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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jan 27 2011, 12:21
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shade9
Lurker
Group: Recruits
Posts: 3
Joined: 5-September 08

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So I've just started playing HentaiVerse. I read the wiki/faq and learned how the abilities work but I have no idea what's "good".
So far, I've tried to make a level 17 mage and put most of my points into INT and WIS and bought cloth gear. I usually fight in arena and grindquest, throwing out cold snap, casting cure on myself when my hp gets low, and drinking lesser mana pots when my MP gets low. However, I feel like I'm getting weaker as I level up because arenas and grindfests that were once doable on "hard" are now suicide.
I would appreciate feedback on how to play more effectively.
Here are screenshots of my character pages. I was unable to link my equipment in my first post so I will attempt to link it in the next post.
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Jan 27 2011, 12:23
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shade9
Lurker
Group: Recruits
Posts: 3
Joined: 5-September 08

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Jan 27 2011, 12:28
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Razorflame
Group: Gold Star Club
Posts: 5,271
Joined: 21-November 10

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QUOTE(shade9 @ Jan 27 2011, 04:21)  So I've just started playing HentaiVerse. I read the wiki/faq and learned how the abilities work but I have no idea what's "good".
So far, I've tried to make a level 17 mage and put most of my points into INT and WIS and bought cloth gear. I usually fight in arena and grindquest, throwing out cold snap, casting cure on myself when my hp gets low, and drinking lesser mana pots when my MP gets low. However, I feel like I'm getting weaker as I level up because arenas and grindfests that were once doable on "hard" are now suicide.
I would appreciate feedback on how to play more effectively.
Here are screenshots of my character pages. I was unable to link my equipment in my first post so I will attempt to link it in the next post.
Hi there. Several suggestions: 1) Get all the HP and MP Tanks in your abilities. 2) Don't worry about elemental spell fighting until you are higher in level. The best thing one can do in the very, very beginning is to tank on cake difficulty for experience. This involves getting high physical and magical absorb heavy armor and fighting with a Shield and a one-handed weapon. You should do this until you are a higher level. You can still fight using elemental spells, but this isn't very good until later on in levels. 3) Get rid of any equipment you don't use for extra credits. Keep any equipment with "phase" or "kevlar" (if you get those drops) or with "of the Fleet" (as this might be helpful for raising credits). Others will provide more help if you need it.
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Jan 27 2011, 12:30
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HNTI
Group: Members
Posts: 2,422
Joined: 20-April 08

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First thing which stoke me in your ability tree is lack of any AP in HP and Mana Tanks. QUOTE However, I feel like I'm getting weaker as I level up because arenas and grindfests that were once doable on "hard" are now suicide.
This is because mobs grow stronger as you level up :>. From skills which you have, I suggest you putting some AP in HP/Mana Tanks and Poison which is must-have on higher levels. Later you can think about obtaining Slow as it's very helpful when you fight stronger Rare+ mobs 1 on 1.
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Jan 27 2011, 14:46
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hehsy5sy5
Group: Members
Posts: 409
Joined: 26-April 09

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What is this posting bonus for exp, how does it work ? Is there a certain time it resets or is it every 24 hours after your last post? I don't get it. Does it only work on the hentai verse section of the forums? because i don't have too much to talk about here since im a noob and just starting. Thanks!
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Jan 27 2011, 14:56
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dekslam
Group: Banned
Posts: 250
Joined: 17-August 10

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some time I think mop getting stronger faster than us.
we only have AP that can push us through this
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Jan 27 2011, 16:02
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tribalspirit
Group: Members
Posts: 999
Joined: 9-May 10

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QUOTE(tribalspirit @ Jan 27 2011, 11:15)  oh damn thing are getting annoying
please, high levels, stop teasing us noobs how you can know if a magic equip is better that another? prof/damage-vise
someone? i beg you (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Jan 27 2011, 16:33
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HNTI
Group: Members
Posts: 2,422
Joined: 20-April 08

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QUOTE we only have AP that can push us through this Amen and that's why I want AP every time I offer Snowflake an artefact, even if my AP from trainings are still for around 3k C (IMG:[ invalid] style_emoticons/default/sleep.gif). This post has been edited by HNTI: Jan 27 2011, 16:34
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Jan 27 2011, 17:38
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vean
Group: Members
Posts: 808
Joined: 22-July 10

