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Feb 8 2014, 00:17
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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nevermind, wrong topic
This post has been edited by Scremaz: Feb 8 2014, 00:20
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Feb 8 2014, 01:11
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(Shadowsword @ Feb 7 2014, 23:06)  Hi everyone. I have an issue about IW.
IW is hard, yeah. Especially inside high-quality equipment. And the difficulty raises round after round, often surprising people who thought the first rounds were easy. Your level is a bit low, too. I would recommend switching to shade of the shadowdancer/fleet for evade, and pick another weapon, like a mace (STUN! It prevents monsters from acting, evading, and parrying!), or, if you can survive, an estoc. Katanas are mainly for use with a wakizachi for the Niten Ichiryu style. Max the Pack Rat training. Use Haste, Protection, Spirit Shield, Shadow Veil, Regen, and Heartseeker. If you don't use an estoc, prefer using style skills (Great Cleave, Rending Blow) over spirit stance. Cast Silence on big monsters if you need (important at later rounds). Imperil can be used instead of Rending Blow when you want to stock your OC, or have only a few targets. For reference, with a mace, some shade of the shadowdancer/fleet, and max pack rat (battle items: 11 heroic mana pots, 4 heroic spirit pots), I can currently clear a Legendary item at IWBTH. Word is it gets easier to do PFUDOR runs past lvl 350.
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Feb 8 2014, 01:38
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animeai
Group: Members
Posts: 620
Joined: 18-November 09

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QUOTE(Shadowsword @ Feb 8 2014, 01:06)  Hi everyone. I have an issue about IW. I use the following stuff: Magnificent Ethereal Katana Of SlaughterShade hemlet of negationShade Breastplate of negationShade gauntlets of negationShade leggings of negationShade boots of negationAll this give me 49% PhyM, 42%MagM, 29% evade, and 62% resist. Relevant proficiencies are in the 120-140 range. I have 5.9k HP, 650 MP and 11 battle slots, filled mainly with greater mana pots. I use the buffs Haste, Protection, Shadow Veil, Regen and Heart Seeker. No Spark because of mana issues, and no debuffs unless I encounter a boss. I can do a short 40 to 50 IW run in Hell without issue, or a 60 to 70 IW run in Nigthmare, but anything above and it get really hairy. So my question is for those who can do pretty lenghty IW runs at really high difficulty: How do you manage it? Is it something only possible when your stuff is already full of upgrades? Only possible for players lv 300+? Or is the two-hander style less suited to it than playing 1H+shield or caster? Or maybe I missed something? With my full shade of the fleet set I have better physical and magical mitigations 60.2% physical mitigation. 57.9% magical mitigation. I've also got 45% evasion... so your negation shade while being exq/mag doesn't have stats to match the suffix. You might be better off in full leg-leather (about 50k a piece) if you can't afford a decent high evade fleet or shadowdancer set (200k plus for a half decent piece). I suspect your current shade set was quite a bit cheaper than that. Shade only really comes into its own as an armor type with super high evasion stats as it doesn't offer a huge amount of protection compared to leather or a huge damage bonus to offset the speed reduction of using full power. Leather is the best cheaper compromise if you really want to use light armour. You might also perform better with a DW setup than a 2H - I've had nothing but problems with 2H since the last patch and had to resort to great cleave - rending blow - shatter strike on the first turn of every round past about 20 on IWBTH IW and pray I killed the first 5 monsters before the stun wore off. DW lets me use spirit stance for added damage instead of skills so is much faster clickwise and it also seems to kill the monsters much faster. I use a club in my main hand and a rapier in my offhand - both are "of slaughter" If you want to try 1H you're probably better off with power of protection armor than shade - this is a little cheaper than power of slaughter but only has about half the attack bonus. On the other hand it has a reasonable defence boost. 1H relies on a really good high block shield. 38% block or more seems to be running to 400k plus in auction at the moment... 40+ at well over a mil. That's before you pay another 200k a piece for a half decent power set and 500k on a decent rapier Best advice though is to leave off IW for a while and grind up to at least level 250 on the arenas (and grindfest if you want more). From doing all your arenas on hell or higher every day you'll earn plenty of artifacts that can be sold in the WTS or WTB section for 11-12k each. You could also earn a lot of tokens of blood which will let you do the flying spaghetti monster on an almost daily basis (fight on normal to get the noodle drop) which will net you another 50k per noodle. Clearing each of the ring of bloods for the first time also give a nice credit bonus
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Feb 8 2014, 01:57
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etothex
Group: Members
Posts: 4,557
Joined: 18-May 09

