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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Mar 23 2011, 04:58
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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QUOTE(lightshader @ Mar 23 2011, 02:57)  Lately I've been missing too much (it almost seems like my spells are being resisted about 60% of time), or doing so little damage using elemental spells to the point that it's pissing me off despite the fact that my elemental proficiency is at 95%.
What are my current options to mitigate that?
try using a Focus staf
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Mar 23 2011, 05:10
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zhen0n
Group: Members
Posts: 980
Joined: 30-September 09

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QUOTE(Golden Sun @ Mar 23 2011, 04:55)  If you choose mage, put your aps in spells instead. Increase the last 4 stats. Definitely get a staff. Wear elementalist gears. Order of importance: 1 spell maxed > tanks > overcharge > decap skills
does overcharge increase spell damage for a mage??
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Mar 23 2011, 05:27
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ootoro
Group: Members
Posts: 5,460
Joined: 19-March 09

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QUOTE(zhen0n @ Mar 22 2011, 22:10)  does overcharge increase spell damage for a mage??
No.
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Mar 23 2011, 05:35
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Golden Sun
Group: Members
Posts: 2,079
Joined: 9-April 10

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QUOTE does overcharge increase spell damage for a mage?? Sorry. I should have made the order of importance separately for melee and mage. Don't get overcharge if you're a mage. Don't get spells if you're a melee.
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Mar 23 2011, 07:28
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Raidy
Group: Members
Posts: 12,814
Joined: 8-July 08

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so what exactly do 'flower vase' and 'bubblegum' do? their descriptions are not really descriptive...
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Mar 23 2011, 07:34
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(Raidy @ Mar 23 2011, 13:28)  so what exactly do 'flower vase' and 'bubblegum' do? their descriptions are not really descriptive...
According to E-hentai Wiki, Flower Vase gives Sleeper Imprint: Your attack/magic rating, attack/magic hit/crit chance, evade/resist chance and action speed increases significantly for a short time. Lasts 7 turns. bubblegum gives Kicking Ass: Your attacks and spells deal significantly more damage for a short time, will always hit, and will always land critical hits. Lasts 7 turns. Also replenishes 20% of base Mana and Health per turn for 7 turns.
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Mar 23 2011, 07:47
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Raidy
Group: Members
Posts: 12,814
Joined: 8-July 08

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thanks, well guess they are pretty useful items after all
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Mar 23 2011, 09:41
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pbVeteran
Group: Gold Star Club
Posts: 981
Joined: 20-May 09

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I am hiting in 400 - 2000 range [neutral 0 rezist ~400, -elemental rezist ~ 700, -holy rezist ~2000 not counting criticals] Seems like with 0.00 interference as you sugestedd T2 elementals would be big damage dealers in higher round counts when I need to just kill them as soon as possible (IMG:[ invalid] style_emoticons/default/smile.gif) Could Anyone clarify to me that T2 elemental is as Strong as T1 Holy at equally -% rezistant monster ?
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Mar 23 2011, 15:13
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fizzifish
Group: Gold Star Club
Posts: 1,967
Joined: 29-May 09

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well I guess it's about time I 'ask the experts' about my stats. Would appreciate if you guys could give me some tips. As you can see from my prof and against popular thought, I went pure melee. I think i shot like 5 magic missiles throughout my whole HV career. lol. But melee's getting tiring and boring with mainly just button mashing. I used to use heavy armor which didn't work out quite well and recently changed to cloth and am working on raising my profs. Do you guys think going pure melee is still feasible? To be honest, I have NEVER tried maging before and would prob have to spend quite a bit getting the necessary equips. I pretty much clear arena until longest journey easily on normal mode. Main equip is rapier/shield (yes i should get a better weapon). I can clear a lvl 250+ magnificent weapon in IW till lv 40-50 on hard mode with a 2H weapon which is prob pathetic. Not sure if i am doing anything wrong so any advice would be appreciated. Thanks in advance!  
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Mar 23 2011, 15:20
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Supermario223
Group: Members
Posts: 324
Joined: 29-September 10

