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post Feb 6 2014, 07:49
Post #43901
tychocelchu



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yep i didn't mean just in my inventory, i meant in the whole game...

probably it's not possible, i think, but it would be interesting (IMG:[invalid] style_emoticons/default/smile.gif)
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post Feb 6 2014, 07:55
Post #43902
habbababba31



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I have a question for the mathematicians of the thread - let's say I want to IW a melee weapon to level 10 with just 2 potencies (Fatality/Swift Strike). Assume that I don't care which potency is level 5 and which is level 4. Assume also, that from level 0, the first IW run brings the weapon to level 2, and the second IW run brings it to level 4.

What's the expected number of amnesia shards required to do this?

I'm trying to plan ahead - thinking about starting on this in a week or two - so I'd like to know how much this is going to cost me... (Sorry if this has already been calculated somewhere, I searched the thread and didn't see it...)
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post Feb 6 2014, 08:06
Post #43903
rancidmeat



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QUOTE(habbababba31 @ Feb 6 2014, 00:55) *

I have a question for the mathematicians of the thread - let's say I want to IW a melee weapon to level 10 with just 2 potencies (Fatality/Swift Strike). Assume that I don't care which potency is level 5 and which is level 4. Assume also, that from level 0, the first IW run brings the weapon to level 2, and the second IW run brings it to level 4.

What's the expected number of amnesia shards required to do this?

I don't believe there's anything in the wiki that actually states the probability for how IW upgrades are distributed aside from that the newest upgrade has a higher probability of being the next future upgrade unless you're already at level 5 obviously.

I've also never tried to aim specifically for a 5/4 potency so I don't know how long it would take to try and get that. But I can imagine many many attempts given the items I've IW'd up before.
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post Feb 6 2014, 08:23
Post #43904
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QUOTE(habbababba31 @ Feb 6 2014, 14:55) *

I have a question for the mathematicians of the thread - let's say I want to IW a melee weapon to level 10 with just 2 potencies (Fatality/Swift Strike). Assume that I don't care which potency is level 5 and which is level 4. Assume also, that from level 0, the first IW run brings the weapon to level 2, and the second IW run brings it to level 4.

What's the expected number of amnesia shards required to do this?

I'm trying to plan ahead - thinking about starting on this in a week or two - so I'd like to know how much this is going to cost me... (Sorry if this has already been calculated somewhere, I searched the thread and didn't see it...)

I used 100 amnesia shards to get JUST "4 fatality" to some wakizashi. (IMG:[invalid] style_emoticons/default/cry.gif)
Well... it was the case of really unlucky. I've got 5 butcher to my other rapier and katana on 10~30 shards on average.
But I don't know if you want to get 5/4. It's too hard condition to acquire.
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post Feb 6 2014, 08:28
Post #43905
holy_demon



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QUOTE(tychocelchu @ Feb 6 2014, 16:49) *

yep i didn't mean just in my inventory, i meant in the whole game...

probably it's not possible, i think, but it would be interesting (IMG:[invalid] style_emoticons/default/smile.gif)


I was checking if a script looping through every item's eid is possible. Turns out that you'll need a key value to view it. So it's not possible, unless Tenb decided to release it, or someone managed to hack into the database and publicise it (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Feb 6 2014, 08:39
Post #43906
habbababba31



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QUOTE(rancidmeat @ Feb 6 2014, 08:06) *

I don't believe there's anything in the wiki that actually states the probability for how IW upgrades are distributed aside from that the newest upgrade has a higher probability of being the next future upgrade unless you're already at level 5 obviously.

I've also never tried to aim specifically for a 5/4 potency so I don't know how long it would take to try and get that. But I can imagine many many attempts given the items I've IW'd up before.

I'd be more than happy to have a rough estimate based on the assumption that all the potencies are equally likely until one reaches level 5. (i.e. Along the lines of the level 5 economizer charts some kind souls provided a couple months back.)

QUOTE(Cats Lover @ Feb 6 2014, 08:23) *

I used 100 amnesia shards to get JUST "4 fatality" to some wakizashi. (IMG:[invalid] style_emoticons/default/cry.gif)
Well... it was the case of really unlucky. I've got 5 butcher to my other rapier and katana on 10~30 shards on average.
But I don't know if you want to get 5/4. It's too hard condition to acquire.

Obviously, I'm expecting this to take a fair amount of time and lots of money, which is why I'm trying to plan ahead. Basically, this is my current long term goal: to get the best possible potencies for my best weapon. I do have a couple of short term goals to take care of first.

