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post Feb 14 2011, 09:49
Post #5141
shizukuxii



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Is it better than Elementalist suffix?
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post Feb 14 2011, 09:52
Post #5142
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As hito stated we don't exactly know it yet, but according to some people's calculations edb should be twice effective as a profciency boost
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post Feb 14 2011, 10:15
Post #5143
shizukuxii



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Thanks. What about "Magic Damage Multiplier" effective compare to Proficiency ? like this staff Is it a good one?
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post Feb 14 2011, 10:19
Post #5144
hyl



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Someone posted this

(dmg roll)(1+mdm/100)(1+(rating+EDB)/100)(1+prof/200)
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post Feb 14 2011, 11:19
Post #5145
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QUOTE(hyl @ Feb 14 2011, 02:19) *

Someone posted this

(dmg roll)(1+mdm/100)(1+(rating+EDB)/100)(1+prof/200)

Who though? I would love to assume this is correct, but I'm a skeptic.
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post Feb 14 2011, 11:38
Post #5146
hyl



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QUOTE(cmdct @ Jan 2 2011, 21:37) *

It was already posted in this thread already...
+1% increase in magic rating is like +2% magic damage.
(magic damage)*(1+ prof/200)*(1+mdm/100)*A

In case the spell is elec, A is something involving elec rating, and elec damage bonus, but we don't know yet how exactly they work, but for me I consider as if it is (1+elec rating/100)*(1+elec damage bonus/100)

Sometime ago I did some test observing the dark damage (I currently have +27% rating, +85.5% edb) I would do on average vs +dark infusion (which increase 50% dark rating) and it appeared to me, rating and edb were actually separated, but miwabe posted somewhere that his observations showed the contrary. So no final conclusion about that part yet.
Once I cap the forbidden proficiency, I'll reset my HV stat's data and test it again.

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post Feb 14 2011, 12:20
Post #5147
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i would like to know how much fox gear impact on general damage confronted with straight prof gear... seems that mixing them it's no good though
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post Feb 14 2011, 14:44
Post #5148
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Just wish tb would just tell us already the efficiency of edb vs proficiency.
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post Feb 14 2011, 15:47
Post #5149
Sayo Aisaka



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I'm sure someone could work it out if they really wanted to. I'm not sure I have the patience to look into it myself though, given my current (lack of) connection speed.
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post Feb 14 2011, 16:29
Post #5150
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but why keeping formulas secret? i don't get it
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post Feb 14 2011, 16:38
Post #5151
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QUOTE(tribalspirit @ Feb 14 2011, 15:29) *

but why keeping formulas secret? i don't get it

If we would know all formulas, HV will lose some of its magic.
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post Feb 14 2011, 17:37
Post #5152
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CODE
(dmg roll)(1+mdm/100)(1+(rating+EDB)/100)(1+prof/200)


Unidentified Mysterious Formula.
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post Feb 14 2011, 18:49
Post #5153
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the problem it's to know damage roll, which it's affected by magic rating

so we can't determine exactly how good is using only fox gear, prof gear, damage gear, mixed gear

i wish we could have a exact formula to determine if it's worth buying a piece BEFORE trying it, and also we could know if a piece is better without tons of rounds in arena to get the stats

i have yet completed a program that can give you the total damage factor output of staffs and damage/prof gear
but it's correct if the pieces confronted have the same int bonus.. elsewhere it's trash

also knowing how a spell works, if it add elemental rating or it adds on magic rating.. tons of thing


but tenb doesn't want to reveal the formula? (IMG:[invalid] style_emoticons/default/blink.gif)

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post Feb 14 2011, 19:08
Post #5154
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Maybe we should offer him our Crystals.
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post Feb 14 2011, 20:21
Post #5155
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QUOTE(PommyN64 @ Feb 14 2011, 18:08) *

Maybe we should offer him our Crystals.

