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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Feb 23 2011, 04:32
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HallowReaper
Group: Members
Posts: 431
Joined: 23-February 08

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QUOTE(Golden Sun @ Feb 22 2011, 20:17)  Auction. Unless you contribute to the site in some way, you won't be able to afford. You can get a preview by searching for 4everlost's equip thread posts with keyword kevlar or dragon hide.
ah awright just thought I'd ask just the same thanks for the heads up
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Feb 23 2011, 04:34
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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Skills > Scan shows elemental resistance. Or you can use the Lab list and the wiki entry on the Lab to get stats on the archetypes while functionality isn't in.
You can sell stuff to earn credits so you can buy stuff. A bunch of high-levels are paying up to 100 credits per Crystal, for example.
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Feb 23 2011, 04:41
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HallowReaper
Group: Members
Posts: 431
Joined: 23-February 08

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QUOTE(Cessacia @ Feb 22 2011, 20:26)  Thanks for the bestiary, almost forgot about the wiki site.
As for equipment I'm swinging around that two-hander you helped me with, and I have a pair of fair cloth pants (of the fox, I think.) I haven't been finding anything else at all. No equipment has dropped for me, and I've thrown my credits at training and I misused some early on to buy a useless staff.
I think so far I've just been abused by luck (or not so luck) of the draw. 21 levels and just one equipment drop, the rest has been various items that get put into leveling in the item world or left alone. Not certain how to handle crystals and scrolls and the like.
welcome do like I did, copy and paste everythin' ya need so ya won't forget (IMG:[ invalid] style_emoticons/default/tongue.gif) how's it workin' so far for ya? just the pants? want me ta 'lend' (give) ya some better gear? if so let me know what ya need. not a wise move amigo, save the drop bonus for latter yo and focus more on ability boost and the like (imo) scrolls offer a variety of unique uses depending on what and crystals are ta be used latter on so don't worry about em (though if yer desperate for cred you could look around the 'wtb' thread and I'm sure you'll find a few that are willing to pay top 'dollar' for em.
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Feb 23 2011, 05:43
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Draylof
Group: Gold Star Club
Posts: 1,128
Joined: 14-November 10

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Alright, I'm fast approaching level 100, so the main question in my mind is: Should I spend 5 ability points to tech up Spark of Life at level 100?
To give you a little background about my character. He's a fighter that switches between Two-Handed, Dual Wield, and Niten. He uses higher evade Cloth armor. On bosses, Weaken/Bewilder/Poison are used to debuff, and Haste/Shadow Veil/Shield/Barrier are used to buff. Should a 5-point investment be made into Spark of Life and added to the buff set of spells?
This post has been edited by Draylof: Feb 23 2011, 05:44
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Feb 23 2011, 05:50
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HallowReaper
Group: Members
Posts: 431
Joined: 23-February 08

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QUOTE(Draylof @ Feb 22 2011, 21:43)  Alright, I'm fast approaching level 100, so the main question in my mind is: Should I spend 5 ability points to tech up Spark of Life at level 100?
To give you a little background about my character. He's a fighter that switches between Two-Handed, Dual Wield, and Niten. He uses higher evade Cloth armor. On bosses, Weaken/Bewilder/Poison are used to debuff, and Haste/Shadow Veil/Shield/Barrier are used to buff. Should a 5-point investment be made into Spark of Life and added to the buff set of spells?
jah spark of life is an absolute must against legendary bosses that can/could kill ya with one strike or so I've read anyway
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Feb 23 2011, 05:55
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Golden Sun
Group: Members
Posts: 2,079
Joined: 9-April 10

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QUOTE spark of life is an absolute must against legendary bosses that can/could kill ya with one strike or so I've read anyway or silence Or for the bosses, if you're low level (I can survive a blast up to nightmare) some mitigation gear.
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Feb 23 2011, 06:04
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HallowReaper
Group: Members
Posts: 431
Joined: 23-February 08

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QUOTE(Golden Sun @ Feb 22 2011, 21:55)  or silence Or for the bosses, if you're low level (I can survive a blast up to nightmare) some mitigation gear.
dayuum (IMG:[ invalid] style_emoticons/default/blink.gif) hate ta get on yer bad side yo...lol and a quick q, this mitigation gear ya mentioned where does it stand compared ta other gear?
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Feb 23 2011, 06:08
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Golden Sun
Group: Members
Posts: 2,079
Joined: 9-April 10

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QUOTE this mitigation gear ya mentioned where does it stand compared ta other gear I bet hito can survive a legendary crit on battletoads. xD I was specifically talking about manbearpig. When I was lv 50, I had to wear a piece of fire-eater cotton to survive its spirit attack. 24-5% mit robe. (I've bazaared that robe since then--pretty much useless after you get spark).
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Feb 23 2011, 06:18
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HallowReaper
Group: Members
Posts: 431
Joined: 23-February 08

