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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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May 2 2014, 03:26
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LostLogia4
Group: Gold Star Club
Posts: 2,716
Joined: 4-June 11

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Out for the whole Labour day... things happened, and my monitor was broken, now I'm getting a replacement. Also, I've returned to fire mage setup for the time being, liquidating 20 haths for more APs. QUOTE(treesloth16 @ May 1 2014, 01:38)  So on to the dark story.... We used to just cast smite/banishment on mobs, which proc'd something that made them weak to dark. So then you cast Ragnarok, and the holy explosion made the damage much greater, which then proc'd something that made them weak to holy. Repeat. I would guess that smite then is today's modern-day imperil. The onmyouji style in a nutshell. But having holy stronger than the dark doesn't bode well to me... QUOTE(treesloth16 @ May 1 2014, 01:38)  Speaking of imperil, dark/holy got weaker again in 0.77 after gc000018 had complained that imperil was too strong, so TEnboro kept imperil the same for elemental mage, and reduced imperil's effectiveness for holy/dark. So gc000018 basically shot himself (and the rest of us) in the foot. Oh well, I'm holy mage now. Long live the dark mage, I suppose. More like shot all of us near the neck really. And now the dark mages is slower and more costly than everyone else. QUOTE(kos9494 @ May 1 2014, 01:38)  Bandwagon Advancement: Mage - Many high level Mages were once poor brave warriors until they become rich their PMI/EVD become high enough to be tankish to offset that natural squishiness of a Mage as their levels become higher. The reason why Mage is squishy is because Mage doesn't gain any Parry/Block bonus nor high mitigation from their setup but only some petty evade. Maging becomes exponentially harder somewhere at Lv. 200+ as you need maxed Imperil (mitigation debuff) to offset monsters' high magic mitigation. But once you get over that limit you can do much better than your melee colleague. "Mage is like a Magikarp." - LostLogia4
And this Magikarp said "I swear to God, when I evolve, I am going to kill you all." (IMG:[ i.imgur.com] https://i.imgur.com/OOSJz.jpg) Case in point, squishy as they were, they can thrash the enemies in a jiffy. EDIT: A more accurate trope would be "Linear Warriors, Quadratic Wizards" Described [ tvtropes.org] hereQUOTE(Aegnor Alkarin @ May 1 2014, 03:56)  You wanna sell that? I'm hoarding armors with high PABs (4 or more) Not selling unless if I got a mag+ grade, high EDB phase robe, sorry. QUOTE(Scremaz @ May 1 2014, 23:32)  is it the newest? Scanning In Memory Of Dark Mages Mk4... HP: 136438 MP: 863 SP: 862 @ PFUDOR Monster Class: Arthropod, Power Level 1604 Monster Trainer: gc00018 Melee Attack: Piercing Fire: +66% Cold: +38% Elec: +66% Wind: +66% Holy: +51% Dark: +51% Crushing: -25% Slashing: +25% Piercing: 0% QUOTE(kos9494 @ May 2 2014, 01:05)  Shit is happening.
[attachembed=41558] (IMG:[ www.entravity.com] http://www.entravity.com/wp-content/uploads/2012/09/SAO-13_8-Boss-fight-The-Skull-Reaper.jpg) He JUST have to create yet another Skull Reaper... (you know, whenever I think anthropods, I think of millipedes, when I think of millipedes... well, I think [ swordartonline.wikia.com] THE Skull Reaper) This post has been edited by LostLogia4: May 2 2014, 13:15
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May 2 2014, 03:42
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09

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Does the golden lottery ticket double the extra thousand or only what you've personally added?
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May 2 2014, 04:11
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something
Group: Members
Posts: 1,106
Joined: 14-January 07

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QUOTE(holy_demon @ May 1 2014, 21:07)  1H and possibly DW. 2H and Niten already have their own version of FRD with same damage but more utility
actually started playing around with FRD. i didn't know it stunned every monster. (IMG:[ invalid] style_emoticons/default/ohmy.gif) with enough attack speed, you can loop FRD for semi-infinite stun(you might need a turn or 2 to build up exactly 100% more OC). i can currently do this with 26% attack speed but you might not need that much. someone else can do the math. in theory, this could make batshit crazy estoc/longsword + good agile leather + FRD the easiest way to faceroll through everything. someone with a bunch of money buy said stuff and try it out. or donate it to me so i can try it out. either way, i want to see estocs and longswords be useful again This post has been edited by something: May 2 2014, 04:33
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May 2 2014, 04:47
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kos9494
Group: Members
Posts: 837
Joined: 12-September 12

