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post Mar 12 2011, 07:47
Post #5641
Ballistic9



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Don't you need like 5 million spirit and overcharge boost tanks for viable melee damage? You must have AP coming out the yin yang (IMG:[invalid] style_emoticons/default/blink.gif)
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post Mar 12 2011, 11:34
Post #5642
Blackhane



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So first of all, I hope that someone is willing to help me, and either way, thanks for any time you sacrifice for my sake (IMG:[invalid] style_emoticons/default/smile.gif)


[s1.directupload.net] Stats
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I was testing the various melee styles (never really considered going mage), and I kinda like all of them. However, I'm totally stuck with fighting atm. I'm someone who always or almost always goes for the rogue/assassin/thief w/e things, evasion, high crit chance, parry, those are the things I'd like to get to a high stat.

As you can see, the difficulty is set to easy, and no matter which setup I use (2H, Dual or 1H + shield), I can't get a viable result in grindfest/itemworld. They deal damage that I sometimes can't even compensate with healing (yes, 102 crit, I'm looking at you), and I can't level up as I wish because I can't get a nice streak. I went for green and yellow aura so far, because of the damage reduction and the evasion. I'd probably sometime want to go Dualwielding, the Katana/Wakizashi thing seems kinda nice, but I don't know if that's a good idea if I don't have the 50% parry bonus, as I already have problems as it is.
My main question is, should I go for cloth, or is it better to stick with heavy in the "lower" levels of the game? because the evasion doesn't really seem to kick in all too often.
Again, thanks in advance
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post Mar 12 2011, 11:55
Post #5643
Zero Angel



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Get rid of those leather. Use Heavy Armor with high Phys Absorb for lower levels, and then switch to Cloth (Silk w/ Fleet Suffix) at around LVL 50/60 or when you feel that you're starting to take too much damage.
And use a combination of Axe / Rapier when using DW. Nobody uses Shortswords and Daggers these days.


This post has been edited by Rei-Tenshi: Mar 12 2011, 11:56
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post Mar 12 2011, 20:41
Post #5644
tentacle-man61



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I'm not exactly Sure if this would be the correct forum to post this question in, but I'm kind of puzzled, and am wondering if anyone has any explanation. While I was fighting in the Item world, These Lines from the log Pretty much Explain My question:

12 7 The effect Stunned on Bender has expired.
12 6 Bleeding Wound hits Bender for 60 damage.
12 5 Bender is stunned.
12 4 Czakun misses the attack against you.
12 3 Manthra hits you for 5 slashing damage.
12 2 Bender gains the effect Bleeding Wound.
12 1 You crit Bender for 195 slashing damage.
11 9 Czakun crits you for 10 slashing damage.
11 8 Bender is stunned.
11 7 Manthra misses the attack against you.
11 6 Bender gains the effect Stunned.
11 5 You counter Bender for 123 points of slashing damage.

What could have caused the monster to gain the Stunned effect? Because I don't have anything that claims to inflict stun (I was using a Superior Steel Shortsword of Balance), so I'm hoping someone has the experience to explain this event to me. Thanks in advance!
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post Mar 12 2011, 21:29
Post #5645
Sayo Aisaka



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You should probably read the latest Release Notes.
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post Mar 13 2011, 06:35
Post #5646
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This is a simple question, but I'd still appreciate some input.

What's the best way to up the turn amount on regenerate (the spell, of course, not the passive ability)? I can't be sure, but it almost seems like my turn count on it has gone down lately even though it hasn't been touched to the best of my knowledge.

My supportive is 98, my curative is 106.67, and my int and wisdom are both 95. My current equipment set up gives me no bonuses, but no negatives either.
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post Mar 13 2011, 06:47
Post #5647
ForbiddenOne



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Basically, things are going fine most of the time, and then all of the sudden OMGWTF WHERE DID MY HEALTH GO?!- I get totally owned in one turn, and sometimes I can heal myself up from that whereas other times even that is not enough to keep me from dying the next turn.

I'm also a bit lost with regards to the long term. I read someplace that relatively few monsters have electricity resistance, but then I read someplace else that thats true of fire, not electricity, and now I'm just confused (IMG:[invalid] style_emoticons/default/tongue.gif).

Also, about my display title, what EXACTLY does "display default" do? Does it just choose the highest one available to me? What happens if I choose a one lower than that?
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post Mar 13 2011, 07:13
Post #5648
Zero Angel



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QUOTE(Grahf @ Mar 13 2011, 12:35) *

What's the best way to up the turn amount on regenerate


Base HP affects Regen amount.
Curative Prof affects Regen amount + duration
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post Mar 13 2011, 10:49
Post #5649
Raidy



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QUOTE(ForbiddenOne @ Mar 13 2011, 14:47) *


Also, about my display title, what EXACTLY does "display default" do? Does it just choose the highest one available to me? What happens if I choose a one lower than that?