This post has been edited by habbababba31: Feb 6 2014, 08:40
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post Feb 6 2014, 08:40
Post #43907
Colman



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QUOTE(Cats Lover @ Feb 6 2014, 11:29) *

1. You can see here: https://forums.e-hentai.org/index.php?showtopic=128890

2. And I recorded myself when I forge the equipment. Here's some data from the record.
Note that they're not the exact value because of rounding.

Not ADB/MDB
8 11.57509%
9 12.67399%
10 13.62637%

ADB/MDB
26 35.20062%
27 35.95658%
28 36.69316%
29 37.41035%
30 38.10816%


If your information is correct, 100 ADB forge do not give 100% ADB.

QUOTE(Cats Lover @ Feb 6 2014, 14:23) *

I used 100 amnesia shards to get JUST "4 fatality" to some wakizashi. (IMG:[invalid] style_emoticons/default/cry.gif)
Well... it was the case of really unlucky. I've got 5 butcher to my other rapier and katana on 10~30 shards on average.
But I don't know if you want to get 5/4. It's too hard condition to acquire.


My average is 26 shards per Lv 5 butcher . But my current axe refuse to give me butcher .........

QUOTE(holy_demon @ Feb 6 2014, 14:28) *

I was checking if a script looping through every item's eid is possible. Turns out that you'll need a key value to view it. So it's not possible, unless Tenb decided to release it, or someone managed to hack into the database and publicise it (IMG:[invalid] style_emoticons/default/tongue.gif)


The key should be calculated based on the eid. The equation is unknown, but you got a lot of sample so............it is possible.

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post Feb 6 2014, 08:52
Post #43908
Cats Lover



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QUOTE(Colman @ Feb 6 2014, 15:40) *

If your information is correct, 100 ADB forge do not give 100% ADB.

Yes. With some observation and assumption, I could see about x1.6~1.7 ADB on 100/100 forged weapons.
And skillchip said:
QUOTE(skillchip @ May 25 2013, 08:45) *

100/100 forging gives ~1.675x compared to 2x before


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post Feb 6 2014, 08:57
Post #43909
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for a guy with Shade fleet/shadowdancer set, what kind of 2H weapon should i use?

currently, i'm just using a 2H hallowed mace of slaughter. it's safe, because of stun, but very slow.

how practical/dangerous is it to switch to a longsword? bleeding seems nice. or Estoc with penetrated armor.

or do i really need to save up for Ethereal weapon for 0 burden?
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post Feb 6 2014, 09:06
Post #43910
Paarfi



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QUOTE(habbababba31 @ Feb 6 2014, 06:55) *

I have a question for the mathematicians of the thread - let's say I want to IW a melee weapon to level 10 with just 2 potencies (Fatality/Swift Strike). Assume that I don't care which potency is level 5 and which is level 4. Assume also, that from level 0, the first IW run brings the weapon to level 2, and the second IW run brings it to level 4.

What's the expected number of amnesia shards required to do this?

I'm trying to plan ahead - thinking about starting on this in a week or two - so I'd like to know how much this is going to cost me... (Sorry if this has already been calculated somewhere, I searched the thread and didn't see it...)


I am not a mathematician, but here are my estimates. Note that I purposefully ignore some factors (and note it).

0. I will assume that chance to get any potency at level 1 is equal (in this thread many players including IW service providers agreed with it).
1. Next I will assume that chance to get any potency at any other level is also equal (since actually there is an increased chance to get the potency item already have our analysis is likely to be pessimistic i.e. require more shards then will be needed in reality).
2. Therefore probability to get one of desired potencies at level 1 is 0.5.
3. Therefore probability to get one of desired potencies at levels 1..9 is 0.5^9=0.001953125.(This statement is not precisely true. It ignores the possibility that one of potencies will reach level 5 before item will reach level 9. This time due to error our calculations will indicate lesser number of shards than required).
4. Now we know that probability to get 4 potencyA 5 potencyB on any single run is 0.001953125, or 1/512. On average it will take 512 runs to get desired potency combination (Note: average means that out of 512000 runs you are most likely to get 1000 desired combinations, but if you make 512 runs you are only 63% likely to get the desired combiation).
5. The unwanted potencies are as likely to appear at level 1 as on level 9. Therefore the will be equal amount of resets on any level. (1+2+3+4+5+6+7+8+9)/9=5, so you can just assume that all resets are level 5 resets. Here I screwed up. Getting the wrong potency at the lower level means you will not be getting it at the higher level. So yeah, m118w11 is right average level is not 5.
6. 5*512=2560 amnesia shards. Again m118w11's number is correct. Due to the all simplifications mentioned above it is only a rough estimate but it's unlikely to be significantly off. Neverethelss it is only average, you can rely on it if you want to do it on 1000 items but for 1 item I will recomend at least twice as much.

