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post Mar 15 2014, 16:18
Post #45721
holy_demon



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QUOTE(malkatmp @ Mar 16 2014, 01:04) *

wait, do harder enemies (ie SG) has drop bonuses?


The higher level the arena is, the better the clear bonus is. Out of my 5 runs of PFUDOR DwD (hardest arena), I got 2 leg, 2 mag and 1 exq. The SG themselves have pretty shitty equipment drop (I believe the 1500PL+ custom monsters have better drop bonus), but they have 10% chance to drop trophies, which can be sold for 300-500c, and they drop quite a bit of credit (~300c iirc)
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post Mar 15 2014, 16:33
Post #45722
Colman



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QUOTE(holy_demon @ Mar 15 2014, 22:18) *

The higher level the arena is, the better the clear bonus is. Out of my 5 runs of PFUDOR DwD (hardest arena), I got 2 leg, 2 mag and 1 exq. The SG themselves have pretty shitty equipment drop (I believe the 1500PL+ custom monsters have better drop bonus), but they have 10% chance to drop trophies, which can be sold for 300-500c, and they drop quite a bit of credit (~300c iirc)

No mood to do DwD, it will take 2+ hours for me. End of days almost cost me 1 hours just now.
BTW, do you use focus during DwD?
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post Mar 15 2014, 17:02
Post #45723
holy_demon



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QUOTE(Colman @ Mar 16 2014, 01:33) *

No mood to do DwD, it will take 2+ hours for me. End of days almost cost me 1 hours just now.
BTW, do you use focus during DwD?

End of Days take me 30m (IMG:[invalid] style_emoticons/default/ohmy.gif)

No focus. In my 1st clear I did use focus on round 149 because I casted too much SV in the early rounds. In the following clear, I don't cast SV until round 120 and it saves heaps of mana - a whole mana potion.

I do use Defend in those annoying rounds with tanky mobs that aren't killed by OFC though, to manage spirit drained by their special attacks

This post has been edited by holy_demon: Mar 15 2014, 17:06
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post Mar 15 2014, 18:11
Post #45724
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^ (IMG:[invalid] style_emoticons/default/faint.gif)

also, between these 2 shields which one should i use? they look pretty simular, but the one with slightly worse rolls at everything is cobalt?

Shield 1

Shield 2
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post Mar 15 2014, 18:35
Post #45725
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QUOTE(malkatmp @ Mar 15 2014, 17:11) *

^ (IMG:[invalid] style_emoticons/default/faint.gif)

also, between these 2 shields which one should i use? they look pretty simular, but the one with slightly worse rolls at everything is cobalt?

Shield 1

Shield 2

planning to sell the one you don't use? (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Mar 15 2014, 18:43
Post #45726
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QUOTE(Scremaz @ Mar 15 2014, 18:35) *

planning to sell the one you don't use? (IMG:[invalid] style_emoticons/default/biggrin.gif)


i'll likely to do a cleanout auction soon. recently, brought some better stuff and hv to sell out all the old stuff & drops. mostly power protection/warding/balance stuff and likely one of the force shield.
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post Mar 15 2014, 23:44
Post #45727
fatquack



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Yes, I cleared Eternal Darkness thanks to the advice I got. DW with my shade did it in a reasonable time. Being able to just hold down a key makes things really faster.
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post Mar 15 2014, 23:46
Post #45728
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In plans on surviving without potions I thought - is Illithid maybe usefull prefix?

How do you survive for long on heavy btw? you have hell lots of mana consume - do you not buff? or have just one-two buffs on?
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post Mar 16 2014, 00:14
Post #45729
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Gold Star and Resplendent regen+feathering is most useful.

Illthid helps a ton - with IA, it actually gives higher mana % than BC - but you have to give up a ton of damage, which means that you'll certainly gather wealth slower.
Still should beat focusing for that mana, though.

If there was some Blood tokens to entry grindfest, then it might be useful. But beyond that, not particularly.
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post Mar 16 2014, 00:30
Post #45730
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QUOTE(malkatmp @ Mar 15 2014, 09:11) *

^ (IMG:[invalid] style_emoticons/default/faint.gif)

also, between these 2 shields which one should i use? they look pretty simular, but the one with slightly worse rolls at everything is cobalt?

Shield 1

Shield 2


Yeah, the first one (non-cobalt) is the clear winner with the huge amount more Dex.
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post Mar 16 2014, 01:55
Post #45731
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Hmm should mages allocate dexterity slightly higher than agility?