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QUOTE(something @ May 2 2014, 10:11)  actually started playing around with FRD. i didn't know it stunned every monster. (IMG:[ invalid] style_emoticons/default/ohmy.gif) with enough attack speed, you can loop FRD for semi-infinite stun(you might need a turn or 2 to build up exactly 100% more OC). i can currently do this with 26% attack speed but you might not need that much. someone else can do the math. in theory, this could make batshit crazy estoc/longsword + good agile leather + FRD the easiest way to faceroll through everything. someone with a bunch of money buy said stuff and try it out. or donate it to me so i can try it out. either way, i want to see estocs and longswords be useful again That was EXACTLY what I had in mind... (IMG:[ invalid] style_emoticons/default/rolleyes.gif) This post has been edited by kos9494: May 2 2014, 04:55
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May 2 2014, 04:56
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(something @ May 2 2014, 12:11)  actually started playing around with FRD. i didn't know it stunned every monster. (IMG:[ invalid] style_emoticons/default/ohmy.gif) with enough attack speed, you can loop FRD for semi-infinite stun(you might need a turn or 2 to build up exactly 100% more OC). i can currently do this with 26% attack speed but you might not need that much. someone else can do the math. in theory, this could make batshit crazy estoc/longsword + good agile leather + FRD the easiest way to faceroll through everything. someone with a bunch of money buy said stuff and try it out. or donate it to me so i can try it out. either way, i want to see estocs and longswords be useful again Sounds viable (IMG:[ invalid] style_emoticons/default/dry.gif) Though Id say high level (and thats everyone who has access to FRD (IMG:[ invalid] style_emoticons/default/tongue.gif) ) should go with niten + shade instead, since FRD damage is really really bad, so you might want as much base damage and crit as possible This post has been edited by holy_demon: May 2 2014, 04:58
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May 2 2014, 04:58
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treesloth
Group: Catgirl Camarilla
Posts: 3,527
Joined: 6-January 13

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QUOTE(something @ May 2 2014, 11:11)  actually started playing around with FRD. i didn't know it stunned every monster. (IMG:[ invalid] style_emoticons/default/ohmy.gif) with enough attack speed, you can loop FRD for semi-infinite stun(you might need a turn or 2 to build up exactly 100% more OC). i can currently do this with 26% attack speed but you might not need that much. someone else can do the math. This is a also a really good point for mage, considering a round of 9 mobs of giants and arthropods. We don't get extra damage from Godslayer, so dovahkin is a viable alternative to godslayer. FRD is so much more useful than concussive strike.
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May 2 2014, 05:35
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etothex
Group: Members
Posts: 4,557
Joined: 18-May 09

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I'd say estoc has potential. Shatterstrike sucks, and takes 3 turns +150 OC, so a 10 turn cooldown aoe stun for 100 OC actually sounds better on paper.
After stunning, Stance, kill half the mobs (or however many you need to feel safe), unstance, gain OC. if the mobs are weak enough, or you strong enough, don't bother w/ stance. Probably need stance for pfudor, and probably not for hellfest. Ideally you want to finish a round in > 10 turns after using FRD, so you can use it for the next round immediately, so strat would not work as well in difficulties in which you kill too fast (heh). And if stancing, need to give yourself enough time to recover enough OC for the next round. Pretty similar to using a Skyward Sword strategy with niten. Could this be estocs answer to PFUDOR parry woes?
Losing the 10% damage probably hurts the longsword/scythe more. You still don't have PA (unless you spend another 100 OC on great cleave + Rending blow, which kills your oc), so you kill slower, and not sure how bleed + stun interact.
This post has been edited by etothex: May 2 2014, 05:41
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May 2 2014, 06:24
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kos9494
Group: Members
Posts: 837
Joined: 12-September 12

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QUOTE(etothex @ May 2 2014, 11:35)  I'd say estoc has potential. Shatterstrike sucks, and takes 3 turns +150 OC, so a 10 turn cooldown aoe stun for 100 OC actually sounds better on paper.
After stunning, Stance, kill half the mobs (or however many you need to feel safe), unstance, gain OC. if the mobs are weak enough, or you strong enough, don't bother w/ stance. Probably need stance for pfudor, and probably not for hellfest. Ideally you want to finish a round in > 10 turns after using FRD, so you can use it for the next round immediately, so strat would not work as well in difficulties in which you kill too fast (heh). And if stancing, need to give yourself enough time to recover enough OC for the next round. Pretty similar to using a Skyward Sword strategy with niten. Could this be estocs answer to PFUDOR parry woes?
Losing the 10% damage probably hurts the longsword/scythe more. You still don't have PA (unless you spend another 100 OC on great cleave + Rending blow, which kills your oc), so you kill slower, and not sure how bleed + stun interact.
So that explains how those Estoc + Power mofo survive PFUDOR with ease. Dang I should throw my DW set use Estoc on non-SGs arenas once I got that awesome skill.
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May 2 2014, 06:31
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AIDSFART2011
Newcomer
  Group: Members
Posts: 59
Joined: 5-January 11

