmp



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QUOTE(Cinnac @ Nov 11 2014, 17:03) *

Woh fellow slayers!

At what Luck of the draw level do magnificent equips start appearing? Can seem to get a drop.... (IMG:[invalid] style_emoticons/default/sad.gif)


iirc, at Lotd 17-18, you'll get ~2 Mags/week if you do daily TT & 1st SG @PF.

though, mostly, you'll get Mag leather/plate/etc.

This post has been edited by malkatmp: Nov 11 2014, 18:13
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post Nov 11 2014, 18:13
Post #59023
Cinnac



HV 0.82....there goes sanity
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QUOTE(gc00018 @ Nov 11 2014, 11:57) *

Theoretically, Luck of the draw mainly reduce the crude-super you get, and not really affect so much mag+ drop.


(IMG:[invalid] style_emoticons/default/sad.gif) Great.....

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post Nov 11 2014, 18:24
Post #59024
kumosu



Nazchu~
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Eat noddies (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Nov 11 2014, 21:01
Post #59025
hitokiri84



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QUOTE(gc00018 @ Nov 11 2014, 09:57) *

Theoretically, Luck of the draw mainly reduce the crude-super you get, and not really affect so much mag+ drop.

Yup, it's been explained before. The drops fall in a Gaussian distribution (bell curve), and LotD only increases the minimum, meaning the max end sees almost nothing (the theoretical max doesn't move.)

In short, LotD will not increase the amount of high-end drops you get. Only decrease the bad ones and increase the mid/mid-high stuff.

This post has been edited by hitokiri84: Nov 11 2014, 21:03
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post Nov 11 2014, 21:56
Post #59026
redhotchily



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My question is which is better to have between evade and parry.

When they trigger they both do the same thing and nullify damage but evade implies that monster accuracy would reduce the effect while block would simply block.

Upon viewing my recently made monsters stats I see that it has a stat for increasing accuracy and another that decreases effective evade and block(precision) this seems to support the idea that block is better but I am not sure can someone please verify?

Also is it possible to get 100% evade,block or parry?
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post Nov 11 2014, 21:59
Post #59027
Cleavs



A certain pervert. OT expert. Just dancing around in the game.
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QUOTE(redhotchily @ Nov 11 2014, 20:56) *

My question is which is better to have between evade and parry.

When they trigger they both do the same thing and nullify damage but evade implies that monster accuracy would reduce the effect while block would simply block.

Upon viewing my recently made monsters stats I see that it has a stat for increasing accuracy and another that decreases effective evade and block(precision) this seems to support the idea that block is better but I am not sure can someone please verify?

Also is it possible to get 100% evade,block or parry?

if you really have to choose it depends on your playstyle. if you're using 1H, parry/block is better because you can counter-stun mobs and evade is almost useless. otherwise, i'd bet on evade (or both evade and parry).

This post has been edited by Scremaz: Nov 11 2014, 22:25
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post Nov 11 2014, 22:16
Post #59028
Dan31



Chilling around
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QUOTE(redhotchily @ Nov 11 2014, 20:56) *

Also is it possible to get 100% evade,block or parry?

No, as they stack multiplicatively. For example, if you have an equipment giving you 30% block and another giving 5% block, the resulting block chance is (1-(1-0.3)*(1-0.05)) = 33.5%, not 35%.
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post Nov 11 2014, 23:22
Post #59029
redhotchily



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When you salvage equips you get back some of the materials you use. Does that include items such as bindings and defense matrix modulators?
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post Nov 11 2014, 23:31
Post #59030
Cleavs



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QUOTE(redhotchily @ Nov 11 2014, 22:22) *

When you salvage equips you get back some of the materials you use. Does that include items such as bindings and defense matrix modulators?

you get back only 90% of the items needed to upgrade your gear, rounded down to an integer quantity. since matrixes are needed for every level, this means 0.9*(level of the maximum upgrade); though bindings aren't needed for the first 5 levels, so you'll get back 0.9*[(level of the upgraded stat) - 5)]

for example, let's say you upgraded block chance of a force shield to lv15: you used 15 matrixes and 10 bindings of the barrier, so you'll have back 0.9*15 = 13.5 ~ 13 matrixes and 0.9*(15-5) = 9 bindings

[edit]: oh, this is true also for other materials (let's say woods, either LG, MG or HG); only exception are catalysts of whatever grade, which are permanently lost

This post has been edited by Scremaz: Nov 11 2014, 23:36
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post Nov 12 2014, 00:27
Post #59031
nec1986



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QUOTE(kumosu @ Nov 11 2014, 16:54) *

918... (IMG:[invalid] style_emoticons/default/cry.gif)
I sent your some Slaughter, when you find a better one, just send it to Freeshop.


Wow. Thank you. Now its 1319 (almost 1.5 times boost).