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QUOTE(Golden Sun @ Mar 22 2011, 22:55)  You should choose a playing style: melee or mage. Both paths need mana/hp tanks. Weaken is definitely necessary. Poison is useful for harder monsters (bosses and above). Slow not so much. If you choose melee, increase the first 4 stats, look for good kevlar/shield/power/priestess armor especially in the area of damage absorbtion, evade, block, damage and curative proficiency. Then just increase your overcharge, since each 2 points of overcharge increases your attack by 1%. If you choose mage, put your aps in spells instead. Increase the last 4 stats. Definitely get a staff. Wear elementalist gears. Order of importance: 1 spell maxed > tanks > overcharge > decap skills
I have a good Ebony Staff for my level but right now I am levelling it up to my current max level and leveling up my gear. I don't have a full set of elementalist gear so I will probably be a melee character until I can get get enough levels for another aura slot so I can get Weaken. Which Aura should I release to unlock another aura slot as I don't have enough credits for Refined Aura Training?
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Mar 23 2011, 16:11
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Seraphita
Lurker
Group: Recruits
Posts: 5
Joined: 16-June 09

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Hello, i just saw that im level 10 and never spend any points, if i just want to play a melee. What stats do i have to focus on and what items shoude i get. I have 894 credits and 3045 unassigend exp (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Mar 23 2011, 16:17
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Blackhane
Group: Gold Star Club
Posts: 246
Joined: 9-March 11

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Anyone got a formula or something for ability reset cost? Because I'm currently on 800-ish and I'm scared it will spike very soon xD And something else, are there things that can reduce the amount of damage Shield absorbs? Because the wiki says: Physical damage absorbed = 3 x ( 1 + supportive proficiency/10 ) But I have at least 20 proficiency (currently in battle) so: 3x( 1+20/10) 3x(1+2) should be ~9, but all I'm absorbing is 5.5. Will interference lower this, as it does M.damage?
This post has been edited by Fukyuu_Auron: Mar 23 2011, 18:25
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Mar 23 2011, 17:11
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Koshinator
Group: Gold Star Club
Posts: 290
Joined: 9-November 10

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Well.. my first try at IPU was a failure.... took 3 hours to get him down to around 50% health (poison(60dmg), silence, MM (5dmg lol), the occasional soul reaper) but then i failed to notice that silence had run out.. and my spark had too... single Perplexing Paradox in the face (IMG:[ invalid] style_emoticons/default/cry.gif).. spent most of my time curing myself... have ~78%mitigation on holy, but still was getting hit for 400s.... Any ideas on a faster takedown? (6 hours to kill seems a little crazy (IMG:[ invalid] style_emoticons/default/laugh.gif) )
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Mar 23 2011, 18:59
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Sayo Aisaka
Group: Members
Posts: 4,556
Joined: 27-September 08

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As a mage? Not really. Using an axe would be much faster, assuming you can do it without running out of mana. You shouldn't need to cast Spark if you're using Silence, btw.
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Mar 23 2011, 19:09
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Koshinator
Group: Gold Star Club
Posts: 290
Joined: 9-November 10

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well i was ETing all the way, and that gave plenty of channeling procs to use up on buffs, so i sparked every now and then - btw didn't use a single item in that 3 hours.. but sooooo boring (probably why i lost concentration and missed silence once)
well, i do have an ethereal axe.. but it has lousy procs (12% 4 turns 80dmg) - would dual weilding with a vampire club with goodish stun rates help?
Granted my 1H and DW profs are, to put it mildy, rather crappy - so possibly not a great avenue for me right now....
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Mar 23 2011, 20:19
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chivoef
Group: Gold Star Club
Posts: 4,063
Joined: 12-January 10