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QUOTE(tribalspirit @ Jan 27 2011, 16:02)  someone? i beg you (IMG:[ invalid] style_emoticons/default/unsure.gif) I'm thinking about the whole mage equip value system should based on our character level. (1+MDM%)(1+ER%+EDM%)(1+Base Prof/200+Equip Prof/200) These 3 things should be same to reach the max power. For example, tribalspirit is a level 120+ mage, should have 15 AP on fire or Ice, 10 AP on other elementals, and 120 main spell prof Then fire/cold ER = 40%, holy/elec/wind/dark ER = 30% Base Prof/200=120/200=60% After you get 60% MDM / 20-30% EDM, then 1MDM = 1EDM = 2Prof Before this value, MDM > EDM > Prof... If we started from basic value 1% MDM will increase final value 1.4*1.6= 2.24 1% EDB will increase final value 1*1.6 = 1.6 2 Prof will increase final value 1*1.4 = 1.4 for your level 1% MDM = 1.4 MDM% = 3.2 Prof (In fact it should use some function and excel... But I'm lazy) This post has been edited by vean: Jan 27 2011, 18:14
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Jan 27 2011, 17:51
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tribalspirit
Group: Members
Posts: 999
Joined: 9-May 10

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QUOTE(vean @ Jan 27 2011, 16:38) 
for your level 1% MDM = 1.4 EDB% = 3.2 Prof
something seems wrong so i edited great that is what i was searching based on that formula, can I assume 1% EDB = 2.2 Prof
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Jan 27 2011, 18:11
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vean
Group: Members
Posts: 808
Joined: 22-July 10

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QUOTE(tribalspirit @ Jan 27 2011, 17:51)  something seems wrong so i edited great that is what i was searching
based on that formula, can I assume 1% EDB = 2.2 Prof
forgive my typo (IMG:[ invalid] style_emoticons/default/biggrin.gif) , I hate these three letters... basic value is 1% EDB = 2.2 prof We should consider the armor bonus, this will change the value of EDB and Prof on the staff (Are there any armor parts have MDM? I don't have any battlecaster armor parts, so I don't know...) Each Prof armor will increase the value of EDB on the staff, and each EDB armor will increase the value of prof on staff If you have a full set of prof armor, can +100 spell prof, prof modifier will changed to 220(+110%, 2.1) That means 1% EDB = 3 prof now, there are more 50% increase You can just change the Base Prof/200 or base ER% by your armor sets This post has been edited by vean: Jan 27 2011, 18:14
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Jan 27 2011, 18:39
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hyl
Group: Gold Star Club
Posts: 3,381
Joined: 11-January 07

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QUOTE(vean @ Jan 27 2011, 16:38) 
Then fire/cold ER = 40%, holy/elec/wind/dark ER = 30% Base Prof/200=120/200=60%
After you get 60% MDM / 20-30% EDM, then 1MDM = 1EDM = 2Prof Before this value, MDM > EDM > Prof...
What is the reason that you are using these values to determine the damage? you can't just pick these values to determine the damage. It's even impossible for a level 120 to get these values all at once in the first place. edit: none of these values except prof 120 are obtainable for a lvl 120 mdm of 60 is impossible because staves don't have that much mdm at that lvl 40 base edm for the 4 main elemental spells is impossible without tier 3 spells and with either rainbow aura or rank 4 auras (lvl 200). edit: Ok so only fire is possible, but you will still need the rainbow aura which costs 500 hath. 30 base edm for dark and holy is not possible, you can get 25 with black/white aura and the 2 rating boosters This post has been edited by hyl: Jan 27 2011, 18:49
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Jan 27 2011, 20:08
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vean
Group: Members
Posts: 808
Joined: 22-July 10

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QUOTE(hyl @ Jan 27 2011, 18:39)  What is the reason that you are using these values to determine the damage? you can't just pick these values to determine the damage.
It's even impossible for a level 120 to get these values all at once in the first place.
edit: none of these values except prof 120 are obtainable for a lvl 120 mdm of 60 is impossible because staves don't have that much mdm at that lvl 40 base edm for the 4 main elemental spells is impossible without tier 3 spells and with either rainbow aura or rank 4 auras (lvl 200). edit: Ok so only fire is possible, but you will still need the rainbow aura which costs 500 hath. 30 base edm for dark and holy is not possible, you can get 25 with black/white aura and the 2 rating boosters
from wiki... (IMG:[ invalid] style_emoticons/default/tongue.gif) because I don't really have the high level abilities, so I can only use wiki to find all EDB rating skills (IMG:[ invalid] style_emoticons/default/biggrin.gif) I can have 26% elemantal rating by ability and right aura at 70s level... So I think tier 3 will open it to about 39% If that's wrong, please use the real number fix it (IMG:[ invalid] style_emoticons/default/tongue.gif) I think the math part should be right. just fix 40%(1.4) to 30%(1.3) and 20%(1.2), then 1 EDB = 2.4 prof This post has been edited by vean: Jan 27 2011, 20:11
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Jan 27 2011, 20:11
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hyl
Group: Gold Star Club
Posts: 3,381
Joined: 11-January 07