Ranks


yes, default is the highest one available to you

This post has been edited by Raidy: Mar 13 2011, 10:50
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post Mar 13 2011, 11:27
Post #5650
20200



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Anyone have any strategies for beating the legendaries? I lead with my Spirit attack and hope that one shots them and it does on occasion, but usually it doesn't and I'm dead in one hit. Should I go magic, magic, spirit instead?
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post Mar 13 2011, 11:59
Post #5651
KamuiSeph



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QUOTE(ForbiddenOne @ Mar 13 2011, 06:47) *

Basically, things are going fine most of the time, and then all of the sudden OMGWTF WHERE DID MY HEALTH GO?!- I get totally owned in one turn, and sometimes I can heal myself up from that whereas other times even that is not enough to keep me from dying the next turn.

I'm also a bit lost with regards to the long term. I read someplace that relatively few monsters have electricity resistance, but then I read someplace else that thats true of fire, not electricity, and now I'm just confused (IMG:[invalid] style_emoticons/default/tongue.gif).

Also, about my display title, what EXACTLY does "display default" do? Does it just choose the highest one available to me? What happens if I choose a one lower than that?

Well, first of all, get some gloves ffs. Second, get silk armor, not cotton. And fire-eater suffix does not increase fire dmg, it increases your own resistance to fire spells (essentially it's fucking useless). Get either "of the fleet" for an evasion bonus, or "of the protection" for a physical absorption bonus (though I'd watch out for equip with good evasion and decent physical absorption. 2 for 1 so to speak (IMG:[invalid] style_emoticons/default/laugh.gif)).Or, you can go with gossamer armor. In that case get either "of the elementalist" for elemental bonus, or (if you're lucky enough) get phase armor "of surtr", which increases fire dmg done. Check this for more detail.
Third, invest AP into health tanks. Those suckers seem like not much, but they do stack up. Fourth, get the spell weaken. Not only will it help you boost your deprecating proficiency (which, believe me, you will need later on) it also reduces damage done to you and stops the monster affected from making critical attacks. Granted, it's not AoE, so that's a pain in the ass. But, if you weaken mini-bosses, they pretty much become regular mobs. Which is fucking helpful.
It used to be that few monsters had elec resistance, but with the introduction of monster lab that's pretty much out of the fucking equation. We've got 4000+ user made monsters and counting. Calculating which element you should pick is fucking impossible, so just stick with your favorite ones (I go with fire+elec).
And finally, get a better staff. Find one of these "Ebony staff of destruction", "ebony staff of surtr" or "ebony staff of the elementalist".
That's all for now I think, you're doing ok it seems. Though, most people melee through the lower lvls and switch to maging at 100+.

QUOTE(Boggyb @ Mar 13 2011, 11:27) *

Anyone have any strategies for beating the legendaries? I lead with my Spirit attack and hope that one shots them and it does on occasion, but usually it doesn't and I'm dead in one hit. Should I go magic, magic, spirit instead?

Don't feed the troll (IMG:[invalid] style_emoticons/default/sleep.gif)
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post Mar 13 2011, 14:20
Post #5652
n125



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The damage resistances of monsters from the Monster Lab are based on their class, so it's still probably possible to figure out which elements most monsters are resistant and weak to, assuming that the population of player-created monsters is large enough that each class is represented relatively equally. The wiki has a table. If I remember right, cursory inspection led me to see that most monsters have some degree of resistance to Electric and Fire, whereas fewest have some resistance to Dark and Soul (although two classes are impervious to Dark, and all but one class have no weakness to Soul, which are the trade-offs, I suppose). Of course, this might all go out the window when you factor in crystal fusion, but I can't really see the stats of the majority of monsters in the game deviating from their class' stat bases too much given how difficult they are to raise.

This post has been edited by n125: Mar 13 2011, 14:22
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post Mar 13 2011, 14:28
Post #5653
Ichy



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QUOTE(Boggyb @ Mar 13 2011, 12:27) *

Anyone have any strategies for beating the legendaries? I lead with my Spirit attack and hope that one shots them and it does on occasion, but usually it doesn't and I'm dead in one hit. Should I go magic, magic, spirit instead?

You could get Paradise Lost hath Perk for a better Spirit Attack (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Mar 13 2011, 14:29
Post #5654
KamuiSeph



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QUOTE(n125 @ Mar 13 2011, 14:20) *

The damage resistances of monsters from the Monster Lab are based on their class, so it's still probably possible to figure out which elements most monsters are resistant and weak to, assuming that the population of player-created monsters is large enough that each class is represented relatively equally. The wiki has a table. If I remember right, cursory inspection led me to see that most monsters have some degree of resistance to Electric and Fire, whereas fewest have some resistance to Dark and Soul (although two classes are impervious to Dark, and all but one class have no weakness to Soul, which are the trade-offs, I suppose). Of course, this might all go out the window when you factor in crystal fusion, but I can't really see the stats of the majority of monsters in the game deviating from their class' stat bases too much given how difficult they are to raise.

