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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Feb 21 2011, 17:17
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Sayo Aisaka
Group: Members
Posts: 4,556
Joined: 27-September 08

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QUOTE(hyl @ Feb 21 2011, 12:02)  my battlecaster dragonhide breastplate is ok but still my damage output is lower than a good EDM robe However, that breastplate boosts all types of magic damage, whereas something like Mjolnir may give a bigger bonus, but only to one element. (which reminds me, I must write up and post my notes on magic damage...) Basically, consider using Battlecaster gear if you're lucky enugh to get hold of a good piece, but half decent Gossamer will be much easier to get hold of.
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Feb 21 2011, 18:21
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Cessacia
Group: Members
Posts: 124
Joined: 21-February 11

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Thanks for the replies everyone. Sounds like I'll be keeping an eye out for some auctions to pop up when I get the money for it down the road. (IMG:[ invalid] style_emoticons/default/smile.gif) Edit: Oh right, had another question about board posting. Someone mentioned somewhere that 10 posts gets you a 50% exp boost? How long does that last? Thanks again! This post has been edited by Cessacia: Feb 21 2011, 18:22
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Feb 21 2011, 18:24
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hyl
Group: Gold Star Club
Posts: 3,381
Joined: 11-January 07

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1 day
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Feb 21 2011, 19:48
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(Conquest101 @ Feb 21 2011, 09:11)  There really is no comparison to EDB gear. This I've tested extensively and even mediocre EDB gear is considerably better than MDM stuff. With the tradeoff of being limited to the one element of course.
But you said your Light Armor proficiency sucks. I could understand you reaching that conclusion if your cloth and light armor proficiencies were the same, but not with a large (undisclosed) discrepancy. Also, Battlecaster is clearly only useful with Soul at a high level since it has no EDB equivalent. There's no other reason to use BC unless you're missing a piece in your EDB set and you have good light armor proficiency.
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Feb 21 2011, 20:56
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Cessacia
Group: Members
Posts: 124
Joined: 21-February 11

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Alright one more nubly question: I know you want to keep interference as low as possible (I was reading below 20) But what about Burden? Is there a specific percentage to avoid?
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Feb 21 2011, 21:01
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Golden Sun
Group: Members
Posts: 2,079
Joined: 9-April 10

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QUOTE Alright one more nubly question: I know you want to keep interference as low as possible (I was reading below 20) But what about Burden? Is there a specific percentage to avoid?
Interference 0 if mage, under 25 if not. Burden under 20.
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Feb 21 2011, 21:14
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PommyN64
Group: Members
Posts: 142
Joined: 4-February 11

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QUOTE(Golden Sun @ Feb 21 2011, 14:01)  Interference 0 if mage, under 25 if not. Burden under 20.
If your Burden is above 20, also note that contrary to the suggested punishment, the negative effects are only 0.5 points per 1 point of Burden above 20. Thus, if your Burden is 40 (20 over), your Action Speed is suffered by 10 instead of a full 20.
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Feb 21 2011, 21:23
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Golden Sun
Group: Members
Posts: 2,079
Joined: 9-April 10

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QUOTE(Tenboro @ Aug 23 2009, 19:14)  Pretty much. Every point of burden above 20 reduces action speed by one "point".
Where's .5? This post has been edited by Golden Sun: Feb 21 2011, 21:24
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Feb 21 2011, 21:30
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(Golden Sun @ Feb 21 2011, 19:23)  Where's .5?
QUOTE(Sayo Aisaka @ Jul 15 2010, 04:01)  Base action speed = 100 + AGI / 3
Boost from Haste (spell) = 20 + Supportive prof / 2.5 Boost from Haste (Scroll) = 100
Action speed = max (base action speed + boost from Haste, 200)
Base action time = 300 - action speed
Time multiplier = action specific multiplier * X-action multiplier Some action specific values are: Normal attack = 1.0 Defend = 1.0 Magic Missile = 1.1 I haven't looked at any others.
X-action multiplier = .75 if player has the appropriate X-* ability, 1.0 otherwise
Burden penalty = (Burden - 20) / 2 if Burden > 20, 0 otherwise
Action time = (base action time * time multiplier) + Burden penalty
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Feb 21 2011, 21:39
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Golden Sun
Group: Members
Posts: 2,079
Joined: 9-April 10

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And where did Sayo get his info from?
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Feb 21 2011, 21:57
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Golden Sun
Group: Members
Posts: 2,079
Joined: 9-April 10

