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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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May 1 2014, 03:05
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Andog
Group: Members
Posts: 1,231
Joined: 15-May 13

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QUOTE(Cats Lover @ Apr 30 2014, 16:17)  You should unlock your ability slots by using master point, and put the ability to the slot to enable it. That means the abilities you does not slotted - Better Mana Pots, Better Spirit Pots, Shadow Veil, and Better Absorb have no effect at the moment.
Major Ability Slots (Red) = General, Weapon, Armor, Spells Supportive Ability (Green) = Supportive, Deprecating
If you feel lack of ability points, get rid of Better Health Pots ability because you don't need to rely on health potions at your level.
Thanks. (IMG:[ invalid] style_emoticons/default/biggrin.gif) And will do what u said to do. I have one more Q. When doing Hellfest and on higher diff's. For the higher rounds was curious if I should infest in getting Ether Theft or not.
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May 1 2014, 03:07
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Aegnor Alkarin
Group: Members
Posts: 917
Joined: 27-January 12

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Current stats:
41.1% physical mitigation 45.8% magical mitigation 32.2% evade chance 0% block chance 9.5% parry chance 34% resist chance
As a dark/holy mage (still switching between the two), what should I be looking at improving right now, based on gear?
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May 1 2014, 03:17
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Cats Lover
Group: Gold Star Club
Posts: 2,800
Joined: 18-April 13

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QUOTE(Scremaz @ May 1 2014, 09:00)  lol, actually i'm also not a fan of chained skill. well, i guess i'll give DwD a chance as soon as i can then (IMG:[ invalid] style_emoticons/default/smile.gif) Yes, 1H's chained combo is useful to SGs at marathons. (IMG:[ invalid] style_emoticons/default/smile.gif) At level 419) Spawned Monster E: MID=20 (Konata) LV=414 HP=1181856 Spawned Monster E: MID=22 (Ryouko Asakura) LV=419 HP=2046252 Spawned Monster D: MID=23 (Yuki Nagato) LV=419 HP=2046252 Spawned Monster C: MID=21 (Mikuru Asahina) LV=419 HP=2046252 Vital Strike crits Konata for 1039999 void damage Vital Strike crits Yuki Nagato for 1112396 void damage Vital Strike crits Ryouko Asakura for 1034034 void damage Of course, OFC is better when 3 SGs come out at 113+ rounds of DwD, which 50+ turns are required to clear per round. QUOTE(Andog @ May 1 2014, 10:05)  Thanks. (IMG:[ invalid] style_emoticons/default/biggrin.gif) And will do what u said to do. I have one more Q. When doing Hellfest and on higher diff's. For the higher rounds was curious if I should infest in getting Ether Theft or not. I used Spirit Theft when I was level 330~370. After that level there was a surplus of potion so no need to use Theft. It will help you balance your MP/SP, but not a must if your spec is high enough. A surplus of potion can be done by "quickly advacing rounds = more gem & pony riddle = more MP/SP recovery without using potions". This post has been edited by Cats Lover: May 1 2014, 03:23
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May 1 2014, 03:19
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Andog
Group: Members
Posts: 1,231
Joined: 15-May 13

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QUOTE(zen_zen @ Apr 30 2014, 16:59)  What are you doing, saving your AP and MP for rainy days? (IMG:[ invalid] style_emoticons/default/blink.gif) Open up all the slots that you can (up and down), slot all the related skills of HP, MP and SP then max them using the AP. That should give you more breathing space when you are playing the long arenas at PF. Again thanks to all of u for helping me out. (IMG:[ invalid] style_emoticons/default/laugh.gif) Sorry for double posting. Don’t know how to add another quote in to first quoted post.
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May 1 2014, 04:02
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(EsotericSatire @ Apr 30 2014, 17:04)  Then everyone would go dark and then Tenboro would nerf dark again. I think it was GC that had the idea that Dark should have an additional utility like holy edb with cure.
Like if dark proficiency counted towards depreciating proficiency so that the cost was decreased and depreciating spell counter resist was improved or something.
My idea is to enhance the effects of Blunted Attack with the effects of the old Poison spell: HP drain and -50% MP and SP regeneration. I was thinking that it might be beneficial in long Grindfest runs by giving you a few extra turns before being fist fucked by magic and spirit attacks. ...Although I don't really know how useful it would be in practice, or whether it would be enough to make dark worthwhile again.
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May 1 2014, 04:07
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Cats Lover
Group: Gold Star Club
Posts: 2,800
Joined: 18-April 13