Good one ^^

Thanks to the regular experts, the last pages have been very helpful!
You're my heroes and heroines.
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post Feb 14 2011, 20:59
Post #5156
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QUOTE(hyl @ Feb 14 2011, 08:19) *

Someone posted this

(dmg roll)(1+mdm/100)(1+(rating+EDB)/100)(1+prof/200)
QUOTE(hitokiri84 @ Feb 14 2011, 09:19) *

Who though? I would love to assume this is correct, but I'm a skeptic.
I posted this formula after miwabe tested how EDB/rating worked. Sayo tested how the prof worked a long time ago.
The only thing we're missing to "complete" this it's the magic rating. (or better how INT/WIS in gear can increase the dmg roll)

This post has been edited by cmdct: Feb 14 2011, 21:01
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post Feb 14 2011, 22:05
Post #5157
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QUOTE(cmdct @ Feb 15 2011, 01:59) *

The only thing we're missing to "complete" this it's the magic rating. (or better how INT/WIS in gear can increase the dmg roll)


I had tried a few times experiments about this to get an idea how this "dmg roll" works, without much success so far.. (IMG:[invalid] style_emoticons/default/sad.gif)

However, I use a different approach when dealing with this problem; instead of focus on ATK / MAG rating, I try to focus on how Shield / Barrier rating works.

I believe that this is more complex than most people thought. There seem to be more things involved in dmg roll, not just ATK/MAG rating + Shield/Barrier. This is easily seen in older version of HV when PA still reduce Barrier rating; there's no "poison resistant" for monster, and PA should reduced Barrier rating of any kind of monster to 0 ... yet poison doesn't do the same damage to all of them.

In 0.5.0 thread, Tenb said something about the "higher stats" is the reason why poison do low damage against FSM, even with PA or nerfed. Now this is just a wild guess, but I believe that these "stats" is basically the Primary Attribute, same thing that the players have. Could it be that the amount of these stats affected how damage are calculated and not just what's shown in "Derived attributes" ...? (IMG:[invalid] style_emoticons/default/huh.gif)

This post has been edited by buktore: Feb 14 2011, 22:06
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post Feb 14 2011, 22:30
Post #5158
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QUOTE(buktore @ Feb 14 2011, 20:05) *

I believe that this is more complex than most people thought. There seem to be more things involved in dmg roll, not just ATK/MAG rating + Shield/Barrier. This is easily seen in older version of HV when PA still reduce Barrier rating; there's no "poison resistant" for monster, and PA should reduced Barrier rating of any kind of monster to 0 ... yet poison doesn't do the same damage to all of them.
PA doesn't reduce the ratings to 0, it reduce -500 points to each, and as he mention before:
QUOTE
Well that's simple, penetrated armor has a -500 modifier to Shield and Barrier rating, so the monster is basically nekkid for the duration. Unless you're fighting some super-powerful monsters, in which case it's just in its underwear.


Edit: This question "possible" can be only answered after he can upgrade our monsters, and test against them.

This post has been edited by cmdct: Feb 14 2011, 22:40
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post Feb 14 2011, 22:39
Post #5159
buktore



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QUOTE(cmdct @ Feb 15 2011, 03:30) *

PA doesn't reduce the ratings to 0, it reduce -500 points to each, and as he mention before:


Wow.. I knew about the -500 thing, but that's not equaled to 0 for some mobs is new to me! (IMG:[invalid] style_emoticons/default/ohmy.gif) Interesting...

Thanks. (IMG:[invalid] style_emoticons/default/wink.gif)

EDIT: Yeah, I wait for that too... atm, I'm itching to play mage just to kill time for this update, kinda bored of HV now..

This post has been edited by buktore: Feb 14 2011, 22:44
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post Feb 14 2011, 22:43
Post #5160
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QUOTE(buktore @ Feb 14 2011, 20:39) *

Wow.. I knew about the -500 thing, but that's not equaled to 0 for some mobs is new to me! (IMG:[invalid] style_emoticons/default/ohmy.gif) Interesting...
I'm looking to my mage set, and my ratings are above 560 already, so I think it's safe to assume I can't bring to 0 any monster's rating already.
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