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post Jan 20 2011, 00:29
Post #4561
HNTI



Come to the dark side - we have cookies !!
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Does "A small pile of swag" and others like that have some impact on HV ?
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post Jan 20 2011, 00:40
Post #4562
hyl



snacking on an Ebi Fry
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it says how much someone donated and from that ammount you know what extra aura they will have.
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post Jan 20 2011, 00:42
Post #4563
HNTI



Come to the dark side - we have cookies !!
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Ok, I know already what you wrote, but I had thought it has some similar effect to cookie icon.
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post Jan 20 2011, 00:46
Post #4564
hyl



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no it has no effect, i think
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post Jan 20 2011, 20:18
Post #4565
Sayo Aisaka



I have no Item Sluts :(
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Donations boost your Spirit Points somewhat and increase your regen rates. So, pretty much no effect. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jan 20 2011, 22:38
Post #4566
Ser6IjVolk



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So basically I'm looking to be an offensive tank: STR/END highest, AGL/DEX about 0.66 of STR/END, and INT/WIS is about 0.33 of STR/END; I wear full heavy, so burden and interference are immense; I put INT/WIS up for magic defense (or shouldn't I put them up at all if I don't use magic?); and I use a two-handed weapon.
Can someone maybe give me a good recipe for a tank? Should I wear less heavy because spells are a MUST? How should I distribute stats?
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post Jan 21 2011, 00:19
Post #4567
tribalspirit



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balance them keeping INT behind some points, while you need wis on pair of other stats, get cure shield haste weaken poison abilities.. hte rest of abiliy points invest them in overcharge boosts
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post Jan 21 2011, 09:11
Post #4568
Red of EHCOVE



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How to defeat Gods at my level without using Scrolls of Life / Gods?

I just took down FSM, but I used about 15 Scrolls of Life, half of my stock.

I was using a light armor dark protection, 1W with my 45% block shield. I was dealing ~350 damage from BW, ~50 from poison, ~20 from hits (~100 with holy infusion).

I was able to Reg II the regular damage, but his spirit attacks are obviously non-tankable, and they were putting a drain on my spark resources.

Accuracy: 1130/1145 (98.69%), Crits: 148/1130 (13.10%), Offhand: 0/1130 (0.00%), Counter: 141/482 (29.25%), Domino: 0/1130 (0.00%), OverStrikes: 201/1130 (17.79%), Coalesce: 0/1329 (0.00%), Interference: 6/73 (8.22%), Resists: 6/1329 (0.45%), Spell Crits: 0/1329 (0.00%), Avg hit dmg: 105.74|59.50, Avg crit dmg: 139.90|0, Avg dmg: 110.22|59.50

Hits taken: 378/1418 (26.66%), Missed: 166/1418 (11.71%), Evaded: 305/1418 (21.51%), Blocked: 482/1418 (33.99%), Parried: 52/1418 (3.67%), Resisted: 5/30 (16.67%), Crits taken: 78/378 (20.63%), Total taken: 366144, Avg taken: 968.63

This post has been edited by Red_Piotrus: Jan 21 2011, 09:15
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post Jan 21 2011, 09:24
Post #4569
hentai_fusion



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silence?
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post Jan 21 2011, 10:19
Post #4570
Zero Angel



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Silence + Dark Mitigation gear (Around 60% minimum) is enough.
Regen 2 should be able to take care of the normal hits.
Use Regen 1 if you have around 80-90% Mit.
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post Jan 21 2011, 16:11
Post #4571
hgbdd



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QUOTE(Red_Piotrus @ Jan 21 2011, 07:11) *

How to defeat Gods at my level without using Scrolls of Life / Gods?
What Rei said, and axe+rapier. Bleed & PA+poison makes a lot of damage, and by that less turns to kill. That's less chances to get hit by God's SA, and saves time and mana.

This post has been edited by cmdct: Jan 21 2011, 16:11
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post Jan 21 2011, 16:30
Post #4572
Dominix



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With IPU And FSM can survive with mitigration stuff.

but how about reallife.

1000+turn with boss attack is enough to burn all of my mana.
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post Jan 21 2011, 16:32
Post #4573
hyl



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RL died in less than 600 turns on my first try though
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post Jan 21 2011, 19:26
Post #4574
hentai_fusion



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hmm... my CM proc chance increases from 29.9% to 30% when i switch from my old Average gossamer shoes of the elementalist to my new Average gossamer shoes of the elementalist...

seems like my belief that CM proc chance is determined solely by your staff prof is not entirely true. your PAB appears to play a part in your CM proc chance...
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post Jan 21 2011, 20:53
Post #4575
Zero Angel



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QUOTE(hentai_fusion @ Jan 22 2011, 01:26) *

hmm... my CM proc chance increases from 29.9% to 30% when i switch from my old Average gossamer shoes of the elementalist to my new Average gossamer shoes of the elementalist...

seems like my belief that CM proc chance is determined solely by your staff prof is not entirely true. your PAB appears to play a part in your CM proc chance...


http://ehwiki.org/wiki/Fighting_Styles
Coalesced Mana chance = 10 + (0.04 * WIS + 0.02 * INT) * (1 + Staff / 200)
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post Jan 21 2011, 21:30
Post #4576
hentai_fusion



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well... it wasn't there the last time i visited that page...
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post Jan 21 2011, 23:53
Post #4577
hgbdd



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How many turns CM can have?
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post Jan 22 2011, 04:16
Post #4578
Namespoofer



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(IMG:[invalid] style_emoticons/default/dry.gif) Hey guys, I was wondering if the Shield spell is actually worth it?
Sure its effective on like normal mode and below but it blocks barely any damage? Does it scale well with proficiencies?
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post Jan 22 2011, 09:53
Post #4579
dkplee



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For 1 AP, it is certainly worth it. For each hit you take, that's whatever amount of hp you don't have to heal with your cure spell, so it'll save you a lot more mana than cure will in the long run.

It's also one of the earliest and cheapest support spells available to you, so you might as well get it to boost your supportive proficiency early on.


Currently at my proficiency (around 55), shield boosts my physical absorption by 20 points for 22 turns. Keep in mind you can get hit by up to 8-9 different enemies in a single turn. That's several hundreds, possibly a thousand less damage I'm taking with a single cast, and cure only heals me around 250 at the moment
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post Jan 22 2011, 12:08
Post #4580
tribalspirit



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for melee shield is useful
for mages better use haste if not capped speed, while shield can be used to farm proficiency with extra mana in arena
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