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post May 1 2014, 03:05
Post #48441
Andog



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QUOTE(Cats Lover @ Apr 30 2014, 16:17) *

You should unlock your ability slots by using master point, and put the ability to the slot to enable it.
That means the abilities you does not slotted - Better Mana Pots, Better Spirit Pots, Shadow Veil, and Better Absorb have no effect at the moment.

Major Ability Slots (Red) = General, Weapon, Armor, Spells
Supportive Ability (Green) = Supportive, Deprecating

If you feel lack of ability points, get rid of Better Health Pots ability because you don't need to rely on health potions at your level.


Thanks. (IMG:[invalid] style_emoticons/default/biggrin.gif) And will do what u said to do.
I have one more Q. When doing Hellfest and on higher diff's. For the higher rounds was curious if I should infest in getting Ether Theft or not.
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post May 1 2014, 03:07
Post #48442
Aegnor Alkarin



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Current stats:

41.1% physical mitigation
45.8% magical mitigation
32.2% evade chance
0% block chance
9.5% parry chance
34% resist chance

As a dark/holy mage (still switching between the two), what should I be looking at improving right now, based on gear?
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post May 1 2014, 03:17
Post #48443
Cats Lover



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QUOTE(Scremaz @ May 1 2014, 09:00) *

lol, actually i'm also not a fan of chained skill. well, i guess i'll give DwD a chance as soon as i can then (IMG:[invalid] style_emoticons/default/smile.gif)

Yes, 1H's chained combo is useful to SGs at marathons. (IMG:[invalid] style_emoticons/default/smile.gif)

At level 419)

Spawned Monster E: MID=20 (Konata) LV=414 HP=1181856
Spawned Monster E: MID=22 (Ryouko Asakura) LV=419 HP=2046252
Spawned Monster D: MID=23 (Yuki Nagato) LV=419 HP=2046252
Spawned Monster C: MID=21 (Mikuru Asahina) LV=419 HP=2046252

Vital Strike crits Konata for 1039999 void damage
Vital Strike crits Yuki Nagato for 1112396 void damage
Vital Strike crits Ryouko Asakura for 1034034 void damage

Of course, OFC is better when 3 SGs come out at 113+ rounds of DwD, which 50+ turns are required to clear per round.

QUOTE(Andog @ May 1 2014, 10:05) *

Thanks. (IMG:[invalid] style_emoticons/default/biggrin.gif) And will do what u said to do.
I have one more Q. When doing Hellfest and on higher diff's. For the higher rounds was curious if I should infest in getting Ether Theft or not.

I used Spirit Theft when I was level 330~370. After that level there was a surplus of potion so no need to use Theft. It will help you balance your MP/SP, but not a must if your spec is high enough.
A surplus of potion can be done by "quickly advacing rounds = more gem & pony riddle = more MP/SP recovery without using potions".


This post has been edited by Cats Lover: May 1 2014, 03:23
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post May 1 2014, 03:19
Post #48444
Andog



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QUOTE(zen_zen @ Apr 30 2014, 16:59) *

What are you doing, saving your AP and MP for rainy days? (IMG:[invalid] style_emoticons/default/blink.gif) Open up all the slots that you can (up and down), slot all the related skills of HP, MP and SP then max them using the AP. That should give you more breathing space when you are playing the long arenas at PF.



Again thanks to all of u for helping me out. (IMG:[invalid] style_emoticons/default/laugh.gif)
Sorry for double posting. Don’t know how to add another quote in to first quoted post.

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post May 1 2014, 04:02
Post #48445
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QUOTE(EsotericSatire @ Apr 30 2014, 17:04) *

Then everyone would go dark and then Tenboro would nerf dark again. I think it was GC that had the idea that Dark should have an additional utility like holy edb with cure.

Like if dark proficiency counted towards depreciating proficiency so that the cost was decreased and depreciating spell counter resist was improved or something.