Thoughts? Comments? Inconsistencies?

This post has been edited by Paarfi: Feb 6 2014, 09:30
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post Feb 6 2014, 09:07
Post #43911
holy_demon



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QUOTE(Colman @ Feb 6 2014, 17:40) *

The key should be calculated based on the eid. The equation is unknown, but you got a lot of sample so............it is possible.


Not necessarily, modern hash function usually takes in another "salt" value (randomly generated and hidden in database, precisely to defend against people guessing the equation (and frankly there's not that many hash formula, a lot of them are just different implementation of a few algorithm with different parameters). Even if you have the hash function, it'd still be impossible to get key if you don't know "salt"

[en.wikipedia.org] More on salt

The more you know (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Feb 6 2014, 09:14
Post #43912
m118w11



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QUOTE(habbababba31 @ Feb 6 2014, 07:55) *

I have a question for the mathematicians of the thread - let's say I want to IW a melee weapon to level 10 with just 2 potencies (Fatality/Swift Strike). Assume that I don't care which potency is level 5 and which is level 4. Assume also, that from level 0, the first IW run brings the weapon to level 2, and the second IW run brings it to level 4.

What's the expected number of amnesia shards required to do this?

I'm trying to plan ahead - thinking about starting on this in a week or two - so I'd like to know how much this is going to cost me... (Sorry if this has already been calculated somewhere, I searched the thread and didn't see it...)


So basically you want 9 levels without getting any of the other 2 potencies, roughly the chance of this happening is 0.00195, or around 500 tries (depending on how much bias there is to picking a previous one, this number assumes it is zero). Using your data (1 IW - level 2, 2IW - level 4), it is approximately 2.61 levels* per reset. So expect to use in the level of 1300 shards (ie, don't do this, its not happening unless you have extreme luck levels).


*based on the chance of getting a wrong potency on each level, biased to the max of level 9.
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post Feb 6 2014, 09:44
Post #43913
habbababba31



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QUOTE(m118w11 @ Feb 6 2014, 09:14) *

So basically you want 9 levels without getting any of the other 2 potencies, roughly the chance of this happening is 0.00195, or around 500 tries (depending on how much bias there is to picking a previous one, this number assumes it is zero). Using your data (1 IW - level 2, 2IW - level 4), it is approximately 2.61 levels* per reset. So expect to use in the level of 1300 shards (ie, don't do this, its not happening unless you have extreme luck levels).
*based on the chance of getting a wrong potency on each level, biased to the max of level 9.

That sounds like a solid working estimate to me, thanks a lot! So maybe I should push back my starting time to a month or two from now, rather than a week or two... (IMG:[invalid] style_emoticons/default/heh.gif)
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post Feb 6 2014, 09:53
Post #43914
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QUOTE(Cats Lover @ Feb 6 2014, 10:42) *

The best equipment (and play style) is what you like.


And what you've played a lot. It simply becomes 'remember the span pattern' once you play a lot. Well, probably played too much... (IMG:[invalid] style_emoticons/default/tongue.gif)

QUOTE(holy_demon @ Feb 6 2014, 12:08) *

Basically, I tried to attack monster '0'. The 10th monster, despite its id being "mkey_0" is actually numbered 10. '0' indicates non-target (for non-targeting spell/toggle and such). There's really no way to do this unless you do with a post request (submit form/ajax)


It can be treated as botting easily, then you'll have a hard time explaining what you're trying to do... (IMG:[invalid] style_emoticons/default/smile.gif)

QUOTE(tychocelchu @ Feb 6 2014, 13:17) *

but i just remember talking to someone about what-not and him saying "well, good luck, coz there's only X number in existence" and i thought "well how could you know that" it's probably just speculation?


Usually it's the data from Tenboro. For example, he's given us the number of peerless equips at a certain time, so with some estimation we we can give a rough number of peerless equips in existence.

QUOTE(holy_demon @ Feb 6 2014, 14:28) *

I was checking if a script looping through every item's eid is possible. Turns out that you'll need a key value to view it. So it's not possible, unless Tenb decided to release it, or someone managed to hack into the database and publicise it (IMG:[invalid] style_emoticons/default/tongue.gif)


That's exactly why the key's implemented; to avoid people scrolling through all the equips with the eid. (Said by Tenboro)

QUOTE(Colman @ Feb 6 2014, 14:40) *

If your information is correct, 100 ADB forge do not give 100% ADB.


