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post Mar 21 2011, 22:43
Post #5761
ForbiddenOne



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Against the odds, I've run into another White Bunneh in grindfest...

It wtfpwnt me again.

I'm a spellcaster, and I see on the wiki that the Bunneh has resistance to Fire, Elec, Wind, Holy, and Dark, and is vulnerable to cold.

As an electricity specialist, am I just S.O.L. if the beast comes for me again, unless I invest in some cold spells?

Because right now every time I encounter one its like its Godzilla, and I'm the Army- but I was thinking going for elec/fire since the effect you sometimes get from blasting people with lightning makes them more vulnerable to fire...

Also what exactly is the distinction between the physical damage types?

----
"Towards thee I roll, thou all-destroying but unconquering Bunneh; to the last I grapple with thee; from hell’s heart I stab at thee; for hate’s sake I spit my last breath at thee. Sink all coffins and all hearses to one common pool! and since neither can be mine, let me then tow to pieces, while still chasing thee, though tied to thee, thou damned whale! Thus, I give up the spear!"

This post has been edited by ForbiddenOne: Mar 21 2011, 22:43
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post Mar 21 2011, 23:18
Post #5762
hgbdd



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QUOTE(pbVeteran @ Mar 21 2011, 20:28) *

About that poison I have to test it but I think poison is dark element atack and is prone to have different damage on different mobs [even when its in debuff spells and do not raise dark prof]
It was already been tested, and it is on wiki, sigh. Poison dmg increase with deprecating prof, magic rating, and anything that reduce the target's barrier rating.
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post Mar 22 2011, 03:04
Post #5763
hybras



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This is hilarious. I breezed through Konata, only to get wtfpwned by Mikuru.


I got pwned because I didn't have sufficient mana left. I brought like 6 Greater manas and Elixir, no go. she drained me dry and she had half a bar of HP left.

Should I invest on battlepack rat or whatever it is?


Forgot to mention, I'm using mage style, I don't lack INT. And I've been shooting purge for as long as I could. <.<

This post has been edited by hybras: Mar 22 2011, 03:07
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post Mar 22 2011, 03:11
Post #5764
hgbdd



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QUOTE(hybras @ Mar 22 2011, 01:04) *

This is hilarious. I breezed through Konata, only to get wtfpwned by Mikuru.
I got pwned because I didn't have sufficient mana left. I brought like 6 Greater manas and Elixir, no go. she drained me dry and she had half a bar of HP left.

Should I invest on battlepack rat or whatever it is?
Forgot to mention, I'm using mage style, I don't lack INT. And I've been shooting purge for as long as I could. <.<
Did you use infusions? Anyway you can use MM and ET to recover mana.

This post has been edited by cmdct: Mar 22 2011, 03:11
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post Mar 22 2011, 03:49
Post #5765
hybras



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Lol yes, burning divine infusions every step of the way. (IMG:[invalid] style_emoticons/default/smile.gif)


The difference between Elixirs and "Superior" is absolutely ... noticable.

161 14 You gain 25013 Credits!
161 13 You gain 1952.91 EXP!
161 12 Your HP and MP have been fully restored!
161 11 Arena Token Bonus! [Token of Blood]
161 10 Arena Clear Bonus! [Fair Cotton Gloves of the Thunder-child]
161 9 Ryouko Asakura dropped [Hinamatsuri Doll]

This post has been edited by hybras: Mar 22 2011, 04:16
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post Mar 22 2011, 04:28
Post #5766
Koshinator



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So.. I'm currently trying to get the gear together for a run at IPU (FINALLY got enough blood tokens together, heh)...

What's a good setup for IPU? My current gear gives me a 75% reduction in holy damage, and planning on using silence all the way for his spirit attacks - so just get any bleeding ethereal and pound it forever? got no dark spells yet to take advantage of it's weakness...
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post Mar 22 2011, 04:34
Post #5767
Golden Sun



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QUOTE
What's a good setup for IPU? My current gear gives me a 75% reduction in holy damage, and planning on using silence all the way for his spirit attacks - so just get any bleeding ethereal and pound it forever? got no dark spells yet to take advantage of it's weakness...

Get a nice et staff and poison it to death. You can also blast it with soul/dark occasionally.
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post Mar 22 2011, 04:39
Post #5768
Koshinator



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Heh, well poison was a given.. was looking for a faster way - but i guess having ether theft would be more useful in the long run - so poison, then magic missile for 0 points of damage until CM procs - gonna take a while but it'll get it done i guess.. heh

Oh, one more question... does arcane meditation increase poison damage? haven't tested it myself yet...

This post has been edited by Koshinator: Mar 22 2011, 04:41
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post Mar 22 2011, 04:46
Post #5769
Golden Sun



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QUOTE
does arcane meditation increase poison damage

Nope.
QUOTE
then magic missile for 0 points of damage until CM procs

MM does around 10 damage (lol). If you have a spare ap, you can dump that into fire spikes. That does around 20 damage each time fsm/ipu hits you and has a chance to proc a 20 damage 5 turn burn.
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post Mar 22 2011, 04:54
Post #5770
Koshinator



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I have fire spikes... actually i have every spell (with the exception of barrier, confuse, absorb and blind)... I'm at level 99 on my Ability boost training.. heh. Tbh i may try restatting soon... i have full HP tanks but only half MP tanks (have around 530MP atm) - that or really start farming artifacts hard for that 0.3% chance at an AP point (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Mar 22 2011, 04:54
Post #5771
lightshader



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QUOTE(ForbiddenOne @ Mar 21 2011, 13:43) *

Against the odds, I've run into another White Bunneh in grindfest...