My idea is to enhance the effects of Blunted Attack with the effects of the old Poison spell: HP drain and -50% MP and SP regeneration. I was thinking that it might be beneficial in long Grindfest runs by giving you a few extra turns before being fist fucked by magic and spirit attacks. ...Although I don't really know how useful it would be in practice, or whether it would be enough to make dark worthwhile again.
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post May 1 2014, 04:07
Post #48446
Cats Lover



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QUOTE(n125 @ May 1 2014, 09:44) *

Reminds me that the Godslayer damage bonus doesn't work for mages, and it will probably stay that way until titles get revamped. (IMG:[invalid] style_emoticons/default/sleep.gif)

OMG the bug still remain? (IMG:[invalid] style_emoticons/default/blink.gif)
It's been so long since I noticed it. About 10~11 month ago?
And the last time I checked it still not fixed last September...
I'll check it again after a while. (IMG:[invalid] style_emoticons/default/mellow.gif)
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post May 1 2014, 04:24
Post #48447
darkx



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QUOTE(n125 @ Apr 30 2014, 20:44) *

Reminds me that the Godslayer damage bonus doesn't work for mages, and it will probably stay that way until titles get revamped. (IMG:[invalid] style_emoticons/default/sleep.gif)


Really? Should I just go with a lesser title in that case?
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post May 1 2014, 04:41
Post #48448
something



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QUOTE(darkx @ Apr 30 2014, 22:24) *

Really? Should I just go with a lesser title in that case?


assuming you're a mage, you need all the evade you can get
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post May 1 2014, 04:41
Post #48449
treesloth



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QUOTE(EsotericSatire @ May 1 2014, 09:04) *

Then everyone would go dark and then Tenboro would nerf dark again. I think it was GC that had the idea that Dark should have an additional utility like holy edb with cure.


QUOTE(n125 @ May 1 2014, 11:02) *

My idea is to enhance the effects of Blunted Attack with the effects of the old Poison spell: HP drain and -50% MP and SP regeneration. I was thinking that it might be beneficial in long Grindfest runs by giving you a few extra turns before being fist fucked by magic and spirit attacks. ...Although I don't really know how useful it would be in practice, or whether it would be enough to make dark worthwhile again.


I don't think you elementals realize how SHITTY Dark really is. Our spells cost more, they are slow as all hell, and they don't do much damage. My dark magic score is 19k and I still get fucked. Since we're slow, we don't want extra turns, we need to kill ASAP, which means more damage output is needed.
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post May 1 2014, 05:32
Post #48450
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Burning Soul Damage over time = MDB * (1 + EDB / 100) * 0.2
MD 3356
Holy EDB 205.2%

- 3356 (MD) * 3.052 (EDB) * 0.2 * 1.1 (Daemon Duality) = 2,253.35264
- 3356 (MD) * 3.052 (EDB) * 0.2 * 1.1 (Daemon Duality) * 1.25 (Arcane Focus) = 2,816.6908

Godslayer
Attached Image

Newbie
Attached Image

Yeah, the bug still not fixed yet. (IMG:[invalid] style_emoticons/default/cry.gif)
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post May 1 2014, 08:49
Post #48451
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What's the most cost-efficient/best return for Token of Blood? Right now I've been doing FSM on IWBTH pretty easily, haven't tried it on PF yet but I might be able to do that as well. Should I save up my tokens to have stock for multiple runs of TT&T once I hit 250, or is 10 tokens a waste until I can do it on high difficulty (not counting the first clear bonus)?
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post May 1 2014, 08:59
Post #48452
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er... what was that Godslayer bug again? not getting that bonus damage and evade?
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post May 1 2014, 09:14
Post #48453
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QUOTE(hentai_fusion @ May 1 2014, 15:59) *

er... what was that Godslayer bug again? not getting that bonus damage and evade?

