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post Apr 1 2014, 00:40
Post #46261
simrock87



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QUOTE(Cats Lover @ Mar 31 2014, 19:06) *

On 3 PA, wind strike's damage is 2~3 times increased because of Imperil's specific mitigation.
It would be worth if you can endure additional mana consumption in return for some increment of total damage output. (IMG:[invalid] style_emoticons/default/smile.gif)

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But on marathons you would use holy/dark weapon, so I think Imperil will not help you that much unless you get Holy Imperil or Dark Imperil.


I somehow wonder about that one.
With both better and faster Imperil, as well as Holy and Dark Imperil as long as you can apply Imperil to more than one target it might actually be worth it.
- You will get more channeling procs, which can be used to recast the more expensive buffs, or just for another imperil/silence/weaken if nothing else is worthwile.
- Quicker kill time means less turns spend, so less rebuffing and thus less mana per monster.

It might just even out manawise over the course of a marathon, but with a little faster clear-speed.
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post Apr 1 2014, 02:06
Post #46262
Drakewyn



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QUOTE(Scremaz @ Mar 31 2014, 12:00) *

am i speaking with/about a lady? didn't know it, sorry... (IMG:[invalid] style_emoticons/default/unsure.gif)


No worries... though I have mentioned it before. (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Apr 1 2014, 02:11
Post #46263
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QUOTE(simrock87 @ Mar 31 2014, 15:40) *

I somehow wonder about that one.
With both better and faster Imperil, as well as Holy and Dark Imperil as long as you can apply Imperil to more than one target it might actually be worth it.
- You will get more channeling procs, which can be used to recast the more expensive buffs, or just for another imperil/silence/weaken if nothing else is worthwile.
- Quicker kill time means less turns spend, so less rebuffing and thus less mana per monster.

It might just even out manawise over the course of a marathon, but with a little faster clear-speed.


This is what I've found...

Without Imperil'ing the SGs (I have Dark Imperil 1 loaded, also), it takes me ~30 minutes to do EoD & ~45 minutes Eternal. With Imperiling the SG's, it takes me ~22 minutes & ~33 minutes to do them.

I end up using an extra mana potion (or two) with the Imperil'ing most times, but not always.
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post Apr 1 2014, 03:12
Post #46264
holy_demon



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QUOTE(Cats Lover @ Apr 1 2014, 04:06) *

Attached Image
Done with following conditions:
- Data from 5 attacks for each condition to Mikuru
- Imperil PMI/MMI -45% (specific mitigation -35%)
- AD 4630

On 3 PA, wind strike's damage is 2~3 times increased because of Imperil's specific mitigation.
It would be worth if you can endure additional mana consumption in return for some increment of total damage output. (IMG:[invalid] style_emoticons/default/smile.gif)

+Add
But on marathons you would use holy/dark weapon, so I think Imperil will not help you that much unless you get Holy Imperil or Dark Imperil.


hm so imperil is not totally useless, I will try using it the 3-SG round for today's DwD run. I have enough AP to point invest into holy/dark imperil (IMG:[invalid] style_emoticons/default/smile.gif)

Also how do you do DwD in 48 mins with AD 4630? O.o I have 7000 AD and I clear it in 75m (IMG:[invalid] style_emoticons/default/cry.gif)

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post Apr 1 2014, 05:26
Post #46265
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^ please let us know how it turn out (IMG:[invalid] style_emoticons/default/smile.gif)

though, for me on BT/IWTBH, it's a slightly faster to do the SG runs with imperil using Holy Infusion than without it. about 800-1000+ more on each elemental strike is 2400-3000+ more damage with imperil. however, DwD @ PF might be different.

though, still can't do DwD @ BT. (IMG:[invalid] style_emoticons/default/sad.gif)

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post Apr 1 2014, 06:55
Post #46266
elda88



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1. Which one will let me clear SG arenas much quicker?

Mace (Holy Strike + Dark infusions) - 4196 Base Damage / 34.7% Crit Chance
Club+Rapier (both Elec Strike + Holy/Dark infusions) - 5164 Base Damage / 42.9% Crit Chance

2. Is it worthwhile to use Infusions on Offhand weapon due to the low attack damage?

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post Apr 1 2014, 09:49
Post #46267
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QUOTE(holy_demon @ Apr 1 2014, 10:12) *

hm so imperil is not totally useless, I will try using it the 3-SG round for today's DwD run. I have enough AP to point invest into holy/dark imperil (IMG:[invalid] style_emoticons/default/smile.gif)

Also how do you do DwD in 48 mins with AD 4630? O.o I have 7000 AD and I clear it in 75m (IMG:[invalid] style_emoticons/default/cry.gif)

You can see the condition that Imperil which was used through the test had 45% PMI/MMI reduction, that was done over half year ago.
My AD is now 8970 now. (IMG:[invalid] style_emoticons/default/smile.gif)

QUOTE(simrock87 @ Apr 1 2014, 07:40) *

I somehow wonder about that one.
With both better and faster Imperil, as well as Holy and Dark Imperil as long as you can apply Imperil to more than one target it might actually be worth it.
- You will get more channeling procs, which can be used to recast the more expensive buffs, or just for another imperil/silence/weaken if nothing else is worthwile.
- Quicker kill time means less turns spend, so less rebuffing and thus less mana per monster.