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QUOTE(Shadowsword @ Feb 7 2014, 14:06)  Hi everyone. I have an issue about IW. I use the following stuff: Magnificent Ethereal Katana Of SlaughterShade hemlet of negationShade Breastplate of negationShade gauntlets of negationShade leggings of negationShade boots of negationAll this give me 49% PhyM, 42%MagM, 29% evade, and 62% resist. Relevant proficiencies are in the 120-140 range. I have 5.9k HP, 650 MP and 11 battle slots, filled mainly with greater mana pots. I use the buffs Haste, Protection, Shadow Veil, Regen and Heart Seeker. No Spark because of mana issues, and no debuffs unless I encounter a boss. I can do a short 40 to 50 IW run in Hell without issue, or a 60 to 70 IW run in Nigthmare, but anything above and it get really hairy. So my question is for those who can do pretty lenghty IW runs at really high difficulty: How do you manage it? Is it something only possible when your stuff is already full of upgrades? Only possible for players lv 300+? Or is the two-hander style less suited to it than playing 1H+shield or caster? Or maybe I missed something? 1st, it's been mentioned, but let me repeat: You shouldn't be using a katana by itself. Throw a waki in offhand and see how it is (but remember no prof gain w/ Niten). 2nd, you're probably not at a level where you can play shade + any 2h other than mace and be able to last through the monster damage growth. PMI is better than avoid til you've hit a threshold. 3rd, if you don't need all the mana potions, bring some health potions. I tend to spam health potions (on top of regen) the last 10-15 rounds just because I have so many item slots unneeded. 4th, get some other shade suffixes. For sub 300 crowd, 1h is probably the best bet for IW at higher difficulty, but you should probably leave off til you've high enough level to do IWs in a shorter amount of time.
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Feb 8 2014, 05:28
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Cats Lover
Group: Gold Star Club
Posts: 2,800
Joined: 18-April 13

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QUOTE(Paarfi @ Feb 8 2014, 05:35)  I want to re-ask a question: How high should i raise accuracy chaos upgrade? What is the default accuracy of monsters and at what level accuracy upgrade will give 100% accuracy? Will accuracy above 100 grant anti-evade or will it just be wasted?
I was also always curious about monster's anti-evade mechanism. Monster would have 80% base accuracy if it is same with player, and can get +100% additional accuracy with full 'Accuracy' chaos upgrade, max 180%. Would monster's accuracy over 100% give anti-evade like player? (BTW 'Precision' provides already 20% anti-block/evade when fully upgraded.) If monster's accuracy provides anti-evade, evade is much worse than block, because just 10 chaos upgrade of 'Accuracy' gives monster 80+50=130% accuracy, which decreases 30% of player's evade. (i.e. A player with 50% evade has 35% actual evade.) If monster's accuracy does not provide anti-evade, what's the point of 'Accuracy' chaos upgrade that make monster's accuracy over 100%? I searched the forum and got similar question by kserox. QUOTE(kserox @ Sep 14 2013, 04:07)  What's the point of making monster accuracy higher than +20% then? (IMG:[ invalid] style_emoticons/default/blink.gif) QUOTE(kserox @ Nov 29 2013, 16:03)  So if monster is fully chaosed (180% accuracy because of "Accuracy" and 20% anti-evade because of "Precision") then... doesn't it make evade worst defencive stat ever?
Because your effective evade will be only 16% of your listed evade value.
Eff.Evade = Evade * (1-0.2) * (1-0.8)
FYI DEX has no effect on accuracy according to varst (TB exactly). QUOTE(varst @ Nov 30 2013, 20:46)  Monsters' DEX have no effect on the accuracy IIRC. As least Tenboro said so a year ago.Evade/accuracy's hard to measure though, so it really relies on him to tell us how that works. This post has been edited by Cats Lover: Feb 8 2014, 05:32
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Feb 8 2014, 05:44
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zeadragon
Group: Members
Posts: 308
Joined: 29-November 11

