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Apr 30 2014, 13:37
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LostLogia4
Group: Gold Star Club
Posts: 2,716
Joined: 4-June 11

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QUOTE(Scremaz @ Apr 30 2014, 18:55)  QUOTE(malkatmp @ Apr 30 2014, 18:02)  though, how does actually resist works? i've read the wiki & i'm still confused. (IMG:[ invalid] style_emoticons/default/huh.gif) does 50% resist means i'll get 50% success rolls & i'll get 1/3 even chance of 50/75/90% damage miti? i have a doubt too... sometimes i read something like '2000 damage (50% resisted)' and i get killed if i have 1500HP. what does it mean? that the original shot was 4000 and my armor already mitigated half? or i took it in an arm instead on the head so it naturally does less damage? (IMG:[ invalid] style_emoticons/default/huh.gif) To be honest i didn't thought much about it. In my opinion it works like a [ en.wikipedia.org] saving throw by rolling three separate resist chances really, and the resist chance determines the possibility for a successful roll. Note: Dice analogy incoming. For example, say you roll three separate six-sided die (as in dice), for every roll that ended with five or six you got one resist tier, one 5/6 will get you 50% damage reduction, two will get you 75% damage reduction, and 3 will get you 90% damage reduction. Of course, if the minimum saving throw value is reduces to say, 3 your chance to resist increases greatly. In this particular case, the condition is always "higher than the value X" to be successful, never the "minimum the sum of all dies reaches a certain value", one roll being successful don't affect another, it only guarantees one resist tier. In pretty much every videogame, the dice here in this case is the good-ol RNG, the range is basically in-between 0.00% and 100.00%, in this case minimum value for a resist tier is (100.00%-resist chance), so if your resist chance is 55%, you need to get RNG value of 45 or higher to get one resist tier. An even simpler way to understand it is by thinking it as a "flip a coin" analogy, assuming you got 50% resist, flip three coins. head gives you one resist tier, tails give you none. Then add up all the coins that ends up with the head facing up, and that determines your damage reduction. The damage shown on the log is the total damage inflicted after the resist calculation. The same thing happens whenever Spirit Shield is activated iirc. This post has been edited by LostLogia4: Apr 30 2014, 14:16
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Apr 30 2014, 13:55
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malkatmp
Group: Gold Star Club
Posts: 4,102
Joined: 30-April 12

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QUOTE(Scremaz @ Apr 30 2014, 12:55)  i have a doubt too... sometimes i read something like '2000 damage (50% resisted)' and i get killed if i have 1500HP. what does it mean? that the original shot was 4000 and my armor already mitigated half? or i took it in an arm instead on the head so it naturally does less damage? (IMG:[ invalid] style_emoticons/default/huh.gif) QUOTE(LostLogia4 @ Apr 30 2014, 13:37)  To be honest i didn't thought much about it. In my opinion it works like a [ en.wikipedia.org] saving throw by rolling three separate resist chances really, and the resist chance determines the possibility for a successful roll. For example, say you roll three separate six-sided die, for every roll that ended with five or six you got one resist tier, one 5/6 will get you 50% damage reduction, two will get you 75% damage reduction, and 3 will get you 90% damage reduction. Of course, if the minimum saving throw value is reduces to say, 3 your chance to resist increases greatly. In this particular case, the condition is always "higher than the value X" to be successful, never the "minimum the sum of all dies reaches a certain value", one roll being successful don't affect another, it only guarantees one resist tier. The damage shown on the log is the total damage inflicted after the resist calculation. The same thing happens whenever Spirit Shield is activated iirc. math is hard. for now, i'll just assume higher = better. (IMG:[ invalid] style_emoticons/default/wacko.gif) though, still looking for some Mag+ Ruby gauntlets.This post has been edited by malkatmp: Apr 30 2014, 14:00
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Apr 30 2014, 14:06
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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QUOTE(malkatmp @ Apr 30 2014, 13:55)  math is hard. for now, i'll just assume higher = better. (IMG:[ invalid] style_emoticons/default/wacko.gif) lol... simpler is better! simple FTW! (IMG:[ invalid] style_emoticons/default/laugh.gif) QUOTE(LostLogia4 @ Apr 30 2014, 13:37)  The damage shown on the log is the total damage inflicted after the resist calculation.
now, that's what i meant! thanks (IMG:[ invalid] style_emoticons/default/smile.gif) QUOTE(LostLogia4 @ Apr 30 2014, 13:37)  The same thing happens whenever Spirit Shield is activated iirc.
it seems to me that SS has 100% chance to process whenever hit has a certain damage power, and the amount of damage reduced/taken isn't casual, so resist shouldn't apply to SS (IMG:[ invalid] style_emoticons/default/rolleyes.gif) or maybe a resisted hit may still process SS, in that case it would really be a [ www.troll.me] what-the-hell move This post has been edited by Scremaz: Apr 30 2014, 14:11
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Apr 30 2014, 14:10
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(malkatmp @ Apr 30 2014, 18:02)  i think the problem with Axe/Axe + Power Slaughter is not enough protection. 0% evade/block makes things too dangerous & high burden makes longer rds (ie 20) almost impossible. hence, i think Axe/Axe Leather might work. hm... ...i guess i'll put money where mouth is & give it a try. though, how does actually resist works? i've read the wiki & i'm still confused. (IMG:[ invalid] style_emoticons/default/huh.gif) does 50% resist means i'll get 50% success rolls & i'll get 1/3 even chance of 50/75/90% damage miti? Assume your resist = A% Chance of no resist (100% damage) = (1-A%)*(1-A%)*(1-A%) Chance of 1 resist (50% damage) = 3 * (A%)*(1-A%)*(1-A%) Chance of 2 resist (25% damage) = 3 * (A%)*(A%)*(1-A%) Chance of 3 resist (10% damage) = (A%)*(A%)*(A%) So, with 50% resist Chance of no resist (100% damage) = 12.5% Chance of 1 resist (50% damage) = 37.5% Chance of 2 resist (25% damage) = 37.5% Chance of 3 resist (10% damage) = 12.5% You can see the actual chance of no resist is very low. And it apply to both players and monsters, so........ This post has been edited by Colman: Apr 30 2014, 14:16
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Apr 30 2014, 14:14
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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QUOTE(Colman @ Apr 30 2014, 14:10)  Assume your resist = A%
Chance of no resist (100% damage) = (1-A%)*(1-A%)*(1-A%) Chance of 1 resist (50% damage) = 3 * (A%)*(1-A%)*(1-A%) Chance of 2 resist (25% damage) = 3 * (A%)*(A%)*(1-A%) Chance of 3 resist (10% damage) = (A%)*(A%)*(A%)
math is clear and simple enough, i only can't understand where do those 3s come from (IMG:[ invalid] style_emoticons/default/huh.gif) simply binomial coefficients?
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Apr 30 2014, 14:18
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(Scremaz @ Apr 30 2014, 20:14)  math is clear and simple enough, i only can't understand where do those 3s come from (IMG:[ invalid] style_emoticons/default/huh.gif) simply binomial coefficients? The 3 come from the number of combination. For 1 resist, you can have the following combinations: Hit miss miss miss hit miss miss miss hit This post has been edited by Colman: Apr 30 2014, 14:19
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Apr 30 2014, 14:21
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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QUOTE(Colman @ Apr 30 2014, 14:18)  The 3 come from the number of combination. For 1 resist, you can have the following combinations:
Hit miss miss miss hit miss miss miss hit
and with 2 resist you can have hit hit miss hit miss hit miss hit hit so 3 combinations again, right. thanks
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Apr 30 2014, 14:26
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malkatmp
Group: Gold Star Club
Posts: 4,102
Joined: 30-April 12