This post has been edited by nec1986: Nov 12 2014, 00:28
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post Nov 12 2014, 01:09
Post #59032
kumosu



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(IMG:[invalid] style_emoticons/default/biggrin.gif)
I'll give you all something good too:
HV STAT slim by oohmrparis
If you guys don't know about it, then this will give a new boost for long arena and fest. The two best functions is to show gems and Nopopup. Knowing what gems you just got from mobs is extremely useful for you lack of fuel. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Nov 12 2014, 01:47
Post #59033
Hoheneim



等価交換 - Tōka kōkan
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QUOTE(kumosu @ Nov 12 2014, 00:09) *

(IMG:[invalid] style_emoticons/default/biggrin.gif)
I'll give you all something good too:
HV STAT slim by oohmrparis
If you guys don't know about it, then this will give a new boost for long arena and fest. The two best functions is to show gems and Nopopup. Knowing what gems you just got from mobs is extremely useful for you lack of fuel. (IMG:[invalid] style_emoticons/default/laugh.gif)


All of that was scripted by Tiap a looong time ago.
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post Nov 12 2014, 02:09
Post #59034
kumosu



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QUOTE(Hoheneim @ Nov 12 2014, 08:47) *

All of that was scripted by Tiap a looong time ago.

You mean tiap from Editors water-cooler?! (IMG:[invalid] style_emoticons/default/blink.gif)
Programming, Photoshop and a crack for translating... Man, I'm jealous.
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post Nov 12 2014, 12:50
Post #59035
DaReaper



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QUOTE(kumosu @ Nov 12 2014, 07:09) *

(IMG:[invalid] style_emoticons/default/biggrin.gif)
I'll give you all something good too:
HV STAT slim by oohmrparis
If you guys don't know about it, then this will give a new boost for long arena and fest. The two best functions is to show gems and Nopopup. Knowing what gems you just got from mobs is extremely useful for you lack of fuel. (IMG:[invalid] style_emoticons/default/laugh.gif)



Does HVstat slim include equip range comparer? cant seem to find a working one.

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post Nov 12 2014, 12:55
Post #59036
Cleavs



A certain pervert. OT expert. Just dancing around in the game.
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QUOTE(DaReaper @ Nov 12 2014, 11:50) *

Does HVstat slim include equip range comparer? cant seem to find a working one.

try equipment comparison
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post Nov 12 2014, 14:38
Post #59037
m118w11



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QUOTE(Cinnac @ Nov 11 2014, 17:03) *

Woh fellow slayers!

At what Luck of the draw level do magnificent equips start appearing? Can seem to get a drop.... (IMG:[invalid] style_emoticons/default/sad.gif)


Difficulty affects your drop rate much more.

With LotD 25, On hell I get around 1 per 1000 drops, while in PFUDOR it is around 5 per 1000.

Also took me till 300 something to get a mag, was an awesome cotton of warding too.
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post Nov 12 2014, 15:02
Post #59038
kumosu



Nazchu~
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Btw, what's the maximum cap of the following:
o Item quantity
o Credits
o Hath
o Mooglemail (sending limit caps of those above?)
o Karma
o Item bot max bid
o Enchant time limits (shards, infusions)
o Shrine credit worth of trophies
o G Points
o Lottery tickets (per purchased)
o Among of turns per round (might try this one and see if battle log breaks first or I break first (IMG:[invalid] style_emoticons/default/tongue.gif) )

If there are other unknown factor of limit caps, I'll volunteer to be a Rat lab (IMG:[invalid] style_emoticons/default/biggrin.gif) . The 8000 trophies shrine back then are too much fun for me. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Nov 12 2014, 15:16
Post #59039
Cleavs



A certain pervert. OT expert. Just dancing around in the game.
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QUOTE(kumosu @ Nov 12 2014, 14:02) *

Btw, what's the maximum cap of the following:
o Item quantity
o Credits
o Hath
o Mooglemail (sending limit caps of those above?)
o Karma
o Item bot max bid
o Enchant time limits (shards, infusions)
o Shrine credit worth of trophies
o G Points
o Lottery tickets (per purchased)
o Among of turns per round (might try this one and see if battle log breaks first or I break first (IMG:[invalid] style_emoticons/default/tongue.gif) )

If there are other unknown factor of limit caps, I'll volunteer to be a Rat lab (IMG:[invalid] style_emoticons/default/biggrin.gif) . The 8000 trophies shrine back then are too much fun for me. (IMG:[invalid] style_emoticons/default/laugh.gif)

my guess:
o very high, surely >400k
o veeeeeery high, surely >60M
o surely >50k
o not clear if you mean the extension of the inbox or the maximum number of exit MMs per minute
o surely >700k
o limited only by the number of enchant item used?
o not clear
o surely >200M
o not clear
o surely >2100
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post Nov 12 2014, 15:17
Post #59040
djackallstar



ดีjackallstar
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I wanna IW my armor to get Lv.3 Juggernaut, and here are my questions.

Q1.
When the armor is Lv.2, and one of the potencies is not Juggernaut, should I reforge it right away?

Q2.
When the armor is Lv.3, and one of the potencies is not Juggernaut, should I reforge it right away?

Q3.
How many Amnesia Shards should I prepare beforehand, approximately?

Thanks. (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by djackallstar: Nov 12 2014, 15:18
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