It might just even out manawise over the course of a marathon, but with a little faster clear-speed.

You're right in a sense if you enabled Holy or Dark Imperil. But actually, from my experience it does not make help to decrease clear time for me.
- Channeling does not matter, because mana potions are fully enough for me after all even on PFUDOR DwD.
- I've already tested in my own way, and I found that using Imperil rather increases or does not change clear time for me. Maybe that's because I should stop doing the sequential attack, turning spirit stance on/off, caring about PA and stun, checking remaining OFC cooldown and duration of buffs ... and so on. Using any buffs and debuffs increases burden for me to make some decisions. (That's why I think IA3+ help me to clear it quickly that I should only care about Regen and Heartseeker.)

This is just my case, so test yourself and use Imperil when your clear time decreases. (IMG:[invalid] style_emoticons/default/laugh.gif)

QUOTE(hujan86 @ Apr 1 2014, 13:55) *

1. Which one will let me clear SG arenas much quicker?

Mace (Holy Strike + Dark infusions) - 4196 Base Damage / 34.7% Crit Chance
Club+Rapier (both Elec Strike + Holy/Dark infusions) - 5164 Base Damage / 42.9% Crit Chance

2. Is it worthwhile to use Infusions on Offhand weapon due to the low attack damage?

I recommend DW more than 2H. You can use your DW's 3-tier skill to quickly beat SGs, while 2H weapon takes a lot of time to deal with SGs.
Using infusions to offhand weapon depends on you. Just try it and look how much time it can decrease your clear time.
If you can endure the cost of infusions and you're happy with the reduced time, keep using them (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by Cats Lover: Apr 1 2014, 10:28
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post Apr 1 2014, 10:43
Post #46268
HNTI



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Need a piece of advice what I should look for when it comes to force shield. To be more accurate I need to know what suffix is most useful ? Intuition tells me it's probably Warding due to nature of 1h and vulnerability to rain of spells, but I might be wrong. As for prefixes, I currently have no idea if it affects 1h performance in a big way, so I don't mind some tip on that too (IMG:[invalid] style_emoticons/default/smile.gif).

QUOTE
though, still can't do DwD @ BT. sad.gif


And what I should say at this level (IMG:[invalid] style_emoticons/default/rolleyes.gif) ? Still all 3 are just cleared at hell, cuz clearing them at BT are impossiburu in reasonable time, let alone not dying out of running out of mana in 1h set (IMG:[invalid] style_emoticons/default/wink.gif) .

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post Apr 1 2014, 11:26
Post #46269
malkatmp



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QUOTE(HNTI @ Apr 1 2014, 10:43) *

Need a piece of advice what I should look for when it comes to force shield. To be more accurate I need to know what suffix is most useful ? Intuition tells me it's probably Warding due to nature of 1h and vulnerability to rain of spells, but I might be wrong. As for prefixes, I currently have no idea if it affects 1h performance in a big way, so I don't mind some tip on that too (IMG:[invalid] style_emoticons/default/smile.gif).
And what I should say at this level (IMG:[invalid] style_emoticons/default/rolleyes.gif) ? Still all 3 are just cleared at hell, cuz clearing them at BT are impossiburu in reasonable time, let alone not dying out of running out of mana in 1h set (IMG:[invalid] style_emoticons/default/wink.gif) .


imo, prefixes or suffixes doesn't really matter on a force shield. the only thing that matters is block chance then a good PAB roll. though, just curious, what are you wearing (as equipment)?

if you're worried about safety you can always buy & mix in a "cheap" Mag/Leg power protection/warding gear. or even a cheap Leg Plate with lots of featherweight shards.

as for SG, unless you're holy demon, colman, Cats Lover, or other guys that heavily forge their stuff, SG runs are frustratingly long, especially at Hell+ difficulty. infusions & imperil helps a bit, but then i'll have to stop watching tv, try to min/max my mana/sp & focus on the game. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Apr 1 2014, 11:43
Post #46270
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QUOTE(HNTI @ Apr 1 2014, 17:43) *

Need a piece of advice what I should look for when it comes to force shield. To be more accurate I need to know what suffix is most useful ? Intuition tells me it's probably Warding due to nature of 1h and vulnerability to rain of spells, but I might be wrong. As for prefixes, I currently have no idea if it affects 1h performance in a big way, so I don't mind some tip on that too (IMG:[invalid] style_emoticons/default/smile.gif).