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QUOTE(Colman @ Apr 30 2014, 14:18)  The 3 come from the number of combination. For 1 resist, you can have the following combinations:
Hit miss miss miss hit miss miss miss hit
QUOTE(Scremaz @ Apr 30 2014, 14:21)  and with 2 resist you can have
hit hit miss hit miss hit miss hit hit
so 3 combinations again, right. thanks
thanks. if that the case, it seems high resist (or 50+% resist) is pretty nice. for now, i'll just hv to wait another ~8hrs for my equip slot training to finish & items to be delivered. i'll report back in a few days. hopefully, it won't go horribly wrong as Axe/Axe + power. (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Apr 30 2014, 14:36
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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QUOTE(malkatmp @ Apr 30 2014, 14:26)  thanks. if that the case, it seems high resist (or 50+% resist) is pretty nice.
note resist is given by WIS and armor bonus, so while 50%+ is easily earnable with shade/leather (my shade of fleet gives me 53, so at your level it should be easier), it's still a pain in the ass to have high stats with heavy/power, since in that case you can rely only on WIS
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Apr 30 2014, 14:39
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LostLogia4
Group: Gold Star Club
Posts: 2,716
Joined: 4-June 11

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It's like flipping three coin really, assuming your resist is 50%. I should've mentioned this right from the start... Also, if the game follows Colman's probability math, being able to spellblast a monster with 50% resist without being resisted is practically a critical hit, unless if you use MagNet, of course.
Speaking of which, is the Dark Mages supposed to be more powerful than they're today? Scropio mentioned that dark mages is laughably weaker than the other mages now...
This post has been edited by LostLogia4: Apr 30 2014, 14:49
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Apr 30 2014, 15:05
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kuro009
Group: Members
Posts: 747
Joined: 8-May 10

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Is it just me or some new Images has been added to the Riddlemaster Puzzle? I think I'm seeing some new ones recently. (IMG:[ invalid] style_emoticons/default/huh.gif) Speaking of which, anyone know how many images the puzzle actually have? (IMG:[ invalid] style_emoticons/default/duck.gif) This post has been edited by kuro009: Apr 30 2014, 15:37
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Apr 30 2014, 15:16
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LostLogia4
Group: Gold Star Club
Posts: 2,716
Joined: 4-June 11