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QUOTE(n125 @ May 1 2014, 09:44)  Reminds me that the Godslayer damage bonus doesn't work for mages, and it will probably stay that way until titles get revamped. (IMG:[ invalid] style_emoticons/default/sleep.gif) OMG the bug still remain? (IMG:[ invalid] style_emoticons/default/blink.gif) It's been so long since I noticed it. About 10~11 month ago? And the last time I checked it still not fixed last September... I'll check it again after a while. (IMG:[ invalid] style_emoticons/default/mellow.gif)
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May 1 2014, 04:24
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darkx
Group: Members
Posts: 1,197
Joined: 3-December 06

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QUOTE(n125 @ Apr 30 2014, 20:44)  Reminds me that the Godslayer damage bonus doesn't work for mages, and it will probably stay that way until titles get revamped. (IMG:[ invalid] style_emoticons/default/sleep.gif) Really? Should I just go with a lesser title in that case?
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May 1 2014, 04:41
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something
Group: Members
Posts: 1,106
Joined: 14-January 07

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QUOTE(darkx @ Apr 30 2014, 22:24)  Really? Should I just go with a lesser title in that case?
assuming you're a mage, you need all the evade you can get
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May 1 2014, 04:41
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treesloth
Group: Catgirl Camarilla
Posts: 3,527
Joined: 6-January 13

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QUOTE(EsotericSatire @ May 1 2014, 09:04)  Then everyone would go dark and then Tenboro would nerf dark again. I think it was GC that had the idea that Dark should have an additional utility like holy edb with cure.
QUOTE(n125 @ May 1 2014, 11:02)  My idea is to enhance the effects of Blunted Attack with the effects of the old Poison spell: HP drain and -50% MP and SP regeneration. I was thinking that it might be beneficial in long Grindfest runs by giving you a few extra turns before being fist fucked by magic and spirit attacks. ...Although I don't really know how useful it would be in practice, or whether it would be enough to make dark worthwhile again.
I don't think you elementals realize how SHITTY Dark really is. Our spells cost more, they are slow as all hell, and they don't do much damage. My dark magic score is 19k and I still get fucked. Since we're slow, we don't want extra turns, we need to kill ASAP, which means more damage output is needed.
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May 1 2014, 05:32
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Cats Lover
Group: Gold Star Club
Posts: 2,800
Joined: 18-April 13

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Burning Soul Damage over time = MDB * (1 + EDB / 100) * 0.2 MD 3356 Holy EDB 205.2% - 3356 (MD) * 3.052 (EDB) * 0.2 * 1.1 (Daemon Duality) = 2,253.35264 - 3356 (MD) * 3.052 (EDB) * 0.2 * 1.1 (Daemon Duality) * 1.25 (Arcane Focus) = 2,816.6908 Godslayer  Newbie  Yeah, the bug still not fixed yet. (IMG:[ invalid] style_emoticons/default/cry.gif)
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May 1 2014, 08:49
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Kazetenshi
Group: Members
Posts: 314
Joined: 8-August 12

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What's the most cost-efficient/best return for Token of Blood? Right now I've been doing FSM on IWBTH pretty easily, haven't tried it on PF yet but I might be able to do that as well. Should I save up my tokens to have stock for multiple runs of TT&T once I hit 250, or is 10 tokens a waste until I can do it on high difficulty (not counting the first clear bonus)?
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May 1 2014, 08:59
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hentai_fusion
Group: Gold Star Club
Posts: 33,644
Joined: 14-August 09

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er... what was that Godslayer bug again? not getting that bonus damage and evade?
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May 1 2014, 09:14
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Cats Lover
Group: Gold Star Club
Posts: 2,800
Joined: 18-April 13