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QUOTE(Golden Sun @ Feb 22 2011, 22:08)  I bet hito can survive a legendary crit on battletoads. xD I was specifically talking about manbearpig. When I was lv 50, I had to wear a piece of fire-eater cotton to survive its spirit attack. 24-5% mit robe. (I've bazaared that robe since then--pretty much useless after you get spark).
(IMG:[ invalid] style_emoticons/default/dry.gif) I'm not even a spec compared ta trest'yins (masters/holy-ones) like ya'll ah now I get ya for the first four my gear was a heavy/light/cloth mix witha avatar scroll ^^ worked for me at least until then a com. of shield and shadow veil will have ta do
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Feb 23 2011, 10:50
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dkplee
Group: Members
Posts: 1,540
Joined: 13-May 10

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QUOTE(Cessacia @ Feb 22 2011, 16:51)  Also another curiosity, I've thrown a lot of my credits into trainings and I still can't survive the level 12 arena, even with heals and pots. I get damaged for too much of my health to have the healing even count (from pots and my spell) when I get to the boss round.
I feel like I should have found some equipment items with my scavenger points, but so far I've had no such luck, the only thing I've found has been a pair of cloth pants.
These things on Normal at my level are hitting me for 24 damage a piece, kind of rough when you have 8+ things swinging at you, plus a boss, with only 265 health.
Is there a certain time to pop pots? I know they do healing per turn, but average pots just weren't kicking it for me.
Please post a screenshot of your ability screen, character page, and links to any eq you may have. It'd be much easier to see what may be going wrong. QUOTE(lightshader @ Feb 22 2011, 17:12)  I've been having same problem myself... even though I've got nearly 1k hp and 27.3% evade + 24.6% block + 8.9% parry, I still get hit a lot in normal mode, and lose a lot of hp in the process. I usually get an average of 80-120 damage per hit, so my HP goes down very fast in middle of mob, and can be more than my cure spell can recover. Often the only hp regen pot that can keep up with damage is Greater Health Potions or higher.
For reference, I'm referring to first four arenas after graduation (I can't go any further), using raiper + shield combo.This is getting to be frustrating, to be honest.
Also... What about when you're basically switching between mage and melee all the time? That's what I do. I do melee for arenas but mage for IW & GF.
urgh, I wouldn't switch between mage and melee like that solely for that reason. That and the AP tree needed is radically different, and you just end up wasting several APs whenever you're not using the build that utilizes them. My suggestion is pick either melee or magic and stick with one (IMG:[ invalid] style_emoticons/default/tongue.gif) Also feel free to post your ability page, character sheet, and links to the eq you use. This post has been edited by dkplee: Feb 23 2011, 10:50
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Feb 23 2011, 13:24
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asdaw
Group: Members
Posts: 105
Joined: 26-May 10

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Let me ask a simple question. What are Power and Karma for? And what is "Power"?
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Feb 23 2011, 13:34
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hu318443
Group: Gold Star Club
Posts: 4,607
Joined: 3-January 11

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Hello, I have 50 hath now, should I change for auto-cast or save it for special aura? Thanks! By the way, My fighting typeis melee.
This post has been edited by hu318443: Feb 23 2011, 13:35
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Feb 23 2011, 18:36
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Cessacia
Group: Members
Posts: 124
Joined: 21-February 11

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Is there a way to tell when you have the 10 post exp bonus apart from jumping into a fight and pulling out the calculator? @_@
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Feb 23 2011, 23:38
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lightshader
Group: Gold Star Club
Posts: 1,350
Joined: 29-August 09

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QUOTE(dkplee @ Feb 23 2011, 01:50)  urgh, I wouldn't switch between mage and melee like that solely for that reason. That and the AP tree needed is radically different, and you just end up wasting several APs whenever you're not using the build that utilizes them. My suggestion is pick either melee or magic and stick with one (IMG:[ invalid] style_emoticons/default/tongue.gif) Also feel free to post your ability page, character sheet, and links to the eq you use. Heh, I know I should just stick with one and stay with that choice. The problem, though, is that in any game I play I almost always play a melee character. That's why I play melee a lot in HV, but at the same time I feel frustrated that it's just not as effective as mage class in HV. Even though I have melee and mage stats, it's already obvious to me that mage is just simply more effective in clearing out mobs. (Is it even possible for a melee class to clear out those high-level arenas?) So I'm kinda struggling between the desire to stick with something I like as melee, or the efficiency (and thus less headaches & frustration). As for the equips/stats, I originally posted them here. It's become somewhat outdated as I'm level 57 now, having upgraded to all-flee cloth armors for both melee and mage. I've since dumped some AP into maxed tier2 fire spell, bumped my stats to 42str, 56dex, 55agi, 52end, 55int, and 45wis. I've been focusing on raising my spell proficiencies - elemental is now at 50, supportive at 43 (working to get it to 50 as well), and curative at 44. Other spells haven't really increased much. Melee-wise, I've bumped my 2handed to 27 and heavy armor to 25. Light armor is now at 43. All rest of proficiencies haven't gone up much, no more than few points. This post has been edited by lightshader: Feb 24 2011, 00:42
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Feb 24 2011, 01:55
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dkplee
Group: Members
Posts: 1,540
Joined: 13-May 10