As you know, block chance is primary one, plus good 3PAB. (IMG:[invalid] style_emoticons/default/smile.gif)
And for the suffix, IMO Warding > Dampening >= Protection for Heavy, and Deflection for Light. Of course it depends on each person.
For the prefix I prefer Zircon or Ruby for its specific mitigation but it really does not matter after all.
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post Apr 1 2014, 14:21
Post #46271
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How does Wisdom help monsters? Just +magic mitigation?
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post Apr 1 2014, 14:27
Post #46272
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QUOTE(Bahamute @ Apr 1 2014, 13:21) *

How does Wisdom help monsters? Just +magic mitigation?

magic-based monsters (like elementals, celestials, dragonkins, sprites) will have stronger attacks, while as for physical-based (like giants) i think they have more SP points...
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post Apr 1 2014, 14:51
Post #46273
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What is the best way to defeat "Triple trio and the tree" on PFUDOR for heavy 2H?

Under Protection/Haste/Shadow Veil/Spark/Regen and silence on most of them, kill Yggdrasil, than Dragons/Gods, than Skuld/Verdandi/Urd?
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post Apr 1 2014, 14:59
Post #46274
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QUOTE(Benny-boy @ Apr 1 2014, 13:51) *

What is the best way to defeat "Triple trio and the tree" on PFUDOR for heavy 2H?

Under Protection/Haste/Shadow Veil/Spark/Regen and silence on most of them, kill Yggdrasil, than Dragons/Gods, than Skuld/Verdandi/Urd?

a bit of holy infusions, heartseeker, (holy) imperil and slow should also do the trick imo...

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post Apr 1 2014, 15:02
Post #46275
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QUOTE(Benny-boy @ Apr 1 2014, 23:51) *

What is the best way to defeat "Triple trio and the tree" on PFUDOR for heavy 2H?

Under Protection/Haste/Shadow Veil/Spark/Regen and silence on most of them, kill Yggdrasil, than Dragons/Gods, than Skuld/Verdandi/Urd?



Where is Spirit Shield? (IMG:[invalid] style_emoticons/default/duck.gif)
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post Apr 1 2014, 15:04
Post #46276
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QUOTE(holy_demon @ Apr 1 2014, 14:02) *

Where is Spirit Shield? (IMG:[invalid] style_emoticons/default/duck.gif)

lol, right...
just saying, has anyone ever tried maxed confuse on FSM?
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post Apr 1 2014, 15:30
Post #46277
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QUOTE(holy_demon @ Apr 1 2014, 15:02) *

Where is Spirit Shield? (IMG:[invalid] style_emoticons/default/duck.gif)


I prefer more spirit than spirit shield, this spell is one of the most useless for my opinion, also it can eat too much spirit and off spark so no, thanks.

QUOTE(Scremaz @ Apr 1 2014, 14:59) *

a bit of holy infusions, heartseeker, (holy) imperil and slow should also do the trick imo...


Does slow worth time/mana?
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post Apr 1 2014, 16:19
Post #46278
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QUOTE(Benny-boy @ Apr 1 2014, 14:51) *

What is the best way to defeat "Triple trio and the tree" on PFUDOR for heavy 2H?

Under Protection/Haste/Shadow Veil/Spark/Regen and silence on most of them, kill Yggdrasil, than Dragons/Gods, than Skuld/Verdandi/Urd?


Get any two 1h weapons (preferably club rapier). Then use maxed upgraded sleep on every mob except the one you are attacking. (also any shade set would make it faster).

2h is really bad for TTT as you push too many mobs into the enraged status, and you can't sleep as many targets because you keep waking them
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post Apr 1 2014, 16:57
Post #46279
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Just Leveled to 75
Thinking of fighting mikuru, yuki and ryouko

Any tips on what I should do? (like what element to enchant the weapon with)
etc

DW Light Armor build
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post Apr 1 2014, 17:07
Post #46280
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QUOTE(Soulezz @ Apr 1 2014, 07:57) *

Just Leveled to 75
Thinking of fighting mikuru, yuki and ryouko

Any tips on what I should do? (like what element to enchant the weapon with)
etc

DW Light Armor build


The schoolgirls are weak against Holy & Dark.

Do Ring of Blood on "Normal" setting first for the first time.

If you don't have "Sleep" or "Silence" available... get your Deprecating prof skilled up. Don't be afraid to use Weaken... it keeps them from Crit'ing you.

Keep 1 Greater Health potion on-hand... maybe even 2. The first time you feel the need to cast "heal", use the potion instead.
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