The problem isn't that, it's that the monster lab monsters don't spawn equally. Usually you get about 2-3 user made monsters in a typical 9monster round. And, as you say, with upgraded monsters - who the fuck knows.
It pretty much leaves no real strategy in picking your elements. Just stick with your favorites.
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post Mar 13 2011, 21:19
Post #5655
foolboy



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QUOTE((Cheater) KamuiSeph @ Mar 13 2011, 05:59) *

Well, first of all, get some gloves ffs. Second, get silk armor, not cotton. And fire-eater suffix does not increase fire dmg, it increases your own resistance to fire spells (essentially it's fucking useless). Get either "of the fleet" for an evasion bonus, or "of the protection" for a physical absorption bonus (though I'd watch out for equip with good evasion and decent physical absorption. 2 for 1 so to speak (IMG:[invalid] style_emoticons/default/laugh.gif)).Or, you can go with gossamer armor. In that case get either "of the elementalist" for elemental bonus, or (if you're lucky enough) get phase armor "of surtr", which increases fire dmg done. Check this for more detail.
Third, invest AP into health tanks. Those suckers seem like not much, but they do stack up. Fourth, get the spell weaken. Not only will it help you boost your deprecating proficiency (which, believe me, you will need later on) it also reduces damage done to you and stops the monster affected from making critical attacks. Granted, it's not AoE, so that's a pain in the ass. But, if you weaken mini-bosses, they pretty much become regular mobs. Which is fucking helpful.
It used to be that few monsters had elec resistance, but with the introduction of monster lab that's pretty much out of the fucking equation. We've got 4000+ user made monsters and counting. Calculating which element you should pick is fucking impossible, so just stick with your favorite ones (I go with fire+elec).
And finally, get a better staff. Find one of these "Ebony staff of destruction", "ebony staff of surtr" or "ebony staff of the elementalist".
That's all for now I think, you're doing ok it seems. Though, most people melee through the lower lvls and switch to maging at 100+.
Don't feed the troll (IMG:[invalid] style_emoticons/default/sleep.gif)

So high level is the world of mage? Damn, I am think physical all the way. (IMG:[invalid] style_emoticons/default/anime_cry.gif)
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post Mar 13 2011, 21:25
Post #5656
KamuiSeph



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QUOTE(foolboy @ Mar 13 2011, 21:19) *

So high level is the world of mage? Damn, I am think physical all the way. (IMG:[invalid] style_emoticons/default/anime_cry.gif)

Well, you CAN melee.
But really, once you try mage at higher lvl's, trust me, you ain't going back.

You enter a round and with 1 spell you melt everyone.
In the immortal words of Samuel L. Jackson:
When you absolutely positively gotta kill every motherfucker in the room.
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post Mar 13 2011, 21:27
Post #5657
goodd



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I just changed to mage.

Should I just sell this, or It'll become any use in future?

(I heard you have to use bleeding sword to beat gods or something like that)

http://hentaiverse.org/pages/showequip.php...;key=e51232c80b

.... Well, is this WORTH selling anyways = ='
(Grab from bazaar for.. like 6000-8000 I can't really remember, pretty regret it)
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post Mar 13 2011, 22:02
Post #5658
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QUOTE((Cheater) KamuiSeph @ Mar 13 2011, 02:59) *

QUOTE(Boggyb @ Mar 13 2011, 02:27) *

Anyone have any strategies for beating the legendaries? I lead with my Spirit attack and hope that one shots them and it does on occasion, but usually it doesn't and I'm dead in one hit. Should I go magic, magic, spirit instead?

Don't feed the troll (IMG:[invalid] style_emoticons/default/sleep.gif)

That was a perfectly valid question.

QUOTE(Ichy @ Mar 13 2011, 05:28) *

You could get Paradise Lost hath Perk for a better Spirit Attack (IMG:[invalid] style_emoticons/default/laugh.gif)

I think Daemon Duality cost me approximately 2.5 million credits. Attuned through grace would probably cost me more than 10 million. Yeah, not happening on my 500c a day and 1-2 c per battle income stream.
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post Mar 13 2011, 22:14
Post #5659
KamuiSeph



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QUOTE(goodd @ Mar 13 2011, 21:27) *

I just changed to mage.

Should I just sell this, or It'll become any use in future?

(I heard you have to use bleeding sword to beat gods or something like that)

http://hentaiverse.org/pages/showequip.php...;key=e51232c80b

.... Well, is this WORTH selling anyways = ='
(Grab from bazaar for.. like 6000-8000 I can't really remember, pretty regret it)

The bleed is pretty damn good, though ADM is average.
I say keep it. At least until you find a better axe (for gods people usually go with axes)

This post has been edited by (Cheater) KamuiSeph: Mar 13 2011, 23:19
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post Mar 13 2011, 22:28
Post #5660
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QUOTE
HA HA HAAA! Right (IMG:style_emoticons/default/sleep.gif)
You wanna tell me you can one shot a legendary with one spirit attack and at the same time, the fucker can one shot you? BS. Stop trolling.
Either you are play at a low enough difficulty that you can one shot legendaries (hence, you can't be one shot yourself) or you play at a high enough difficulty (where they can one shot you) with no possible chance at one shots.
Therefore, your question is a fucking troll. GTFO

I can one shot bosses and they can one shot me. That's not why he's trolling though. Spirit attacks never miss.
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