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post Jan 27 2011, 12:21
Post #4741
shade9



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So I've just started playing HentaiVerse. I read the wiki/faq and learned how the abilities work but I have no idea what's "good".

So far, I've tried to make a level 17 mage and put most of my points into INT and WIS and bought cloth gear. I usually fight in arena and grindquest, throwing out cold snap, casting cure on myself when my hp gets low, and drinking lesser mana pots when my MP gets low. However, I feel like I'm getting weaker as I level up because arenas and grindfests that were once doable on "hard" are now suicide.

I would appreciate feedback on how to play more effectively.

Here are screenshots of my character pages. I was unable to link my equipment in my first post so I will attempt to link it in the next post.

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post Jan 27 2011, 12:28
Post #4743
Razorflame



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QUOTE(shade9 @ Jan 27 2011, 04:21) *

So I've just started playing HentaiVerse. I read the wiki/faq and learned how the abilities work but I have no idea what's "good".

So far, I've tried to make a level 17 mage and put most of my points into INT and WIS and bought cloth gear. I usually fight in arena and grindquest, throwing out cold snap, casting cure on myself when my hp gets low, and drinking lesser mana pots when my MP gets low. However, I feel like I'm getting weaker as I level up because arenas and grindfests that were once doable on "hard" are now suicide.

I would appreciate feedback on how to play more effectively.

Here are screenshots of my character pages. I was unable to link my equipment in my first post so I will attempt to link it in the next post.


Hi there.

Several suggestions:

1) Get all the HP and MP Tanks in your abilities.
2) Don't worry about elemental spell fighting until you are higher in level. The best thing one can do in the very, very beginning is to tank on cake difficulty for experience. This involves getting high physical and magical absorb heavy armor and fighting with a Shield and a one-handed weapon. You should do this until you are a higher level. You can still fight using elemental spells, but this isn't very good until later on in levels.
3) Get rid of any equipment you don't use for extra credits. Keep any equipment with "phase" or "kevlar" (if you get those drops) or with "of the Fleet" (as this might be helpful for raising credits).

Others will provide more help if you need it.
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post Jan 27 2011, 12:30
Post #4744
HNTI



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First thing which stoke me in your ability tree is lack of any AP in HP and Mana Tanks.

QUOTE
However, I feel like I'm getting weaker as I level up because arenas and grindfests that were once doable on "hard" are now suicide.

This is because mobs grow stronger as you level up :>.

From skills which you have, I suggest you putting some AP in HP/Mana Tanks and Poison which is must-have on higher levels. Later you can think about obtaining Slow as it's very helpful when you fight stronger Rare+ mobs 1 on 1.
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post Jan 27 2011, 14:46
Post #4745
hehsy5sy5



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What is this posting bonus for exp, how does it work ? Is there a certain time it resets or is it every 24 hours after your last post? I don't get it. Does it only work on the hentai verse section of the forums? because i don't have too much to talk about here since im a noob and just starting. Thanks!
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post Jan 27 2011, 14:56
Post #4746
dekslam



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some time I think mop getting stronger faster than us.

we only have AP that can push us through this
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post Jan 27 2011, 16:02
Post #4747
tribalspirit



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QUOTE(tribalspirit @ Jan 27 2011, 11:15) *

oh damn thing are getting annoying

please, high levels, stop teasing us noobs
how you can know if a magic equip is better that another?
prof/damage-vise


someone? i beg you (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Jan 27 2011, 16:33
Post #4748
HNTI



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QUOTE
we only have AP that can push us through this


Amen and that's why I want AP every time I offer Snowflake an artefact, even if my AP from trainings are still for around 3k C (IMG:[invalid] style_emoticons/default/sleep.gif).

This post has been edited by HNTI: Jan 27 2011, 16:34
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post Jan 27 2011, 17:38
Post #4749
vean



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QUOTE(tribalspirit @ Jan 27 2011, 16:02) *

someone? i beg you (IMG:[invalid] style_emoticons/default/unsure.gif)


I'm thinking about the whole mage equip value system should based on our character level.

(1+MDM%)(1+ER%+EDM%)(1+Base Prof/200+Equip Prof/200)

These 3 things should be same to reach the max power.