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QUOTE I'm capable of clicking a back link, thank you. I'm saying that might be a typo. Sayo's post is inconsistent--he quoted the same person I quoted. There's also the question of sources. The man who made the code knows the code better than someone who may or may not have tested the code. Unless Tenb changed it later (and it's possible I might have missed something), "Every point of burden above 20 reduces action speed by one 'point'." This post has been edited by Golden Sun: Feb 21 2011, 21:58
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Feb 21 2011, 22:44
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(Golden Sun @ Feb 21 2011, 19:57)  I'm capable of clicking a back link, thank you. I'm saying that might be a typo. Sayo's post is inconsistent--he quoted the same person I quoted. There's also the question of sources. The man who made the code knows the code better than someone who may or may not have tested the code. Unless Tenb changed it later (and it's possible I might have missed something), "Every point of burden above 20 reduces action speed by one 'point'."
'Point' isn't the same as 'unit', anyway I tested: (200 action speed, 70 burden = 100 units by Sayo formula) CODE 19 5 You gain 12 Credits! 19 4 You gain 1842.88 EXP! 19 3 You are Victorious! 19 2 Amphibious Sperm Whale has been defeated. 19 1 You hit Amphibious Sperm Whale for 1319 piercing damage. 18 3 Amphibious Sperm Whale misses the attack against you. 18 2 Your offhand hits Amphibious Sperm Whale for 1105 crushing damage. 18 1 You hit Amphibious Sperm Whale for 1873 piercing damage. 17 2 Amphibious Sperm Whale misses the attack against you. 17 1 You hit Amphibious Sperm Whale for 1806 piercing damage. 16 4 You evade the attack from Amphibious Sperm Whale. 16 3 Amphibious Sperm Whale gains the effect Penetrated Armor. 16 2 Your offhand hits Amphibious Sperm Whale for 831 crushing damage. 16 1 You crit Amphibious Sperm Whale for 1697 piercing damage. 15 4 Regen II restores 302 points of health. 15 3 Amphibious Sperm Whale hits you for 302 crushing damage. 15 2 Your offhand hits Amphibious Sperm Whale for 366 crushing damage. 15 1 You hit Amphibious Sperm Whale for 914 piercing damage. 14 5 The effect Stunned on Amphibious Sperm Whale has expired. 14 4 The effect Penetrated Armor on Amphibious Sperm Whale has expired. 14 3 Amphibious Sperm Whale is stunned. 14 2 Your offhand hits Amphibious Sperm Whale for 1056 crushing damage. 14 1 You hit Amphibious Sperm Whale for 1761 piercing damage. 13 3 Amphibious Sperm Whale is stunned. 13 2 Your offhand hits Amphibious Sperm Whale for 655 crushing damage. 13 1 You hit Amphibious Sperm Whale for 1489 piercing damage. 12 2 Amphibious Sperm Whale is stunned. 12 1 You hit Amphibious Sperm Whale for 1264 piercing damage. 11 4 Amphibious Sperm Whale is stunned. 11 3 Amphibious Sperm Whale gains the effect Stunned. 11 2 Your offhand hits Amphibious Sperm Whale for 465 crushing damage. 11 1 You hit Amphibious Sperm Whale for 1162 piercing damage. 10 4 The effect Stunned on Amphibious Sperm Whale has expired. 10 3 Amphibious Sperm Whale is stunned. 10 2 Amphibious Sperm Whale gains the effect Penetrated Armor. 10 1 You hit Amphibious Sperm Whale for 1199 piercing damage. 9 2 Amphibious Sperm Whale is stunned. 9 1 You hit Amphibious Sperm Whale for 1441 piercing damage. 8 2 Amphibious Sperm Whale is stunned. 8 1 You hit Amphibious Sperm Whale for 1447 piercing damage. 7 5 Amphibious Sperm Whale is stunned. 7 4 Amphibious Sperm Whale gains the effect Penetrated Armor. 7 3 Amphibious Sperm Whale gains the effect Stunned. 7 2 Your offhand hits Amphibious Sperm Whale for 713 crushing damage. 7 1 You hit Amphibious Sperm Whale for 1296 piercing damage. 6 4 Regen II restores 6 points of health. 6 3 Amphibious Sperm Whale misses the attack against you. 6 2 Your offhand hits Amphibious Sperm Whale for 763 crushing damage. 6 1 You hit Amphibious Sperm Whale for 1414 piercing damage. 5 4 Regen II restores 364 points of health. 5 3 You parry the attack from Amphibious Sperm Whale. 5 2 Your offhand hits Amphibious Sperm Whale for 651 crushing damage. 5 1 You hit Amphibious Sperm Whale for 1253 piercing damage. 4 3 Regen II restores 364 points of health. 4 2 You parry the attack from Amphibious Sperm Whale. 4 1 You hit Amphibious Sperm Whale for 1329 piercing damage. 3 4 Regen II restores 364 points of health. 3 3 Amphibious Sperm Whale misses the attack against you. 3 2 Amphibious Sperm Whale gains the effect Penetrated Armor. 3 1 You crit Amphibious Sperm Whale for 1269 piercing damage. 2 3 Regen II restores 364 points of health. 2 2 You gain the effect Regen II. 2 1 You cast Regen II. 1 3 Amphibious Sperm Whale hits you for 254 crushing damage. 1 2 Amphibious Sperm Whale gains the effect Weakened. 1 1 You cast Weaken. 0 3 You gain the effect Shadow Veil. 0 2 Spawned Monster A: MID=26 (Amphibious Sperm Whale) LV=250 HP=29250 MP=1 SP=70 [b]NA=50[/b] Type=hostile 0 1 Initializing Grindfest (Round 1) ... 0 0 Battle Start! The monster took a turn for each turn of mine after I start hitting. If burden was like you believe, my time units would be 125, and that means loosing 1 turn for every 4. This post has been edited by cmdct: Feb 21 2011, 22:45
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Feb 21 2011, 22:46
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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Though there's no way to know for certain, I do believe Sayo's results are accurate, for normal attack at least. Take me for example; using Sayo's formula, with Haste, I'll have 81 (81.45 round down) Action speed for Normal attack and usual DW setup. And I can attack monsters that have equaled or higher NA than 81 in the first turn for free without getting hit from such monsters. Sayo also made a weapon proc turn chart, which proved to be accurate thus far, which lend more credibility to the formula. Also, Tenb's information tend to be unreliable at time IMO... EDIT:: Whoops, Ninja'd by cmdct (IMG:[ invalid] style_emoticons/default/tongue.gif) EDIT 2:: change some numbers. EDIT 3:: revert back the informations that I edited in my 2nd edit to original one. This post has been edited by buktore: Feb 21 2011, 23:29
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Feb 21 2011, 22:53
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Golden Sun
Group: Members
Posts: 2,079
Joined: 9-April 10