It seems that melee can get the bonus damage from it, but mage cannot.
Evade bonus works well to both.
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post May 1 2014, 09:21
Post #48454
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QUOTE(Cats Lover @ May 1 2014, 11:14) *
It seems that melee can get the bonus damage from it, but mage cannot.

Looks absolutely fair. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post May 1 2014, 09:34
Post #48455
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QUOTE(Kazetenshi @ Apr 30 2014, 23:49) *

What's the most cost-efficient/best return for Token of Blood? Right now I've been doing FSM on IWBTH pretty easily, haven't tried it on PF yet but I might be able to do that as well. Should I save up my tokens to have stock for multiple runs of TT&T once I hit 250, or is 10 tokens a waste until I can do it on high difficulty (not counting the first clear bonus)?


Just carry on with FSM at PFUDOR (if you can). Do the TT&T once at normal for the clearing bonus then back to FSM.
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post May 1 2014, 10:58
Post #48456
kos9494



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QUOTE(zen_zen @ May 1 2014, 15:34) *

Just carry on with FSM at PFUDOR (if you can). Do the TT&T once at normal for the clearing bonus then back to FSM.



FSM = Noodly + Bunny-Girl Costume + Hinamatsuri Doll + Broken Glasses
TT&T = Noodly + Sapling + Black T-shirt + Unicorn Horn

10 tokens = Noodly x 2 + Arena drop roll x 4 mobs x 2 -OR- Noodly + Sapling + Black T-shirt + Unicorn Horn + Arena drops roll x 10 mobs x 1

I'd think FSM is only slightly better than TT&T. (IMG:[invalid] style_emoticons/default/duck.gif)

This post has been edited by kos9494: May 1 2014, 11:02
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post May 1 2014, 11:07
Post #48457
Cats Lover



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Simple.
Go TT&T if you can get 10+ token of bloods a day, or go FSM.
And go both TT&T and FSM if you can get 15+ token of bloods. (IMG:[invalid] style_emoticons/default/smile.gif)
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post May 1 2014, 11:22
Post #48458
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QUOTE(Cats Lover @ May 1 2014, 02:07) *

Simple.
Go TT&T if you can get 10+ token of bloods a day, or go FSM.
And go both TT&T and FSM if you can get 15+ token of bloods. (IMG:[invalid] style_emoticons/default/smile.gif)


10+ tokens per day, crikey I am lucky if I get 5 in a month!

At Lv250 I saved up 10 tokens and did the TT&T. The drops were completely forgettable, the Sapling, the Black T-shirt and the Unicorn Horn fetched 1 1/2 hath combined while the Noodly Appendage brought 5 hath on it's own. But if you are one of those lucky enough to get token drops as frequently as Cats Lover says, why not eh? (IMG:[invalid] style_emoticons/default/smile.gif)
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post May 1 2014, 11:52
Post #48459
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QUOTE(Kazetenshi @ May 1 2014, 16:49) *

What's the most cost-efficient/best return for Token of Blood? Right now I've been doing FSM on IWBTH pretty easily, haven't tried it on PF yet but I might be able to do that as well. Should I save up my tokens to have stock for multiple runs of TT&T once I hit 250, or is 10 tokens a waste until I can do it on high difficulty (not counting the first clear bonus)?

PFUDOR FSM. Dont bother with TT&T until you can do FSM daily and still have some leftover blood token
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post May 1 2014, 12:00
Post #48460
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QUOTE(Cats Lover @ May 1 2014, 02:17) *

Your evade with Godslayer will be 41.8% if you have already 40% by your armor and AGI.
1 - (1 - 0.40) * (1 - 0.03) = 0.418

one problem solved then (IMG:[invalid] style_emoticons/default/biggrin.gif)

QUOTE(zen_zen @ May 1 2014, 11:22) *

10+ tokens per day, crikey I am lucky if I get 5 in a month!

true story! (IMG:[invalid] style_emoticons/default/laugh.gif)
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