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Hello guys, I have a question concerning Monster Lab. I finally succeeded in creating a monster and now I am stuck at choosing the monster type. What's actually the main benefit of monsters? Does it need to benefit my main character or is it just a bad excuse of a tamagochi where I need to give it food and go to toilet with it once an hour?
I really appreciate an answer
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May 2 2014, 06:32
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(AIDSFART2011 @ May 2 2014, 08:31)  Hello guys, I have a question concerning Monster Lab. I finally succeeded in creating a monster and now I am stuck at choosing the monster type. What's actually the main benefit of monsters? Does it need to benefit my main character or is it just a bad excuse of a tamagochi where I need to give it food and go to toilet with it once an hour?
I really appreciate an answer
Have you already read this: http://ehwiki.org/wiki/Monster_Lab ?
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May 2 2014, 06:37
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AIDSFART2011
Newcomer
  Group: Members
Posts: 59
Joined: 5-January 11

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QUOTE(Evil Scorpio @ May 2 2014, 06:32)  Yes, though I don't really understand the mechanic behind having multiple monster or focusing on a sole one. I am just giving it crystals in every slot and rush to level 25/50/100 and see what happens, considering that I am quite stacked with them at the moment.
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May 2 2014, 06:43
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malkatmp
Group: Gold Star Club
Posts: 4,102
Joined: 30-April 12

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QUOTE(AIDSFART2011 @ May 2 2014, 06:37)  Yes, though I don't really understand the mechanic behind having multiple monster or focusing on a sole one. I am just giving it crystals in every slot and rush to level 25/50/100 and see what happens, considering that I am quite stacked with them at the moment.
iirc, people generally recommend Giants/Dragonkin/and a few more. also, try to max out its scavenging & fortitude. you need it to be lv25 for it to start bringing you gifts. somewhere in the 500-650 range for daily gifts. also, imo, monsters give 2 important bonuses: QUOTE Monsters give an additional EXP bonus of (1 + PL / 200). Monsters give additional loot drop chance as ((PL - 500) / 50), capped at 15%.
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May 2 2014, 07:34
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kirua40
Group: Catgirl Camarilla
Posts: 902
Joined: 31-May 10

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hi, everybody, I wanted to know if i have a full inventory and i rush grindfest i have more chance to have artifacts?
This post has been edited by kirua40: May 2 2014, 09:10
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May 2 2014, 07:41
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AIDSFART2011
Newcomer
  Group: Members
Posts: 59
Joined: 5-January 11

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QUOTE(malkatmp @ May 2 2014, 06:43)  iirc, people generally recommend Giants/Dragonkin/and a few more. also, try to max out its scavenging & fortitude.
you need it to be lv25 for it to start bringing you gifts. somewhere in the 500-650 range for daily gifts. also, imo, monsters give 2 important bonuses:
Thanks for the reply! So if i bring my monster into battle, I receive EXP bonus and more chance of loot? For the levelling of his stuff, how is Brutality? Though I don't have Tokens, wouldn't it be better to increase his damage than HP?
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May 2 2014, 09:01
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zekana
Group: Members
Posts: 247
Joined: 29-October 12

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im running DW shade fleet and i have 100 hath for the 2nd auto-cast slot. i already have haste on cause why not? of the remaining, which one is the best to have as the second auto slot? i use all of them except spark of life but i wouldn't mind using spark of life purely for an emergency usage.
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May 2 2014, 09:20
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something
Group: Members
Posts: 1,106
Joined: 14-January 07

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QUOTE(zekana @ May 2 2014, 03:01)  im running DW shade fleet and i have 100 hath for the 2nd auto-cast slot. i already have haste on cause why not? of the remaining, which one is the best to have as the second auto slot? i use all of them except spark of life but i wouldn't mind using spark of life purely for an emergency usage.
spark is pretty useless on autocast. in fact, you're at the level where spark is pretty useless overall. veil or SS are your best options.
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May 2 2014, 09:45
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kos9494
Group: Members
Posts: 837
Joined: 12-September 12

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QUOTE(zekana @ May 2 2014, 15:01)  im running DW shade fleet and i have 100 hath for the 2nd auto-cast slot. i already have haste on cause why not? of the remaining, which one is the best to have as the second auto slot? i use all of them except spark of life but i wouldn't mind using spark of life purely for an emergency usage.
Veil for two reasons other than you using Shade: 1 - It lasts too short to be worth casting actively. Side note: Maxed Protection and Spark last almost equally long when casted actively. 2 - SS isn't very useful at low difficulty where mobs hardly hit you hard enough to activate SS. Consider slotting it as IA2 at high difficulty, though. QUOTE(something @ May 2 2014, 15:20)  spark is pretty useless on autocast. in fact, you're at the level where spark is pretty useless overall.
veil or SS are your best options.
Count me a coward, I often keep Spark activated (through active casting) 90% of the time when playing at high difficulty. (IMG:[ invalid] style_emoticons/default/biggrin.gif) This post has been edited by kos9494: May 2 2014, 10:59
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May 2 2014, 10:18
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(kos9494 @ May 2 2014, 11:45)  Count me a coward, I often keep Spark activated (through active casting) 90% of the time when playing at high difficulty. (IMG:[ invalid] style_emoticons/default/biggrin.gif) I double that statement. SoL is better ON than OFF. Especially if you can afford it.
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May 2 2014, 11:31
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hentai_fusion
Group: Gold Star Club
Posts: 33,644
Joined: 14-August 09

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go for SoL
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