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post Mar 15 2011, 15:54
Post #5681
4EverLost



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QUOTE(shizukuxii @ Mar 15 2011, 13:27) *

Is Arcane Focus worth 5 ability points? It's seem to use a lot of mp to cast too.


drop a point in it and add more later. Its well worth the AP & mana to have it on all the time if you're a mage. My AF lasts +600 turns with channeling (free) or 300 mana if I'm in a hurry, but I only cast it with channeling. At the start of any run I'll using channeling to cast all my spells (spark, absorb, AF, regen II) That would be about 750 mana to cast all that + 2 spells on auto cast. So it doesn't matter the mana cost on those since most of the time they will be cast at no cost using channeling.
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post Mar 15 2011, 16:39
Post #5682
xlee



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Hi all mighty grandmasters..

i am a mage user and i hv some questions on channeling frm ether theft..

i know ether theft proc chance is base on the equipped staff.. so what is channeling proc chance base on?

cos i can easily get ether theft proc chance frm my staff by hitting the monster.. but is hard to get channeling frm it.. it is either the monster is dead b4 i got the channeling or the duration has run out. (IMG:[invalid] style_emoticons/default/cry.gif) i normally use either lvl 1 spell or magic missile to get the proc.

pls help cos if i know the trick i can save quite a lot of mana pots while IW or RoB (IMG:[invalid] style_emoticons/default/tongue.gif)

TQ in advance.

This post has been edited by xlee: Mar 15 2011, 16:42
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post Mar 15 2011, 16:57
Post #5683
hgbdd



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QUOTE(xlee @ Mar 15 2011, 14:39) *

i am a mage user and i hv some questions on channeling frm ether theft..
It's the same as CM (you can see it in the equipment panel when you're using a staff)
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post Mar 15 2011, 17:03
Post #5684
KamuiSeph



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I has a question, my CM chance on my equips statistics page is at 32.9%
I have recently restarted using HV STAT and where it tracks the chance of CM, It's currently at 4.26%
What is that all about? It has already tracked 11k+ monsters, so it's not like there's not enough of a sample size.
Or does it simply record 1hit KO's into the calculations and the 1 turn screen wipes pretty much fuck up the %?


Edit:
Ninja'd

This post has been edited by (Cheater) KamuiSeph: Mar 15 2011, 17:03
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post Mar 15 2011, 17:16
Post #5685
hgbdd



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QUOTE((Cheater) KamuiSeph @ Mar 15 2011, 15:03) *

I has a question, my CM chance on my equips statistics page is at 32.9%
I have recently restarted using HV STAT and where it tracks the chance of CM, It's currently at 4.26%
What is that all about? It has already tracked 11k+ monsters, so it's not like there's not enough of a sample size.
Or does it simply record 1hit KO's into the calculations and the 1 turn screen wipes pretty much fuck up the %?
Edit:
Ninja'd
That, and probably because only 1 monster will get CM proc'ed per each cast since 5.0. (a bug fixed)
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post Mar 15 2011, 17:26
Post #5686
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QUOTE(cmdct @ Mar 15 2011, 17:16) *

That, and probably because only 1 monster will get CM proc'ed per each cast since 5.0. (a bug fixed)

Aaah, I see.
Soooo, that means that whole CM thing on HV STAT is pointless? (IMG:[invalid] style_emoticons/default/laugh.gif) Why is it still there? (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Mar 15 2011, 17:41
Post #5687
hgbdd



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QUOTE((Cheater) KamuiSeph @ Mar 15 2011, 15:26) *

Aaah, I see.
Soooo, that means that whole CM thing on HV STAT is pointless? (IMG:[invalid] style_emoticons/default/laugh.gif) Why is it still there? (IMG:[invalid] style_emoticons/default/rolleyes.gif)
Even if it was correct, would be worthless for anything unless 1vs1 situation like RoB or final arena's round. Your chance to get CM change with the surviving mobs, and in theory would be like 1-(1-0.329)^x per AoE spell. (x = number of surviving mobs)

This post has been edited by cmdct: Mar 15 2011, 17:42
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post Mar 16 2011, 00:21
Post #5688
grumpymal



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QUOTE((Cheater) KamuiSeph @ Mar 15 2011, 11:26) *

Why is it still there? (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Because I'm not updating STAT anymore, duh.
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post Mar 16 2011, 01:03
Post #5689
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QUOTE(Ballistic9 @ Mar 15 2011, 06:51) *

Try get 1 point in Poison if you can afford it, slows the monster's SP regen rate. 1 point Slow's also pretty good. Just have to watch out when the red bar goes above 50%.


But eventually I'll want to max them? And likewise for weaken (and any other special effect spell... as opposed to damage spells)?
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post Mar 16 2011, 09:24
Post #5690
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Inching towards lvl 75.

Has anyone finished all four Legendaries in ROB at normal difficulty at the get go of lvl 75?

Or is that just pure wishful thinking?
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post Mar 16 2011, 10:04
Post #5691
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QUOTE(hybras @ Mar 16 2011, 15:24) *

Inching towards lvl 75.