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Well, the difficulty rise in melee is basically noticed by everyone around this level. You could basically try to tough it out, using IWs as a source of exp and as you reach certain milestones, your life as a melee should get easier. Specifically, regen at level 70 (which stacks with healing potions btw), and X-Attack at level 90.
It shouldn't be impossible, I did somewhat okay as a melee up to level 60. I used niten for arenas and high bleed longsword + high absorb set for proficiency, exp, and item drop grinding in IW. For spells, I used a combination of cure, shield, haste, and weaken. For the later arenas, I took along 4 greater mana potions and 2 greater healing potions, which is usually enough, unless I got really bad luck. The key is to save and quaff a healing potion at the beginning of the last round, so you are able to kill everything before you ran out of HP.
I noticed you did say you're a little stingy on item usage. My advice is don't, or at least not on any non-godly potions at this level. You'll find more than enough to cover what you use, especially if you do your IWs often. With a okay longsword and high absorb set, it's possible to reach to up to round 200 in a cake//crude item, which translates to a lot of supplies that you'll never use up. I'm currently sitting on 800 lesser, average, and greater mana potions each, and I don't even grind that much nowadays.
Otherwise, you should consider switching to mage full time. Stats and proficiency-wise, you look like you're ready to switch. Equipment, I'm not sure if you updated it, but you'll want a full elementalist set with a nice focus staff.
Personally, I made the switch at level 60, just 3 levels above you. I ignored any deprecating spells for the longest time, focusing on maxing my fire and electric spells and ratings. The advantage is I was able to clear arenas, grindfests, and IWs in record time, but any random boss encounters gave me a tough time, until I got enough AP for freeze, gale, condemn, and a whole slew of deprecating spells. Of course, all of this depends a lot on your equipment, so even if you plan to stay for melee a little while longer, you should start keeping an eye out for cheap mage equipment.
This post has been edited by dkplee: Feb 24 2011, 01:56
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Feb 24 2011, 02:00
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Golden Sun
Group: Members
Posts: 2,079
Joined: 9-April 10

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^took me a while to read through all that It seems that there's no need anymore to switch to maging. Tenb said that there is no imbalance b/w maging and melee (b/c of 2 bug corrections). The demand for melee equips is less, and today, I met someone who is level 224 meleeing (someone who's been getting great equip drops). And there, I thought meleeing was dead after cmal switched to battlecasting.
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Feb 24 2011, 02:10
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(Golden Sun @ Feb 24 2011, 00:00)  ^took me a while to read through all that It seems that there's no need anymore to switch to maging. Tenb said that there is no imbalance b/w maging and melee (b/c of 2 bug corrections). The demand for melee equips is less, and today, I met someone who is level 224 meleeing (someone who's been getting great equip drops). And there, I thought meleeing was dead after cmal switched to battlecasting.
I still clear some challenges on melee from time to time.
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Feb 24 2011, 02:49
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dkplee
Group: Members
Posts: 1,540
Joined: 13-May 10

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True, I haven't bothered with melee since my switch. I can only expect it would be much easier than I remember it to be, since the last time I was meleeing, I had neither regen nor X-attack.
Then again, I actually like clearing rounds in 2 hits, so that's one big reason why I won't consider switching back. For now.
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Feb 24 2011, 03:40
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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QUOTE(Golden Sun @ Feb 24 2011, 07:00)  Tenb said that there is no imbalance b/w maging and melee (b/c of 2 bug corrections).
He also somehow failed to detected the bug, which should be obvious if he played the game... until someone explicitly reported it. I don't blame Tenb for this, though, since I knew he's busy. However, what he said regarding HV were extremely unreliable IMO.
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Feb 24 2011, 04:16
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Conquest101
Group: Gold Star Club
Posts: 2,852
Joined: 10-March 08

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QUOTE(Golden Sun @ Feb 23 2011, 16:00)  Tenb said that there is no imbalance b/w maging and melee (b/c of 2 bug corrections).
Heh. Well, you all know my stance on that (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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