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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Mar 10 2011, 03:32
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Cronauron
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I believe Scavenger improves the chance of getting a drop at all. Quartermaster means that more of your drops will be equipment and Archaeologist means that more of your drops will be artifacts.
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Mar 10 2011, 03:51
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Ballistic9
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Scavenger applies to all drops iirc, so it's a better investment than Luck of the Draw / Quartermaster / Archaeologist, at least when you start. Base monster drop rate on normal is about 5% iirc, so you'll get a larger return than on a 1% equipment drop rate or 0.1% for artifacts (disclaimer: numbers are anecdotal).
This post has been edited by Ballistic9: Mar 10 2011, 03:54
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Mar 10 2011, 04:26
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vean
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QUOTE(Ballistic9 @ Mar 10 2011, 03:51)  Scavenger applies to all drops iirc, so it's a better investment than Luck of the Draw / Quartermaster / Archaeologist, at least when you start. Base monster drop rate on normal is about 5% iirc, so you'll get a larger return than on a 1% equipment drop rate or 0.1% for artifacts (disclaimer: numbers are anecdotal).
Disagree. Every level of Scavenger only add +0.1% to overall drop rate. For my drop rate, base drop chance of Equipments and artifacts is 0.1% and 0.02%. That means each level of scvenger can rise 0.1%*0.1%=0.00001% equip drop rate and 0.000002% arti drop rate. Almost useless. But each level of Quartermaster +5% * 0.1%=0.005% extra drop rate; Archaeologist +10% = 0.002% extra drop rate. And LOTD is more useful: potions will upgrade. they can be sold for more money than 0.1% drop rate. The first 20 level of scavenger are useful, but I don't think give them more money is a wise select.
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Mar 10 2011, 07:05
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HallowReaper
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Joined: 23-February 08

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quick question if I'm strictly a two-handed (scythe, katana, estoc) fighter anda light armor (kevlar and cloth) wearer, should I invest in offensive spells like fire, elc. etc or just stick with defensive/supportive and deprecating talents?
This post has been edited by HallowReaper: Mar 10 2011, 07:07
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Mar 10 2011, 07:17
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buktore
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QUOTE(HallowReaper @ Mar 10 2011, 12:05)  quick question if I'm strictly a two-handed fighter ... ... should I invest in offensive spells?
In that case, no.
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Mar 10 2011, 07:53
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HallowReaper
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QUOTE(buktore @ Mar 9 2011, 23:17)  In that case, no.
fair enough but what about soul and dark talents down the line, same deal?
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Mar 10 2011, 08:55
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buktore
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As of now... No matter how people might try to tell you, the game is not really designed to be played "mixed" (ie: melee and maging at the same time) and expect to get a good results. You can do it... But really, there's no reasons and no point doing it whatsoever.
If you want to do both... Once you cast offensive spell, you'll learn that you can just keep doing it and get a better results than melee. You'll feel like trying to get rid of any non-cloth armor, if you do use it that is, to reduce interference. Afterward, you might want to try using a staff to gain more magic damage, and maybe some gossamer / phase ...
Taa daa! you become a mage!
BTW, you want some mage skills.. Do you have Overcharge boost maxed already..?
This post has been edited by buktore: Mar 10 2011, 09:17
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Mar 10 2011, 14:14
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mlkio
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QUOTE(vean @ Mar 9 2011, 18:26)  Disagree.
Every level of Scavenger only add +0.1% to overall drop rate. For my drop rate, base drop chance of Equipments and artifacts is 0.1% and 0.02%.
That means each level of scvenger can rise 0.1%*0.1%=0.00001% equip drop rate and 0.000002% arti drop rate. Almost useless.
But each level of Quartermaster +5% * 0.1%=0.005% extra drop rate; Archaeologist +10% = 0.002% extra drop rate.
And LOTD is more useful: potions will upgrade. they can be sold for more money than 0.1% drop rate.
The first 20 level of scavenger are useful, but I don't think give them more money is a wise select.
wait a second, now I'm getting confused. Where do you get the .1% from? So scavenger, quartermaster, and archeologist only multiplies the base chance? CODE Scavenger Increases your loot drop chance by 2% Quartermaster Increases your base equipment drop chance by 5%. Archaeologist Increases your base artifact drop chance by 10%.
Only quartermaster and archaeologist has the word "base" on it. So I had assumed that scavenger increases drop rate with a solid 2%, e.g 5% -> 7%. I wasn't alone since some of the earlier posts came to the same conclusion. So that's not the case? It's actually 5% -> 5.1%? lame. So scavenger, quartermaster, and archeologist are worthless. The amount of money you spend in it will never give you a higher rate of return. Then that means the only good thing to train for money is Luck of the Draw. But even Luck of the Draw sucks unless you're level 100+ for equipment drops. I have a question about auto-cast. I know auto-cast has an upkeep. Is the upkeep rounded up or down? Or is it like 1.213/round. Also, assume shield costs 20mana. If it's auto-casted, do you still pay the 20 mana cost + upkeep? Or do you only pay the upkeep (0 mana cost + upkeep)?
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Mar 10 2011, 14:30
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Zero Angel
Group: Gold Star Club
Posts: 11,314
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QUOTE Base Drop: 5.00% , 1 Scavenger level = +0.10% -------- Consumable: 98% Equipment: 2.00% , 1 Quartermaster level = +0.10%, -0.10% consumable drop Artifact: 0.20%, 1 Archaeologist level = +0.02%, -0.02% consumable drop
I posted these a long time ago, and these should still be correct. Scavenger, LotD, and Quartermaster are all worth leveling, even if the increase in chance is small. Archaeologist should probably leveled only up to 5 max.
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Mar 10 2011, 14:33
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KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