I used to have dex 10 lower than agility but changing to new phase gear I have lost about 200 dex. I think I've lost about 5% parry.
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post Mar 16 2014, 03:19
Post #45732
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QUOTE(EsotericSatire @ Mar 16 2014, 00:55) *

Hmm should mages allocate dexterity slightly higher than agility?

I used to have dex 10 lower than agility but changing to new phase gear I have lost about 200 dex. I think I've lost about 5% parry.


Is parry important for a mage?
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post Mar 16 2014, 03:31
Post #45733
holy_demon



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QUOTE(EsotericSatire @ Mar 16 2014, 10:55) *

Hmm should mages allocate dexterity slightly higher than agility?

I used to have dex 10 lower than agility but changing to new phase gear I have lost about 200 dex. I think I've lost about 5% parry.


Isn't it more beneficial for you guys to have evade than parry? And agi gives the same amount of evade as dex gives parry
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post Mar 16 2014, 03:38
Post #45734
holy_demon



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QUOTE(Owyn @ Mar 16 2014, 08:46) *

How do you survive for long on heavy btw? you have hell lots of mana consume - do you not buff? or have just one-two buffs on?


If you're 1H, you put Haste and SS on IA, you don't use SV unless it's round 800+ of Hellfest, and you use Defend instead. The other buffs (Heartseeker, Regen and Protection) has long duration so they high chance of getting a channelling, Protection in particular has low cost so it doesn't really matter. Also 1H light actually uses a whole lot more mana since it takes forever to kill anything, so you need to recast buffs more often. For this strategy to work, you'd need IA2

I haven't managed to(nor am I motivated to) figure a way to do PFUDOR SG with 2H or DW heavy

My question: Why are mages buying Infusion of Lightning. I don't recall any dangerous monster who does lightning damage

This post has been edited by holy_demon: Mar 16 2014, 04:02
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post Mar 16 2014, 04:19
Post #45735
Colman



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QUOTE(holy_demon @ Mar 16 2014, 09:38) *

If you're 1H, you put Haste and SS on IA, you don't use SV unless it's round 800+ of Hellfest, and you use Defend instead. The other buffs (Heartseeker, Regen and Protection) has long duration so they high chance of getting a channelling, Protection in particular has low cost so it doesn't really matter. Also 1H light actually uses a whole lot more mana since it takes forever to kill anything, so you need to recast buffs more often. For this strategy to work, you'd need IA2

I haven't managed to(nor am I motivated to) figure a way to do PFUDOR SG with 2H or DW heavy

My question: Why are mages buying Infusion of Lightning. I don't recall any dangerous monster who does lightning damage

Mage use infusions in battle for more damage . I also used it when I was mage .
IMO , the most important thing for DW SG is the offhand strike chance . You want to have PA stacked ASAP .
Btw , DW heavy is easier than DW light in end of days for me . Hp is never a problem anyway .

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post Mar 16 2014, 06:27
Post #45736
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QUOTE(holy_demon @ Mar 15 2014, 15:31) *

Isn't it more beneficial for you guys to have evade than parry? And agi gives the same amount of evade as dex gives parry


Without crushing, piercing, slashing mitigation mages are weaker against all physical attacks relative to magic based dmg except void. With the changes to resist and phase now carrying +resist it further enhances mages strength against magic mobs.

Each point of agility and dex adds less to evade and parry respectively the higher the stat is increased due to the way stats are added (if memory serves). Or the as the exp required to boost a PAB increases exponentially you get higher stats in total by spreading them out a bit.

With mages naturally stronger against magical attacks, I'd prefer increases to parry over resist. Especially as the majority of monsters are physical. With the PAB gone from phase gear now, mages are now stronger against magical attacks and slightly weaker against physical. The only source of parry for mages unless you had excellent old phase gear that you hang onto will be from investing in the primary dex attribute.

When a mage is hit with a magical attack

It goes through evade, then three resist rolls, then goes through your magical mitigation, then usually goes through your elemental defense. Based on probability you are probably not going to die to a single magic elemental attack.

When a mage is hit by a physical attack

It goes through evade, then parry, then PMI.

Even with agility more likely to roll higher now, the loss of dex does hurt a bit. Dex was the second least important stat but it was good to keep it not too far below agility due to min maxing and defense optimising.