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QUOTE(Koshinator @ Mar 23 2011, 16:11)  Well.. my first try at IPU was a failure.... took 3 hours to get him down to around 50% health (poison(60dmg), silence, MM (5dmg lol), the occasional soul reaper) but then i failed to notice that silence had run out.. and my spark had too... single Perplexing Paradox in the face (IMG:[ invalid] style_emoticons/default/cry.gif).. spent most of my time curing myself... have ~78%mitigation on holy, but still was getting hit for 400s.... Any ideas on a faster takedown? (6 hours to kill seems a little crazy (IMG:[ invalid] style_emoticons/default/laugh.gif) ) It's relatively easy to beat with dark spells, if you can wait that long. I just tried it and it takes me about 4 minutes and 3 godly mana pots, about a minute of that is just casting casting supportive/deprecating spells. 126 10 You gain 1034 Credits! 126 9 You gain 39511.59 EXP! 126 8 Your HP and MP have been fully restored! 126 7 Arena Token Bonus! [Token of Blood] 126 6 Arena Clear Bonus! [Fine Plate Sabatons of Warding] 126 5 Invisible Pink Unicorn dropped [Unicorn Horn] 126 4 You are Victorious! 126 3 Invisible Pink Unicorn has been defeated. 126 2 Pestilence hits Invisible Pink Unicorn for 15033 dark damage.
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Mar 23 2011, 21:05
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KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

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I has a quick question, is it possible to have more than 6 status effects on a monster? And at the same time, more than whatever on yourself?
Because if you have more than 6 status effects on a monster, one of them will disappear. Are they still in effect, or are they canceled? The same thing with buffs on yourself.
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Mar 23 2011, 21:08
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE((Cheater) KamuiSeph @ Mar 23 2011, 19:05)  Because if you have more than 6 status effects on a monster, one of them will disappear. Are they still in effect, or are they canceled? The same thing with buffs on yourself.
Don't worry they're still in effect, they just disappear in the screen.
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Mar 23 2011, 21:11
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Koshinator
Group: Gold Star Club
Posts: 290
Joined: 9-November 10

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QUOTE(chivoef @ Mar 24 2011, 04:19)  It's relatively easy to beat with dark spells, if you can wait that long. I just tried it and it takes me about 4 minutes and 3 godly mana pots, about a minute of that is just casting casting supportive/deprecating spells.
126 10 You gain 1034 Credits! 126 9 You gain 39511.59 EXP! 126 8 Your HP and MP have been fully restored! 126 7 Arena Token Bonus! [Token of Blood] 126 6 Arena Clear Bonus! [Fine Plate Sabatons of Warding] 126 5 Invisible Pink Unicorn dropped [Unicorn Horn] 126 4 You are Victorious! 126 3 Invisible Pink Unicorn has been defeated. 126 2 Pestilence hits Invisible Pink Unicorn for 15033 dark damage.
Well, i figured that it would get much easier with dark spells.. unfortunately i'm still 12 levels away from the tier 1 dark spells (which shouldn't take long to level to though...) I may try my method again anyway.. at least it's good staff prof training... (IMG:[ invalid] style_emoticons/default/laugh.gif) One question though.. what sort of mitigation does your thrice-blessed set have (if indeed you even have one)
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Mar 23 2011, 21:27
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chivoef
Group: Gold Star Club
Posts: 4,063
Joined: 12-January 10

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QUOTE(Koshinator @ Mar 23 2011, 20:11)  Well, i figured that it would get much easier with dark spells.. unfortunately i'm still 12 levels away from the tier 1 dark spells (which shouldn't take long to level to though...) I may try my method again anyway.. at least it's good staff prof training... (IMG:[ invalid] style_emoticons/default/laugh.gif) One question though.. what sort of mitigation does your thrice-blessed set have (if indeed you even have one) That was using a Fenrir set. Doling out damage is better than taking it my opinion. I think I only cast cure 2 or 3 times, the rest is just Regen 2 and Shadow veil at work.
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