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Now 1 stamina(total<79) =50 round ?
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Feb 8 2014, 05:52
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Cats Lover
Group: Gold Star Club
Posts: 2,800
Joined: 18-April 13

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QUOTE(zeadragon @ Feb 8 2014, 12:44)  Now 1 stamina(total<79) =50 round ?
It seems like. I didn't realize it before reading your question. Oh my goodness, now 1 GF run needs 20 stamina = 2 Energy Drinks... (IMG:[ invalid] style_emoticons/default/cry.gif)
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Feb 8 2014, 05:57
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zeadragon
Group: Members
Posts: 308
Joined: 29-November 11

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QUOTE(Cats Lover @ Feb 8 2014, 10:52)  It seems like. I didn't realize it before reading your question. Oh my goodness, now 1 GF run needs 20 stamina = 2 Energy Drinks... (IMG:[ invalid] style_emoticons/default/cry.gif) i think it started today. I never try GF yet. So, Is it the same as arena?
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Feb 8 2014, 06:11
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malkatmp
Group: Gold Star Club
Posts: 4,102
Joined: 30-April 12

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QUOTE(zeadragon @ Feb 8 2014, 05:57)  i think it started today. I never try GF yet. So, Is it the same as arena?
iirc, less credits, but more crystal drops.
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Feb 8 2014, 06:15
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Jeanne d'Arc
Group: Catgirl Camarilla
Posts: 15,254
Joined: 12-August 11

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QUOTE(Cats Lover @ Feb 8 2014, 04:52)  It seems like. I didn't realize it before reading your question. Oh my goodness, now 1 GF run needs 20 stamina = 2 Energy Drinks... (IMG:[ invalid] style_emoticons/default/cry.gif) lol silly? 1ed if you dont care for exp, 5ed if you care and want to stay above 80 stamina. http://ehwiki.org/wiki/StaminaThis post has been edited by Teresa of the Faint Smile: Feb 8 2014, 06:20
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Feb 8 2014, 06:24
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(Cats Lover @ Feb 8 2014, 11:52)  It seems like. I didn't realize it before reading your question. Oh my goodness, now 1 GF run needs 20 stamina = 2 Energy Drinks... (IMG:[ invalid] style_emoticons/default/cry.gif) still 20 rounds per stamina when 80+. Perhaps 10B want to make ED cost more (IMG:[ invalid] style_emoticons/default/tongue.gif) This post has been edited by Colman: Feb 8 2014, 06:25
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Feb 8 2014, 06:28
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Cats Lover
Group: Gold Star Club
Posts: 2,800
Joined: 18-April 13

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QUOTE(Teresa of the Faint Smile @ Feb 8 2014, 13:15)  lol silly? 1ed if you dont care for exp, 5ed if you care and want to stay above 80 stamina. http://ehwiki.org/wiki/StaminaWiki should be updated. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) I'm running GF right now, and I found that stamina goes down every 50 rounds. So 2 ED required, not 1 ED. QUOTE(Colman @ Feb 8 2014, 13:24)  still 20 rounds per stamina when 80+. Perhaps 10B want to make ED cost more (IMG:[ invalid] style_emoticons/default/tongue.gif) Now it's the time to buy more and more ED... (IMG:[ invalid] style_emoticons/default/cool.gif) This post has been edited by Cats Lover: Feb 8 2014, 06:31
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Feb 8 2014, 06:31
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Jeanne d'Arc
Group: Catgirl Camarilla
Posts: 15,254
Joined: 12-August 11

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QUOTE(Cats Lover @ Feb 8 2014, 05:28)  Wiki should be updated. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) I'm running GF right now, and I found that stamina goes down every 50 rounds. So 2 ED required, not 1 ED. awesome, your worst nightmare came true, aside 1hand nerf. (IMG:[ invalid] style_emoticons/default/duck.gif) QUOTE(Cats Lover @ Feb 8 2014, 05:28)  Now it's the time to buy more and more ED... (IMG:[ invalid] style_emoticons/default/cool.gif) not like you care at the first place, or me either. (IMG:[ invalid] style_emoticons/default/cool2.gif) arti prices go to rise, yes. (IMG:[ invalid] style_emoticons/default/wink.gif) This post has been edited by Teresa of the Faint Smile: Feb 8 2014, 06:38
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Feb 8 2014, 06:39
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Cats Lover
Group: Gold Star Club
Posts: 2,800
Joined: 18-April 13

