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post Feb 13 2011, 00:39
Post #5101
PommyN64



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QUOTE(Razorflame @ Feb 12 2011, 17:13) *

To correct a mistake in an earlier post, you don't encounter Legendary monsters in IWs or grindfests. You encounter Boss monsters, i.e. monsters will a yellow background where the Monster Letter and Level is.

Yes, you have a very low chance of finding one in IWs or Grindfests if you play them or Normal difficulty or higher. They are the same as Mini-bosses (Uncommon), but have a lot more HP and are more resistant to different kinds of spells.


Ah, I see, so the Legendary ones are just the Ring of Blood/etc. places, and "Bosses" are what I encounter in normal play. I've seen Dalek twice, but that's about it.

Good to know!
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post Feb 13 2011, 00:43
Post #5102
Razorflame



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Since you've already seen a boss monster, you've got an idea about what to expect from them.

They hit much harder than normal mobs, and they have special attacks which can kill you in one shot if you aren't careful (in Item Worlds, unless you find one on a much later round, their special attacks might not kill you in one shot, but it is better to be safe than sorry).

You should not worry about facing a boss yet until you get to the Ring of Blood.

Once you get there, we can discuss that at that point in time,
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post Feb 13 2011, 00:52
Post #5103
hyl



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QUOTE(Razorflame @ Feb 12 2011, 23:43) *

Since you've already seen a boss monster, you've got an idea about what to expect from them.

They hit much harder than normal mobs, and they have special attacks which can kill you in one shot if you aren't careful (in Item Worlds, unless you find one on a much later round, their special attacks might not kill you in one shot, but it is better to be safe than sorry).

You should not worry about facing a boss yet until you get to the Ring of Blood.

Once you get there, we can discuss that at that point in time,

I don't find that the bosses from the IW, arena's and the RoB are that much different. Well the IW and Grindfest versions start of weaker, but their hp seems the same for me
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post Feb 13 2011, 02:34
Post #5104
chemistry



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hi
is there any tips for fighting in the arena?
i stuck at the level 30 arena for so long now
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post Feb 13 2011, 02:37
Post #5105
hyl



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depends on your gear/abilities/fighting style , without these information we can't provide any kind of tips
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post Feb 13 2011, 02:41
Post #5106
HallowReaper



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QUOTE(hyl @ Feb 12 2011, 15:42) *

stats are looking good

i can't see the burden or the interference from your screenshot, but i think you have too high burden. This will make you act slower and you will get attacked more than once before you can act.
Also don't use a scythe at this moment, they have low accuracy modifiers and at your level your hit should be not that high.
As for the skills, you will need weaken when you are going to encounter mini bosses and bosses, slow is optional but very usefull but get weaken first

edit: oops this wasn't suppose to happen. I wanted this to be editted on my previous post


jah? good to know I ain't completely fucked up (yet) ^^

burden: 73
inter.: 57.3
true, attacked twice in one turn - - should I just go with a lighter armor?

no? any other suggestions, estoc/longsword?

weaken and slow eh? awright, and what about sleep? useful or should I just wait for confuse?

's alright yo and thank you for answering trest'yin (bows) (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Feb 13 2011, 02:43
Post #5107
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how much quality difference in unicorn horn and noodle appendage?
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post Feb 13 2011, 02:44
Post #5108
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QUOTE
how much quality difference in unicorn horn and noodle appendage?

2001-2999
2501-3499
If you consider the fact that round bonus is capped at 500, the 500 extra loot quality is pretty significant.
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post Feb 13 2011, 02:47
Post #5109
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QUOTE(hyl @ Feb 12 2011, 16:52) *

I don't find that the bosses from the IW, arena's and the RoB are that much different. Well the IW and Grindfest versions start of weaker, but their hp seems the same for me


Yes, their HP is the same. I was saying that because they might be hitting for less when you face them in a Grindfest or Item World (before Round 50).
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post Feb 13 2011, 02:54
Post #5110
hyl



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QUOTE(HallowReaper @ Feb 13 2011, 01:41) *

jah? good to know I ain't completely fucked up (yet) ^^

burden: 73
inter.: 57.3
true, attacked twice in one turn - - should I just go with a lighter armor?

no? any other suggestions, estoc/longsword?

weaken and slow eh? awright, and what about sleep? useful or should I just wait for confuse?