You can check the (estimated) exact formula here.

https://forums.e-hentai.org/index.php?s=&am...t&p=2957074

QUOTE(m118w11 @ Feb 6 2014, 15:14) *

So basically you want 9 levels without getting any of the other 2 potencies, roughly the chance of this happening is 0.00195, or around 500 tries (depending on how much bias there is to picking a previous one, this number assumes it is zero). Using your data (1 IW - level 2, 2IW - level 4), it is approximately 2.61 levels* per reset. So expect to use in the level of 1300 shards (ie, don't do this, its not happening unless you have extreme luck levels).
*based on the chance of getting a wrong potency on each level, biased to the max of level 9.


I tried simulating the bias, it seems to be in the range of 20-30%. However, with insufficient data points and a incomplete simulation script, there's bound to be something wrong so don't treat it too seriously.

QUOTE(habbababba31 @ Feb 6 2014, 15:44) *

That sounds like a solid working estimate to me, thanks a lot! So maybe I should push back my starting time to a month or two from now, rather than a week or two... (IMG:[invalid] style_emoticons/default/heh.gif)


Technically you can reset every time you get a third type of potency, but that would involve path-dependent simulation so... (IMG:[invalid] style_emoticons/default/tongue.gif)

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post Feb 6 2014, 10:07
Post #43915
Kdgp



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Hi, I'm just started playing this.
Is there a "Meta" and a way to build efficiently ?
How do you trade?
Edit: Also, how do you make some quick credits?

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post Feb 6 2014, 10:20
Post #43916
Paarfi



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QUOTE(Kdgp @ Feb 6 2014, 09:07) *

Hi, I'm just started playing this.
Is there a "Meta" and a way to build efficiently ?
How do you trade?

There is not much ways to build efficiently,there are ways not to build inefficiently. If you are melee have a low INT, if you are a mage have a low STR and DEX.
The agreement to trade is usually done in WTS/WTB sections of the forum, the actual trade take place through MoogleMail. There is a CoD function where you can take item and send credits in one click, but since it deducts some amount of credits sent, the trade is often is made on trust (buyer sends credits. Seller receives credits and sends item).
At your level you are better off just using free shops:
arialnnoc
Wolfgirl
Read the rules, send request, receive item for free.
And read the wiki
About credits: how much do you need? First 100-200k can be made very quickly just by leveling like crazy and collecting first clear bonuses on arenas. More than that - you want to play arenas every day. Also if you want credits to download things don't forget to exchange credits for GP.

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post Feb 6 2014, 15:35
Post #43917
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got my first Leg and would like to ask if the one i got is worth something

http://hentaiverse.org/pages/showequip.php...;key=d6de546b54
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post Feb 6 2014, 15:41
Post #43918
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Alright guys i know i posted on here before i just got a question considering i am going heavy armour and duel-wield i am just wondering what my stats should be looking like,

CODE
and if someone could re-direct me to what each stat point does would be much appreciated for example i am not seeing what agility does at all, i mean i can guess what it does but i am not seeing and changes on my stat screen and its always nice to know what exactly it does.
Found it on the wiki.

Different question instead, How do you get GP and what should it be used for other than lottery.

here are my stats at the moment:

Attached Image

ps: not lvling wisdom and int anymore.

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post Feb 6 2014, 16:00
Post #43919
malkatmp



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QUOTE(zondervan666 @ Feb 6 2014, 15:41) *

Alright guys i know i posted on here before i just got a question considering i am going heavy armour and duel-wield i am just wondering what my stats should be looking like,

CODE
and if someone could re-direct me to what each stat point does would be much appreciated for example i am not seeing what agility does at all, i mean i can guess what it does but i am not seeing and changes on my stat screen and its always nice to know what exactly it does.
Found it on the wiki.


imo, lvl up your raw stats evenly up till 100. then Str>Edu>Dex>Agi X5 then Wis>Int X1.

though, heavy armour + DW seems a bit weird. DW is fast high damage for a single target. Heavy Armour is quite tanky. or maybe im missing something.

QUOTE
Different question instead, How do you get GP and what should it be used for other than lottery.


the easiest is hosting H@H, then making torrents, then sharing stuff, then reviews.

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post Feb 6 2014, 16:10
Post #43920
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I think this went without a reply

QUOTE(malkatmp @ Feb 6 2014, 06:57) *
for a guy with Shade fleet/shadowdancer set, what kind of 2H weapon should i use?
From my experie the mace (which you use already) is your best option, when I equip any other 2H weapon the monsters just rape me repeatedly on anything higher than nintendo.

QUOTE
do i really need to save up for Ethereal weapon for 0 burden?

Yup, you do. 2H weapons have a burden high enough to hider your evade, a lot.

Then again, i mostly play 1H
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