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QUOTE(kuro009 @ Apr 30 2014, 21:05)  Is it just me or some new Images has been added to the Riddlemaster Puzzle? I think I'm seeing some new ones recently. (IMG:[ invalid] style_emoticons/default/huh.gif) Speaking of which, anyone know how many images does the puzzle actually has? (IMG:[ invalid] style_emoticons/default/duck.gif) I recall that 10B stated that he added all the ponies. quite a while ago. And iirc there's only 6 ponies out there. As for number of images, didn't bother to count.
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Apr 30 2014, 16:36
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e-Stark
Group: Catgirl Camarilla
Posts: 1,773
Joined: 20-May 13

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QUOTE(LostLogia4 @ Apr 30 2014, 09:39)  Speaking of which, is the Dark Mages supposed to be more powerful than they're today? Scropio mentioned that dark mages is laughably weaker than the other mages now...
From what I've heard read... Dark was the most popular mage style before 0.76 and after Soul Mage extinction... (please, any oldie, correct me if I'm wrong... (IMG:[ invalid] style_emoticons/default/tongue.gif) )
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Apr 30 2014, 16:49
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kawaiikun
Group: Members
Posts: 384
Joined: 10-December 09

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QUOTE(LostLogia4 @ Apr 29 2014, 20:14)  Your question's a bit board... uh, are you using 1H heavy?
Yes im one handed heavy QUOTE(Kazetenshi @ Apr 29 2014, 20:48)  I'd say work on your deprecating proficiency to unlock imperil (30) and silence (40), they really help a lot when doing high difficulty RE's.
Ok will start with that ===================================== Guys do you daily encounter with a lot of monsters with same name but with a number, like teana lanster? don't you fucking hate those things?
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Apr 30 2014, 17:11
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,720
Joined: 31-July 10

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QUOTE(e-Stark @ Apr 30 2014, 04:36)  From what I've heard read... Dark was the most popular mage style before 0.76 and after Soul Mage extinction... (please, any oldie, correct me if I'm wrong... (IMG:[ invalid] style_emoticons/default/tongue.gif) ) Dark mage was vastly superior but it has fallen behind a bit. Its now about third behind Holy and Wind.
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Apr 30 2014, 17:11
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Owyn
Group: Members
Posts: 692
Joined: 12-May 10

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QUOTE(e-Stark @ Apr 30 2014, 18:36)  From what I've heard read... Dark was the most popular mage style before 0.76 and after Soul Mage extinction... (please, any oldie, correct me if I'm wrong... (IMG:[ invalid] style_emoticons/default/tongue.gif) ) what soul mage? and what was changed exactly to dark mages?
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Apr 30 2014, 17:40
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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QUOTE(EsotericSatire @ Apr 30 2014, 17:11)  Dark mage was vastly superior but it has fallen behind a bit. Its now about third behind Holy and Wind.
holy second thus? (IMG:[ invalid] style_emoticons/default/huh.gif) and the first? QUOTE(Owyn @ Apr 30 2014, 17:11)  what soul mage? and what was changed exactly to dark mages?
right, every now and then i read about soul... what was it? something like void but with mitigation? This post has been edited by Scremaz: Apr 30 2014, 17:40
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Apr 30 2014, 17:49
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LostLogia4
Group: Gold Star Club
Posts: 2,716
Joined: 4-June 11

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QUOTE(Scremaz @ Apr 30 2014, 23:40)  right, every now and then i read about soul... what was it? something like void but with mitigation?
Readed the patch 0.76 note. Welp, that's a long note, but hardly too long to me. Apparantly there used to be more than three spells for each element, and there used to be no cooldown for any of 'em either prior to the patch. Also, searches for the Soul mage query returns it as an obscure mage setup of some sort. Soul element is essentially the precursor to void element, and is the mage's equivalent of void element. Since there's no soul-elemental phases of any sort back then, they fell into obscurty even back then, only there to support holy/dark mages. This post has been edited by LostLogia4: Apr 30 2014, 17:52
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Apr 30 2014, 18:26
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kawaiikun
Group: Members
Posts: 384
Joined: 10-December 09

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Guys have anyone of you started with a figthing style and changed to another one when you were at a higher level for any reason?
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Apr 30 2014, 18:37
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LostLogia4
Group: Gold Star Club
Posts: 2,716
Joined: 4-June 11

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QUOTE(kawaiikun @ May 1 2014, 00:26)  Guys have anyone of you started with a figthing style and changed to another one when you were at a higher level for any reason? My battle style Dual Wield -> Mage Trainee -> Ethereal (jack-of-all-stat) mage -> Fire-oriented destruction mage -> Hallowed mage -> Fire-oriented destruction mage. Become a fire mage as per varst's suggestion, tried out holy after a huge attrition battle with EoD, will go back to fire mage real soon as it's more evident that holy mage is quite overrated outside of SG Arenas. I still try out 1H and DW every now and then though. Also, anyone can tell what was changed exactly to dark mages anyways? GC-kun suggested the 'To forget the dark mages' as the next that-one bosses in mook's clothing. This post has been edited by LostLogia4: Apr 30 2014, 18:39
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