With the best old phase gear legendary/peerless, forged you could probably get +350 dex from all your gear, which is about +10~14% ish parry. The increase to evade with the new gear is unlikely to give you that much extra raw evade.

So the question is it worth when allocating stats to get AGI = DEX now or even DEX>AGI? With new phase I suppose unless you had excellent old phase then the new gear is better all round or more likely to be better.

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post Mar 16 2014, 09:39
Post #45737
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For the past 2 days I've been doing 1H prof training and compared to DW, it is SLOW! I've managed to raise it from 5 to 40 playing RE at PFUDOR, and 2 aborted runs of IW at IWBTH (40, 30 rounds). Because of the slowness, I am getting pummelled by the mobs' special attacks which quickly depletes the SP tank. In some of the RE, 300 SP points can disappear before it's done. Apart from getting better equipment, is there any other method to prevent such a quick loss of SP points? I wasn't getting any closer to clearing the Arena DwD with DW at PFUDOR (137/150) even with IA2, which was the reason for training 1H as an alternative but this may not be so viable after all.
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post Mar 16 2014, 10:02
Post #45738
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QUOTE(zen_zen @ Mar 16 2014, 18:39) *

For the past 2 days I've been doing 1H prof training and compared to DW, it is SLOW! I've managed to raise it from 5 to 40 playing RE at PFUDOR, and 2 aborted runs of IW at IWBTH (40, 30 rounds). Because of the slowness, I am getting pummelled by the mobs' special attacks which quickly depletes the SP tank. In some of the RE, 300 SP points can disappear before it's done. Apart from getting better equipment, is there any other method to prevent such a quick loss of SP points? I wasn't getting any closer to clearing the Arena DwD with DW at PFUDOR (137/150) even with IA2, which was the reason for training 1H as an alternative but this may not be so viable after all.


1H without OFC is slow. 1H with OFC can clear as fast as 2H, since it can spend 2x the turn on one round, then one hit clear the next round. Still, I find it odd that you can't clear IW. When I switched to 1H at your level, I easily cleared IW PFUDOR (60 rounds) with the rapier balance from my DW set, a force shield I bought for 200k, 3slaughter/2protection power set, and 100 1H prof. At that point, I haven't had OFC yet.

My trick to clear PFUDOR DwD is not using SV at all (not even IA), until round 130. That saves me from having to use 1-2 mana pot.

Defend is also a great tool to mitigate damage that is often overlooked.

I suppose you're using power of protection, so you can try skipping both SV and protection to save even more mana.

This post has been edited by holy_demon: Mar 16 2014, 10:39
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post Mar 16 2014, 10:14
Post #45739
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QUOTE(zen_zen @ Mar 16 2014, 09:39) *

For the past 2 days I've been doing 1H prof training and compared to DW, it is SLOW! I've managed to raise it from 5 to 40 playing RE at PFUDOR, and 2 aborted runs of IW at IWBTH (40, 30 rounds). Because of the slowness, I am getting pummelled by the mobs' special attacks which quickly depletes the SP tank. In some of the RE, 300 SP points can disappear before it's done. Apart from getting better equipment, is there any other method to prevent such a quick loss of SP points? I wasn't getting any closer to clearing the Arena DwD with DW at PFUDOR (137/150) even with IA2, which was the reason for training 1H as an alternative but this may not be so viable after all.


i've switched from DW shade to 1H about 20-30lvs ago. imo, 1H + power (non-slaughter) is faster than DW shade for clearing Arenas. however, you need 200+ 1H prof in order for it to be useful. so don't worry about doing PF DwD, just try to do (non-SG) Arena runs on BT or IWTBH (maybe even Hell or Nintendo til prof 100+). iirc, i've spend a week raising my 1H prof from 0 to 200.

Spirit Shield & constant Spirit Stance makes Spirit disappear very fast (but imo lower Mana consumption). though, there's always Spirit potions (current i bring 5). haven't really try out the actual spirit drain though.

<100 prof = only 1 counter
100-200 prof = 2 counters
200+ prof = 3 counters
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post Mar 16 2014, 13:08
Post #45740
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Ello everyone! I just came back from a 2 year hiatus and looking at playing this game again in my spare time.

Before i left i was going a 2h Mace spec for easier farming/survivability.

I find it hard to switch out of this spec into a different 2h melee spec as i take too much dmg too quickly without the stuns.

Wat gear/abilities/skills should i be looking at?

And are Auras all taken out of the game?
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