It wtfpwnt me again.

I'm a spellcaster, and I see on the wiki that the Bunneh has resistance to Fire, Elec, Wind, Holy, and Dark, and is vulnerable to cold.

As an electricity specialist, am I just S.O.L. if the beast comes for me again, unless I invest in some cold spells?


I had same thing happen to me as mage in grindfest. I freaked out initially because I wasn't prepared to deal with that monster due to its high elemental resistance (and I had only fire, elec, and holy). For some time I'd resigned myself to eventual defeat once I ran out of mana potions. Once I was to my last 2 pots, I switched over to using magic missile + ether theft to conserve mana for all supportive and cure spells. It took time, certainly, but I eventually defeated it.

So there's really no need for elemental spells; conserve mana for cure, poison, and weaken at your current level, while using MM (zero mana cost) for damage and once you get CM going, whack at it to trigger ET to recover some mana, then repeat until it's dead. At higher levels, invest into shield, shadow veil, and haste.
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post Mar 22 2011, 04:57
Post #5772
Golden Sun



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QUOTE
absorb and blind

Absorb and blind are some of my favorite spells. Blind replaced bewilder for me. I can ether theft 3 minibosses at the same time in battletoads if I have weaken+blind on them (and then use channeling to cast regen II/shadow veil/haste).
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post Mar 22 2011, 05:23
Post #5773
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Yeah, blind does look useful, not with the gods but elsewhere... sigh, too many abilities wanted, too few AP (IMG:[invalid] style_emoticons/default/laugh.gif)

But yeah, my BT forays are often hard fought... i mean i've got through the first 11 arenas with BT, and can possibly do more, but i find that they still drop crap for me (more trouble than it's worth). As for IW and the like... 50 or so rounds is usually my limit on the higher quality items, and then i run out of mana... ET doesn't really help me all that much, since my best ET staff only procs 32% for 2 turns - i need better staffs.. heh
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post Mar 22 2011, 07:57
Post #5774
buktore



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I find Blind works really good VS Gods ... Better than Silent, in fact, which I find it highly overrated.
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post Mar 22 2011, 08:07
Post #5775
Golden Sun



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QUOTE
I find Blind works really good VS Gods ... Better than Silent, in fact, which I find it highly overrated.

Using blind against gods means sparking all the time and having to bring lots of spirit potions.
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post Mar 22 2011, 08:17
Post #5776
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That's not what happened to me... But that's doesn't mean everyone is the same as me, though.

I cast 4 Sparks in that fight and activate 2 times. I use Blind, Slow, Weaken as my debuff and Haste as my only buff spell. And I cast Regen only 6 times, and no Cure.

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post Mar 22 2011, 18:44
Post #5777
pbVeteran



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48 11 Manbearpig dropped [ManBearPig Tail]
48 10 You are Victorious!

Finaly revenge (IMG:[invalid] style_emoticons/default/smile.gif)

Now this was hardest from 1st four

I used both infusion of flames [+25% fire rezist, at least I think it still works if no feel free to correct me] and barier scroll to weaken his ultimate and still he got 915 fire dmg trough
Good I was so paranoid I maxed my life bar prior to his ultimate
4x superior health potion 1x superior mana potion
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post Mar 22 2011, 22:27
Post #5778
Supermario223



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I am looking for some help in figuring out what I should do to improve my staying power in Grindfest on Normal. I am wondering what pieces of armor I should purchase or equip that would suit my stats and improve my mitigations? Also, what should I be investing my AP into now and if I should redistribute to suit my apparent equipment play style.

Attached ImageAttached ImageAttached ImageAttached ImageAttached ImageAttached ImageAttached Image

This post has been edited by Supermario223: Mar 22 2011, 22:32
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post Mar 22 2011, 22:55
Post #5779
Golden Sun



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QUOTE
I am looking for some help in figuring out what I should do to improve my staying power in Grindfest on Normal. I am wondering what pieces of armor I should purchase or equip that would suit my stats and improve my mitigations? Also, what should I be investing my AP into now and if I should redistribute to suit my apparent equipment play style.

You should choose a playing style: melee or mage. Both paths need mana/hp tanks. Weaken is definitely necessary. Poison is useful for harder monsters (bosses and above). Slow not so much.
If you choose melee, increase the first 4 stats, look for good kevlar/shield/power/priestess armor especially in the area of damage absorbtion, evade, block, damage and curative proficiency. Then just increase your overcharge, since each 2 points of overcharge increases your attack by 1%.
If you choose mage, put your aps in spells instead. Increase the last 4 stats. Definitely get a staff. Wear elementalist gears.
Order of importance:
1 spell maxed > tanks > overcharge > decap skills
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post Mar 23 2011, 04:57
Post #5780
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Lately I've been missing too much (it almost seems like my spells are being resisted about 60% of time), or doing so little damage using elemental spells (I'm doing about 300-350 damage on average, which is usually on average about 25% of mobs' HP) to the point that it's pissing me off despite the fact that my elemental proficiency is at 95%.

What are my current options to mitigate that? I specialize in elec spell and whenever that doesn't do well (or from lack of elec weak monsters) I switch over to wind, and use holy for those that are resistant to elemental. I do have fire2, but I hardly use it as I prefer to use elec/fire. Should I start switching over to tier2 spells from now on?

EDIT: Well dammit, somehow I didn't realize I was playing in hard mode, but still... it's still frustrating enough.

This post has been edited by lightshader: Mar 23 2011, 05:03
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