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QUOTE(mlkio @ Mar 10 2011, 14:14)  wait a second, now I'm getting confused. Where do you get the .1% from? So scavenger, quartermaster, and archeologist only multiplies the base chance? CODE Scavenger Increases your loot drop chance by 2% Quartermaster Increases your base equipment drop chance by 5%. Archaeologist Increases your base artifact drop chance by 10%.
Only quartermaster and archaeologist has the word "base" on it. So I had assumed that scavenger increases drop rate with a solid 2%, e.g 5% -> 7%. I wasn't alone since some of the earlier posts came to the same conclusion. So that's not the case? It's actually 5% -> 5.1%? lame. So scavenger, quartermaster, and archeologist are worthless. The amount of money you spend in it will never give you a higher rate of return. Then that means the only good thing to train for money is Luck of the Draw. But even Luck of the Draw sucks unless you're level 100+ for equipment drops. I have a question about auto-cast. I know auto-cast has an upkeep. Is the upkeep rounded up or down? Or is it like 1.213/round. Also, assume shield costs 20mana. If it's auto-casted, do you still pay the 20 mana cost + upkeep? Or do you only pay the upkeep (0 mana cost + upkeep)? I doubt Scavenger increases base chance. If it did, wouldn't it say that on the damn description? Pretty sure it's a solid 2% Also, shield on IA (lvl 2) costs 0.82 Mana per turn. Normally it costs 35 Mana to cast and lasts 35 turns Not only do I save 0.18 per turn, I also save the turn I would otherwise have spent casting. Also, the cost differs if you have high burden equip. For example, with my 20.5 Burden, Shield upkeep is 0.82 MP/turn. With my full heavy set, burden at 101.9, shield upkeep cost is at 1.04 So keep that in mind QUOTE
Base Drop: 5.00% , 1 Scavenger level = +0.10% -------- Consumable: 98% Equipment: 2.00% , 1 Quartermaster level = +0.10%, -0.10% consumable drop Artifact: 0.20%, 1 Archaeologist level = +0.02%, -0.02% consumable drop
Wait what? 0.1% increase?? That's like... at max lvl, Base drop is 5.025? Lolwut? No fucking way is that true. No fucking way This post has been edited by (Cheater) KamuiSeph: Mar 10 2011, 14:36
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Mar 10 2011, 14:39
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

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QUOTE((Cheater) KamuiSeph @ Mar 10 2011, 20:33)  Wait what? 0.1% increase?? That's like... at max lvl, Base drop is 5.025? Lolwut? No fucking way is that true. No fucking way
Check your math again. Also, this: QUOTE(Tenboro @ Feb 21 2011, 23:52)  QUOTE(Rei-Tenshi @ Feb 21 2011, 17:42)  (IMG:[ img21.imageshack.us] http://img21.imageshack.us/img21/9766/74916055.png) Didn't these all used to have "%" in their description? I wonder why it was removed from everything but LotD. Because idiots were expecting 100% artifact drop rate with 10/10 Archaeologist. I hate them so much.
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Mar 10 2011, 14:46
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KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

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QUOTE(Rei-Tenshi @ Mar 10 2011, 14:39)  Check your math again.
Then you mean it's increased by 0.1, not 0.1%. Because 5% increased by 0.1 = 5.1% drop rate 5% increased by 0.1% = 5.005% drop rate. It's the way you described it >_>' How am I supped to know weather you mean plus 0.1 to the 5% or plus 0.1% of the 5% Also, that means that it's a total of 5.5% drop chance if you have full scavenger? That shit should be waaaaaaaaay cheaper, .5% isn't worth 62,250,321C Half a percent for 62mil credits. What the fuck ~_~' This post has been edited by (Cheater) KamuiSeph: Mar 10 2011, 14:49
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Mar 10 2011, 14:49
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