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QUOTE(Teresa of the Faint Smile @ Feb 8 2014, 13:31)  awesome, your worst nightmare came true, aside 1hand nerf. (IMG:[ invalid] style_emoticons/default/duck.gif) I'm always preparing my heart for nerfing 1-hand. I think it is almost certain and unavoidable. Well, I'll stick to 1H whatever may happen though, because I love 1 handed style on the whole RPGs. (IMG:[ invalid] style_emoticons/default/smile.gif)
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Feb 8 2014, 06:41
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Jeanne d'Arc
Group: Catgirl Camarilla
Posts: 15,254
Joined: 12-August 11

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QUOTE(Cats Lover @ Feb 8 2014, 05:39)  I'm always preparing my heart for nerfing 1-hand. I think it is almost certain and unavoidable. Well, I'll stick to 1H whatever may happen though, because I love 1 handed style on the whole RPGs. (IMG:[ invalid] style_emoticons/default/smile.gif) cute one, aren't ya (IMG:[ invalid] style_emoticons/default/happy.gif)
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Feb 8 2014, 06:50
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Amaduyu Mitsumi
Group: Gold Star Club
Posts: 1,609
Joined: 2-October 11

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QUOTE(Teresa of the Faint Smile @ Feb 8 2014, 11:41)  cute one, aren't ya (IMG:[ invalid] style_emoticons/default/happy.gif) He's vocal about it so I'll give him props. (IMG:[ invalid] style_emoticons/default/laugh.gif) I am of the same mindset. Tbh though, I think 1H shouldn't be nerfed but other styles buffed instead. (IMG:[ invalid] style_emoticons/default/happy.gif) I am suddenly reminded of a certain MMORPG, where I ran a Paladin class character (badass 1-handed hammer and shield!) and took fun in always being the tank of the party. Keeping the aggros on me was challenging at first, but turned out to be plenty rewarding later. How cool it is to have the boss and his 10+ summoned minions on me, only to do some minimal damage while the whole party unload their hurt nonstop without worrying about retaliation. Too bad that HV is a single player game. (IMG:[ invalid] style_emoticons/default/tongue.gif) This post has been edited by Kagoromo: Feb 8 2014, 07:00
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Feb 8 2014, 06:53
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etothex
Group: Members
Posts: 4,557
Joined: 18-May 09

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since there's a bunch of 1hand Pros on, lemme ask a question. when do you start spamming OFC, as as in how many mobs there are in a round. 4 mobs a round, 5, 6?
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Feb 8 2014, 06:55
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rancidmeat
Group: Members
Posts: 676
Joined: 4-May 12

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I've wondered why monsters have so much anti-evade.
But no anti-physical mitigation (like ignore X% of physical mitigation).
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Feb 8 2014, 06:55
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zeadragon
Group: Members
Posts: 308
Joined: 29-November 11

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QUOTE(Cats Lover @ Feb 8 2014, 11:39)  I'm always preparing my heart for nerfing 1-hand. I think it is almost certain and unavoidable. Well, I'll stick to 1H whatever may happen though, because I love 1 handed style on the whole RPGs. (IMG:[ invalid] style_emoticons/default/smile.gif) What happened to 1-H? This post has been edited by zeadragon: Feb 8 2014, 06:57
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Feb 8 2014, 07:00
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Cats Lover
Group: Gold Star Club
Posts: 2,800
Joined: 18-April 13

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QUOTE(etothex @ Feb 8 2014, 13:53)  since there's a bunch of 1hand Pros on, lemme ask a question. when do you start spamming OFC, as as in how many mobs there are in a round. 4 mobs a round, 5, 6?
I'm using OFC like this: - 5~6+ mobs of arena on PFUDOR - 7+ mobs of arena on low difficulty - 6+ mobs of IW on IWBTH and PFUDOR - 7+ mobs of Hellfest
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