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oops double post x_x
This post has been edited by hyl: Jan 27 2011, 20:14
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Jan 27 2011, 20:14
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hyl
Group: Gold Star Club
Posts: 3,381
Joined: 11-January 07

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QUOTE(vean @ Jan 27 2011, 19:08)  from wiki... (IMG:[ invalid] style_emoticons/default/tongue.gif) because I don't really have the high level abilities, so I can only use wiki to find all EDB rating skills= = I can have 26% elemantal rating by ability and right aura at 70s level... So I think tier 3 will open it to about 39% If that's wrong, please use the real number fix it (IMG:[ invalid] style_emoticons/default/tongue.gif) 39 is possible with tier 3 spells (atleast 110) and the focused aura from lvl 100. That was m=not my point, why did you use numbers like 60 mdm and 20-30 edm? It's different for everyone, because nobody has the exact same gear. So that's why i said it that you can't calculate the increase of one factor compared to the other 2, because you don't have any accuracte numbers to use.
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Jan 27 2011, 20:19
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vean
Group: Members
Posts: 808
Joined: 22-July 10

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QUOTE(hyl @ Jan 27 2011, 20:14)  39 is possible with tier 3 spells (atleast 110) and the focused aura from lvl 100. That was m=not my point, why did you use numbers like 60 mdm and 20-30 edm? It's different for everyone, because nobody has the exact same gear. So that's why i said it that you can't calculate the increase of one factor compared to the other 2, because you don't have any accuracte numbers to use.
It's not 60 MDM, it from prof part: (1+120/200%), the prof damage bonus As a 70s mage, I always have mylevel-3 prof of elemental spells. So I think for 123LV mage tribalspirit, he should have 120 prof. (IMG:[ invalid] style_emoticons/default/biggrin.gif) Anyway, it's just a example. I want to say that: here's a method to calculate the staff's price for each person. This 1 EDB = 2.2 prof is only for 123LV mage tribalspirit without any equipment. For my self, 1 EDB = 2 prof excatly. You can use this formula to calculate which staff is better for yourself (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Jan 27 2011, 20:24
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hyl
Group: Gold Star Club
Posts: 3,381
Joined: 11-January 07

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QUOTE(vean @ Jan 27 2011, 19:19)  It's not 60 MDM, it from prof part: (1+120/200%), the prof damage bonus
QUOTE(vean @ Jan 27 2011, 16:38) 
After you get 60% MDM / 20-30% EDM, then 1MDM = 1EDM = 2Prof Before this value, MDM > EDM > Prof...
This post has been edited by hyl: Jan 27 2011, 20:26
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Jan 27 2011, 20:32
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vean
Group: Members
Posts: 808
Joined: 22-July 10

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After you get 60% MDM / 20-30% EDM, then 1MDM = 1EDM = 2Prof Before this value, MDM > EDM > Prof...
That's my fault.
I mean "when you get 60% MDM / 20-30% EDM by equipment", from now on "1MDM = 1EDM = 2Prof".
This imagine tribalspirit(^^sorry) have this status:
MDM 100% EDB 140% Prof 160%
So he should get 60% MDM and 20% EDB to get a 160%*160%*160% Then 1 MDM = 1 EDB = 2 prof
It's like this Value of MDM = EDB rate * prof rate Value of EDB = prof rate * MDM rate Value of prof = EDB rate * MDM rate
That's why MDM is best, and prof is last. People can get many prof rate, some EDB rate, but hardly MDM rate.
This post has been edited by vean: Jan 27 2011, 20:32
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Jan 27 2011, 21:04
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tribalspirit
Group: Members
Posts: 999
Joined: 9-May 10

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can i consider (roughly) at my level 1% mdm = 1EDB = 2prof ? jsut to simplify a debate that is carring people to violence (IMG:[ invalid] style_emoticons/default/tongue.gif) ? This post has been edited by tribalspirit: Jan 27 2011, 21:05
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Jan 27 2011, 21:08
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hyl
Group: Gold Star Club
Posts: 3,381
Joined: 11-January 07

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QUOTE(tribalspirit @ Jan 27 2011, 20:04)  can i consider (roughly) at my level 1% mdm = 1EDB = 2prof ? jsut to simplify a debate that is carring people to violence (IMG:[ invalid] style_emoticons/default/tongue.gif) ? Very roughly , but it should do for simple estimations. Because the actual benefit depends on what your profs are and what gear you have
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