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QUOTE(hentai_fusion @ May 1 2014, 15:59)  er... what was that Godslayer bug again? not getting that bonus damage and evade?
It seems that melee can get the bonus damage from it, but mage cannot. Evade bonus works well to both.
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May 1 2014, 09:21
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(Cats Lover @ May 1 2014, 11:14)  It seems that melee can get the bonus damage from it, but mage cannot. Looks absolutely fair. (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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May 1 2014, 09:34
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zen_zen
Group: Gold Star Club
Posts: 2,177
Joined: 20-June 11

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QUOTE(Kazetenshi @ Apr 30 2014, 23:49)  What's the most cost-efficient/best return for Token of Blood? Right now I've been doing FSM on IWBTH pretty easily, haven't tried it on PF yet but I might be able to do that as well. Should I save up my tokens to have stock for multiple runs of TT&T once I hit 250, or is 10 tokens a waste until I can do it on high difficulty (not counting the first clear bonus)?
Just carry on with FSM at PFUDOR (if you can). Do the TT&T once at normal for the clearing bonus then back to FSM.
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May 1 2014, 10:58
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kos9494
Group: Members
Posts: 837
Joined: 12-September 12

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QUOTE(zen_zen @ May 1 2014, 15:34)  Just carry on with FSM at PFUDOR (if you can). Do the TT&T once at normal for the clearing bonus then back to FSM.
FSM = Noodly + Bunny-Girl Costume + Hinamatsuri Doll + Broken Glasses TT&T = Noodly + Sapling + Black T-shirt + Unicorn Horn 10 tokens = Noodly x 2 + Arena drop roll x 4 mobs x 2 -OR- Noodly + Sapling + Black T-shirt + Unicorn Horn + Arena drops roll x 10 mobs x 1 I'd think FSM is only slightly better than TT&T. (IMG:[ invalid] style_emoticons/default/duck.gif) This post has been edited by kos9494: May 1 2014, 11:02
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May 1 2014, 11:07
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Cats Lover
Group: Gold Star Club
Posts: 2,800
Joined: 18-April 13

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Simple. Go TT&T if you can get 10+ token of bloods a day, or go FSM. And go both TT&T and FSM if you can get 15+ token of bloods. (IMG:[ invalid] style_emoticons/default/smile.gif)
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May 1 2014, 11:22
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zen_zen
Group: Gold Star Club
Posts: 2,177
Joined: 20-June 11

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QUOTE(Cats Lover @ May 1 2014, 02:07)  Simple. Go TT&T if you can get 10+ token of bloods a day, or go FSM. And go both TT&T and FSM if you can get 15+ token of bloods. (IMG:[ invalid] style_emoticons/default/smile.gif) 10+ tokens per day, crikey I am lucky if I get 5 in a month! At Lv250 I saved up 10 tokens and did the TT&T. The drops were completely forgettable, the Sapling, the Black T-shirt and the Unicorn Horn fetched 1 1/2 hath combined while the Noodly Appendage brought 5 hath on it's own. But if you are one of those lucky enough to get token drops as frequently as Cats Lover says, why not eh? (IMG:[ invalid] style_emoticons/default/smile.gif)
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May 1 2014, 11:52
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(Kazetenshi @ May 1 2014, 16:49)  What's the most cost-efficient/best return for Token of Blood? Right now I've been doing FSM on IWBTH pretty easily, haven't tried it on PF yet but I might be able to do that as well. Should I save up my tokens to have stock for multiple runs of TT&T once I hit 250, or is 10 tokens a waste until I can do it on high difficulty (not counting the first clear bonus)?
PFUDOR FSM. Dont bother with TT&T until you can do FSM daily and still have some leftover blood token
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May 1 2014, 12:00
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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QUOTE(Cats Lover @ May 1 2014, 02:17)  Your evade with Godslayer will be 41.8% if you have already 40% by your armor and AGI. 1 - (1 - 0.40) * (1 - 0.03) = 0.418
one problem solved then (IMG:[ invalid] style_emoticons/default/biggrin.gif) QUOTE(zen_zen @ May 1 2014, 11:22)  10+ tokens per day, crikey I am lucky if I get 5 in a month!
true story! (IMG:[ invalid] style_emoticons/default/laugh.gif)
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