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QUOTE(cmal @ Aug 23 2009, 20:06)  So if I had 90 Burden and Action Speed of 112, I'd be losing 70 points from my Action Speed, making it effectively 42?
QUOTE(Tenboro @ Aug 23 2009, 20:16)  Yup. But the drop isn't quite as drastic as it may sound, since action speed translates into how long a 1.0x action (like an attack or tier 1 elemental spell) by subtracting it from 300. So if you have an action speed is 112, that means a 1.0x action takes 188 time units to complete, and the drop to 42 would increase that to 258 time units.
It looks like from this post that it's just straight up add to action time. We can always ask tenb if he has changed it. I'm not in the mood to try and look through your battle log. This post has been edited by Golden Sun: Feb 21 2011, 23:01
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Feb 21 2011, 23:11
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(Golden Sun @ Feb 21 2011, 20:53)  It looks like from this post that it's just straight up add to action time. We can always ask tenb if he has changed it. I'm not in the mood to try and look through your battle log.
Then ask. Like I said above, sayo's apparently correct. If each point of burden was equivalent of losing 1 point of action time, I would had lost 1 turn for every 4, which didn't happened. This post has been edited by cmdct: Feb 22 2011, 01:07
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Feb 22 2011, 00:55
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Sayo Aisaka
Group: Members
Posts: 4,556
Joined: 27-September 08

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Although Tenboro is, of course, infallible, reality (being imperfect) sometimes conflicts with his statements. Unfortunately, we have to put up with these imperfections. (IMG:[ invalid] style_emoticons/default/sad.gif) By the way, when I posted that stuff about action time I didn't want to bore people with all the details of what I did to test it. The next update to that thread will make up for it, though. (IMG:[ invalid] style_emoticons/default/wink.gif)
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Feb 22 2011, 01:48
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(asdaw @ Feb 21 2011, 23:41)  http://ehwiki.org/wiki/Equipment_AdviceI also found this helpful. Thank you so much. Huh, it's outdated since this release. I forgot my pass that why I didn't remove it yet. Oh, and this is outdated too. This post has been edited by cmdct: Feb 22 2011, 01:48
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Feb 22 2011, 01:52
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hyl
Group: Gold Star Club
Posts: 3,381
Joined: 11-January 07

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QUOTE(cmdct @ Feb 22 2011, 00:48)  Huh, it's outdated since this release. I forgot my pass that why I didn't remove it yet. Oh, and this is outdated too. the numbers are outdated for most equips but he asked for daggers and axes and those 2 weapon pretty much stayed the same.
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