For example, tribalspirit is a level 120+ mage, should have 15 AP on fire or Ice, 10 AP on other elementals, and 120 main spell prof

Then fire/cold ER = 40%, holy/elec/wind/dark ER = 30%
Base Prof/200=120/200=60%

After you get 60% MDM / 20-30% EDM, then 1MDM = 1EDM = 2Prof
Before this value, MDM > EDM > Prof...

If we started from basic value

1% MDM will increase final value 1.4*1.6= 2.24
1% EDB will increase final value 1*1.6 = 1.6
2 Prof will increase final value 1*1.4 = 1.4

for your level 1% MDM = 1.4 MDM% = 3.2 Prof

(In fact it should use some function and excel... But I'm lazy)

This post has been edited by vean: Jan 27 2011, 18:14
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post Jan 27 2011, 17:51
Post #4750
tribalspirit



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QUOTE(vean @ Jan 27 2011, 16:38) *



for your level 1% MDM = 1.4 EDB% = 3.2 Prof

something seems wrong so i edited
great that is what i was searching

based on that formula, can I assume 1% EDB = 2.2 Prof
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post Jan 27 2011, 18:11
Post #4751
vean



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QUOTE(tribalspirit @ Jan 27 2011, 17:51) *

something seems wrong so i edited
great that is what i was searching

based on that formula, can I assume 1% EDB = 2.2 Prof


forgive my typo (IMG:[invalid] style_emoticons/default/biggrin.gif) , I hate these three letters...

basic value is 1% EDB = 2.2 prof

We should consider the armor bonus, this will change the value of EDB and Prof on the staff (Are there any armor parts have MDM? I don't have any battlecaster armor parts, so I don't know...)

Each Prof armor will increase the value of EDB on the staff, and each EDB armor will increase the value of prof on staff

If you have a full set of prof armor, can +100 spell prof, prof modifier will changed to 220(+110%, 2.1)

That means 1% EDB = 3 prof now, there are more 50% increase

You can just change the Base Prof/200 or base ER% by your armor sets

This post has been edited by vean: Jan 27 2011, 18:14
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post Jan 27 2011, 18:39
Post #4752
hyl



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QUOTE(vean @ Jan 27 2011, 16:38) *


Then fire/cold ER = 40%, holy/elec/wind/dark ER = 30%
Base Prof/200=120/200=60%

After you get 60% MDM / 20-30% EDM, then 1MDM = 1EDM = 2Prof
Before this value, MDM > EDM > Prof...


What is the reason that you are using these values to determine the damage?
you can't just pick these values to determine the damage.

It's even impossible for a level 120 to get these values all at once in the first place.

edit: none of these values except prof 120 are obtainable for a lvl 120
mdm of 60 is impossible because staves don't have that much mdm at that lvl
40 base edm for the 4 main elemental spells is impossible without tier 3 spells and with either rainbow aura or rank 4 auras (lvl 200).
edit: Ok so only fire is possible, but you will still need the rainbow aura which costs 500 hath.
30 base edm for dark and holy is not possible, you can get 25 with black/white aura and the 2 rating boosters

This post has been edited by hyl: Jan 27 2011, 18:49
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post Jan 27 2011, 20:08
Post #4753
vean



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QUOTE(hyl @ Jan 27 2011, 18:39) *

What is the reason that you are using these values to determine the damage?
you can't just pick these values to determine the damage.

It's even impossible for a level 120 to get these values all at once in the first place.

edit: none of these values except prof 120 are obtainable for a lvl 120
mdm of 60 is impossible because staves don't have that much mdm at that lvl
40 base edm for the 4 main elemental spells is impossible without tier 3 spells and with either rainbow aura or rank 4 auras (lvl 200).
edit: Ok so only fire is possible, but you will still need the rainbow aura which costs 500 hath.
30 base edm for dark and holy is not possible, you can get 25 with black/white aura and the 2 rating boosters


from wiki... (IMG:[invalid] style_emoticons/default/tongue.gif)

because I don't really have the high level abilities, so I can only use wiki to find all EDB rating skills (IMG:[invalid] style_emoticons/default/biggrin.gif)

I can have 26% elemantal rating by ability and right aura at 70s level... So I think tier 3 will open it to about 39%
If that's wrong, please use the real number fix it (IMG:[invalid] style_emoticons/default/tongue.gif)

I think the math part should be right.
just fix 40%(1.4) to 30%(1.3) and 20%(1.2), then 1 EDB = 2.4 prof