Has anyone finished all four Legendaries in ROB at normal difficulty at the get go of lvl 75?

Or is that just pure wishful thinking?


It's definitely possible. I killed my first around Lv80, was Lv83 or something by the time I could scrounge up enough blood tokens to kill them all. You need at minimum 1 pt. Poison, Bewilder maxed and at least 1 piece of resist gear (~20% min, Dark for Mikuru+Yuki, Cold for Ryouko) to survive the SP attack. Regen and Weaken maxed to survive the melee (I'm mage build, btw). Both Slow and Haste needed to be up for double turns, iirc. I had first tier Holy spells maxed and wore no Divine/Heimdall gear. Condemn/Purge hit for ~250-350/400-700. Enemy HP on normal difficulty for Konata = Lv x ~440, Mikuru/Ryouko/Yuki = Lv x ~850.

Generally keep HP above 50%, when the mob's SP bar goes above 50% prioritize keeping HP topped up (I use Shadow Veil at this point). Closest I came to death was when Yuki's SP attack hit me for ~1400 damage when I had ~1600 max hp. The others'd hit for 800-1100 hp. Used about 6 mana potions per kill (mix of greater and godly).

The risk vs. reward is kinda skewed for repeat kills though (got all cotton for my troubles (IMG:[invalid] style_emoticons/default/anime_cry.gif) ), you get more credits from boss kills.


This post has been edited by Ballistic9: Mar 16 2011, 10:12
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post Mar 16 2011, 10:13
Post #5692
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1600HP at lvl 80? Really? I find that pretty hard to do unless you had quite a few HP tanks put in....
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post Mar 16 2011, 10:17
Post #5693
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QUOTE(ForbiddenOne @ Mar 16 2011, 07:03) *

But eventually I'll want to max them? And likewise for weaken (and any other special effect spell... as opposed to damage spells)?


For the longest time I had Slow at 3 points and it was enough (3 turn duration @ 1 pt, 9 turns @ 3 pts). I have a sneaking suspicion it has other additional per-AP point benefits not mentioned on the tooltip like all the other debuffs. I still have Poison at 1 point as I only use it on bosses and stronger to reduce their MP/SP regen and it isn't a major component of my damage output. If you're using a melee build though your mileage may vary.
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post Mar 16 2011, 10:20
Post #5694
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QUOTE(hybras @ Mar 16 2011, 16:13) *

1600HP at lvl 80? Really? I find that pretty hard to do unless you had quite a few HP tanks put in....


I had all HP tanks maxed, I was in one-shot territory after that hit.
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post Mar 16 2011, 10:30
Post #5695
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ForbiddenOne:

Bosses at your level doesn't really matter. Just aim on a full set of whatever. Silk, Gossamar, or Heavies. Whatever you play.

You should have a decent chance as long as as you aren't playing at a difficulty harder than "normal".

Debuffs with a weaken is sufficient in NORMAL item world bosses.

You need a whole SET of debuffs if you face them in ROB, which is a whole different matter. Normally a boss in item world would cost you a lesser health pot + 2 mana pots, IF you started the battle with low health and mana.

Ballistic:

.... You ARE a mage right? And you had the mana tanks AND all the tier 2 spells? AND holy spells? and all the buffs and debuffs? Do you like, create ability points out of thin air? Sorry if I sound a little harsh but... <.<

On the other hand, I'll take a scroll of God, yes, I don't have health anywhere near close 1400. Thanks for tips.
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post Mar 16 2011, 12:28
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Going from my notes, I had ~130-140 AP @ Lv80 (80 Lv, 40-50 train, 10 artifact). Buffs & debuffs weren't all maxed (no need to); 1 Poison, 3 Slow, 5 Weaken, 5 Bewilder, 1 Haste, 1 Shadow Veil. No scroll or infusion slots. END was above my level. I'd be willing to concede that my HP may have been ~1500, but the fact remains that I survived a 1376 hit with at least ~200hp to spare (Lv81 Yuki hit me for 150-200).

This post has been edited by Ballistic9: Mar 16 2011, 12:31
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post Mar 16 2011, 14:00
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From most of the comments I saw, only mages are able to survive the later bosses?

As a warrior-type, I think I'm little bit screw up... (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Mar 16 2011, 14:32
Post #5698
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QUOTE(Nyvil @ Mar 16 2011, 12:00) *

From most of the comments I saw, only mages are able to survive the later bosses?

As a warrior-type, I think I'm little bit screw up... (IMG:[invalid] style_emoticons/default/biggrin.gif)
No.
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post Mar 16 2011, 14:51
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QUOTE(cmdct @ Mar 16 2011, 20:32) *

No.


In other words, challenging bosses is 1 on 1. Warriors still can fight legendaries, but needs a lot of scrolls instead of casting your own buff?

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post Mar 16 2011, 14:53
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QUOTE(Nyvil @ Mar 16 2011, 14:51) *

In other words, challenging bosses is 1 on 1. Warriors still can fight legendaries, but needs a lot of scrolls instead of casting your own buff?

You don't need to be a mage to cast a buff. You need high supportive prof for it to be effective and both melee and mage types should have their supportive as high as possible.
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