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Hmm yeah, I guess that was a bit confusing. I did add a plus sign there, thinking that people would assume it means add to the base, not multiply.
But anyway. There you have it. Lvl 50 Scavenger = 10% Base drop chance.
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Mar 10 2011, 14:50
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buktore
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Each scavenger add 0.1 to base, that's it.
LV1 scavenger = 5.1% drop LV20 scavenger = 7% drop LV50 scavenger = 10% drop
EDIT: Ninja'd
This post has been edited by buktore: Mar 10 2011, 14:51
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Mar 10 2011, 15:04
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Conquest101
Group: Gold Star Club
Posts: 2,852
Joined: 10-March 08

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If anything, Scavenger is the one that's MOST worth raising. Since doubling your overall item drop rate also doubles your artifact/equip drop rate. Also, while LoD may help with potion quality in lower levels, it doesn't matter at higher levels and higher difficulties since all your drops will be Godlies irregardless. And LoD at the stupid levels me and Hito have it at isn't worth it, at least not in strict a cost/profit basis. I can't speak for Hito, but my goal is equipment upgrades, so LoD matters (a little). Gaining credits for the sake of credits is pointless to me. I could doggy bag the whole bloody site 10x over. QUOTE(mlkio @ Mar 10 2011, 04:14)  I have a question about auto-cast. I know auto-cast has an upkeep. Is the upkeep rounded up or down? Or is it like 1.213/round. Also, assume shield costs 20mana. If it's auto-casted, do you still pay the 20 mana cost + upkeep? Or do you only pay the upkeep (0 mana cost + upkeep)?
And to answer this: Upkeep isn't rounded at all. For example, if your upkeep were 1.5 per round let's say, than you'd lose 1 mana, 2 mana, 1 mana, 2 mana, etc. 1.25 = 1, 1, 1, 2, 1, 1, 1, 2, etc. You don't pay the 20 mana. You lose however much mana your upkeep is per round and that's it. This post has been edited by Conquest101: Mar 10 2011, 15:09
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Mar 10 2011, 15:20
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Raidy
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so in effect, it could work out to cost less than casting a spell?
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Mar 10 2011, 15:35
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KamuiSeph
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Joined: 29-August 08

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So, in essence, every 10 levels of scavenger increase your overall drop % by 1. Since the base is 5%, at lvl 10 scavenger you get 6%, lvl 20 = 7%, lvl 30 = 8%, lvl 40 = 9%, lvl 50 = 10% Ok, now I got it xD QUOTE(Raidy @ Mar 10 2011, 15:20)  so in effect, it could work out to cost less than casting a spell?
That's the whole point of the perk (IMG:[ invalid] style_emoticons/default/laugh.gif) Also, Conquest, what's your LotD lvl? Now I'm curious xD This post has been edited by (Cheater) KamuiSeph: Mar 10 2011, 15:38
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Mar 10 2011, 16:08
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Raidy
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are there restrictions on what spells are available for innate arcana or can you use any spell?
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Mar 10 2011, 16:11
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KamuiSeph
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QUOTE(Raidy @ Mar 10 2011, 16:08)  are there restrictions on what spells are available for innate arcana or can you use any spell?
Yes, You can't use regen, regen II, cure, arcane focus, heartseeker, flame/frost/lightning/storm spikes, spark of life. You can pretty much use supportive spells only: Shield, haste, barrier, shadow veil. Not sure about absorb or spirit shield. This post has been edited by (Cheater) KamuiSeph: Mar 10 2011, 16:13
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Mar 10 2011, 16:25
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Conquest101
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QUOTE((Cheater) KamuiSeph @ Mar 10 2011, 06:11)  Yes, You can't use regen, regen II, cure, arcane focus, heartseeker, flame/frost/lightning/storm spikes, spark of life.
You can pretty much use supportive spells only: Shield, haste, barrier, shadow veil.
Not sure about absorb or spirit shield.
Only Haste, SV, Barrier and Shield as of right now. QUOTE((Cheater) KamuiSeph @ Mar 10 2011, 05:35)  Also, Conquest, what's your LotD lvl? Now I'm curious xD
22/25. Hasn't changed in quite awhile now, since I've been spending credits on various things. I'll probably do 23 next week. Hito is at 23/25 I believe. Maybe even 24 by now. Not sure.
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