This post has been edited by vean: Jan 27 2011, 20:11
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post Jan 27 2011, 20:11
Post #4754
hyl



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oops double post x_x

This post has been edited by hyl: Jan 27 2011, 20:14
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post Jan 27 2011, 20:14
Post #4755
hyl



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QUOTE(vean @ Jan 27 2011, 19:08) *

from wiki... (IMG:[invalid] style_emoticons/default/tongue.gif)

because I don't really have the high level abilities, so I can only use wiki to find all EDB rating skills= =

I can have 26% elemantal rating by ability and right aura at 70s level... So I think tier 3 will open it to about 39%
If that's wrong, please use the real number fix it (IMG:[invalid] style_emoticons/default/tongue.gif)

39 is possible with tier 3 spells (atleast 110) and the focused aura from lvl 100. That was m=not my point, why did you use numbers like 60 mdm and 20-30 edm?
It's different for everyone, because nobody has the exact same gear. So that's why i said it that you can't calculate the increase of one factor compared to the other 2, because you don't have any accuracte numbers to use.

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post Jan 27 2011, 20:19
Post #4756
vean



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QUOTE(hyl @ Jan 27 2011, 20:14) *

39 is possible with tier 3 spells (atleast 110) and the focused aura from lvl 100. That was m=not my point, why did you use numbers like 60 mdm and 20-30 edm?
It's different for everyone, because nobody has the exact same gear. So that's why i said it that you can't calculate the increase of one factor compared to the other 2, because you don't have any accuracte numbers to use.


It's not 60 MDM, it from prof part: (1+120/200%), the prof damage bonus

As a 70s mage, I always have mylevel-3 prof of elemental spells. So I think for 123LV mage tribalspirit, he should have 120 prof. (IMG:[invalid] style_emoticons/default/biggrin.gif)

Anyway, it's just a example.
I want to say that: here's a method to calculate the staff's price for each person.

This 1 EDB = 2.2 prof is only for 123LV mage tribalspirit without any equipment. For my self, 1 EDB = 2 prof excatly.

You can use this formula to calculate which staff is better for yourself (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jan 27 2011, 20:24
Post #4757
hyl



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QUOTE(vean @ Jan 27 2011, 19:19) *

It's not 60 MDM, it from prof part: (1+120/200%), the prof damage bonus




QUOTE(vean @ Jan 27 2011, 16:38) *



After you get 60% MDM / 20-30% EDM, then 1MDM = 1EDM = 2Prof
Before this value, MDM > EDM > Prof...






This post has been edited by hyl: Jan 27 2011, 20:26
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post Jan 27 2011, 20:32
Post #4758
vean



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After you get 60% MDM / 20-30% EDM, then 1MDM = 1EDM = 2Prof
Before this value, MDM > EDM > Prof...

That's my fault.

I mean "when you get 60% MDM / 20-30% EDM by equipment", from now on "1MDM = 1EDM = 2Prof".

This imagine tribalspirit(^^sorry) have this status:

MDM 100%
EDB 140%
Prof 160%

So he should get 60% MDM and 20% EDB to get a
160%*160%*160%
Then 1 MDM = 1 EDB = 2 prof

It's like this
Value of MDM = EDB rate * prof rate
Value of EDB = prof rate * MDM rate
Value of prof = EDB rate * MDM rate

That's why MDM is best, and prof is last. People can get many prof rate, some EDB rate, but hardly MDM rate.

This post has been edited by vean: Jan 27 2011, 20:32
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post Jan 27 2011, 21:04
Post #4759
tribalspirit



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can i consider (roughly) at my level
1% mdm = 1EDB = 2prof ?

jsut to simplify a debate that is carring people to violence (IMG:[invalid] style_emoticons/default/tongue.gif) ?

This post has been edited by tribalspirit: Jan 27 2011, 21:05
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post Jan 27 2011, 21:08
Post #4760
hyl



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QUOTE(tribalspirit @ Jan 27 2011, 20:04) *

can i consider (roughly) at my level
1% mdm = 1EDB = 2prof ?

jsut to simplify a debate that is carring people to violence (IMG:[invalid] style_emoticons/default/tongue.gif) ?

Very roughly , but it should do for simple estimations. Because the actual benefit depends on what your profs are and what gear you have
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