's alright yo and thank you for answering trest'yin (bows) (IMG:[invalid] style_emoticons/default/tongue.gif)


something lighter like kevlars and some evade silk would make a lot of difference

I would use long swords or katana's for now

sleep is ok, but too mp consuming if you are not a mage.
confuse is not that good, because it's unreliable
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post Feb 13 2011, 04:16
Post #5111
HallowReaper



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QUOTE(hyl @ Feb 12 2011, 18:54) *

something lighter like kevlars and some evade silk would make a lot of difference

I would use long swords or katana's for now

sleep is ok, but too mp consuming if you are not a mage.
confuse is not that good, because it's unreliable


ah awright guess that pair of superior silk pants of the cheetah and the pair of fine silk gloves of the fleet I picked up from manbearpig will get some use after all

awright less' see if I can' find a good katana around....

thanks again for the heads up, I'll just stick with heads up then

again you have my thanks trest'yin you've saved me a shitload of cred. from not training further in 'ability' boost (IMG:[invalid] style_emoticons/default/cool.gif) I owe ya dawg
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post Feb 13 2011, 04:18
Post #5112
tribalspirit



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if you seek some dragon hide or kevlars or katana/longswords, pm me guys i have plenty to sell

QUOTE(Golden Sun @ Feb 13 2011, 01:44) *

2001-2999
2501-3499
If you consider the fact that round bonus is capped at 500, the 500 extra loot quality is pretty significant.



thanks
so it's better to stock toB for future farming of FSM

btw: that numbers changes randomly on drop or they are determined by difficulty?

This post has been edited by tribalspirit: Feb 13 2011, 04:20
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post Feb 13 2011, 04:54
Post #5113
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What does the prof bonus on a piece of equipment mean? Say I have +11 fire bonus. As a mage does this number help me with a fire spell, or does it help protect me against fire attacks? TIA.

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post Feb 13 2011, 05:12
Post #5114
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QUOTE(Pervy_Mage @ Feb 13 2011, 03:54) *

What does the prof bonus on a piece of equipment mean? Say I have +11 fire bonus. As a mage does this number help me with a fire spell, or does it help protect me against fire attacks? TIA.

There is no Profiency Bonus for Fire. You have to look if it is "Damage Type Mitigation" or "Elemental Damage Bonus".
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post Feb 13 2011, 12:50
Post #5115
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How works damage reduction via armor?

lets say monster would hit 100dmg and from gear char have 5% mitigation and 30 absorption
wich one work first?
its:
100*[1-0,05]-30 = 65dmg
or
[100-30]*[1-0,05] = 66,5dmg?
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post Feb 13 2011, 12:52
Post #5116
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The second one
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post Feb 13 2011, 14:03
Post #5117
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Concerning the classic transition to being a mage, I read that levels 50/80/100 would make the most sense because of the powerful spells you can then access.
Do you guys reset your abilities every few tiers to get your points into those new spells or do you stick to two types of damage and keep the lower tiers for the 10% increase?
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post Feb 13 2011, 14:14
Post #5118
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i didn't bother resetting, i keep the spells that i want and the lower tiers
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post Feb 13 2011, 14:15
Post #5119
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I kept my lower tiers, and they see plenty of use. Tier 2 AoE in arena, and tier 1 AoE in IW mostly. I do change to tier 2 AoE in IW once I reach high enough rounds where shield and regen can no longer keep up with damage.
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post Feb 13 2011, 14:23
Post #5120
PommyN64



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QUOTE(Rakanishu @ Feb 13 2011, 07:03) *

Concerning the classic transition to being a mage, I read that levels 50/80/100 would make the most sense because of the powerful spells you can then access.
Do you guys reset your abilities every few tiers to get your points into those new spells or do you stick to two types of damage and keep the lower tiers for the 10% increase?


I'm focusing on all Tank at the moment regardless of spell availability, and probably will continue that way until I finally decide to make the switch - all the points I'd put in MP Tank are in EXP boost currently to help expedite the process.

However, I think I'm going to tough it out until I open up the last set of spells that are used most frequently, and then do the switch ALL AT ONCE in order to preserve credits. It's only gonna cost 163 C this 2nd time, but I can only imagine what it's gonna be if I try to do it again after.

Of course, training Ability Points helps wonders with this too.
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